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{{ | {{Era|UNSC|HCW|Post}} | ||
{{Weapon | {{Weapon Infobox | ||
|image=[[File:HVC.png|300px]] | |image=[[File:HVC.png|300px]] | ||
|manufacturer= | |manufacturer= | ||
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|length= | |length= | ||
|ammotype= | |ammotype= | ||
90mm tungsten Armor Piercing Ballistic Capped Round | |||
<br>90mm [[S1 canister shell]] | |||
|feed=Unlimited | |feed=Unlimited | ||
|operation= | |operation= | ||
|rate=15 rounds per minute. | |rate=15 rounds per minute.<ref group="note">The 15 rounds per minute rate of fire is based off a calculation of 1 round fired every 4 seconds, 15 rounds fired every 4 seconds would come out to 60 seconds. <math>15 x 4 = 60</math>. This is based off of the reload time of the 90mm cannon in ''Halo 3''.</ref> | ||
|velocity= | |velocity= | ||
|range=Long | |range=Long | ||
}} | }} | ||
The '''M512 smooth-bore high-velocity cannon''', or simply the '''M512 cannon''', is a 90mm gun mounted on the [[M808 Scorpion|M808]] and [[M808B Scorpion]] tanks. | |||
The | ==Design details== | ||
The M512 cannon is mounted on the rear of the tank's chassis. The weapon's design remains for the most part unchanged from 20th century tanks: the M512 cannon is mounted in a fully traversing turret weapon mount which allows the cannon to rotate 360 degrees and to move -10 to approximately +60 traverse. A gyroscope is used to stabilize the cannon, allowing it to be effectively aimed and fired at the "short halt" or on the move. | |||
The M512 cannon is fitted with insulating thermal jackets to reduce gun-barrel warping caused by uneven thermal expansion.<ref>[[wikipedia:Tank#Firepower|Wikipedia's article on ''tank'']]</ref> Unlike modern tanks however, the M512 cannon is mounted on the aft section of the Scorpion's chassis and contains no crew compartment as the loading is handled by an [[wikipedia:autoloader|autoloader system]] and the targeting and firing is done electronically from the crew compartment. | |||
The M512 cannon is | |||
===Ammunition=== | ===Ammunition=== | ||
The M512 cannon | The M512 cannon can be fitted with a wide variety of 90mm ammunition. The most commonly employed round is the 90mm tungsten [[Wikipedia:Armor-piercing_shot_and_shell#Armor-piercing_shells|armor-piercing ballistic-capped]] round.<ref>'''[[Halo 3]]''', campaign level ''[[The Ark (level)|The Ark]]''</ref> This type of round sacrifices armor penetration for larger amounts high explosive filler, this round is accelerated at a high velocity and can strike a target at extremely long ranges.<ref group="note">In the Halo universe, it appears that traditional shells have replaced the Armor Piercing Fin Stabilized Discarding Sabot Round used during the later half of the twentieth century. Whether this has to do with advances in ballistic performance, newer explosive materials, or different firing mechanisms is not known.</ref> | ||
Another type of ammunition employed is the [[S1 canister shell]], the S1 Canister provides Scorpion equipped tanks with destructive capabilities without the use of traditional high explosives. The Canister round is lethal against enemy infantry when machine guns or other weaponry cannot be used effectively. The S1 is also effective at breaching walls and damaging structures or other vehicles.<ref>'''[[Halo Wars: Official Strategy Guide]]''', ''page 42''</ref> | |||
==Gameplay== | ==Gameplay== | ||
===Advantages=== | ===Advantages=== | ||
The M512 cannon can effectively destroy | The M512 cannon can effectively destroy any light vehicle with only one shot, the cannon has very little recoil and may be attributed to an added muzzle brake or its design, even heavy vehicles like the Covenant [[Type-26 Wraith]] can only withstand two-three rounds before being destroyed. Because of its high area-of-effect and high velocity it is a very useful anti infantry weapon as well, able to kill even the toughest infantry like the [[Mgalekgolo]] in just one shot. One shot from a 90mm Cannon is also very effective at destroying walls or structures if enough shots are fired at it. | ||
