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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|image = [[File:Longshorepic.jpg|300px]] | |||
|image=[[File: | |name = Longshore | ||
|name=Longshore | |game = ''[[Halo 3]]'' | ||
|game=''[[Halo 3]]'' | |location = [[Mombasa Inlet Plant]], [[Mombasa Quays]], [[Old Mombasa]] | ||
|weapons = *[[BR55HB SR Battle Rifle|Battle Rifle]] | |||
*[[AIE-486H Heavy Machine Gun|Heavy Machine Gun Turret]] | |||
|location=[[Mombasa Inlet Plant]], [[Mombasa Quays]], [[Old Mombasa]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
| | *[[M41 SSR MAV/AW|Rocket Launcher]] | ||
| | *[[Needler]] | ||
| | *[[Sniper Rifle]] | ||
| | *[[Shotgun]] | ||
|*[[ | *[[Spiker Rifle]] | ||
*[[SMG]] | |||
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]] | |||
*[[Plasma Grenade]]s | |||
|vehicles = *[[Ghost]] | |||
|equipment = *[[Overshield]] | |||
*[[Active Camo]] | |||
*[[Regenerator]] | |||
*[[Gravity Lift]] | |||
*[[Power Drain]] | |||
*[[Bubble Shield]] | |||
|playernumber = 4-12 | |||
}} | }} | ||
'''Longshore''' is a ''[[Halo 3]]'' [[multiplayer]] map, released in the [[Mythic | {{Quote|Abandoned during the invasion of [[Earth]], the [[Mombasa Quays]] are now bereft of commerce, but rife with danger.|Bungie}}<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=LongshoreInDepth '''Bungie.net''': ''Longshore In-Depth'']</ref> | ||
'''Longshore''' is a ''[[Halo 3]]'' [[multiplayer]] map, released in the [[Mythic Map Pack]] on [[2009|September 22, 2009]] along with ''[[Halo 3: ODST]]''. Longshore, along with [[Citadel (level)|Citadel]] and [[Heretic (level)|Heretic]], was released on Xbox LIVE Marketplace on February 2, 2010 for 800 Microsoft Points. | |||
==Layout and design== | ==Layout and design== | ||
Longshore is a medium-large map set in a fish-processing plant on the shores of [[Old Mombasa]]. It has a distinct urban/industrial theme with rusty buildings and quays. The basis of | Longshore is a medium-large map set in a fish-processing plant on the shores of [[Old Mombasa]]. It has a distinct urban/industrial theme with rusty buildings and quays. The basis of it's design includes two symmetrical sides separated by a building complex in between them, linking with a wall on one side, and the ocean on the other. | ||
There are two bases; one is larger and more complex than the other, making asymmetrical gametypes preferred, but symmetrical gametypes still possible. Both bases feature pathways and ramps that allow easy access to the top level. The larger of the bases is much easier to defend as it is the defender's base in one-sided gametypes. | There are two bases; one is larger and more complex than the other, making asymmetrical gametypes preferred, but symmetrical gametypes still possible. Both bases feature pathways and ramps that allow easy access to the top level. The larger of the bases is much easier to defend as it is the defender's base in one-sided gametypes. | ||
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==Strategies== | ==Strategies== | ||
*In asymmetrical objective gametypes, it is very useful to activate the bridge via the console in the defender base so your team can drop onto the roof of the base and grab the flag, or plant the bomb. | *In asymmetrical objective gametypes, it is very useful to activate the bridge via the console in the defender base so your team can drop onto the roof of the base and grab the flag, or plant the bomb. | ||
*The | *The Ghosts can be very useful for splattering enemies, but they can be prone to boosting into the water if you're not careful. | ||
*The subfloor can hide approaching enemies to the enemy base until they are quite close. Get | *The subfloor can hide approaching enemies to the enemy base until they are quite close. Get Active Camo for increased effectiveness. | ||
*The active camouflage is right next to the | *The active camouflage is right next to the shotgun on the lower quay of the attacker side of the map, making it useful for infiltrating the enemy base. | ||
*On the other hand, the defending team should always send one player to secure the camouflage and shotgun, to stop the enemy infiltrating. | *On the other hand, the defending team should always send one player to secure the camouflage and shotgun, to stop the enemy infiltrating. | ||
*There is a | *There is a deployable gravity lift in the broiler room which can be useful for boosting onto the top of a base. | ||
*The underpass is | *The underpass is prefect for a Ghost to pass by without about 5 seconds of whoever wields the rocket launcher noticing. From here, you can splatter and cause havoc, lessening the amount of enemies attempting to assault your base. | ||
*If you all attack the enemy's base at once, it will be very difficult for opponents to kill everyone. When other players arrive, swoop in and grab the flag. Have a | *If you all attack the enemy's base at once, it will be very difficult for opponents to kill everyone. When other players arrive, swoop in and grab the flag. Have a sniper watch you as you walk towards your base. | ||
*If an enemy boards your Ghost, boost into the water to take both of you out or if you're lucky, you will hit the railing and your opponent will fly over to the death barrier. | *If an enemy boards your Ghost, boost into the water to take both of you out or if you're lucky, you will hit the railing and your opponent will fly over to the death barrier. | ||
