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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Cleanup}} | ||
{{Multiplayer Map Infobox | |||
|name=Lockout | |name=Lockout | ||
|image=[[File: | |image=[[File:Lockout.jpg|300px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map=War Games Map_Set/: 036-8<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | |||
|map=War Games Map_Set/: 036-8 | |||
|location=[[Flood research facility]], [[Installation 05]] | |location=[[Flood research facility]], [[Installation 05]] | ||
|terrain=Forerunner structure, ice, snow | |terrain=Forerunner structure, ice, snow | ||
|symmetry= | |symmetry= | ||
|playernumber=2-8 | |playernumber=2-8 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[Capture the Flag]] | ||
*[[Juggernaut]] | *[[Juggernaut]] | ||
}} | }} | ||
{{Article | {{Article Quote|Some believe this remote facility was once used to study the [[Flood]]. But few clues remain amidst the snow and ice.}} | ||
'''Lockout''' is an asymmetrical ''[[Halo 2]]'' multiplayer map. It was remade as [[Blackout]] in ''[[Halo 3]]'', Shutout using [[Forge]] in ''[[Halo 4]]'', and as [[Lockdown]] in ''[[Halo 2: Anniversary]]''. | '''Lockout''' is an asymmetrical ''[[Halo 2]]'' multiplayer map. It was remade as [[Blackout]] in ''[[Halo 3]]'', Shutout using [[Forge]] in ''[[Halo 4]]'', and as [[Lockdown]] in ''[[Halo 2: Anniversary]]''. | ||
== | ==Description== | ||
Fictionally, Lockout is a [[Flood research facility|research laboratory]] designed by the [[Forerunner]]s in the icy mountains of [[Installation 05]]. | |||
== | ===Gameplay=== | ||
This map is heavily favored by [[MLG]] professionals and skilled snipers. The superbounces on this map make for interesting gameplay and tactics. | |||
Most of the fighting occurs around the center of the map, either the upper or lower level. A small room exists on the bottom floor with small, damaged, green-glowing chambers and at the end there is a [[gravity lift]] back to the upper deck near the center. The towers abutting the center arena are used to get a better view of the upper level, as well as surprise attacks for people beneath them. | It is usually played solely as a close quarters map because of the nature of the course and map default spawns. It is no less uncommon to have three-man matches than to have ten-man matches; it is simply guaranteed to be more chaotic as more members enter the game. | ||
Lockout consists of three levels. Most of the fighting occurs around the center of the map, either the upper or lower level. A small room exists on the bottom floor with small, damaged, green-glowing chambers and at the end there is a [[gravity lift]] back to the upper deck near the center. The towers abutting the center arena are used to get a better view of the upper level, as well as surprise attacks for people beneath them. | |||
Lockout is, overall, a very straightforward map hence its popularity among MLG players, and the map default weapons are generally close-quarters minded with longer range weapons acting as power selections, if used correctly. | Lockout is, overall, a very straightforward map hence its popularity among MLG players, and the map default weapons are generally close-quarters minded with longer range weapons acting as power selections, if used correctly. | ||
===Territories=== | ===Territories=== | ||
*Gravity lift/Top of gravity lift rower | *Gravity lift/Top of gravity lift rower | ||
*Center/underneath Center | *Center/underneath Center | ||
*[[Sniper]] Tower (right side when coming up gravity lift) | *[[Sniper]] Tower (right side when coming up gravity lift) | ||
*Battle rifle tower (left side when coming up gravity lift) | *[[BR55 battle rifle|Battle rifle]] tower (left side when coming up gravity lift) | ||
*Elbow (connects the lower lift room to Sniper Tower) | *Elbow (connects the lower lift room to Sniper Tower) | ||
== Tactics == | == Tactics == | ||
*If playing CTF, a [[Type-25 Brute Shot|Brute Shot]] jump will carry a player from the base at the top of the battle rifle tower to the Elbow; unless the player has uncommonly good aim with such jumps, the only way to avoid dying is to lunge at a player on the catwalk with an [[Type-1 energy sword|energy sword]]. | *If playing CTF, a [[Type-25 Brute Shot|Brute Shot]] jump will carry a player from the base at the top of the battle rifle tower to the Elbow; unless the player has uncommonly good aim with such jumps, the only way to avoid dying is to lunge at a player on the catwalk with an [[Type-1 energy sword|energy sword]]. | ||
*There is a common [[ | *There is a common [[Superbounce]] on this map, used to get on top of the gravity lift tower. Be aware of its existence and predominance in the game. Snipers will use it ad infinitum, and are hard to pick off due to the natural cover that it provides. | ||
