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{{Status|Canon}}
{{Era|H2}}
{{Weapon infobox
 
|image=[[File:HINF - M247 Machine Gun Product Logo.png|100px]]
 
[[File:HINF M247 Full.png|350px]]
{{Weapon
|name=M247 Heavy Machine Gun
| image=[[Image:Gun_Turret_2.jpg|255px|]]
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=enc22|Enc22|Page=174}}
| name=Machine Gun turret
|series=M247 series
| manufacturer=
|type=[[Machine gun]]
| model=M247 General Purpose Machine Gun
|variant=
| type=Turret
*[[M247H machine gun]]
| cost=
**[[M247 general purpose machine gun]]
| size=Portable: 156 centimeters
*[[M247T machine gun]]
<br>Mounted: 154.5 centimeters
|cost=
| damage per hit=Medium
|length={{Convert|64.6|in|cm}}{{Ref/Reuse|enc22}}
| magazine=Unlimited
|width=
| maxammo=Unlimted
|height=
| fire=Fully automatic
|capacity=
| ammotype=.30 caliber (7.62x51mm) rounds
|feed=200-round box{{Ref/Reuse|enc22}}
| operation=
|ammotype=[[wikipedia:.50 BMG|M340 12.7 x 99mm High Velocity, Explosive]]{{Ref/Reuse|enc22}}
| rate of fire=6 rounds per second
|operation=Air-cooled, gas-operated, electrically fired, drum/linkless-fed{{Ref/Book|Id=EVG|EVG|Page=115}}{{Ref/Note|Id=M247H|Given their near-identical appearances, the M247 likely operates in the same manner as its [[M247H machine gun|M247H variant]].}}
| accuracy=Medium
|rate=Automatic{{Ref/Reuse|enc22}}
| range=Long
|velocity=
| era=
|optics=
| counterpart=[[Shade]],[[Shielded Plasma Cannon]],[[Plasma Cannon]]
|range=
| counterwep=Explosives and Scoped weapons
|service=
| affiliation=[[United Nations Space Command]]
*[[Human-Covenant War]]{{Ref/Reuse|forge}}
*[[Post-Covenant War conflicts]]{{Ref/Game|Id=gameplay|HI|gameplay}}
}}
}}
{{Article quote|The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while attached to the weapon mount.{{Ref/Game|Id=forge|HINF|Forge - M247 HMG Turret description|Quote=The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while atached to the weapon mount.}}}}
[[Image:Turret.jpg|thumb|200px|right|M247 GP Machine Gun]]
The '''M247 machine gun''', or formally known as the '''M247 Heavy Machine Gun''' ('''HMG'''), is a rapid-firing, automatic turreted machine gun in service with the [[United Nations Space Command]]. It is manufactured by [[Misriah Armory]].{{Ref/Reuse|enc22}}
[[Image:Pturret.JPG|thumb|200px|right|M247 GPMG
in the Portable version]]
==Summary==
The '''M247''' is a general-purpose machine gun that is normally seen as a stationary gun emplacement, usually placed near defensive positions surrounding bases and fortifications. The [[Machinegun Turret]] is capable of spewing out an incredible number of .30-cal rounds. However, it can be taken off the base, where it can be used individually with a limited ammunition capacity. "7.62x51mm" is printed on the large UNSC crates seen during [[campaign]] missions, the [[Halo 2]] [[multiplayer]] map [[Headlong]], and the [[Halo 3 Beta]] map, [[High Ground]], with a picture of the M247 GP machine gun on the same container, indicating the weapon uses this type of ammunition. The M247 turret makes quick work of anything foolish enough to get in its path, and has three variants found in [[Halo 2]]:
 
#Fixed - This variant of the turret has a plate of armor to protect its operator from incoming fire, and is used used as a defensive weapon by the UNSC.
#Portable - The second variant is the mobile version in which the main gun is placed on a foldable tripod or bipod for quick relocation and setup in the field. Though it lacks shielding (and possibly rate of fire), it can be moved from location to location by a single [[Marine]].
#Pelican Mounted - This variation is mounted on the loading bay of the Pelican drop ship and gives suppressive fire for unloading troops. (This model comes with a optional 25mm grenade launcher for use against vehicles or possibly firing smoke grenades.)
 
The gun emplacements are mounted in various positions throughout the Campaign game and appear in a number of multiplayer maps.
 
