Editing Long Night of Solace (level)/Walkthrough

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Once the Banshee wave is done, you’ll only get a few seconds warning before four Seraphs come in. While there’s only a few of them, they’re significantly more challenging than the Banshees since their shots are stronger and they’ll frequently gang up on you. Also, like Colonel Holland reminds you, you need to wear down their shields with bullets before finishing them off with missiles. But if you move quickly, you can even the odds a bit as soon as they arrive like so.
Once the Banshee wave is done, you’ll only get a few seconds warning before four Seraphs come in. While there’s only a few of them, they’re significantly more challenging than the Banshees since their shots are stronger and they’ll frequently gang up on you. Also, like Colonel Holland reminds you, you need to wear down their shields with bullets before finishing them off with missiles. But if you move quickly, you can even the odds a bit as soon as they arrive like so.


As the waypoint marking the Seraphs’ arrival site appears, fly straight toward it while aiming a bit above it. When the Seraphs appear, flip around with a trick and fire at the Seraphs below and furthest behind all the rest. Done right, and it will quickly be destroyed before it has the chance to turn around. Waypoints will then appear on the last three, making them easier to hunt down.
As the waypoint marking the Seraphs’ arrival site appears, fly straight toward while aiming a bit above it. When the Seraphs appear, flip around with a trick and fire at the Seraphs below and furthest behind all the rest. Done right, and it will quickly be destroyed before it has the chance to turn around. Waypoints will then appear on the last three, making them easier to hunt down.


The Seraphs tend to fly in back and forth directions, speeding across one side of the battlefield then turning around to head the other way. As such, they tend to fly close together and combine their fire. When shot at, they usually break off, especially when getting close to your Sabre, so you usually don’t have to worry about crashing. If they blast your shield, flip around to face them, fire at them so they break off, then pursue as they flee. Like you did for the first one, you generally want to target the Seraph that’s the furthest back of all the others, so they won’t retaliate while you attack one. If wounded, it’s better to break off the chase and try again later than to pursue relentlessly hoping your attackers will give up.
The Seraphs tend to fly in back and forth directions, speeding across one side of the battlefield then turning around to head the other way. As such, they tend to fly close together and combine their fire. When shot at, they usually break off, especially when getting close to your Sabre, so you usually don’t have to worry about crashing. If they blast your shield, flip around to face them, fire at them so they break off, then pursue as they flee. Like you did for the first one, you generally want to target the Seraph that’s the furthest back of all the others, so they won’t retaliate while you attack one. If wounded, it’s better to break off the chase and try again later than to pursue relentlessly hoping your attackers will give up.

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