Editing Lockup

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{{Status|Gameplay}}
{{Status|Canon}}
{{Multiplayer map infobox
{{Callsign}}
|pagelabel=Spartan Ops map
|pagegamelabel=H4
|name=Lockup
|image=[[File:SO EP6 CH1 Escape Plan.png|300px]]
|game=''[[Halo 4]]''
|devname=<code>dlc01_factory</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\firefight\dlc01_factory\dlc01_factory.scenario}}
|location=[[Requiem]]
|terrain=
|playernumber=1-4
|gametypes=[[Spartan Ops]]
}}
"'''Lockup'''", designated '''Site Req//0923-4303'''<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]''', ''page 204''</ref> is the UNSC codename for a location on the [[Forerunner]] [[shield world]] of [[Requiem]].
"'''Lockup'''", designated '''Site Req//0923-4303'''<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]''', ''page 204''</ref> is the UNSC codename for a location on the [[Forerunner]] [[shield world]] of [[Requiem]].


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==History==
==History==
[[File:SO EP6 CH1 Escape Plan.png|thumb|250px|The area known as "Lockup".]]
During the [[Requiem Campaign]], [[Icebreaker squad]] was captured and sent here; after [[Fireteam Crimson]] was [[Ambush at the Quarry|captured]], they were sent here as well. Later, [[Roland]] located Crimson and Miller quickly ordered a diversionary bombardment from Dalton. After escaping and killing the guards, Crimson made their way through the facility attempting to find a way to [[Escape from Lockup|escape]]. Miller decided Crimson must hijack a Phantom to escape as they were too deep behind enemy lines for friendly forces to rescue them. Covenant forces guarding the  area included a nearby {{Pattern|Zanar|light cruiser}}. However, after entering the next area, Roland detected Icebreaker squad. Crimson engaged the guards, which included [[Promethean Crawler]]s. After freeing the Marines, one of them, Lieutenant [[TJ Murphy]], said he could remotely take over a nearby Phantom. Crimson and the other Marines provided cover for him while he did so, holding off several waves of Covenant troops. Eventually, Lieutenant Murphy was able to take over the Phantom, allowing Crimson and Icebreaker squad to escape.<ref>''Spartan Ops'', [[Scattered/Escape Plan|S106 Escape Plan]]</ref>
During the [[Requiem Campaign]], [[Icebreaker squad]] was captured and sent here; after [[Fireteam Crimson]] was [[Ambush at the Quarry|captured]], they were sent here as well. Later, [[Roland]] located Crimson and Miller quickly ordered a diversionary bombardment from Dalton. After escaping and killing the guards, Crimson made their way through the facility attempting to find a way to [[Escape from Lockup|escape]]. Miller decided Crimson must hijack a Phantom to escape as they were too deep behind enemy lines for friendly forces to rescue them. Covenant forces guarding the  area included a nearby {{Pattern|Zanar|light cruiser}}. However, after entering the next area, Roland detected Icebreaker squad. Crimson engaged the guards, which included [[Promethean Crawler]]s. After freeing the Marines, one of them, Lieutenant [[TJ Murphy]], said he could remotely take over a nearby Phantom. Crimson and the other Marines provided cover for him while he did so, holding off several waves of Covenant troops. Eventually, Lieutenant Murphy was able to take over the Phantom, allowing Crimson and Icebreaker squad to escape.<ref>''Spartan Ops'', [[Scattered/Escape Plan|S106 Escape Plan]]</ref>


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