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{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Era|H2|HW|RVB|GOO|HGN}}
|image=[[File:HINF - M247 Machine Gun Product Logo.png|100px]]
{{Grammar}}
[[File:HINF M247 Full.png|350px]]
{{Cleanup}}
|name=M247 Heavy Machine Gun
{{Weapon
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=enc22|Enc22|Page=174}}
| image=[[File:Gun_Turret_2.jpg|255px|]]
|series=M247 series
| name=General Purpose Machine Gun
|type=[[Machine gun]]
| manufacturer=
|variant=
| model=M247 General Purpose Machine Gun
*[[M247H machine gun]]
| type=Turret
**[[M247 general purpose machine gun]]
| cost=
*[[M247T machine gun]]
| size=*Portable: 156 centimeters
|cost=
*Mounted: 154.5 centimeters
|length={{Convert|64.6|in|cm}}{{Ref/Reuse|enc22}}
| damage per hit=Medium
|width=
| magazine=Unlimited
|height=
| maxammo=Unlimited
|capacity=
| fire=Fully automatic
|feed=200-round box{{Ref/Reuse|enc22}}
| ammotype=.30 caliber rounds
|ammotype=[[wikipedia:.50 BMG|M340 12.7 x 99mm High Velocity, Explosive]]{{Ref/Reuse|enc22}}
| operation=
|operation=Air-cooled, gas-operated, electrically fired, drum/linkless-fed{{Ref/Book|Id=EVG|EVG|Page=115}}{{Ref/Note|Id=M247H|Given their near-identical appearances, the M247 likely operates in the same manner as its [[M247H machine gun|M247H variant]].}}
| rate of fire=6 rounds per second
|rate=Automatic{{Ref/Reuse|enc22}}
| accuracy=short to Medium
|velocity=
| range=Medium (2.000 metres)<ref>'''[[Halo Encyclopedia]]''', ''page 317''</ref>
|optics=
| era=Halo 2
|range=
| counterpart=*Mounted:[[Type-26 Anti-Infantry Stationary Gun|Shade]]  
|service=
*Portable:[[Type-42 Directed Energy Support Weapon|Plasma Cannon]]
*[[Human-Covenant War]]{{Ref/Reuse|forge}}
| counterwep=Explosives and Scoped weapons
*[[Post-Covenant War conflicts]]{{Ref/Game|Id=gameplay|HI|gameplay}}
| affiliation=[[United Nations Space Command]]
}}
}}
{{Article quote|The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while attached to the weapon mount.{{Ref/Game|Id=forge|HINF|Forge - M247 HMG Turret description|Quote=The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while atached to the weapon mount.}}}}
The '''M247 General Purpose Machine Gun''' (abbreviated '''M247 GPMG'''), more commonly known as the '''GP Machine Gun Turret''', was an United Nations Space Command ground firearm.
The '''M247 machine gun''', or formally known as the '''M247 Heavy Machine Gun''' ('''HMG'''), is a rapid-firing, automatic turreted machine gun in service with the [[United Nations Space Command]]. It is manufactured by [[Misriah Armory]].{{Ref/Reuse|enc22}}


==Overview==
==Design Details==
===Design details===
The General Purpose Machine Gun, that was normally seen as a stationary gun emplacement, is usually placed near defensive positions surrounding bases and fortifications. It is capable of spewing out an incredible number of .30-cal rounds. "7.62x51mm" is printed on the large UNSC crates<ref group="Notes">seen during campaign missions, the ''Halo 2'' multiplayer map, [[Headlong]], and the [[Halo 3 Beta|''Halo 3'' Beta]] map, [[High Ground]], with a picture of the M247 GP machine gun on the same container, indicating the weapon uses this type of ammunition.</ref> The M247 turret has three variants found in ''Halo 2'' and one variant in ''Halo Wars'':
The M247 is an air-cooled, gas-operated, electrically fired, linkless-fed weapon that fires [[Wikipedia:.50 BMG|M340 12.7 x 99mm High Velocity, Explosive (HVE) rounds]].{{Ref/NoteReuse|M247H}} The standard configuration of the M247 is affixed to a tripod turret base. Like many other UNSCDF support weapons, the M247 is fitted with a metal shield near the rear of its barrel to protect the user. The ammunition box is located behind this shield; the standard box contains 200 rounds. The firing mechanism and trigger are located at the rear of the weapon and are accompanied by a pair of handles, allowing the operator to rotate it 180 degrees.{{Ref/Reuse|enc22}}
#'''Fixed''' - This variant of the turret has a plate of armor to protect its operator from incoming fire, and is used as a defensive weapon by the UNSC. In addition, it is the only variant available in multiplayer.
#'''Portable''' - The second variant is a mobile version, in which the main gun is placed on a fold-able tripod or bipod for quick relocation and setup in the field. Though it lacks shielding, it can be moved from location to location by a single Marine. It is unavailable in multiplayer, and despite its portability, is unable to be picked up and moved when it appears in the campaign.
#'''[[Dropship 77-Troop Carrier|Pelican]]-mounted''' - This variation is mounted on the ceiling of the loading platform of the Pelican Dropship.
#'''[[M312 Elephant HRV|Elephant]]-mounted''' - This variation will be attached to the Elephant vehicles when they get upgraded.<ref>'''[[Halo Wars]]''', Leader Card: ''[[Captain Cutter]]''</ref> It will operative only when the Elephant is in lock-down mode and is quite effective against infantry and light air units.


