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{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Era|H2|GOO|HGN}}
|image=[[File:HINF - M247 Machine Gun Product Logo.png|100px]]
{{Weapon
[[File:HINF M247 Full.png|350px]]
| image=[[Image:Gun_Turret_2.jpg|255px|]]
|name=M247 Heavy Machine Gun
| name=GP Machine Gun Turret
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=enc22|Enc22|Page=174}}
| manufacturer=
|series=M247 series
| model=M247 General Purpose Machine Gun
|type=[[Machine gun]]
| type=Turret
|variant=
| cost=
*[[M247H machine gun]]
| size=*Portable: 156 centimeters
**[[M247 general purpose machine gun]]
*Mounted: 154.5 centimeters
*[[M247T machine gun]]
| damage per hit=Medium
|cost=
| magazine=Unlimited
|length={{Convert|64.6|in|cm}}{{Ref/Reuse|enc22}}
| maxammo=Unlimited
|width=
| fire=Fully automatic
|height=
| ammotype=30. caliber rounds
|capacity=
| operation=
|feed=200-round box{{Ref/Reuse|enc22}}
| rate of fire=6 rounds per second
|ammotype=[[wikipedia:.50 BMG|M340 12.7 x 99mm High Velocity, Explosive]]{{Ref/Reuse|enc22}}
| accuracy=short to Medium
|operation=Air-cooled, gas-operated, electrically fired, drum/linkless-fed{{Ref/Book|Id=EVG|EVG|Page=115}}{{Ref/Note|Id=M247H|Given their near-identical appearances, the M247 likely operates in the same manner as its [[M247H machine gun|M247H variant]].}}
| range=Medium
|rate=Automatic{{Ref/Reuse|enc22}}
| era=Halo 2
|velocity=
| counterpart=*Mounted:[[Shade]]  
|optics=
*Portable:[[Plasma Cannon]]
|range=
| counterwep=Explosives and Scoped weapons
|service=
| affiliation=[[United Nations Space Command]]
*[[Human-Covenant War]]{{Ref/Reuse|forge}}
*[[Post-Covenant War conflicts]]{{Ref/Game|Id=gameplay|HI|gameplay}}
}}
}}
{{Article quote|The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while attached to the weapon mount.{{Ref/Game|Id=forge|HINF|Forge - M247 HMG Turret description|Quote=The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while atached to the weapon mount.}}}}
The '''M247 General Purpose Machine Gun''' (abbreviated '''M247 GPMG'''), more commonly known as the '''GP Machine Gun Turret''', is [[United Nations Space Command]] ground firearm.
The '''M247 machine gun''', or formally known as the '''M247 Heavy Machine Gun''' ('''HMG'''), is a rapid-firing, automatic turreted machine gun in service with the [[United Nations Space Command]]. It is manufactured by [[Misriah Armory]].{{Ref/Reuse|enc22}}


==Overview==
==Background==
===Design details===
It's a General Purpose Machine Gun, that is normally seen as a stationary gun emplacement, usually placed near defensive positions surrounding bases and fortifications. It is capable of spewing out an incredible number of .30-cal rounds. "7.62x51mm" is printed on the large [[UNSC]] crates seen during [[campaign]] missions, the ''[[Halo 2]]'' [[multiplayer]] map [[Headlong]], and the [[Halo 3 Beta]] map, [[High Ground]], with a picture of the M247 GP machine gun on the same container, indicating the weapon uses this type of ammunition. The M247 turret makes quick work of anything foolish enough to get in its path, and has three variants found in ''Halo 2'':
The M247 is an air-cooled, gas-operated, electrically fired, linkless-fed weapon that fires [[Wikipedia:.50 BMG|M340 12.7 x 99mm High Velocity, Explosive (HVE) rounds]].{{Ref/NoteReuse|M247H}} The standard configuration of the M247 is affixed to a tripod turret base. Like many other UNSCDF support weapons, the M247 is fitted with a metal shield near the rear of its barrel to protect the user. The ammunition box is located behind this shield; the standard box contains 200 rounds. The firing mechanism and trigger are located at the rear of the weapon and are accompanied by a pair of handles, allowing the operator to rotate it 180 degrees.{{Ref/Reuse|enc22}}