*A lethal stealth tactic is to grab the | *A lethal stealth tactic is to grab the sword and camo. When this is done, ambush players wandering by themselves or a sniper that is looking through the scope. | ||
*The sword or shotgun user should camp inside the base, ambushing any player that comes to take a flag or plant a bomb. | *The sword or shotgun user should camp inside the base, ambushing any player that comes to take a flag or plant a bomb. | ||
*A good sniper will be able to defend his base from the top floor, where there is a great line of sight all around. | *A good sniper will be able to defend his base from the top floor, where there is a great line of sight all around. | ||
*An uncommon but effective tactic is to grab the flag and stay on top of your team's Ghost while the driver speeds you back to the capture point. | *An uncommon but effective tactic is to grab the flag and stay on top of your team's Ghost while the driver speeds you back to the capture point. | ||
*The turret is an excellent weapon to mow down Ghosts and unwary players. But you are a slow-moving target for a | *The turret is an excellent weapon to mow down Ghosts and unwary players. But you are a slow-moving target for a sniper or laser. | ||
*It is a good idea to run the flag through the broiler room in one-sided Capture the Flag, as it is within easy access of the attacking team's spawn points. | *It is a good idea to run the flag through the broiler room in one-sided Capture the Flag, as it is within easy access of the attacking team's spawn points. | ||
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==Miscellaneous== | ==Miscellaneous== | ||
*This map contains a [[Halo 3 | *This map contains a [[Halo 3 Skulls#Longshore|hidden skull]]. Locating the skull earns the player the [[Longshore Skull]] [[Achievement]].<ref>http://www.halo-3-help.com/halo-3-skull-locations/longshore-skull/</ref> The crest of this skull appears to be a harpooned fish. | ||
*Killing people three times with the Ghost on Longshore will gain you the [[Ghost Patrol]] [[Achievement]], and 25 Gamerscore. | *Killing people three times with the [[Type-32 Rapid Assault Vehicle|Ghost]] on Longshore will gain you the [[Ghost Patrol]] [[Achievement]], and 25 Gamerscore. | ||
== Trivia == | == Trivia == | ||
* Bungie has stated that Longshore has similarities to the ''[[Halo: Combat Evolved]]'' map, [[Hang 'Em High]]. | * Bungie has stated that Longshore has similarities to the ''[[Halo: Combat Evolved]]'' map, [[Hang 'Em High]]. | ||
* Longshore was going to be released as a default map on ''Halo 3'' but it took too long to design the map and was shelved.{{Verify_source}} | * Longshore was going to be released as a default map on ''Halo 3'' but it took too long to design the map and was shelved.{{Verify_source}} | ||
* Two | * Two [[UNSC Aircraft Carrier|Aircraft Carriers]] loom outside of the boundaries. They have [[D77H-TCI Pelican Dropship|Pelicans]] and [[Drone Fighter]]s on their upper decks, and hangar rooms on the lower decks. | ||
* The paintings of Fronk on the bases seem to display different emotions by their eyes. The eyes on the Fronk paintings at the bases gradually change over time, starting out normal and becoming gradually more squinted as time passes. You can actually see the change if you watch for long enough | * The paintings of Fronk on the bases seem to display different emotions by their eyes. The eyes on the Fronk paintings at the bases gradually change over time, starting out normal and becoming gradually more squinted as time passes. You can actually see the change if you watch for long enough. Much like the [[Superintendent (Construct)|Superintendent]] icon. | ||
* The words "[[Suck it Fronk]]" are written inside of the freezer, which is accessible via the turret glitch. | * The words "[[Suck it Fronk]]" are written inside of the freezer, which is accessible via the turret glitch. | ||
* Much like on Valhalla, the writing on the menu changes on certain holidays, such as on Halloween, the menu includes fish brains, cod milt, egg sacks, fish eyes and Barry breaded balls. | * Much like on Valhalla, the writing on the menu changes on certain holidays, such as on Halloween, the menu includes fish brains, cod milt, egg sacks, fish eyes and Barry breaded balls. | ||
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* If you closely examine the metal framing of the doors to the Broiler Room it can be noted that there is a series of faces on the surfaces. The faces are most likely of Bungie employees. | * If you closely examine the metal framing of the doors to the Broiler Room it can be noted that there is a series of faces on the surfaces. The faces are most likely of Bungie employees. | ||
*It is possible to [[Drive a Dinghy|drive a dinghy]] on this level. | *It is possible to [[Drive a Dinghy|drive a dinghy]] on this level. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="150" orientation="landscape"> | |||
File:Longshore Carrier.jpg|One of the carriers of the coast. Notice that the multiple Pelicans and F-99s are simple 2D art files. | |||
File:95864388-Medium.jpg|The words "Suck It Fronk" as seen in the freezer. | |||
File:99728525-Full.jpg|The Halloween menu in the Fish Taco shack. | |||
File:NewYears Menu.jpg|The New Years menu in the Fish Taco shack. | |||
File:Longshore Carrier.jpg|One of the carriers | |||
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</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels | {{Levels}} | ||
[[Category: | [[Category:Multiplayer Levels]] |