Editing M395 DMR/Gameplay
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* The DMR takes one more trigger pull to kill than the [[BR85HB battle rifle|Battle Rifle]], but makes up for this with a semi-automatic firing mode, a 3× zoom, and lack of muzzle climb, making it more effective at longer ranges. | * The DMR takes one more trigger pull to kill than the [[BR85HB battle rifle|Battle Rifle]], but makes up for this with a semi-automatic firing mode, a 3× zoom, and lack of muzzle climb, making it more effective at longer ranges. | ||
* It falls short of the [[Z-250 lightrifle|LightRifle]]'s long range effectiveness, but is still somewhat flexible at medium and close ranges and can fire two more shots. | * It falls short of the [[Z-250 lightrifle|LightRifle]]'s long range effectiveness, but is still somewhat flexible at medium and close ranges and can fire two more shots. | ||
* The DMR in ''[[Halo 4]]'' is considered an upgrade to the [[M392 DMR]] from ''[[Halo: Reach]]'', due to heavily reduced reticle bloom, increased accuracy for continuous fire, and a higher rate of fire. | * The DMR in ''[[Halo 4]]'' is considered an upgrade to the [[M392 DMR]] from ''[[Halo: Reach]]'', due to heavily reduced reticle bloom, increased accuracy for continuous fire, and a higher rate of fire. | ||
* The DMR works best on maps with open sightlines, like [[Ragnarok]]. | * The DMR works best on maps with open sightlines, like [[Ragnarok]]. |