Editing M68 Gauss cannon

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{{Center|''This article is about the model introduced in Halo 2. For the model introduced in Halo 5: Guardians, see [[M70 Gauss cannon]].''}}
{{Center|''This article is about the model introduced in Halo 2. For the model introduced in Halo 5: Guardians, see [[M70 Gauss cannon]].''}}
{{Weapon infobox
{{Weapon infobox
|image= [[File:Gauss turret.png|300px]]
|image= [[File:H4-M68ALIM-GaussGun.png|300px]]
|manufacturer=[[Misriah Armory]]
|manufacturer=[[Misriah Armory]]
|series=M68
|series=M68
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|width={{Convert|55.6|in|cm}}{{Ref/Reuse|H4VG}}
|width={{Convert|55.6|in|cm}}{{Ref/Reuse|H4VG}}
|height={{Convert|85.8|in|cm}}{{Ref/Reuse|H4VG}}
|height={{Convert|85.8|in|cm}}{{Ref/Reuse|H4VG}}
|ammotype=25x130mm <span class="explain" title="armor-piercing, limited penetration/frangible">APLP/F</span>{{Ref/Reuse|ENC}}<br/>
|ammotype=25x130mm <span class="explain" title="armor-piercing, limited penetration/frangible">AVLP/F</span>{{Ref/Reuse|ENC}}<br/>
25x130mm M485 HV/FTHPP{{Ref/Reuse|vis}}<br/>
25x130mm M485 HV/FTHPP{{Ref/Reuse|vis}}<br/>
[[Anvil round]] {{C|When specially-modified}}<ref name="PL">'''[[Halo Wars 2]]''', ''[[Phoenix Logs]] - Forge's Warthog''</ref>
[[Anvil round]] {{C|When specially-modified}}<ref name="PL">'''[[Halo Wars 2]]''', ''[[Phoenix Logs]] - Forge's Warthog''</ref>
|capacity=
|feed=750 rounds{{Ref/Reuse|ENC}}
|feed=750 rounds{{Ref/Reuse|ENC}}
|operation=[[Wikipedia:Coilgun|Asynchronous linear-induction motor]]
|operation=[[Wikipedia:Coilgun|Asynchronous linear-induction motor]]
|rate=Semi-automatic  
|rate=Semi-automatic  
|velocity=
|velocity=
|optics=
|range={{Convert|8|km|mi}}{{Ref/Reuse|ENC}}
|range={{Convert|8|km|mi}}{{Ref/Reuse|ENC}}
}}
}}
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===Advantages===
===Advantages===
The M68 is an extremely accurate weapon, useful against most enemy infantry and vehicle units. Unsurprisingly it has proven to be devastating against light-armored vehicles; it can take out a {{Pattern|Karo'etba|Ghost}} or a [[Banshee]] in one or two shots (depending on shot placement). The weapon is rather effective against Wraiths as well, provided the driver can out-flank the Wraith and fire upon its unprotected backside before it brings its [[plasma mortar]] to bear. Firing at the vehicle's armored front is less effective, but the rate at which the weapon cycles can compensate for this. The M68 is also very deadly if used against infantry, however users should aim at the most dangerous units like [[Sangheili]], [[Jiralhanae]] and [[Mgalekgolo]] in order to make full use of the weapon before moving onto smaller, less dangerous targets. Its relatively high rate of fire, when compared to other electromagnetic accelerator weapons, makes it a devastating precision weapon on any battlefield. Its anti-armor capabilities are second only to those of the [[SP42 Main Battle Tank|SP42 Cobra]]'s mounted [[M66 light rail gun]], and static defense platforms, such as the [[Mark 2488 Magnetic Accelerator Cannon|Onager]], and its portability more than makes up for this.
The M68 is an extremely accurate weapon, useful against most enemy infantry and vehicle units. Unsurprisingly it has proven to be devastating against light-armored vehicles; it can take out a [[Type-32 Ghost]] or a [[Banshee]] in one or two shots (depending on shot placement). The weapon is rather effective against Wraiths as well, provided the driver can out-flank the Wraith and fire upon its unprotected backside before it brings its [[plasma mortar]] to bear. Firing at the vehicle's armored front is less effective, but the rate at which the weapon cycles can compensate for this. The M68 is also very deadly if used against infantry, however users should aim at the most dangerous units like [[Sangheili]], [[Jiralhanae]] and [[Mgalekgolo]] in order to make full use of the weapon before moving onto smaller, less dangerous targets. Its relatively high rate of fire, when compared to other electromagnetic accelerator weapons, makes it a devastating precision weapon on any battlefield. Its anti-armor capabilities are second only to those of the [[SP42 Main Battle Tank|SP42 Cobra]]'s mounted [[M66 light rail gun]], and static defense platforms, such as the [[Mark 2488 Magnetic Accelerator Cannon|Onager]], and its portability more than makes up for this.


