Editing Longbow
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{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|hidec=yes | |||
|name=Longbow | |name=Longbow | ||
|image= [[File:H4-E3-Multiplayer-2.jpg| | |image= [[File:H4-E3-Multiplayer-2.jpg|350px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|devname=<code>ca_gore_valley</code> | |devname=<code>ca_gore_valley</code> | ||
|map=War Games Map_Set/: 951-3{{Ref/Book|Id=VIS|H4EVG|Page=209}} | |map=War Games Map_Set/: 951-3{{Ref/Book|Id=VIS|H4EVG|Page=209}} | ||
|location= [[Longbow Station]], [[Concord]] | |location= [[Longbow Station]], [[Concord]] | ||
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*[[Big Team Slayer]] | *[[Big Team Slayer]] | ||
}} | }} | ||
{{Article | {{Article Quote|The frigid climate and unique gravitational conditions of Concord’s northern polar region provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems.}} | ||
'''Longbow''' is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map. | '''Longbow''' is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map. | ||
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==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of | It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of them, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves. | ||
<gallery> | <gallery> | ||
File:HMCC H4 Longbow Map.png|Longbow Map. | File:HMCC H4 Longbow Map.png|Longbow Map. | ||
File:Longbow Overhead.jpg|Overhead view of the map. | File:Longbow Overhead.jpg|Overhead view of the map. | ||
</gallery> | </gallery> | ||
{{expand-section}} | |||
==Production | ===Production Notes=== | ||
*343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.{{Ref/Reuse|HaloBulletin}} | |||
*During the early blockout stages, it was called Gore Valley. | |||
343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.{{Ref/Reuse|HaloBulletin}} | |||
==Trivia== | ==Trivia== | ||
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==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
=== | ===Concept art=== | ||
<gallery> | <gallery> | ||
File: | File:H4_Longbow_Concept.jpg|Early concept art. | ||
File:H4_Longbow_Concept_Cannon.jpg|Another early concept, in which the mass driver looked more like a cannon. | File:H4_Longbow_Concept_Cannon.jpg|Another early concept, in which the mass driver looked more like a cannon. | ||
File:H4_Longbow_Concept_Centre.jpg| | File:H4_Longbow_Concept_Centre.jpg|A later concept, in which the centre structure had been unified to be a landmark for player orientation. | ||
File:H4_Longbow_Concept_Bridge.jpg|Explorations for a Golden Gate Bridge-like structure on the map. | |||
File:H4_Longbow_Concept_Trees.jpg|Concept art for plant life on the map. Plants had to resemble pine trees and block player line of sight, but allow bullets to pass through unhindered. | File:H4_Longbow_Concept_Trees.jpg|Concept art for plant life on the map. Plants had to resemble pine trees and block player line of sight, but allow bullets to pass through unhindered. | ||
File: | File:H4_Longbow_Concept_MassDriverTower_1.jpg|Concept art for the mass driver. | ||
File: | File:H4_Longbow_Concept_MassDriverTower_2.jpg|Another concept of the mass driver tower. | ||
File: | File:H4_Longbow_Concept_CargoLaunchPods.jpg|Concept art of the cargo pods that would be fired through the mass driver. | ||
File:H4_Longbow_Concept_GoreValley.jpg|During early blockout stages, the map was nicknamed "Gore Valley". | |||
File:H4_Longbow_Concept_GoreValley.jpg|During early blockout stages, the map was nicknamed "Gore Valley. | File:H4_Longbow_Concept_Layout.jpg|Concept art of the map's layout. | ||
</gallery> | </gallery> | ||