Editing M512 smooth-bore high-velocity cannon
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* "Tungsten" round{{Ref/Reuse|tungsten}} | * "Tungsten" round{{Ref/Reuse|tungsten}} | ||
*[[S1 canister shell]] | *[[S1 canister shell]] | ||
|feed=Unlimited | |feed=Unlimited | ||
|operation= | |operation= | ||
|rate=15 rounds per minute.{{Ref/Note|Text=The 15 rounds per minute rate of fire is based off a calculation of 1 round fired every 4 seconds, 15 rounds fired every 4 seconds would come out to 60 seconds. <math>15 x 4 = 60</math>. This is based off of the reload time of the 90mm cannon in ''Halo 3''.}} | |rate=15 rounds per minute.{{Ref/Note|Text=The 15 rounds per minute rate of fire is based off a calculation of 1 round fired every 4 seconds, 15 rounds fired every 4 seconds would come out to 60 seconds. <math>15 x 4 = 60</math>. This is based off of the reload time of the 90mm cannon in ''Halo 3''.}} | ||
|velocity= | |velocity= | ||
|range=Long | |range=Long | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
===Advantages=== | ===Advantages=== | ||
The M512 cannon can effectively destroy most light vehicles with only one shot. Even heavy vehicles like the Covenant | The M512 cannon can effectively destroy most light vehicles with only one shot. Even heavy vehicles like the Covenant [[Type-26 Wraith]] can only withstand two to three rounds before being destroyed. Because of its high area-of-effect and high velocity it is a very useful anti infantry weapon as well, able to kill even the toughest infantry like the [[Mgalekgolo]] in just one shot. Shots from a 90mm Cannon are also very effective at destroying walls or structures if enough shots are fired at it. The cannon also has very little recoil, which may be attributed to an added muzzle brake or its design. | ||
===Disadvantages=== | ===Disadvantages=== | ||
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==Tactics== | ==Tactics== | ||
===Campaign=== | ===Campaign=== | ||
*In ''[[Halo: Combat Evolved]]'', the cannon is quite inaccurate; the shot had high deviation, but compensated with a large explosive radius. | *In ''[[Halo: Combat Evolved]]'', the cannon is quite inaccurate; the shot had high deviation, but compensated with a large explosive radius. | ||
*Using the M512 in the level [[Delta Halo]] in ''[[Halo 2]]'' is tricky, particularly when the player moves into tight quarters and encounters | *Using the M512 in the level [[Delta Halo]] in ''[[Halo 2]]'' is tricky, particularly when the player moves into tight quarters and encounters [[Type-32 Ghost]]s due to the steep angles of the Forerunner structures. Self-harm is a constant worry. It is best for players to remain in an open spot and let the Ghosts come to the player, picking them as soon as they appear. If this option is not available it is recommended that players use the [[M247T machine gun|Scorpion's turret machine gun]] instead, which is just as effective thanks to its impressive accuracy and high damage. | ||
*If the player acquires a Scorpion near the beginning of [[Quarantine Zone]], the rest of the mission becomes spectacularly easy; the range of the M512 allows the user to pulverize any and all Flood resistance in their way, and two-shot Sentinel Enforcers with ease. | *If the player acquires a Scorpion near the beginning of [[Quarantine Zone]], the rest of the mission becomes spectacularly easy; the range of the M512 allows the user to pulverize any and all Flood resistance in their way, and two-shot Sentinel Enforcers with ease. | ||
*The M512 is undoubtedly at its best in ''Halo 3''; its accuracy is near pin-point with almost no drop, and the splash damage is predictable enough to allow for a skilled tank gunner to eliminate entire Covenant squads with a single round. This is most visible during the latter part of ''[[The Ark (level)|The Ark]]'', where engagements with enemies take place across wide open areas | *The M512 is undoubtedly at its best in ''Halo 3''; its accuracy is near pin-point with almost no drop, and the splash damage is predictable enough to allow for a skilled tank gunner to eliminate entire Covenant squads with a single round. This is most visible during the latter part of ''[[The Ark (level)|The Ark]]'', where engagements with enemies take place across wide open areas | ||
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==Trivia== | ==Trivia== | ||
* If the cannon is [[Modding|modded]] onto another vehicle, such as a [[M12 Warthog|Warthog]] or a [[AV-14 Hornet|Hornet]], the weapon's recoil will be so powerful that the smaller vehicle will go flying.<ref>[http://www.youtube.com/watch?v=ojl07pQt4tw '''YouTube.com''', ''Halo: Reach .MAP Mod - TankHog'']</ref><ref>[http://www.youtube.com/watch?v=KMkmleqJ8oc '''YouTube.com''', ''halo 3 hell hornet and scarab banshee mod'']</ref> | * If the cannon is [[Modding|modded]] onto another vehicle, such as a [[M12 Warthog|Warthog]] or a [[AV-14 Hornet|Hornet]], the weapon's recoil will be so powerful that the smaller vehicle will go flying.<ref>[http://www.youtube.com/watch?v=ojl07pQt4tw '''YouTube.com''', ''Halo: Reach .MAP Mod - TankHog'']</ref><ref>[http://www.youtube.com/watch?v=KMkmleqJ8oc '''YouTube.com''', ''halo 3 hell hornet and scarab banshee mod'']</ref> | ||
* "High-velocity" is a real-world term for a tank cannon with a projectile velocity between 1,550 and 3,350 feet per second (472 m/s to 1,021 m/s), such as the 90mm M3 Gun used by the M26 Pershing.<ref>[http://fas.org/irp/doddir/army/ar310-25.pdf "Dictionary of United States Army terms"]</ref> | |||
* In ''[[Halo: Reach]]'', it is possible to shoot off the cannon of the Scorpion using another Scorpion. | |||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
==Notes== | ==Notes== | ||
{{Ref/Notes}} | {{Ref/Notes}} | ||