===Disadvantages===
===Disadvantages===
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==Trivia==
==Trivia==
===Miscellaneous===
===Miscellaneous===
{{linkbox|gallery=yes}}
*While operating on a similar principle to the [[M99 Stanchion]], the shells for the M68 appear to be designed to cause [[wikipedia:Hypervelocity|hypervelocity]] collisions, where the target and slug get almost entirely vaporized on impact. This is probably intended to reduce over-penetration.
*While operating on a similar principle to the [[M99 Stanchion]], the shells for the M68 appear to be designed to cause [[wikipedia:Hypervelocity|hypervelocity]] collisions, where the target and slug get almost entirely vaporized on impact. This is probably intended to reduce over-penetration.
*In ''Halo 3'', the screen on the cannon's firing mechanism will actually display its surroundings in real-time thermal imaging, similar to the scope of the [[Sniper Rifle System 99D-S2 Anti-Matériel]]. Unfortunately, this does not have any effect on gameplay, and is only in place for aesthetic reasons.
*In ''Halo 3'', the screen on the cannon's firing mechanism will actually display its surroundings in real-time thermal imaging, similar to the scope of the [[Sniper Rifle System 99D-S2 Anti-Matériel]]. Unfortunately, this does not have any effect on gameplay, and is only in place for aesthetic reasons.
*In ''Halo 3'', the slug in mid-flight is blue with a blue tail, making it look like Covenant weapon's fire at first glance. This 'blue light' is most likely the slug heating the air around it to super heated levels due to friction with the atmosphere. In ''Halo 2'', the trail was yellow-orange.
*In ''Halo 3'', the slug in mid-flight is blue with a blue tail, making it look like Covenant weapon's fire at first glance. This 'blue light' is most likely the slug heating the air around it to super heated levels due to friction with the atmosphere. In ''Halo 2'', the trail was yellow-orange.
*Despite being called a "Gauss Cannon", the weapon is instead a coilgun, having none of the operational mechanisms characteristic of an actual Gauss Cannon.  
*In ''Halo: Reach'', the projectile will bounce off of surfaces if fired at a certain angle.
*In ''Halo: Reach'', if one looks at the screen of the cannon, they could see the original Xbox logo.


