Editing Long Night of Solace (level)

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*'''Carter-A259''': "So... All we need is orbit-capable transport, and [[Shaw-Fujikawa Translight Engine|the single most expensive piece of equipment made by man]]?"
*'''Carter-A259''': "So... All we need is orbit-capable transport, and [[Shaw-Fujikawa Translight Engine|the single most expensive piece of equipment made by man]]?"


*'''Kat-B320''': "As a soldier in the field I couldn't ''possibly'' have access to those kinds of resources - that said, a good place to look might be... I don't know, the nearest nonexistent launch site in the nonexistent [[Sabre Program]], dismissed by three administrations as preposterous rumor... And in which our [[Spartan-B312|newest member]] was ''certainly'' never a pilot."
*'''Kat-B320''': "As a soldier in the field I couldn't ''possibly'' have access to those kinds of resources - that said, a good place to look might be... I don't know, the nearest nonexistent launch site in the nonexistent [[Sabre Program]], dismissed by three administrations as preposterous rumor... And in which our newest member was ''certainly'' never a pilot."


''All the Spartans look at Noble Six, who displays no visible reaction.''
''All the Spartans look at Noble Six, who displays no visible reaction.''
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*On the underside of ''Ardent Prayer'', a large number of Space Banshees are docked which can be destroyed by the player, potentially earning large multi-kills. Once attacked, any surviving Banshees will launch and engage the player; if not attacked they will launch anyway when the player destroys the Corvette's engines. The number of Banshees varies depending on the difficulty level.
*On the underside of ''Ardent Prayer'', a large number of Space Banshees are docked which can be destroyed by the player, potentially earning large multi-kills. Once attacked, any surviving Banshees will launch and engage the player; if not attacked they will launch anyway when the player destroys the Corvette's engines. The number of Banshees varies depending on the difficulty level.
*There is a cancelled [[McFarlane Toys|McFarlane]] Boxed 3-Pack in the ''Halo: Reach'' [[McFarlane Toys/Halo: Reach Series 6|Series 6]] based on the ending section of the level. The set originally consisted of a replica of Jorge-052, without his helmet, equipped with a Machine Gun Turret replica, a replica of a BOB, and a replica of SPARTAN-B312, wearing the M-Spec reentry pack, with an M6G Magnum.
*There is a cancelled [[McFarlane Toys|McFarlane]] Boxed 3-Pack in the ''Halo: Reach'' [[McFarlane Toys/Halo: Reach Series 6|Series 6]] based on the ending section of the level. The set originally consisted of a replica of Jorge-052, without his helmet, equipped with a Machine Gun Turret replica, a replica of a BOB, and a replica of SPARTAN-B312, wearing the M-Spec reentry pack, with an M6G Magnum.
*During cooperate play, players killed during the Sabre segment would respawn with a new Sabre. However, their weapons would be reset to Assault Rifle and Magnum pistol upon landing the Sabre at the Corvette, as their weapons and Armor Ability can be shown scattered in space, making it impossible to retrieve them during Space Battle. This also applies to the Armor Ability, as it would also reset to Sprint as default instead of other abilities that were taken by the player prior to launch.
*During cooperate play, players killed during the Sabre segment would respawn with a new Sabre. However, their weapons would be reset to Assault Rifle and Magnum pistol, and they would board the corvette with these weapons  regardless of what loadout they brought to the launch facility.


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