===Disadvantages=== | ===Disadvantages=== | ||
The M512 cannon is unable to fire on anything too close to the cannon or the Scorpion's chassis, as the cannon cannot traverse that close. The | The M512 cannon is unable to fire on anything too close to the cannon, or the Scorpion's chassis, as the cannon cannot traverse that close. The cannons high area-of-effect means that precision kills are next to impossible - friendly infantry or vehicles near the target are likely to feel the force of the blast as much as the intended target. The M512 cannon must be reloaded after every shot and takes between three to four seconds, the time it takes for the cannon to reload may give the enemy enough time to react against the tank; and the smoke trail the round leaves behind when fired, compromises the tanks location making it easy for enemy anti-armor personnel to locate the Scorpion. | ||
==Tactics== | ==Tactics== | ||
===Campaign=== | ===Campaign=== | ||
*In ''[[Halo: Combat Evolved]]'', the cannon is quite inaccurate; the shot had high deviation, but compensated with a | *In ''[[Halo: Combat Evolved]]'', the cannon is quite inaccurate; the shot had high deviation, but compensated with a high explosive radius. | ||
*Using the M512 in the level [[Delta Halo]] in ''[[Halo 2]]'' is tricky, particularly when the player moves into tight quarters and encounters | *Using the M512 in the level [[Delta Halo (level)|Delta Halo]] in ''[[Halo 2]]'' is tricky, particularly when the player moves into tight quarters and encounters [[Type-32 Ghost]]s due to the steep angles of the Forerunner structures. Self-harm is a constant worry. It is best for players to remain in an open spot and let the Ghosts come to the player, picking them as soon as they appear. If this option is not available it is recommended that players use the [[M247T machine gun|Scorpion's turret machine gun]] instead, which is just as effective thanks to its impressive accuracy and high damage. | ||
*If the player acquires a Scorpion near the beginning of [[Quarantine Zone]], the rest of the mission becomes spectacularly easy; the range of the M512 allows the user to pulverize any and all Flood resistance in their way, and two-shot Sentinel Enforcers with ease. | *If the player acquires a Scorpion near the beginning of [[Quarantine Zone (level)|Quarantine Zone]], the rest of the mission becomes spectacularly easy; the range of the M512 allows the user to pulverize any and all Flood resistance in their way, and two-shot Sentinel Enforcers with ease. | ||
*The M512 is undoubtedly at its best in ''Halo 3''; its accuracy is near pin-point with almost no drop, and the splash damage is predictable enough to allow for a skilled tank gunner to eliminate entire Covenant squads with a single round. This is most visible during the latter part of ''[[The Ark (level)|The Ark]]'', where engagements with enemies take place across wide open areas | *The M512 is undoubtedly at its best in ''Halo 3''; its accuracy is near pin-point with almost no drop, and the splash damage is predictable enough to allow for a skilled tank gunner to eliminate entire Covenant squads with a single round. This is most visible during the latter part of ''[[The Ark (level)|The Ark]]'', where engagements with enemies take place across wide open areas | ||
*In ''Halo 3'' on the level The Ark, Phantoms can be brought down with a few well placed shots at one of their engines. | *In ''Halo 3'' on the level The Ark, Phantoms can be brought down with a few well placed shots at one of their engines. | ||
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*In ''[[Halo 3]]'', the 90mm cannon requires players to lead their shot against moving targets. Move the reticule just slightly ahead of the target and fire. When going up against aircraft like the [[AV-14 Hornet]] or the [[Type-26 Banshee]], players must also aim ahead of their target as well as above to ensure a direct strike. Depending on how fast the target is moving, the reticule needs to be slightly ahead of the target or just outside the reticule. | *In ''[[Halo 3]]'', the 90mm cannon requires players to lead their shot against moving targets. Move the reticule just slightly ahead of the target and fire. When going up against aircraft like the [[AV-14 Hornet]] or the [[Type-26 Banshee]], players must also aim ahead of their target as well as above to ensure a direct strike. Depending on how fast the target is moving, the reticule needs to be slightly ahead of the target or just outside the reticule. | ||
*In ''[[Halo: Reach]]'', most maps that spawn a Scorpion have large, open lines of sight; perfect for the cannon's accuracy. Sit in relative safety and pick off targets of opportunity. | *In ''[[Halo: Reach]]'', most maps that spawn a Scorpion have large, open lines of sight; perfect for the cannon's accuracy. Sit in relative safety and pick off targets of opportunity. | ||
*In ''[[Halo 4]]'', the cannon | *In ''[[Halo 4]]'', the cannon produces a noticeable vapor trail similar to that of a sniper rifle when fired, and reveals the tank's location. The cannon's velocity travels a fraction of the speed that it was in ''Halo: Reach'', and curves at a higher rate than before. Also, unlike previous ''Halo'' titles, the tank round can be bounced off some surfaces. | ||
==Trivia== | ==Trivia== | ||
* If the cannon is [[Modding|modded]] onto another vehicle, such as a [[M12 Warthog|Warthog]] or a [[AV-14 Hornet|Hornet]], the weapon's recoil will be so powerful that the smaller vehicle will go flying.<ref>[http://www.youtube.com/watch?v=ojl07pQt4tw '''YouTube.com''', ''Halo: Reach .MAP Mod - TankHog'']</ref><ref>[http://www.youtube.com/watch?v=KMkmleqJ8oc '''YouTube.com''', ''halo 3 hell hornet and scarab banshee mod'']</ref> | * If the cannon is [[Modding|modded]] onto another vehicle, such as a [[M12 Warthog|Warthog]] or a [[AV-14 Hornet|Hornet]], the weapon's recoil will be so powerful that the smaller vehicle will go flying.<ref>[http://www.youtube.com/watch?v=ojl07pQt4tw '''YouTube.com''', ''Halo: Reach .MAP Mod - TankHog'']</ref><ref>[http://www.youtube.com/watch?v=KMkmleqJ8oc '''YouTube.com''', ''halo 3 hell hornet and scarab banshee mod'']</ref> | ||
* "High-velocity" is a real-world classification for tank cannons with projectile velocities between 1,550 and 3,350 feet per second (472 m/s to 1,021 m/s), such as the 90mm M1 Gun used by the M48 Patton.<ref>[http://fas.org/irp/doddir/army/ar310-25.pdf "Dictionary of United States Army terms"]</ref> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:90mmHVC.jpg|A study of the M512 Smooth Bore High Velocity Cannon. | File:90mmHVC.jpg|A study of the M512 Smooth Bore High Velocity Cannon. | ||
File: | File:69644629-Full.jpg|A M808 MBT firing its M512 SBHV at a Scarab. | ||
File:Tank round.jpg|A 90mm shell casing. | File:Tank round.jpg|A 90mm shell casing. | ||
File:M512_expended_shell-_Scorpion.jpg|An expended shell casing rolling down the back of a Scorpion after being ejected. | File:M512_expended_shell-_Scorpion.jpg|An expended shell casing rolling down the back of a Scorpion after being ejected. | ||
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</gallery> | </gallery> | ||
==Notes== | ==Notes== | ||
<references group="note"/> | |||
==List of | ==List of Appearances== | ||
*''[[Halo: | *''[[Halo: Combat Evolved]]'' {{1st}} | ||
*''[[Halo 2]]'' | *''[[Halo 2]]'' | ||
*''[[Halo 3]]'' | *''[[Halo 3]]'' | ||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
*''[[Halo 3: ODST]]'' | *''[[Halo 3: ODST]]'' | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
*''[[Halo: Combat Evolved Anniversary]]'' | *''[[Halo: Combat Evolved Anniversary]]'' | ||
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**''[[Spartan Ops]]'' | **''[[Spartan Ops]]'' | ||
*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo 2 Anniversary]]'' | |||
*''[[Halo 2 | |||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{UNSC heavy weapons}} | {{UNSC heavy weapons}} | ||
[[Category:UNSC ground weapons]] | [[Category:UNSC ground weapons]] | ||
[[Category:Projectile weapons]] | [[Category:Projectile weapons]] |