===Usage===
#Fixed - This variant of the turret has a plate of armor to protect its operator from incoming fire, and is used as a defensive weapon by the UNSC. In addition, it is the only variant available in multiplayer.
The M247 is generally carried by a team of marines or a single Spartan, the M247 can neutralize heavily shielded enemies, light vehicles, and slower aircraft. It serves as the standardized HMG configuration of the {{UNSCShip|Infinity}}'s combat deployment.{{Ref/Reuse|enc22}}
#Portable - The second variant is a mobile version in which the main gun is placed on a fold-able tripod or bipod for quick relocation and setup in the field. Though it lacks shielding (and possibly rate of fire), it can be moved from location to location by a single [[Marine]]. It is unavailable in multiplayer and, despite its portability, is unable to be picked up and moved when it appears in the Campaign.
#Pelican Mounted - This variation, is mounted on the ceiling of the loading platform of the Pelican Drop Ship. (This model comes with a optional 25mm grenade launcher for use against vehicles or possibly firing smoke grenades.)


==Variants==
The gun emplacements are mounted in various positions throughout the Campaign game, such as at the beginning of [[Outskirts]], and appear in a number of multiplayer maps.
*'''[[M247H machine gun]]''':  This variant is the most widely used turreted machine gun in service.
**'''[[M247 general purpose machine gun]]''': A lighter version of the M247H variant that adopts a slim, light-weight design.{{Ref/Reuse|EVG}}
**'''[[Etilka]]''': [[Jorge-052]]'s modified M274H machine gun.{{Ref/Site|Id=CFIntentions|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder - Noble Intentions|D=08|M=07|Y=2016}}
**'''War Games Etilka''': After the Human-Covenant War, the UNSC created a variant for use in {{UNSCShip|Infinity}}'s [[War Games]] modeled after Etilka.{{Ref/Reuse|CFIntentions}}
*'''[[M247T Medium Machine Gun]]''': This variant is outfitted mostly on the [[M808 Scorpion]], [[M820 Scorpion]], and [[M850 Grizzly]] main battle tanks as an onboard anti-infantry weapon.{{Ref/Book|Enc22|Page=140-141}}
<gallery>
File:HReach-M247H-HMG-Side.png|M247H machine gun.
File:H2A M247MG.png|M247 general purpose machine gun.
File:M247H-HeavyMachineGun.png|Etilka.
File:H5G M247H 2.png|War Games Etilka.
File:HReach-M247T-MMG-Side3.png|M247T machine gun.
</gallery>


==In-game information==
== Advantages ==
{{Expand-section}}


==Gallery==
The M247 is a very effective weapon against enemy ground forces and light vehicles. Some of its advantages over its [[Shielded Plasma Cannon]] counterpart are that it is less visible, typically blending in better than the comparatively gaudy Shielded Plasma Cannon. Its rounds also are less visible. Although every 2nd round is an illuminated tracer, they stand out far less than the massive plasma bolts of the Shielded Plasma Cannon. The rate of fire of the M247 is also quite a lot faster than with the Shielded Plasma Cannon. It can also withstand a direct frontal hit from the main armament of a [[Wraith]] or the [[M68 Gauss Cannon]] as long as the gunner has a high shield and health level. It's shots are more effective against armor and flesh than the plasma gun, which is more effective against shields.
{{Linkbox|gallery=yes}}
<gallery>
File:HINF-M247HHUD.png|HUD of the M247 in ''Halo Infinite'' campaign.
File:HINF-M247HmobileHUD.png|HUD of the detached M247 in ''Halo Infinite'' campaign.
File:HINF M247 Front.png|Close-up view of the M247's front.
File:HINF M247 Rear.png|Close-up view of the M247's rear.
File:HINF House of Reckoning berserkers.png|The Master Chief uses a detached M247 against a mob of Jiralhanae Berserkers.
File:HINF_MPOverview_M247H.png|A Spartan firing the M247 on [[Fragmentation]].
File:HINF-EVAturret.png|A Spartan carrying a detached M47H on Fragmentation.
File:HINF MirageMachinegunner.png|A Spartan firing the detached M247 on Fragmentation.
File:HINF NobleJustice Stance.png|Spartan in Mark V Armor wielding a detached M247 in the Noble Justice stance.
File:HINF - Emblem icon - Big Guns.png|The M247 featured in the Big Guns emblem.
</gallery>


