Editing M12 Warthog/Gameplay
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==Campaign== | ==Campaign== | ||
*It is recommended for the player to be accompanied by an AI gunner. Also, as they are programmed in the game, have excellent accuracy and, in most situations, can quickly eliminate enemy infantry and vehicles almost without fail. | *It is recommended for the player to be accompanied by an AI gunner. Also, as they are programmed in the game, have excellent accuracy and, in most situations, can quickly eliminate enemy infantry and vehicles almost without fail. | ||
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*The Warthog is the second strongest vehicle for ramming a Shade Turret. | *The Warthog is the second strongest vehicle for ramming a Shade Turret. | ||
*With a gunner, the Warthog is very effective against Ghosts, but still weak against Choppers. | *With a gunner, the Warthog is very effective against Ghosts, but still weak against Choppers. | ||
==Multiplayer== | ==Multiplayer== | ||
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*The Warthog is not the best vehicle to engage head on with a tank. Should the players find it necessary to remove the threat, it is advised to utilize an anti-armor Warthog instead of the anti-infantry Warthog. Additionally, flanking the tank as to diverting its attention would provide a window of opportunity for the anti-armor Warthog to destroy the tank. | *The Warthog is not the best vehicle to engage head on with a tank. Should the players find it necessary to remove the threat, it is advised to utilize an anti-armor Warthog instead of the anti-infantry Warthog. Additionally, flanking the tank as to diverting its attention would provide a window of opportunity for the anti-armor Warthog to destroy the tank. | ||
*Unless absolutely necessary, do not use the turret without a driver. A gunner in a stationary Warthog is more easily exposed to attacks than those in a moving Warthog; one such instance is that a gunner can be quickly eliminated by sniper fire. It is reasonable in a Gauss turret due to its lethal power, but change positions often or the player could be easily overwhelmed. | *Unless absolutely necessary, do not use the turret without a driver. A gunner in a stationary Warthog is more easily exposed to attacks than those in a moving Warthog; one such instance is that a gunner can be quickly eliminated by sniper fire. It is reasonable in a Gauss turret due to its lethal power, but change positions often or the player could be easily overwhelmed. | ||
*It is very tempting to splatter enemies with the Warthog. However, do not attempt to do so | *It is very tempting to splatter enemies with the Warthog. However, do not attempt to do so as the Warthog would be more likely be susceptible to a Plasma Grenade stick. In some cases, the Warthog could fall prey to a heavily-armed opponent. | ||
*Warthogs can be used as effective entrance jammers. Additionally, it is often recommended for the driver to drive the Warthog in an irregular behavior when circling around an enemy base. | *Warthogs can be used as effective entrance jammers. Additionally, it is often recommended for the driver to drive the Warthog in an irregular behavior when circling around an enemy base. | ||
*In most maps, for example [[Blood Gulch]], the map has some road like trenches in it, driving on these is highly recommended as this makes flipping less likely and the sides give the player some cover from enemy attack. | *In most maps, for example [[Blood Gulch]], the map has some road like trenches in it, driving on these is highly recommended as this makes flipping less likely and the sides give the player some cover from enemy attack. | ||
== | ==Halo Wars== | ||
In ''[[Halo Wars]]'', Warthogs are lightly armored, fast and nimble scout units. They are player's first unit and do not have any damage capability other than running things over. Along with infantry units, they can be used to collect discovered resource crates. A Warthog cost 150 resources to construct at the command center and a unit takes up one population. | In ''[[Halo Wars]]'', Warthogs are lightly armored, fast and nimble scout units. They are player's first unit and do not have any damage capability other than running things over. Along with infantry units, they can be used to collect discovered resource crates. A Warthog cost 150 resources to construct at the command center and a unit takes up one population. | ||
*Gunner: 250 resources and requires a tech level of one. ''Adds an [[M41 Light Anti-Aircraft Gun]], giving them combat capabilities.'' | *Gunner: 250 resources and requires a tech level of one. ''Adds an [[M41 Light Anti-Aircraft Gun]], giving them combat capabilities.'' | ||
*Grenadier : 500 resources and requires a tech level of two. ''Adds a grenadier armed with | *Grenadier : 500 resources and requires a tech level of two. ''Adds a grenadier armed with a [[XM510 Multishot Grenade Launcher]].'' | ||
*Gauss Cannon: 800 resources and requires a tech level of three. ''Replaces the M41 LAAG with | *Gauss Cannon: 800 resources and requires a tech level of three. ''Replaces the M41 LAAG with a [[M68 Asynchronous Linear-Induction Motor|M68 ALIM]].'' | ||
Sergeant Forge can mount the Warthog and in result the Warthog instantly upgraded into Gauss Hog which was unique to Sergeant Forge. | Sergeant Forge can mount the Warthog and in result the Warthog instantly upgraded into Gauss Hog which was unique to Sergeant Forge. | ||
== | ==Halo Wars 2== | ||
In ''[[Halo Wars 2]]'', Warthogs share the same role | In ''[[Halo Wars 2]]'', Warthogs share the same role as Halo Wars and they are very dependable on recon the area ahead aside of Jackrabbit. | ||
*Spartan Warthog is a very special Warthog, unit that only avaiable at the Mission The Signal where Jerome-092 as a Driver, Alice-130 as a Gunner and Douglas-042 as a Passenger and it's the only warthog mounted by The Red Team in a single vehicle. | |||
*Morgan Kinsano also have a Warthog exclusive to her where units under her command will deploy a Flame Warthog, a Warthog that was equipped with Flamethrower. | |||
* | |||
*Morgan Kinsano also | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |