Editing M57 Pilum/Gameplay
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* The M57 Rocket Launcher can lock-on to air vehicles, even when hipfired. Unlike in previous games, aircraft like [[Type-54 Banshee|Banshees]] and [[Z-1800 Phaeton|Phaetons]] can never escape a missile from a locked-on M57 Rocket Launcher, regardless of the pilot's skill. | |||
* The M57 Rocket Launcher can lock-on to air vehicles, even when hipfired. Unlike in previous games, aircraft like [[ | |||
** The missile can only be stopped by scenery objects, such as tall walls or buildings. | ** The missile can only be stopped by scenery objects, such as tall walls or buildings. | ||
** When fighting a [[ | ** When fighting a [[Type-57 Phantom|Phantom]], use the Rocket Launcher in tandem with another explosive weapon, such as a [[ARC-920 railgun|Railgun]] or [[Z-390 incineration cannon|Incineration Cannon]], to quickly destroy the Phantom. | ||
* As with the previous [[M41 SPNKR|M41 SPNKr Rocket Launcher]], never aim directly at an enemy player on foot with a rocket launcher. The small, fleet tendencies of an enemy soldier makes it next to impossible to score a direct hit, especially with the addition of [[Spartan abilities]], making rockets easier to avoid. Instead, aim for their feet, and perhaps a little bit ahead of where they are. Players near the rocket's splash radius can be killed, and if they aren't killed, keep a secondary weapon (preferably a precision one) to finish them off with a quick headshot. | * As with the previous [[M41 SPNKR|M41 SPNKr Rocket Launcher]], never aim directly at an enemy player on foot with a rocket launcher. The small, fleet tendencies of an enemy soldier makes it next to impossible to score a direct hit, especially with the addition of [[Spartan abilities]], making rockets easier to avoid. Instead, aim for their feet, and perhaps a little bit ahead of where they are. Players near the rocket's splash radius can be killed, and if they aren't killed, keep a secondary weapon (preferably a precision one) to finish them off with a quick headshot. | ||
* It is effective against [[Mgalekgolo|Hunters]] and [[Promethean Knight]]s, capable of killing at least one even before having expended two clips of the weapon, provided the player has another heavy weapon as a backup. | * It is effective against [[Mgalekgolo|Hunters]] and [[Promethean Knight]]s, capable of killing at least one even before having expended two clips of the weapon, provided the player has another heavy weapon as a backup. | ||
* In the campaign, the Rocket Launcher first appears in ''[[Blue Team (level)|Blue Team]]'', found in the coolant pipes area and the [[Winter-class prowler|Prowler]]'s hangar bay. It later appears in ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Reunion]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''. | * In the campaign, the Rocket Launcher first appears in ''[[Blue Team (level)|Blue Team]]'', found in the coolant pipes area and the [[Winter-class prowler|Prowler]]'s hangar bay. It later appears in ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Reunion]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''. | ||
* Unlike other UNSC weapons in ''Halo 5: Guardians'', the Rocket Launcher can kill a player character in the campaign and make them unrevivable if the rocket directly hits them. | * Unlike other UNSC weapons in ''Halo 5: Guardians'', the Rocket Launcher can kill a player character in the campaign and make them unrevivable if the rocket directly hits them. | ||
** If this is done to a human player in [[Cooperative play|co-op]], | ** If this is done to a human player in [[Cooperative play|co-op]], he/she will have to wait 60 seconds before respawning. | ||
* Warzone features two additional variants: | * Warzone features two additional variants: | ||
** '''''[[Ad Victoriam]]''''': an improved M57 that fires three laser-guided missiles in a V-shaped formation and feature a proximity airburst fuse, as well as faster reloading time but with a trade-off of an 18.4% slower missile speed. As the missiles can be guided using Smart Link, the ''Ad Victoriam'' is recommended for dealing with [[camping|camper]]s and/or enemies in hard-to-reach places, as well as dealing with vehicles or bosses. | ** '''''[[Ad Victoriam]]''''': an improved M57 that fires three laser-guided missiles in a V-shaped formation and feature a proximity airburst fuse, as well as faster reloading time but with a trade-off of an 18.4% slower missile speed. As the missiles can be guided using Smart Link, the ''Ad Victoriam'' is recommended for dealing with [[camping|camper]]s and/or enemies in hard-to-reach places, as well as dealing with vehicles or bosses. | ||
** '''''[[High Five]]''''': an advanced M57 that fires five [[MLRS-1 Hydra|Hydra]] mini-missiles capable of seeking out both land and air targets; at least two of the missiles must hit to kill a Spartan. It also has the longest red reticle range of any weapon, capable of target detection from up to 762 | ** '''''[[High Five]]''''': an advanced M57 that fires five [[MLRS-1 Hydra|Hydra]] mini-missiles capable of seeking out both land and air targets; at least two of the missiles must hit to kill a Spartan. It also has the longest red reticle range of any weapon, capable of target detection from up to 762 m (2,500 ft) away with its 5× zoom. The ''High Five'' is most effective as an anti-infantry weapon, but is otherwise still proficient against vehicles and bosses. It also has the slowest missile speed of the three Rocket Launchers, with 27.7% less speed than the standard model, which makes it less effective at longer ranges. | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |