Editing Lockout

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
|image=[[File:H2 Lockout.jpg|300px]]
|image=[[File:H2 Lockout.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>lockout</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\lockout\lockout.scenario}}
|devname=<code>lockout</code>
|map=War Games Map_Set/: 036-8{{Ref/Site|Id=HU|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo|D=27|M=10|Y=2015}}
|map=War Games Map_Set/: 036-8<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|location=[[Flood research facility]], [[Installation 05]]
|location=[[Flood research facility]], [[Installation 05]]
|terrain=Forerunner structure, ice, snow
|terrain=Forerunner structure, ice, snow
|symmetry=Asymmetrical
|symmetry=
|playernumber=2-8
|playernumber=2-8
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
Line 17: Line 17:
}}
}}
{{Article quote|Some believe this remote facility was once used to study the [[Flood]]. But few clues remain amidst the snow and ice.}}
{{Article quote|Some believe this remote facility was once used to study the [[Flood]]. But few clues remain amidst the snow and ice.}}
'''Lockout''' is an asymmetrical ''[[Halo 2]]'' multiplayer map. It was remade as [[Blackout]] in ''[[Halo 3]]'', Shutout using [[Forge]] in ''[[Halo 4]]'', and as [[Lockdown]] in ''[[Halo 2: Anniversary]]''.
'''Lockout''' is an asymmetrical ''[[Halo 2]]'' multiplayer map. It was remade as [[Blackout]] in ''[[Halo 3]]'', Shutout using [[Forge]] in ''[[Halo 4]]'', [[Lockdown]] in ''[[Halo 2: Anniversary]]'', and Cliffside in ''[[Halo Infinite]]''.


==Universe and lore==
==Setting==
Although the {{UNSCShip|In Amber Clad}} was [[Battle of Installation 05|destroyed]] during [[Installation 05|Delta Halo]]’s [[Flood]] outbreak, the [[Stalwart-class light frigate|frigate's]] data nodes had already transmitted extensive details of various sites on the ring's surface to the [[John-117|Master Chief]]. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Subsequent analysis indicates it may have been a Forerunner [[Flood research facility|research site]] used to research the parasite, but the findings remain inconclusive.{{Ref/Reuse|HU}}
Although the {{UNSCShip|In Amber Clad}} was [[Battle of Installation 05|destroyed]] during [[Installation 05|Delta Halo]]’s [[Flood]] outbreak, the [[Stalwart-class light frigate|frigate's]] data nodes had already transmitted extensive details of various sites on the ring's surface to the [[John-117|Master Chief]]. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Subsequent analysis indicates it may have been a Forerunner [[Flood research facility|research site]] used to research the parasite, but the findings remain inconclusive.{{Ref/Reuse|HU}}


==Layout==
==Design==
Lockout consists of three levels. The focus of the map is a central square platform, with four buildings surrounding the platform. Through the use of connecting ramps and bridges, two buildings on each end of the platform connect together to form a rough figure eight shape. Each building, including the central platform, contains three levels, interconnected through gravity lifts and ramps.
Lockout consists of three levels. The focus of the map is a central square platform, with four buildings surrounding the platform. Through the use of connecting ramps and bridges, two buildings on each end of the platform connect together to form a rough figure eight shape. Each building, including the central platform, contains three levels, interconnected through gravity lifts and ramps.


Line 93: Line 93:
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:H2 ConceptArt LockoutBattle.jpg|Concept art of a battle on Lockout.
File:HMCC H2 Lockout Map.png|Lockout Map.
File:H2 Lockout Concept 1.jpg|The first drawing of Lockout produced by designer Chris Carney. This drawing was later re-used as inspiration for the ''Halo: Reach'' map [[The Cage]].
File:H2 Lockout Concept 1.jpg|The first drawing of Lockout produced by designer Chris Carney. This drawing was later re-used as inspiration for the ''Halo: Reach'' map [[The Cage]].
File:H2_Lockout_Concept.jpg|Concept art for Lockout.
File:H2_Lockout_Concept.jpg|Concept art for Lockout.
Line 101: Line 101:
File:H2 Lockout Concept Overhead.jpg|Overhead concept art of Lockout.
File:H2 Lockout Concept Overhead.jpg|Overhead concept art of Lockout.
File:H2 Lockout DesignDoc.jpg|The design document for Lockout.
File:H2 Lockout DesignDoc.jpg|The design document for Lockout.
File:HMCC H2 Lockout Map.png|Lockout Map.
File:H2_Lockout_GrenadeToss.jpg|A promotional screenshot for Lockout. This image was later described by Bungie employee [[Michael Wu]] as "one of the worst ones in history" due to the amount of environment art bugs that were left in the image.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=25650 '''Bungie.net''': ''One Final Effort''] - ''By the way, that screenshot below is one of the worst ones in history. Are you blind? Can’t you see all the environment art bugs we shipped in that shot? Jeebus, you’re killing me Urk.''</ref>
File:H2_Lockout_GrenadeToss.jpg|A promotional screenshot for Lockout. This image was later described by Bungie employee [[Michael Wu]] as "one of the worst ones in history" due to the amount of environment art bugs that were left in the image.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=25650 '''Bungie.net''': ''One Final Effort''] - ''By the way, that screenshot below is one of the worst ones in history. Are you blind? Can’t you see all the environment art bugs we shipped in that shot? Jeebus, you’re killing me Urk.''</ref>
File:H2 Lockout Battle.jpg|A team battle on Lockout.
File:H2_Lockout_Hallway.jpg|The energy sword hallway.
File:H2_Lockout_Hallway.jpg|The energy sword hallway.
File:H2 mp lockout rocket-GI.jpg|A player hiding behind a corner armed with a [[M41 SPNKR]] in a free for all game.
File:H2 mp lockout rocket-GI.jpg|A player hiding behind a corner armed with a [[M41 SPNKR]] in a free for all game.
File:H2MP Beta LockoutHall.jpg|A battle in the green hall.
File:H2 Lockout Battle.jpg|A team battle on Lockout.
File:H2_Lockout_Stasis.png|The stasis pods on Lockout.
File:H2_Lockout_Stasis.png|The stasis pods on Lockout.
File:H2_Lockout_StasisHall.png|The green hallway on Lockout. One of the stasis pods has been broken out of.
File:H2_Lockout_StasisHall.png|The green hallway on Lockout. One of the stasis pods has been broken out of.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.