Editing Long Night of Solace (level)/Walkthrough

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====Pelican Turret====
====Pelican Turret====
When entering the room, pick off the infantry with your needle rifle or DMR and head for the right side of the parked Pelican's cockpit. Looking at it, you should see a small black triangle pointing downward. Crouch next to it and keep hitting X like to enter a vehicle. Done right, and you'll enter inside the Pelican's chin turret. Shoot at the ground until your vision clears. You're now in control of a Pelican turret.
When entering the room, pick off the infantry with your needle rifle and head for the right side of the parked Pelican's cockpit. Looking at it, you should see a small black triangle pointing downward. Crouch next to it and keep hitting X like to enter a vehicle. Done right, and you'll enter inside the Pelican's chin turret. Shoot at the ground until your vision clears. You're now in control of a Pelican turret.


The turret does the damage of that of a Falcon, and also has the same reticule. Inside it you are immobile but completely invincible. Even a direct stick from a grenade will not kill you while you’re in there. Unfortunately, when you fire the firing flash will briefly obscure your vision. Also, enemies will often hide behind cover or stay far away. If you’re impatient, you can exit the turret, walk over to kill them, then walk back and climb inside again. Just be careful about doing this at the end of a wave, as you might get ambushed by the next incoming enemies.
The turret does the damage of that of a Falcon, and also has the same reticule. Inside it you are immobile but completely invincible. Even a direct stick from a grenade will not kill you while you’re in there. Unfortunately, when you fire the firing flash will briefly obscure your vision. Also, enemies will often hide behind cover or stay far away. If you’re impatient, you can exit the turret, walk over to kill them, then walk back and climb inside again. Just be careful about doing this at the end of a wave, as you might get ambushed by the next incoming enemies.

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