===Production notes===
===Production notes===
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==Gallery==
==Gallery==
{{linkbox|gallery=yes}}
<gallery widths="150">
<gallery>
File:H2-M68ALIM-GaussCannon.png|The M68 ALIM in ''Halo 2''.
File:H2-M68ALIM-GaussCannon.png|The M68 ALIM in ''Halo 2''.
File:H2-GaussHUD.png|HUD of the M68 in ''Halo 2''.
File:H2-GaussHUD.png|HUD of the M68 in ''Halo 2''.
File:Ammo -Gauss.png|A Gauss slug of the M68 Gauss cannon from ''[[The Art of Halo 3]]''.
File:Ammo -Gauss.png|A Gauss slug of the M68 Gauss Cannon from ''[[The Art of Halo 3]]''.
File:Halo3GaussHogLastResort.jpg|A Gauss Warthog on [[Last Resort]] in ''Halo 3''.
File:Halo3GaussHogLastResort.jpg|A Gauss Warthog on [[Last Resort]] in ''Halo 3''.
File:H3-GaussHUD.png|HUD of the M68 in ''Halo 3''.
File:H3-GaussHUD.png|HUD of the M68 in ''Halo 3''.
File:Gauss turret.png|The M68 ALIM in ''Halo 3''.
File:Gauss turret.png|The M68 ALIM, c. November 2552.
File:Gaussshot.jpg|A closeup of a Gauss cannon's projectile in the air. Note that the contrail starts out blue but fades to yellow in ''Halo 3''.
File:Gaussshot.jpg|A closeup of a gauss cannon's projectile in the air. Note that the contrail starts out blue but fades to yellow.
File:HTMCC-H3 Dubbo on a Gauss Hog.jpg|A Marine fires a Gauss cannon in ''Halo 3''.
File:HTMCC-H3 Dubbo on a Gauss Hog.jpg|A Marine fires a gauss cannon.
File:Old HW Gauss 2.png|John-117 firing a Gauss cannon in ''Halo 3''.
File:Stationary Gauss Cannon.JPG|The stationary variant of the Gauss Cannon in ''Halo 3: ODST''.
File:H3ODST-StationaryGauss-Reference.png|Turnaround reference image of the mounted stationary Gauss cannon in ''Halo 3: ODST''.
File:H3ODST-StationaryGauss-Reference.png|Multiple-view reference image of the mounted stationary Gauss Cannon in ''Halo 3: ODST''.
File:Stationary Gauss Cannon.JPG|The stationary variant of the Gauss cannon in ''Halo 3: ODST''.
File:HReach - M68ALIM.png|The M68 ALIM in ''Halo: Reach''.
File:H3ODST Rookie&GaussCannon.jpg|The [[Jonathan Doherty|Rookie]] inspecting a destroyed Gauss cannon in ''Halo 3: ODST''.
File:H4-GaussHUD.png|HUD of the M68 on [[Longbow]] in ''Halo 4''.
File:HTMCC-H3ODST Dutch M68.png|[[Taylor Miles]] manning a stationary Gauss cannon in ''Halo 3: ODST''.
File:M68_ALIM_right.jpg|A right side view of the M68 ALIM, c. 2557.
File:HW-M12G1svsInnies.png|Gauss cannons in ''[[Halo Wars]]''.
File:M68_ALIM_barrel.jpg|The front of an M68 ALIM, c. 2557.
File:M68_ALIM_left_front.jpg|A three-quarter view of the M68 ALIM, c. 2557.
File:M68_ALIM_controls.jpg|The controls of an M68 ALIM, c. 2557.
File:M68_with_Spartan-_side.jpg|A SPARTAN-IV at the controls.
File:M68_laser_warning.jpg|A warning sticker on the side of an M68 ALIM, c. 2557.
File:M68_remove_fuses.jpg|Another warning sticker, c. 2557.
File:M68_electric_shock_warning.jpg|A third warning sticker, c. 2557.
File:H2ACP-GaussHUD.png|The HUD of the M68 in ''Halo 2: Anniversary'' campaign.
File:H2AMP-GaussHUD.png|The HUD of the M68 on [[Stonetown]] in ''Halo 2: Anniversary'' multiplayer.
File:H2A Gauss turret left.png|A M68 in ''Halo 2: Anniversary''.
File:H2A Gauss turret front.png|A M68 in ''Halo 2: Anniversary''.
File:H2A Gauss turret right.png|A M68 in ''Halo 2: Anniversary''.
File:H2AMP-Gausscharge.png|The M68 charging.
File:H2AMP-Gaussfiring.png|The M68 firing.
File:HW2 - gauss spartan.jpg|Unused concept of a M68 shoulder mounted on a Spartan for ''[[Halo Wars 2]]''.
File:HW2 Blitz Forge's Warthog.png|[[Blitz]] card of [[John Forge]] firing a M68 on his Warthog.
</gallery>
</gallery>


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*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Palace Hotel]]''
**''[[Palace Hotel]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Ground Command]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Envoy]]''
*''[[Halo: Retribution]]'' {{Mo}}
*''[[Halo: Retribution]]'' {{Mo}}
*''[[Halo: Oblivion]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Hippocratica]]''


==Notes==
==Notes==

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