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| {{Status|Canon}} | | {{Era|UNSC|HCW}} |
| {{Disambig header|the model featured in Halo: Reach|the model introduced in Halo 4|M395 DMR}} | | {{Ratings}} |
| {{Weapon infobox | | |
| |name=
| | {{Weapon Infobox |
| |image=[[File:HR-Render-DMR angled.png|300px]] | | |image = [[File:Designated Marksman Rifle.png|300px]] |
| |manufacturer= | | |name = M392 Designated Marksman Rifle |
| *[[Misriah Armory]]{{Ref/Book|Id=Enc11|Enc11|Page=316}}{{Ref/Book|Id=EVG|EVG|Page=49}}{{Ref/Book|Id=Enc22|Enc22|Page=171}}
| | |manufacturer = [[Armalite MG UNSC]] |
| *[[Sevine Arms]] {{C|"Bandit" variant}}{{Ref/Reuse|BanditTweet}}
| | |model = M392 |
| |series= | | |type = Bullpup select-fire rifle |
| |type= | | |size = Shoulder-fired |
| |cost= | | |damage per hit = Medium-high |
| |variant= | | |magazine = 15 rounds |
| |service=[[Insurrection]] <br> [[Human-Covenant War]]<br>[[Post-Covenant War conflicts]] | | |maxammo = 60 rounds <ref>'''Halo Waypoint''': ''SDCC: Courtyard Firefight Versus''</ref> |
| |length= {{Convert|42.9|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}{{Ref/Site|Id=WP13|URL=http://www.halowaypoint.com/en-us/universe/detail/c0dfea7c-87fa-4224-82ff-c44d93b73f03/dmr|Site=Halo Waypoint|Page=DMR|D=18|M=02|Y=2013|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons}} | | |fire = |
| |width= | | *Semi-automatic (In-game) |
| |height=
| | *Select-fire (Universe) |
| |weight=
| | |ammotype = [[7.62x51mm NATO]] |
| |ammotype=[[7.62x51mm|7.62x51mm M118 Full Metal Jacket Armor-Piercing]]{{Ref/Reuse|Enc11}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|WP13}}{{Ref/Site|Id=Bnet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24579|Site=Bungie.net|Page=M392 Designated Marksman Rifle|D=14|M=11|Y=2014}} | | |accuracy = High |
| |capacity= | | |range = Medium to Long |
| |feed=15-round box magazine{{Ref/Reuse|Enc11}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|WP13}}
| | |era =*[[Insurrection]] |
| |operation=[[Wikipedia:Gas-operated reloading|Gas-operated]]{{Ref/Reuse|WP13}} | | *[[Human-Covenant War]] |
| |rate= | | |counterpart = [[Type-31 Rifle]] |
| |velocity= | | |affiliation = [[United Nations Space Command|UNSC]] [[UNSC Army|Army]] |
| |optics= | |
| |range=
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| }} | | }} |
| The '''M392 Designated Marksman Rifle''' ('''DMR'''), formally '''Designated Marksman Rifle, Caliber 7.62mm, M392''',{{Ref/Reuse|Bnet}} is a [[Wikipedia:Gas-operated reloading|gas-operated]] [[Wikipedia:Bullpup|bullpup]] rifle used by the [[United Nations Space Command]].{{Ref/Reuse|WP13}} It is manufactured by [[Misriah Armory]].{{Ref/Reuse|EVG}}{{Ref/Book|Halo: Reach manual|Page=6}}
| | {{Quote|The single-shot DMR fits somewhere between the [[Sniper Rifle System 99 Anti-Matériel|sniper rifle]] and the [[BR55HB SR Battle Rifle|battle rifle]]. It's deadly at range, but a quick trigger finger and careful aim assure that even at medium to short distances it packs a punch.|Game Informer<ref name="GI"/>}} |
| | | The '''M392 Designated Marksman Rifle''', more formally known as the '''Designated Marksman Rifle, Caliber 7.62 mm, M392'''<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24579 '''Bungie.net''': ''M392 Designated Marksman Rifle'']</ref>, and commonly abbreviated as the '''DMR''', is a select-fire rifle used by the [[United Nations Space Command]].<ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February Edition'']</ref> |
| ==Overview==
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| [[File:ReachSchematic - DMR.png|150px|thumb|A blueprint of the M392 DMR.]]
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| ===Design details===
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| The M392 is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×51mm ammunition.{{Ref/Reuse|EVG}}{{Ref/Reuse|WP13}} It accepts a fifteen-round detachable box magazine. The weapon has a mounted [[EVOS-D]] optic capable of 3× magnification. The weapon's fire selector switch (located above the grip) has three settings: ''SAFE'', ''FIRE'', and ''AUTO''.{{Ref/Reuse|WP13}} The magazine release button is located directly above the magazine well, behind the trigger. The weapon has an ejection port on either side so it may be used comfortably by a right- or left-handed shooter.{{Ref/Reuse|Enc11}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|WP13}}{{Ref/Reuse|Bnet}}
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| The overall construction of the M392 is modular in nature, allowing it to serve as a versatile alternative to the predominant [[assault rifle]] and [[battle rifle]] lines used by the rest of the UNSC.
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| ===Usage===
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| The M392 Designated Marksman Rifle was adopted into service in [[2512]], serving as the primary weapon of [[UNSC Army]] squad marksmen and reconnaissance units (presumably replacing the [[Insurrection]]-era [[M295 DMR]]). The weapon also found use with the [[UNSC Marine Corps|Marine Corps]] and [[UNSC Air Force|Air Force]] combat rescue teams during the Insurrection and much of the [[Human-Covenant War]].{{Ref/Site|Id=WP15|URL=https://www.halowaypoint.com/en-us/universe/weapons/dmr|Site=Halo Waypoint|Page=DMR|D=30|M=08|Y=2021}} However, it was largely superseded by the [[BR55 battle rifle]], especially following the introduction of the BR55's [[BR55HB battle rifle|heavy-barreled variant]] in [[2548]].{{Ref/Reuse|EVG}}{{Ref/Reuse|WP13}}{{Ref/Reuse|Bnet}}
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| Nonetheless, due to its reliability and efficiency the M392 continued to see extensive use with the Army throughout the remainder of the conflict.{{Ref/Reuse|EVG}}{{Ref/Reuse|WP13}} In the wake of the Covenant War the M392 is still in service with the Army as well as Marine Corps reserve units. However, use of the newer, sturdier [[M395 DMR]] (designed for use by [[Spartan Operations|Spartan]] operators) is more widespread.{{Ref/Reuse|WP15}}
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| ==Variants==
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| *'''M392 Bandit''': A variant of [[Misriah Armory]]'s M392 manufactured by [[Sevine Arms]], the Bandit is the standard-issue weapon for both the [[Gao]] and [[Venezia|Venezian]] militias.{{Ref/Game|HI|Weapon customization|Weapons Bench description|Quote=Sevine Arms manufactures its own variant of the M392 for Gao security forces and export markets. Made to the same high standards ars those from Misriah, the Bandit has found a home with both fractured UNSC forces and malcontents keen on ensuring Earth's power never again ascends.}} Two unique elements of this weapons design are the lack of the EVOS-D scope seen on the base M392 DMR and the [[Sangheili]] [[Sangheili (language)|markings]] seen near the butt of the weapon.{{Ref/Twitter|Id=BanditTweet|Halo|1631700982101835792|Halo|Quote=A fine scalpel for mid-range combat, the M392 Bandit is greatly favored by militia groups on independent colonies and bears Sangheili markings that xenolinguistic experts have enjoyed decoding. #FictionFriday|D=03|M=03|Y=2023}} These weapons have made their way into the ex-Covenant sphere as far as the colony world of [[Karava]], wherein they are used by Sangheili mercenaries such as [[Zef 'Trahl]].{{Ref/Site|Id=CFEchoes|URL=https://www.halowaypoint.com/news/canon-fodder-echoes-with-dinh|Site=Halo Waypoint|Page=Canon Fodder - Echoes With-Dinh|LocalArchive=Armory Infinitum#M392 Bandit}}
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| *'''[[Bandit Evo|M392 Bandit Evo]]''': A variant of Sevine Arms' M392 Bandit that features an [[Evo Holopoint]] sight with 1.6x magnification.{{Ref/Site|Id=S5Ranked|URL=https://www.halowaypoint.com/news/ranked-update-season-5-2|Site=Halo Waypoint|Page=Ranked Update - Season 5|D=14|M=10|Y=2023}}
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| <gallery class=center>
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| File:HINF Bandit Crop.png|Sevine Arms' M392 Bandit.