== Advantages ==
 
The M247 is a very effective weapon against enemy ground forces and light vehicles. Some of its advantages over its [[Shielded Plasma Cannon]] counterpart are that it is less visible, typically blending in better than the comparatively gaudy Shielded Plasma Cannon. Its rounds also are less visible. Although every 2nd round is an illuminated tracer, they stand out far less than the massive plasma bolts of the Shielded Plasma Cannon. The rate of fire of the M247 is also quite a bit faster than with the Shielded Plasma Cannon. It can also withstand a direct frontal hit from the main armament of a [[Wraith]] or the [[M68 Gauss Cannon]].
 
The location of impact of the M247 on a target does not affect the damage inflicted, therefore a target shot in the legs would take the same amount of damage than if he was shot in the chest. The M247 can take down enemy targets quickly if hit with sustained fire: a target that is unshielded can take only two or three rounds before dying, a fully shielded target can survive seven or eight, and a target with a fully charged [[overshield]] can take eighteen rounds before being killed.
 
== Disadvantages ==
 
As with the shielded plasma cannon, when one is using the M247 they are extremely exposed to enemy fire and become a target that any good commander will want to eliminate immediately. A single hit by a [[rocket]], the main armament of a [[Scorpion Tank]], or well placed [[plasma grenade]] will destroy the turret. In addition, while it is capable of withstanding a direct hit from a [[Wraith]] or an [[M68 Gauss Cannon]], it will also completely deplete the gunner's shields, leaving him vulnerable to a follow up shot.
 
While it is useful against enemies in light vehicles, this is not a weapon to use when faced with an enemy tank as the .30 cal rounds the M247 fires will have little effect on a Scorpion or a Wraith unless the target is hit with sustained fire for about [[List of "Seven" references in Halo|seven]] seconds. Therefore, it is common sense to flee the turret when confronted with a tank, as one shot from the main armament would destroy the turret and the gunner.  
 
As the turret has no sheilding, unlike the M247's covenant counterpart, the [[Shielded Plasma Cannon]], the gunner is completely exposed to enemy fire and very vulnerable to snipers and other  scoped weapons. Due to the fact that the M247 can only rotate 180 degrees, it is advisable for a gunner to have an ally to watch their unprotected backside. Also, while this cannon is capable of reaching out and touching someone, its accuracy is reduced over long ranges due to bullet spread. Added in with the lower visibility of the rounds, it is harder to zero in at targets beyond ‘standard’ visible range, even with a forward observer guiding the gunner's aim. That said, a good two person team can overcome this to a large degree, although bullet spread is still a problem.
 
== Anti-Armor Capabilities ==
It is extremely powerful against [[Scorpion]] Tanks, requiring only several seconds of firing to either cripple or destroy the tank. However, one should not provoke a Tank vs. Turret face-off, as the turret and gunner would end up a smoking pile of metal. The Scorpion's and the Wraith's firepower capabilities allow them to take out an M247 with one or two shots shot from it's main cannon. Therefore, Engage only if it is possible to hit the enemy unawares and take down their tank before they can bring their guns around. 
 
== Multiplayer Roles ==
 
The turret usually overlooks a good area and is easily visable. While the gunner is capable of mowing down enemies, it's location and level of threat usually marks it as the immediate (and, due to it's immobility) "easy" target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to "Buddy Up". This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of it's Covenant counterpart. The mobility of the [[Shielded Plasma Cannon]] is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase his effectiveness and potential lifespan.


==Overview==
On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy [[Scorpion Tank|Scorpion]] or [[Wraith]] is approaching the turret, the occupant should find cover with utmost haste.
===Design details===
The M247 is an air-cooled, gas-operated, electrically fired, linkless-fed weapon that fires [[Wikipedia:.50 BMG|M340 12.7 x 99mm High Velocity, Explosive (HVE) rounds]].{{Ref/NoteReuse|M247H}} The standard configuration of the M247 is affixed to a tripod turret base. Like many other UNSCDF support weapons, the M247 is fitted with a metal shield near the rear of its barrel to protect the user. The ammunition box is located behind this shield; the standard box contains 200 rounds. The firing mechanism and trigger are located at the rear of the weapon and are accompanied by a pair of handles, allowing the operator to rotate it 180 degrees.{{Ref/Reuse|enc22}}


===Usage===
When up against the M247, it is important to focus on the turret's three main weaknesses: It's weakness to explosive weapons, such as rockets, grenades, and tanks, it's lack of cover, and it's immobility. Any explosive weapon will take the gun down easily, a sniper can take advantage of the gunner's lack of cover, and with the lack of movement an experienced player will be able to get behind it and take the gunner out.  
The M247 is generally carried by a team of marines or a single Spartan, the M247 can neutralize heavily shielded enemies, light vehicles, and slower aircraft. It serves as the standardized HMG configuration of the {{UNSCShip|Infinity}}'s combat deployment.{{Ref/Reuse|enc22}}


==Variants==
== Trivia ==
*'''[[M247H machine gun]]''':  This variant is the most widely used turreted machine gun in service.
*The turret, when destroyed, will sometimes not respawn but still be useable, with the bullets seeming to come out of empty air. This leaves the gunner without the bulk of the gun as a line of defense.  
**'''[[M247 general purpose machine gun]]''': A lighter version of the M247H variant that adopts a slim, light-weight design.{{Ref/Reuse|EVG}}
*In the [[Halo 3 Beta]] the packaging of the Machine Gun can be found in the map [[High Ground]]
**'''[[Etilka]]''': [[Jorge-052]]'s modified M274H machine gun.{{Ref/Site|Id=CFIntentions|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder - Noble Intentions|D=08|M=07|Y=2016}}
*The M247 is set to be replaced by the [[AIE-486H Heavy Machinegun]] in [[Halo 3]]. This new variant will be able to be detached from the fixed version and have a total of 200 rounds of ammunition. This weapon may, however, use .50 caliber ammunition given its designation as a "heavy" machine gun. 7.62mm, or .30 caliber, rounds are generally considered more of a light machine gun cartridge.
**'''War Games Etilka''': After the Human-Covenant War, the UNSC created a variant for use in {{UNSCShip|Infinity}}'s [[War Games]] modeled after Etilka.{{Ref/Reuse|CFIntentions}}
*'''[[M247T Medium Machine Gun]]''': This variant is outfitted mostly on the [[M808 Scorpion]], [[M820 Scorpion]], and [[M850 Grizzly]] main battle tanks as an onboard anti-infantry weapon.{{Ref/Book|Enc22|Page=140-141}}
<gallery>
File:HReach-M247H-HMG-Side.png|M247H machine gun.
File:H2A M247MG.png|M247 general purpose machine gun.
File:M247H-HeavyMachineGun.png|Etilka.
File:H5G M247H 2.png|War Games Etilka.
File:HReach-M247T-MMG-Side3.png|M247T machine gun.
</gallery>


==In-game information==
== Compatible Characters ==
{{Expand-section}}
*[[Humans]]
*[[Flood]] [[Combat Forms]]
*[[Elites]] (only Elite that uses it is the [[Arbiter]])
*[[Master Chief]]


==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HINF-M247HHUD.png|HUD of the M247 in ''Halo Infinite'' campaign.
File:HINF-M247HmobileHUD.png|HUD of the detached M247 in ''Halo Infinite'' campaign.
File:HINF M247 Front.png|Close-up view of the M247's front.
File:HINF M247 Rear.png|Close-up view of the M247's rear.
File:HINF House of Reckoning berserkers.png|The Master Chief uses a detached M247 against a mob of Jiralhanae Berserkers.
File:HINF_MPOverview_M247H.png|A Spartan firing the M247 on [[Fragmentation]].
File:HINF-EVAturret.png|A Spartan carrying a detached M47H on Fragmentation.
File:HINF MirageMachinegunner.png|A Spartan firing the detached M247 on Fragmentation.
File:HINF NobleJustice Stance.png|Spartan in Mark V Armor wielding a detached M247 in the Noble Justice stance.
File:HINF - Emblem icon - Big Guns.png|The M247 featured in the Big Guns emblem.
</gallery>


==List of appearances==
== Related Links ==
*''[[Halo Infinite]]'' {{1st}}


==Notes==
*[[Shade]]
{{Ref/Notes}}
*[[Plasma Cannon]]
*[[Shielded Plasma Cannon]]
*[[AIE-486H Heavy Machine Gun]]


==Sources==
[[Category:Held Weapons]]
{{Ref/Sources}}
[[Category:Human Weapons]]
[[Category:UNSC]]
[[Category:Weapons]]


{{UNSC support weapons}}
<br clear="all">
[[Category:Machine guns]]
{{WepList}}

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