Editing M395 DMR/Gameplay

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{{Status|Gameplay}}
== ''Halo 4'' ==
== ''Halo 4'' ==
* The M395 DMR appears in the campaign missions ''[[Infinity (Halo 4 level)|Infinity]]'', ''[[Reclaimer (level)|Reclaimer]]'', ''[[Shutdown]]'', and ''[[Composer (level)|Composer]]''.
* The M395 DMR appears in the campaign missions ''[[Infinity (Halo 4 level)|Infinity]]'', ''[[Reclaimer (level)|Reclaimer]]'', ''[[Shutdown]]'', and ''[[Composer (level)|Composer]]''.
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* The DMR takes one more trigger pull to kill than the [[BR85HB battle rifle|Battle Rifle]], but makes up for this with a semi-automatic firing mode, a 3× zoom, and lack of muzzle climb, making it more effective at longer ranges.
* The DMR takes one more trigger pull to kill than the [[BR85HB battle rifle|Battle Rifle]], but makes up for this with a semi-automatic firing mode, a 3× zoom, and lack of muzzle climb, making it more effective at longer ranges.
* It falls short of the [[Z-250 lightrifle|LightRifle]]'s long range effectiveness, but is still somewhat flexible at medium and close ranges and can fire two more shots.
* It falls short of the [[Z-250 lightrifle|LightRifle]]'s long range effectiveness, but is still somewhat flexible at medium and close ranges and can fire two more shots.
* The DMR is great for killing crawlers at long range.
* The DMR in ''[[Halo 4]]'' is considered an upgrade to the [[M392 DMR]] from ''[[Halo: Reach]]'', due to heavily reduced reticle bloom, increased accuracy for continuous fire, and a higher rate of fire.
* The DMR in ''[[Halo 4]]'' is considered an upgrade to the [[M392 DMR]] from ''[[Halo: Reach]]'', due to heavily reduced reticle bloom, increased accuracy for continuous fire, and a higher rate of fire.
* The DMR works best on maps with open sightlines, like [[Ragnarok]].
* The DMR works best on maps with open sightlines, like [[Ragnarok]].


== ''Halo 5: Guardians'' ==
== ''Halo 5: Guardians'' ==
* The M395B DMR is the preferred starting weapon of [[Frederic-104]] and [[Holly Tanaka]].
* The M395B DMR is the preferred starting weapon of [[Fred-104]] and [[Holly Tanaka]].
* The M395B DMR features a 15-round magazine, just like the M392 DMR from ''Halo: Reach'', with a maximum reserve magazine limit of 3, just like the M395 DMR from ''Halo 4''.
* The M395B DMR features a 15-round magazine, just like the M392 DMR from ''Halo: Reach'', with a maximum reserve magazine limit of 3, just like the M395 DMR from ''Halo 4''.
* At launch, the M395B DMR had a much higher rate of fire, almost similar to that of the [[M6H magnum|M6H2]]. It has since been decreased in the November 2017 update to be only marginally faster than the ''Halo 4'' M395 DMR.
* At launch, the M395B DMR had a much higher rate of fire, almost similar to that of the [[M6H magnum|M6H2]]. It has since been decreased in the November 2017 update to be only marginally faster than the ''Halo 4'' M395 DMR.
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** Silencer, which is useful for stealth kills and surprise engagements in an enemy base.
** Silencer, which is useful for stealth kills and surprise engagements in an enemy base.
** Stabilization Jets, which reduce vertical recoil to virtually nothing.
** Stabilization Jets, which reduce vertical recoil to virtually nothing.
** Kinetic Bolts, which provide extra damage against vehicles. This is useful if the player cannot requisition power weapons when fighting {{Pattern|Pnap|Goblin}}s or other enemy vehicles.
** Kinetic Bolts, which provide extra damage against vehicles. This is useful if the player cannot requisition power weapons when fighting [[Goblin]]s or other enemy vehicles.
** Energy Bayonet and Knight Blade, useful for close range engagements. The latter is even more useful against vehicles.
** Energy Bayonet and Knight Blade, useful for close range engagements. The latter is even more useful against vehicles.
* The DMR should be paired with a fully automatic weapon like the [[MA5D assault rifle|Assault Rifle]] or a close range weapon like the [[Z-180 Scattershot|Scattershot]] and [[M45D shotgun|Shotgun]], in case the player has to deal with enemies both from afar and up close.
* The DMR should be paired with a fully automatic weapon like the [[MA5D assault rifle|Assault Rifle]] or a close range weapon like the [[Z-180 Scattershot|Scattershot]] and [[M45 shotgun|Shotgun]], in case the player has to deal with enemies both from afar and up close.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

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