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| File:HINF Bandit Evo Crop.png|The M392 Bandit Evo.
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| </gallery> | |
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| ==In-game information==
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| ===''Halo: Reach''===
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| {{Main|DMR}}
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| In order to deliver hits to a target at medium-to-long ranges, a pause after each shot with the DMR is required to allow the reticule to contract to its smallest possible size. Immediately firing upon reacquisition of target maintains the maximum rate of accurate fire. While at close-to-medium range, it is only necessary to allow the reticule to shrink enough that it is roughly equal to the size of the target before firing again. At extremely close ranges, it is unnecessary to allow the reticule to contract at all, and it is most effective to fire the rifle as fast as possible.
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| In multiplayer, the M392 can kill a fully shielded [[SPARTAN-III program|Spartan]] in five shots, provided the last shot is to the head. A skillful marksman can eliminate a shielded enemy with ease. This makes the DMR one of the most versatile weapons in-game; it is much more powerful than the BR55. Compared with the [[M6G magnum]], the DMR has a slower firing rate in exchange for higher accuracy and larger magazine capacity, however it shares almost the same amount of damage.
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| ====Advantages==== | | ==Design Details== |
| The DMR is a very precise weapon that fires hitscan projectiles, allowing it to engage targets well outside the range of other weapons. It also has considerable stopping power, making it effective against nearly all Covenant infantry, shielded or unshielded. The DMR is unparalleled in neutralizing unshielded enemies, as a single headshot is always fatal. This leads the M392 to be a weapon of choice against Covenant personnel that lack energy shielding such as [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Jiralhanae|Brutes]], and [[Yanme'e|Drones]]. It is deadly at very long range thanks to its hitscan properties, and can kill just as efficiently at close range. A melee followed by a headshot can dispose of an enemy in seconds. | | [[File:ReachSchematic - DMR.png|left|150px|thumb|A blueprint of the M392 DMR.]] |
| | The M392 Designated Marksman Rifle is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62x51mm ammunition.It is mysterious as to the fact of how the assault rifle and the M392 Designated Marksman Rifle use the exact same round (7.62x51mm ammunition) but in the game Halo Reach the DMR requires 4 shots to take down the shield of fully shielded spartan or sangheili (and one headshot to kill or 3 more body shots) but the AR requires 13 to take down the shield and 5 more rounds to kill. It takes a fifteen round detachable box magazine, similar aesthetically to the BR55. The weapon has a mounted optic capable of 3x magnification, and it possesses a fire selector switch located above the grip of the weapon. The M392 also has a magazine release button which is located directly above the magazine well, behind the trigger. The weapon has two ejection ports, one on the left and right hand sides of the weapon respectively, so that a left or right-handed shooter can fire the weapon. |
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| ====Disadvantages==== | | ===Operation=== |
| Despite its accuracy, precision, and power, the M392 has a few noteworthy drawbacks. To retain accuracy, the player must pace his/her fire to account for recoil, making the DMR have an effective fire rate only slightly faster than the sniper rifle. In addition, its magazine reserve (four, for a total of 60 rounds) is less than the sniper rifle's (five, for 20 rounds), meaning you have one less reload with the DMR. However, sniper ammo is much rarer than DMR ammo.
| | The M392 DMR's intended battlefield application is similar to that of the BR55 battle rifle, fulfilling a role as the most effective medium-to-long range weapon in the UNSC arsenal. It is intended for experienced operators with proficient skill in shot placement and "controlled firing" since the recoil from multiple shots must be controlled to effectively deliver maximum damage to the target and to ensure that the target is neutralized at the fastest possible rate. Due to the introduction of an expanding reticule, the DMR requires a considerably higher proficiency in controlled firing and precision than the BR55 to attain successive head shots. |
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| ===''Halo Infinite''===
| | In order to deliver head shots to a target at medium-to-long ranges, a pause after each shot with the DMR is required to allow the reticule to contract to its smallest possible size. Immediately firing upon reacquisition of target maintains the maximum rate of accurate fire. While at close-to-medium range, it is only necessary to allow the reticule to shrink enough that it is roughly equal to the size of the target before firing again. At extremely close ranges, it is unnecessary to allow the reticule to contract at all, and it is most effective to fire the rifle as fast as possible. |
| {{Article quote|Semi-automatic firearm effective at medium range.{{Ref/Game|HI|Academy - Weapon Drills - M392 Bandit description}}}}
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| {{Main|Bandit}}
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| {{Expand-section}}
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| ==Non-canon and dubious canon appearances== | | ===Developmental history=== |
| ===Silver Timeline===
| | Although it saw more widespread use throughout all branches of the UNSC prior to [[2548]], it had since been superseded in use by the [[BR55 Battle Rifle]] in all military branches of the [[UNSCDF]] but the [[UNSC Army|Army]]. |
| {{Notice/Silver|category=no}}
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| M392 DMRs are used by [[John-117/Silver|John-117]] and [[Vannak-134/Silver|Vannak-134]] in battles against the Covenant.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}
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| ==Trivia== | | ==Trivia== |
| *This weapon's semi-automatic functionality is similar to that of the battle rifle as seen in the 2003 [[Halo 2 E3 Demo|''Halo 2'' E3 demo]]. | | *This weapon's semi-automatic functionality is similar to the battle rifle as seen in the 2003 [[Halo 2 E3 Demo]]. |
| *In earlier stages of the [[Development of Halo: Reach|development]] of ''Halo: Reach'', the M392 was stamped with the label "Armalite MG UNSC"; sharing a name with the real-world [[Wikipedia:ArmaLite|ArmaLite, Inc.]] The decal was removed in the final game and ''Halo: The Essential Visual Guide'' states that the weapon is manufactured by Misriah Armory.{{Ref/Reuse|EVG}} | | *The DMR was first featured in ''[[The Art of Halo 3]]'' as a concept design for the ''Halo 3'' Battle Rifle. |
| *The DMR held only twelve rounds until quite late in the development of ''Halo: Reach'', most notably in the game's [[Halo: Reach Multiplayer Beta|multiplayer beta]]. The increased magazine capacity was likely intended to afford the possibility of attaining three kills with a single magazine. Also during the ''Beta'', the background color and numbers of the M392's ammunition indicator were green instead of blue, and the numbers were more rounded. The scope's lens was a deeper shade of green than in the final game.
| | *The designation of this weapon as a "designated marksman rifle" indicates that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training. |
| *In the ''Halo: Reach Multiplayer Beta'' the assault rifle was given to players' Spartan models in their service records, as in ''Halo 3''. However, in the final game, this was replaced with the DMR. Similarly, Elites, who were formerly depicted carrying the [[Okarda'phaa-pattern plasma rifle|plasma rifle]], are now drawn carrying the Covenant equivalent of the DMR, the [[Gadulo-pattern needle rifle|needle rifle]]. | | *It only takes five shots to take down a fully shielded [[SPARTAN-III Program|Spartan]] in [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], provided the last shot is to the head. A skillful marksman can eliminate a shielded enemy with ease. This makes the DMR one of the most versatile weapons in-game; it is much more powerful than its successor, the Battle Rifle. Compared to the [[M6G Personal Defense Weapon System|M6G Magnum]], the DMR has a slower firing rate in exchange for higher accuracy and larger magazine capacity, however it shares the same basic amount of damage. |
| *The [[MIL-FBS-295937(1)B Field Manual|''Halo: Reach'' manual]] has a printing error that reverses the "effective combat range" listings for the DMR and the sniper rifle, saying that the DMR is most effective at long range, while the sniper rifle is described as excelling at medium-range combat while being inadequate at long-range engagements.
| | *The DMR actually has higher accuracy than the BR55. |
| *In gameplay the DMR incorrectly ejects the casing of the [[M634 Experimental High-Powered Semi-Armor-Piercing|9.5×40mm]] round used by the BR55 battle rifle instead of the 7.62×51mm round which it actually fires. | | *Originally, the DMR had only 12 rounds per magazine. However, sometime after the Halo Reach beta, this was increased to 15 rounds per magazine. Likely so that it is possible to get 3 kills without the need to reload. |
| | *Subscribing to [[Bungie Pro]] will give the subscriber a DMR [[Visual Flair (Reach)|visual flair]]. These are icons displayed next to the user's gamertag in Reach, similar to the septagon in ''Halo 3''. |
| | *Closer inspection of the weapon's fire-select switch shows that it is capable of automatic fire. |
| | *In the game, the DMR incorrectly ejects the casing of the [[M634 Experimental High-Powered Semi-Armor-Piercing|9.5x40mm]] round used by the [[BR55HB SR Battle Rifle|BR55 series]], instead of the 7.62x51mm round which it actually fires. |
| | *The DMR will kill a fully shielded spartan in 7 body shots, another seven reference. |
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| ==Gallery== | | ==Gallery== |
| {{Linkbox|gallery=yes}}
| | <gallery widths="150"> |
| <gallery>
| | File:Reach 1148215 Full.jpg|Side profile of the DMR. |
| File:HR_M392DMR_Concept_1.png|Early concept art of the DMR, derived from the BR55, for ''[[Halo: Reach]]''. | | File:Halo- Reach - DMR Zoom.jpg|The 3x zoom of the DMR. |
| File:HR_M392DMR_Concept_2.png|More BR55-influenced concepts for the DMR. | | File:Reach 742974 Full.jpg|A preview of the charging animation of the M392 magazine. |
| File:Reach MPBeta DMR.png|A rear-angle view of the M392 DMR from [[Halo: Reach Beta|''Halo: Reach'' Beta]]. Note the digital ammo counter readout says 12 rounds instead of the usual 15 rounds.
| | File:HaloReach - MultiplayerScreen.jpg|A SPARTAN wielding a DMR. |
| File:HReach-M392DMRSide.png|An in-game profile view of the M392 DMR.
| | File:DMR.jpg|A first-person preview of the DMR. |
| File:HReach-M392-DMR-Profile.png|A profile view of M392 DMR from ''[[Halo Waypoint]]'', with Armalite labeling.
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| File:Reach-M392DMR-Right.png|Angled right-side view of the rifle. | |
| File:M392_ref.jpg|A turnaround reference of the DMR.
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| File:Reach DMR POV.png|A first-person view of the M392 DMR.
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| File:Reach DMR Reload.png|A fresh M118 7.62mm magazine being inserted.
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| File:M392-DMR-Scope.png|The reticule of the EVOS-D scope.
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| File:Halo- Reach - DMR Zoom.jpg|The 3× zoom of the M392.
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| File:HaloReach - MultiplayerScreen.jpg|A [[Spartan-III]] wielding an M392 Designated Marksman Rifle during the ''[[Halo: Reach Multiplayer Beta]]''. | |
| File:DMRSix.jpg|[[SPARTAN-B312]] wielding an M392 DMR.
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| File:HE15 Hoya Escape.jpg|[[Spartan-IV|Spartan]] [[Carlo Hoya]] using an M392 DMR during the [[Battle of Aktis IV]] in ''[[Halo: Escalation]]''.
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| File:HTV-SilverTeam1.png|Vannak-134 with a scopeless M392 DMR in ''[[Halo: The Television Series]]''.
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| File:HTV-M392.jpg|John-117 with a M392 DMR the television series. | |
| </gallery>
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| ===M392 Bandit===
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| <gallery>
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| File:HINF M392Bandit Render 1.jpg|Render of the Bandit high-poly model in ''[[Halo Infinite]]''.
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| File:HINF M392Bandit Render 2.jpg|Render of the Bandit high-poly model in ''Halo Infinite''.
