Editing M19 SSM Rocket Launcher
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# | {{Ratings}} | ||
{{Era|FOR|H1|TF|H2|GOO}} | |||
{{Weapon | |||
| image=[[Image:Rocketlauncher.jpg|M19 Rocket Launcher|300px]] | |||
| name=M19 SSM Rocket Launcher | |||
| manufacturer= | |||
| model=M19 SSM Rocket Launcher | |||
| type=Rocket Launcher | |||
| cost= | |||
| size=Shoulder-mounted | |||
*length: 134.9 centimeters | |||
| damage per hit=Very High | |||
| magazine=2 rockets | |||
| maxammo=*Halo 1:10 rockets or 5 magazines | |||
*Halo 2:8 rockets or 4 magazines | |||
| ammotype=[[102mm High-Explosive Anti-Tank]] (Shaped Charge) | |||
| operation= | |||
| rate of fire=Moderate | |||
| accuracy=*Halo 1:Very High, no COF | |||
*Halo 2:High. Perfect when homing to vehicles | |||
| range=Medium to Long Range | |||
| era=Battle of Installation 04 to the battle of High Charity (See [[Rocket Launcher (disambiguation)]] for era details) | |||
| counterpart=[[Fuel Rod Gun]]/[[Fuel Rod Cannon]] | |||
| counterwep=[[Sniper Rifle]],[[Brute Shot]],[[Shotgun]] | |||
| affiliation=[[United Nations Space Command]] | |||
}} | |||
The '''M19 SSM Rocket Launcher'''<ref>In the Halo PC manual</ref> is a [[weapon]] used by [[UNSC]] forces in [[Halo: Combat Evolved]] and [[Halo 2]]<ref>http://www.xbox.com/en-US/games/h/halo2/gamemanual.htm</ref> to combat armored vehicles. The launcher has a 2x scope, and lock on capabilities in Halo 2. | |||
==Summary== | |||
The M19, alternatively called the '''SPNKr''' or the '''Jackhammer''', is a heavy ordinance weapon of the [[UNSC]] arsenal used in Halo 1, Halo 2 and [[Halo 3]]. It fires HEAT (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy. | |||
The weapon has two barrels, allowing consecutive shots. When reloaded, barrels are opened in the back and the "pack" of two rockets is removed and a new one is inserted. With this mechanism, a [[Marine]] can greatly reduce the weight he carries without throwing the weapon away like with modern day disposable rocket launchers. | |||
==Advantages== | |||
The rocket launcher spreads a huge amount of cum over a large dick. It is capable of banging entire groups of targets at any range and can bang all of the riders off nearly any toy (with the exception of the [[Scorpion Tank]] or [[Wraith]]) with one direct hit. It is very useful for raping [[Hunters]], which are often the most difficult enemies to bang. For an anti-tank weapon it has a high rate of fire and can quickly launch two consecutive shots of cumso it is effective in close range assaults against tanks. It also has a strong [[melee]] attack. | |||
The lock on feature in Halo 2 makes aiming much easier, and killing vehicles almost a guarantee. | |||
==Disadvantages== | |||
[[Image:Rocket2.jpg|left|thumb|250px| The [[Master Chief]] in Mk. V armor fires a [[HEAT|rocket]] at a Covenant [[Wraith]].]] | |||
Several things counterbalance the rocket launcher's sheer power: | |||
#It's reloading time is very slow. | |||
#Ammunition is often unavailable, and the player can carry only 8 rockets in Halo 1 and 6 in Halo 2. | |||
#The splash damage of a rocket can damage or kill its operator if fired carelessly into surrounding terrain or an enemy at extremely short range. | |||
#The rocket travels slowly enough to be dodged and trying to hit moving vehicles from long range will require very precise timing and predictable driving by the opponent, (unless you have lock on capabilities which are only seen in Halo 2). | |||
==Effective Against== | |||
All enemies and vehicles, particularly heavier vehicles such as the [[Wraith]] and [[Scorpion]] (One accurate shot can kill a Scorpion's driver in [[Halo 1]]). Two quick shots to the front or close up on the flank will destroy it. However, against enemy vehicles on their flanks at medium ranges is arguably useless, unless in flat terrain and using extreme leading, it suffers against [[Ghost]]s and [[Warthog]]s due to their high speed and agility. If fired at an oncoming vehicle at medium range it can usually be avoided. It can also be used to deadly efficency in some of the indoor multiplayer levels if the player can predict the rockets impact point and where the target will be at that given time. This is easier than it sounds due to the "splash" radius of the [[HEAT|rocket]]. | |||
==Ammo== | |||
M19 Surface to Surface Missile (x2) | |||
[[HEAT|102mm Shaped-Charge High-Explosive]] | |||
As shown on Ammo Box in ''Halo Graphic Novel'' | |||
==Influences== | |||
Apart from its lock-on ability in Halo 2, the M19 SSM is essentially a Halo-universe copy of the SPNKR-X18 SSM Launcher from the [[Marathon]] series. The M19 is also nicknamed the "Spanker" due to the "SPNKr" labeling on the launcher and the rectangular cases that contain rocket ammunition. | |||
==Trivia== | |||
*This version of the Rocket launcher has a TEST button that, when pressed, spins the barrels around. This animation only happens when the player doesn't press any buttons or move the thumbsticks for a while. | |||
*Gamestop released a Halo 3 Rocket Launcher missile case game holder to coincide with the release of Halo 3. | |||
*If the rocket launcher is given to a Grunt in Halo 2, it will actually shrink. | |||
*The Rocket Launcher only has the lock on target feature in Halo 2. | |||
*It actually says M41 on the side. | |||
*The letters on the side say "SPNKr" or "Spanker". | |||
==See Also== | |||
*[[M19-B SAM Missile Launcher]] | |||
*[[M41 SSR MAV/AW Rocket Launcher]] | |||
==Character Compatibility== | |||
*[[Spartans]] | |||
*[[Elites]] | |||
*[[Marines]] | |||
*[[Flood]] [[Combat Form]] (Human) | |||
*[[Flood]] [[Combat Form]] (Elite) | |||
*[[Brute]]s | |||
*[[Grunt]]s (Can be given to them in [[Uprising (Level)|Uprising]]) | |||
==Sources== | |||
<references/> | |||
<br clear="all"> | |||
{{WepList}} | |||
[[Category:Held Weapons]] | |||
[[Category:Human Weapons]] | |||
[[Category:UNSC]] | |||
[[Category:Weapons]] |