Editing Lone Wolf
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|prev= | |prev = ''[[Halo: Reach credits]]'' | ||
|next = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' (Chronologically) <br/> ''[[Escape (Halo: Fireteam Raven level)|Escape]]'' (Chronologically) | |||
|game = ''[[Halo: Reach]]'' | |||
|devname=<code>m70_bonus</code> | |||
|name='''''Lone Wolf''''' | |name = '''''Lone Wolf''''' | ||
|image=[[File:HR LoneWolf Loadscreen.png|300px]] | |image = [[File:HR LoneWolf Loadscreen.png|300px]] | ||
|player = [[SPARTAN-B312]] | |||
|date = [[2552#August|August 30, 2552]] | |||
|player=[[ | |place = Near [[Asźod]] [[Asźod ship breaking yards|ship breaking yard]], planet [[Reach]] | ||
|date=[[2552#August|August 30, 2552]] | |objective = Survive as long as possible | ||
|place=Near [[Asźod]] [[Asźod ship breaking yards|ship breaking yard]], planet [[Reach]] | |||
|objective=Survive as long as possible | |||
|parscore=50,000 {{C|''Halo: Reach''-only}} | |parscore=50,000 {{C|''Halo: Reach''-only}} | ||
}} | }} | ||
Line 129: | Line 127: | ||
***Future spawns include Wraiths, Elite Generals armed with Concussion Rifles and Energy Swords, and a [[BOB]] with an energy sword with significantly more aggressive AI than the other Elites that will mostly ignore cover in favor of charging at the player. | ***Future spawns include Wraiths, Elite Generals armed with Concussion Rifles and Energy Swords, and a [[BOB]] with an energy sword with significantly more aggressive AI than the other Elites that will mostly ignore cover in favor of charging at the player. | ||
**It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure. It is possible for the player to survive even longer if he hides between the crates in the garage building. | **It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure. It is possible for the player to survive even longer if he hides between the crates in the garage building. | ||
*''Lone Wolf'' marks the only time a post-credits sequence has been playable in a ''Halo'' game. | *''Lone Wolf'' marks the only time a post-credits sequence has been playable in a ''Halo'' game. | ||
*''Halo: Reach'''s campaign begins with SPARTAN-B312 putting on their helmet and ends with them taking it off. | *''Halo: Reach'''s campaign begins with SPARTAN-B312 putting on their helmet and ends with them taking it off. | ||
Line 157: | Line 154: | ||
File:Level - Lonewolf.jpg|The level's loading screen. | File:Level - Lonewolf.jpg|The level's loading screen. | ||
File:LoneWolf.jpg|SPARTAN-B312's final stand. | File:LoneWolf.jpg|SPARTAN-B312's final stand. | ||
File:Chiefstatue.jpg|The hidden | File:Chiefstatue.jpg|The hidden Master Chief statue. | ||
File:MarinesInLoneWolf.jpg|Some of the troopers who are found dead later on in the level. | File:MarinesInLoneWolf.jpg|Some of the troopers who are found dead later on in the level. | ||
File:Troopers.jpg|UNSC troopers both alive and dead in the level. | File:Troopers.jpg|UNSC troopers both alive and dead in the level. |