===Usage===
=== Advantages ===
The M247 is generally carried by a team of marines or a single Spartan, the M247 can neutralize heavily shielded enemies, light vehicles, and slower aircraft. It serves as the standardized HMG configuration of the {{UNSCShip|Infinity}}'s combat deployment.{{Ref/Reuse|enc22}}
The M247 is a very effective weapon against enemy ground forces and light vehicles. Some of its advantages over its [[Shielded Plasma Cannon]] counterpart are that it is less visible, and typically blending in better than the comparatively gaudy Shielded Plasma Cannon. Its rounds are also less visible. Although every 2nd round is an illuminated tracer, they stand out far less than the massive plasma bolts of the Shielded Plasma Cannon. The rate of fire of the M247 is also quite a lot faster than with the Shielded Plasma Cannon. It can also withstand a direct frontal hit from the main armament of a [[Type-25 Assault Gun Carriage|Wraith]] or the [[M68 Gauss Cannon]], as long as the gunner has a high shield and health level. Its shots are more effective against armor and flesh than the plasma gun, which is more effective against shields. With its high rate of fire and flesh-tearing rounds, this weapon is often the most sought after weapon of choice.


==Variants==
The location of impact of the M247 on a target does not affect the damage inflicted; therefore, a target shot in the legs would take the same amount of damage then if he was shot in the chest. The M247 can take down enemy targets quickly if hit with sustained fire: a target that is unshielded can take only two or three rounds before dying, a fully shielded target can survive seven or eight, and a target with a fully charged [[overshield]] can take eighteen rounds before being killed, or three seconds. This is not a problem, as the high rate of fire (six rounds per second) will make short work of the enemy.
*'''[[M247H machine gun]]''':  This variant is the most widely used turreted machine gun in service.
 
**'''[[M247 general purpose machine gun]]''': A lighter version of the M247H variant that adopts a slim, light-weight design.{{Ref/Reuse|EVG}}
=== Disadvantages ===
**'''[[Etilka]]''': [[Jorge-052]]'s modified M274H machine gun.{{Ref/Site|Id=CFIntentions|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder - Noble Intentions|D=08|M=07|Y=2016}}
As with the Shielded Plasma Cannon, when one is using the M247, they are extremely exposed to enemy fire and become a target that any commander would want to eliminate immediately. A single hit by a [[M19 SSM Rocket Launcher|Rocket Launcher]], the cannon of a [[M808B Main Battle Tank|Scorpion tank]], or a well placed [[plasma grenade]] will destroy the turret. In addition, while it is capable of withstanding a direct hit from a Wraith or an M68 Gauss Cannon, it will also completely deplete the gunner's shields, leaving them vulnerable to a follow-up shot.
**'''War Games Etilka''': After the Human-Covenant War, the UNSC created a variant for use in {{UNSCShip|Infinity}}'s [[War Games]] modeled after Etilka.{{Ref/Reuse|CFIntentions}}
 
*'''[[M247T Medium Machine Gun]]''': This variant is outfitted mostly on the [[M808 Scorpion]], [[M820 Scorpion]], and [[M850 Grizzly]] main battle tanks as an onboard anti-infantry weapon.{{Ref/Book|Enc22|Page=140-141}}
While it is useful against enemies in light vehicles, this is not a weapon to use when faced with an enemy tank, as the .30 cal rounds the M247 fires will have little effect on a Scorpion or a [[Type-25 Assault Gun Carriage|Wraith]], unless the target is hit with sustained fire for about [[List of "Seven" references in Halo|seven]] seconds. Therefore, it is common sense to flee the turret when confronted with a tank.
<gallery>
 
File:HReach-M247H-HMG-Side.png|M247H machine gun.
As the turret has no shielding unlike the M247's Covenant counterpart, the gunner is completely exposed to enemy fire and very vulnerable to snipers and other scoped weapons. Due to the fact that the M247, can only rotate 180 degrees, it is advisable for a gunner to have an ally to watch their unprotected backside. Also, while this machine gun is capable of long ranged combat, its accuracy is reduced over long ranges due to bullet spread. Added in with the lower visibility of the rounds, it is harder to zero in at targets beyond ‘standard’ visible range, even with a forward observer guiding the gunner's aim. That said, a good two person team can overcome this to a large degree, although bullet spread is still a problem.
File:H2A M247MG.png|M247 general purpose machine gun.
 
File:M247H-HeavyMachineGun.png|Etilka.
==Tactics==
File:H5G M247H 2.png|War Games Etilka.
===Campaign===
File:HReach-M247T-MMG-Side3.png|M247T machine gun.
*In [[Outskirts (Level)|Outskirts]], it can be used to quickly take care of the [[Mgalekgolo|Hunters]]. If sustained fire is poured on the doorway, the Hunters will be dead before the dust settles. On the [[Cairo Station (Level)|Cairo Station level]], players can use the M247 to eliminate the Covenant Boarding party when it docks early in the level. In [[Metropolis (Level)|Metorpolis]], the M247 appears again near at the end of the level. Here, players can use the turret to quickly dispose of the [[Sangheili|Elites]], [[Unggoy|Grunts]], and [[Kig-yar|Jackals]] that come pouring out of the Scarab. In Quarantine Zone, however, a barricade of Flood man a triplet of turrets in front of the passageway to the gondola.
</gallery>
 
=== Multiplayer ===
*The turret usually overlooks a good area and is easily visible in the field of combat. While the gunner is capable of mowing down entire fields of infantry in enemies, it's location and level of threat usually marks it as the immediate (and, due to it's immobility) "easy" target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to "Buddy Up". This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of it's Covenant counterpart. The mobility of the [[Shielded Plasma Cannon]] is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase their effectiveness and potential lifespan.
*On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy [[Scorpion]] Tank or Wraith is approaching the turret, the occupant should find cover with utmost haste or be killed.
*When up against the M247, it is important to focus on the turret's three main weaknesses: its weakness to explosive weapons, such as rockets, grenades, and tanks, its lack of cover, and its immobility. Any explosive weapon will take the gun down easily, a sniper can take advantage of the gunner's lack of cover, and with the lack of movement an experienced player will be able to get behind it and take the gunner out.


==In-game information==
== Trivia ==
{{Expand-section}}
*The turret, when destroyed, will sometimes not respawn, but the stand will remain, and it will be still usable. The bullets seem to come out of empty air.{{fact}}
*In the ''Halo 3'' Beta, the packaging of the Machine Gun can be found in the map, High Ground.{{fact}}
*The M247 is replaced by the [[AIE-486H Heavy Machine Gun]] in ''Halo 3''. This new variant can be detached from the fixed version, and has a total of 200 rounds of ammunition when detached.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HINF-M247HHUD.png|HUD of the M247 in ''Halo Infinite'' campaign.
File:Turret.jpg|M247 GPMG
File:HINF-M247HmobileHUD.png|HUD of the detached M247 in ''Halo Infinite'' campaign.
File:M247 General Purpose Machine Gun.pngM247 GPMG in the portable version
File:HINF M247 Front.png|Close-up view of the M247's front.
File:Halo 2 Vista Marine.jpg|A Marine carrying the M247 GPMG
File:HINF M247 Rear.png|Close-up view of the M247's rear.
File:HINF House of Reckoning berserkers.png|The Master Chief uses a detached M247 against a mob of Jiralhanae Berserkers.
File:HINF_MPOverview_M247H.png|A Spartan firing the M247 on [[Fragmentation]].
File:HINF-EVAturret.png|A Spartan carrying a detached M47H on Fragmentation.
File:HINF MirageMachinegunner.png|A Spartan firing the detached M247 on Fragmentation.
File:HINF NobleJustice Stance.png|Spartan in Mark V Armor wielding a detached M247 in the Noble Justice stance.
File:HINF - Emblem icon - Big Guns.png|The M247 featured in the Big Guns emblem.
</gallery>
</gallery>


==List of appearances==
==Sources==
*''[[Halo Infinite]]'' {{1st}}
<references/>


==Notes==
== Related Links ==
{{Ref/Notes}}
*[[AIE-486H Heavy Machine Gun]]
 
*[[M41 LAAG]]
==Sources==
{{Ref/Sources}}


{{UNSC support weapons}}
{{UNSC Infantry Weapons}}
[[Category:Machine guns]]
[[Category:Held Weapons]]
[[Category:Human Weapons]]
[[Category:UNSC]]
[[Category:Weapons]]

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