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| File:HINF M392Bandit Render 3.jpg|Render of the Bandit high-poly model in ''Halo Infinite''.
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| File:HINF M392Bandit Render 4.jpg|Render of the Bandit high-poly model in ''Halo Infinite''.
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| File:HINF M392Bandit Render 5.jpg|Render of the Bandit high-poly model in ''Halo Infinite''.
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| File:HINF M392Bandit Render 6.jpg|Render of the Bandit high-poly model in ''Halo Infinite''.
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| File:HINF M392Bandit Render 7.jpg|Render of the Bandit high-poly model in ''Halo Infinite''.
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| File:HINF BanditRender.png|A render of the M392 Bandit in ''Halo Infinite''.
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| File:HInf Cutout Bandit.png|Angled view of the M392 Bandit.
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| File:HINF-BanditHUD.png|First-person view of the M392 Bandit.
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| File:HINF-Banditzoom.png|Zoom of the M392 Bandit.
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| File:HINF-ThankBandit.png|Spartan [[Hieu Dinh]] hands the player a M392 Bandit.
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| File:HINF ExtenderBandit1.png|An [[EXTENDER-class Mjolnir|Extender]]-clad Spartan-IV wielding the M392 Bandit.
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| File:HINF-Banditreload.jpg|The M392 Bandit being reloaded by a [[NEITH-class Mjolnir|Neith]]-clad Spartan.
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| File:HINF-DeadeyeBandit.jpg|A [[DEADEYE-class Mjolnir|Deadeye]]-clad Spartan-IV sprinting with the M392 Bandit.
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| File:HINF Skirmisher&Bandit.png|A [[Skirmisher]] using the Bandit in Firefight: King of the Hill.
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| File:HINF-Banditcoatings.png|Various coatings for the Bandit.
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| File:HINF-CrimsonDawnBandit1stperson.png|First-person view of the Crimson Dawn Bandit on [[Forest]].
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| File:HINF-ScarrCrimsonDawn.png|A [[Yoroi|Hakushika]]-clad Spartan using a Crimson Dawn Bandit on [[Scarr]].
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| File:HINF - Bandit EVO scope.jpg|The M392 Bandit Evo.
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| File:HINF-S5BanditEVO.jpg|A [[MJOLNIR Powered Assault Armor/Mark VII|GEN3 Mark VII]]-clad Spartan using a Bandit Evo.
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| File:HINF-S5PKBanditEVO02.jpg|A [[Yoroi|Yokai]]-clad Spartan using a Bandit Evo on [[Prism]].
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| File:HINF-BanditEvoHUD.png|First-person view of the M392 Bandit Evo.
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| File:HINF-BanditEvozoom.png|Zoom of the M392 Bandit Evo.
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| </gallery> | | </gallery> |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Remember Reach]]''
| | *''[[Halo: Reach]]'' {{1st}} |
| **''[[Deliver Hope]]'' {{1st}}
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| *''[[Halo: Reach]]'' | |
| *''[[Halo: Escalation]]''
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| *''[[Halo Mythos]]''
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| *''[[Halo: Envoy]]''
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| *''[[Halo: Official Spartan Field Manual]]''
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| *''[[Halo Infinite]]''
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| **''[[Season 03: Echoes Within]]''
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| *''[[Halo: The Television Series Season One]]''
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| **''[[Contact]]''
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| **''[[Reckoning]]''
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| **''[[Solace (TV Series)|Solace]]''
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| **''[[Allegiance]]''
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| **''[[Transcendence]]''
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| *''[[Halo: The Television Series Season Two]]''
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| **''[[Sanctuary (TV Series)|Sanctuary]]''
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| **''[[Sword (TV Series)|Sword]]''
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| **''[[Onyx (TV Series)|Onyx]]'' {{C|Poster only}}
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| *''[[Halo: The Machine Breaks]]''
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| *''[[Halo: Flashpoint]]''
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{UNSC rifles}} | | {{UNSC Infantry Weapons}} |
| [[Category:Rifles]] | | [[Category:Human Weapons]] |
| | [[Category:UNSC Weapons]] |
| | [[Category:Halo: Reach Weapons]] |