==List of appearances==
The location of impact of the M247 on a target does not affect the damage inflicted; therefore a target shot in the legs would take the same amount of damage then if he was shot in the chest. The M247 can take down enemy targets quickly if hit with sustained fire: a target that is unshielded can take only two or three rounds before dying, a fully shielded target can survive seven or eight, and a target with a fully charged [[overshield]] can take eighteen rounds before being killed. This isn't a problem, as the high rate of fire (six rounds per second) will make short work of the enemy.
*''[[Halo Infinite]]'' {{1st}}


==Notes==
== Disadvantages ==
{{Ref/Notes}}


==Sources==
As with the Shielded Plasma Cannon, when one is using the M247, they are extremely exposed to enemy fire and become a target that any good commander will want to eliminate immediately. A single hit, by a [[rocket]], the main armament of a [[Scorpion Tank]], or well placed [[plasma grenade]] will destroy the turret. In addition, while it is capable of withstanding a direct hit from a Wraith or an [[M68 Gauss Cannon]], it will also completely deplete the gunner's shields, leaving him vulnerable to a follow up shot.
{{Ref/Sources}}


{{UNSC support weapons}}
While it is useful against enemies in light vehicles, this is not a weapon, to use when faced with an enemy tank as the .30 cal rounds the M247 fires will have little effect on a Scorpion or a [[Wraith]] unless the target is hit with sustained fire for about [[List of "Seven" references in Halo|seven]] seconds. Therefore, it is common sense to flee the turret when confronted with a tank, as one shot from the main armament would destroy the turret and the gunner.
[[Category:Machine guns]]
 
As the turret has no shielding, unlike the M247's [[Covenant]] counterpart, the Shielded Plasma Cannon, the gunner is completely exposed to enemy fire and very vulnerable to snipers and other scoped weapons. Due to the fact that the M247, can only rotate 180 degrees, it is advisable for a gunner to have an ally to watch their unprotected backside. Also, while this machine gun is capable of reaching out and touching someone, its accuracy is reduced over long ranges due to bullet spread. Added in with the lower visibility of the rounds, it is harder to zero in at targets beyond ‘standard’ visible range, even with a forward observer guiding the gunner's aim. That said, a good two person team, can overcome this to a large degree, although bullet spread is still a problem.
 
==Recommendations==
In campaign, this turret appears in [[Cairo Station]], [[Outskirts]], [[Metropolis]] and [[Quarantine Zone]]. In [[Outskirts]], it can be used to quickly take care of the [[Lekgolo|Hunters]]. If sustained fire is poured on the doorway, the [[Lekgolo|Hunters]] will be dead before the dust settles. On the Cairo Station level, you will come to a walkway where a Marine is using one. Take him off it quickly by pressing "X", and then direct your fire at the Covenant Boarding party when it docks. This will eliminate the Covenant quickly, leaving you with an extra marine in support.
 
In Metropolis, this appears at the end, just before you board the [[Scarab]]. It can be used to quickly dispose of the [[Major Elites]] that come pouring out of it.
 
== Anti-Armor Capabilities ==
[[Image:Turret.jpg|thumb|200px|right|M247 GPMG]]
[[Image:DSC00123.JPG.jpg|thumb|200px|right|M247 GPMG in the portable version]]
[[Image:Halo 2 Vista Marine.jpg|thumb|190px|right|A Marine carrying the M247 GPMG]]
In the Portable version,it is ineffective against heavy vehicles, requiring 7 seconds of firing to even slightly cripple the tank, so, anyone with common sense will not provoke a Tank vs. Turret face-off, as the turret and gunner would usually be the one ending up as a smoking pile of metal. The Scorpion's and the Wraith's firepower capabilities allow them to take out an M247 with one or (if the gunner is lucky) two shots from it's main cannon. Therefore, engage only if it is possible to hit the enemy unawares and take down their tank before they can bring their guns to bear. However against light vehicles it is a different story, because, due to the velocity of the bullets, the gunner rarely needs to lead and can, because of the size of the vehicles and the rate of fire, basically point and shoot without worrying about accuracy.
 
==Multiplayer Roles==
 
The turret usually overlooks a good area and is easily visible in the field of combat. While the gunner is capable of mowing down entire fields of infantry in enemies, it's location and level of threat usually marks it as the immediate (and, due to it's immobility) "easy" target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to "Buddy Up". This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of it's Covenant counterpart. The mobility of the [[Shielded Plasma Cannon]] is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase his effectiveness and potential lifespan.
 
On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy [[Scorpion]] Tank or Wraith is approaching the turret, the occupant should find cover with utmost haste or be killed.
 
When up against the M247, it is important to focus on the turret's three main weaknesses: it's weakness to explosive weapons, such as rockets, grenades, and tanks, it's lack of cover, and it's immobility. Any explosive weapon will take the gun down easily, a sniper can take advantage of the gunner's lack of cover, and with the lack of movement an experienced player will be able to get behind it and take the gunner out.
 
== Trivia ==
*The turret is notably stronger than the one in [[Halo 3]].
*The turret, when destroyed, will sometimes not respawn, but the stand will remain, and it will be still usable. The bullets seem to come out of empty air. This leaves the gunner without the bulk of the gun as a line of defense.
*In the Halo 3 Beta the packaging of the Machine Gun can be found in the map High Ground.
*The M247 is replaced by the [[AIE-486H Heavy Machinegun]] in ''[[Halo 3]]''. This new variant is able to be detached from the fixed version and has a total of 200 rounds of ammunition. Although this weapon should use .50 caliber ammunition because of its as a "heavy" machine gun, it uses 7.62mm, or .30 caliber, due the fact that this ammo is less bulky than the .50 rounds.
*The machine gun resembles the real-world FN MAG machine gun first used in the 1950s: it is similar in size and shape and uses the same ammunition.
*A version of the M247 with no mount or shield and a box magazine instead of the drum was produced for the ''Halo 2'' action figures. It appears to be a Squad Automatic Weapon (SAW) variant.[http://i139.photobucket.com/albums/q311/Red_Raptor_album/M247GPMG.jpg]
*The heavier version sits in the back of the [[Pelican]] in ''Halo 2''.
*The gun is exclusive to ''Halo 2''.
*[[Sergeant Major]] [[Avery Johnson]] is seen carrying it around in Cairo Station in the beginning, regardless of difficulty.
*In ''Halo 3'' the M247 is replaced by the [[AIE-486H Heavy Machine Gun]], a less powerful but removable turret.
 
== Compatible Characters ==
*[[Marines]]
*[[Flood]] [[Combat Forms]]
*[[Elites]]
*[[Spartans]]
 
== Related Links ==
 
*[[Shade]]
*[[Plasma Cannon]]
*[[AIE-486H Heavy Machine Gun]]
*[[M41 LAAG]]
 
 
{{WepList}}
 
 
[[Category:Held Weapons]]
[[Category:Human Weapons]]
[[Category:UNSC]]
[[Category:Weapons]]

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