*There is also a lesser known Superbounce on this map, used to get on top of the Sniper Tower. Not everyone uses it, but make sure you know that it is easy and probable that you may run into someone who can snipe you from up there. Also, if hiding in the right spot, it is easy for anyone to avoid danger, so the best way to eliminate someone using this bounce is with a [[SRS99C-S2 AM sniper rifle|sniper rifle]], someone else or you super-bounce up there, or [[ | *There is also a lesser known Superbounce on this map, used to get on top of the Sniper Tower. Not everyone uses it, but make sure you know that it is easy and probable that you may run into someone who can snipe you from up there. Also, if hiding in the right spot, it is easy for anyone to avoid danger, so the best way to eliminate someone using this bounce is with a [[SRS99C-S2 AM sniper rifle|sniper rifle]], someone else or you super-bounce up there, or [[Type-1 plasma grenade|plasma grenades]]. It is easy to be a [[Juggernaut]] on the battlefield when up there. You can also [[Sword Flying|butterfly]] to any high location. | ||
*In the bottom floor, underneath the center panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in with a [[M90 shotgun|shotgun]]. This can be countered by clearing the room with a grenade before entering it; if anyone survives the blast, you will hear static from the player's shield. | *In the bottom floor, underneath the center panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in with a [[M90 shotgun|shotgun]]. This can be countered by clearing the room with a grenade before entering it; if anyone survives the blast, you will hear static from the player's shield. | ||
*In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this hallway the nickname 'Sniper Alley'. | *In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this hallway the nickname 'Sniper Alley'. | ||
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===Glitches=== | ===Glitches=== | ||
{{Main|Glitches}} | {{Main|Glitches}} | ||
*It is possible to [[Super | *It is possible to [[Super Jumping|super jump]] to a tower, which is a very good sniping place. <ref>[http://youtube.com/watch?v=7B-JmED0C4o&NR=1 '''Youtube Guide''': ''Super Jumps'']</ref> | ||
*It is also possible to get your body stuck to the ceiling of the level.<ref>[http://youtube.com/watch?v=vx3LASjHfRE&feature=related ''' | *It is also possible to get your body stuck to the ceiling of the level.<ref>[http://youtube.com/watch?v=vx3LASjHfRE&feature=related '''Youtube Guide''': ''Stuck Body On Ceiling'']</ref> | ||
===Production notes=== | ===Production notes=== | ||
*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> Lockout was the smallest map of the original set of nine small-scale "arena" maps designed for ''Halo 2'' by [[Max Hoberman]] and [[Chris Carney]] and was originally envisioned as a one-on-one map.<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref> | |||
*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http:// | *The hallway with the shotgun and the green pods was inspired by a section of the ''[[Marathon]]'' multiplayer map {{Plain|[http://marathon.bungie.org/spoiler/m1/27.shtml Mars Needs Women]}}.<ref name="pax"/> | ||
*The ''[[Halo 3]]'' map [[Guardian (level)|Guardian]] is similar to Lockout in terms of design because they both share the 'green Shotgun hallway', two main central levels of the map and four bases branching off of the main section. They also both have a main large gravity lift. These similarities have been confirmed by [[Bungie]] to be purposely put in the game. | |||
*The hallway with the shotgun and the green pods was inspired by a section of the ''[[Marathon]]'' multiplayer map {{Plain|[http://marathon.bungie.org/spoiler/m1/27.shtml Mars Needs Women]}}. | |||
*The ''[[Halo 3]]'' map [[Guardian ( | |||
*Lockout was originally planned to be featured as a map variant on ''[[Halo: Reach]]''<nowiki />'s [[Forge World]] and to be near the waterfalls. However, the map was never finalized and was eventually removed from the final game.<ref name="reach">[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1097235 '''halo.bungie.org''': ''So, the 'official' Lockout remake DID exist.'']</ref> | *Lockout was originally planned to be featured as a map variant on ''[[Halo: Reach]]''<nowiki />'s [[Forge World]] and to be near the waterfalls. However, the map was never finalized and was eventually removed from the final game.<ref name="reach">[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1097235 '''halo.bungie.org''': ''So, the 'official' Lockout remake DID exist.'']</ref> | ||
*''[[Halo 4]]'' [[Forge]] remake of the map, Shutout, made by Big Papa SaLoT and based on [[Ravine]] map, was featured in matchmaking Community Forge Test playlist in January 2013. | *''[[Halo 4]]'' [[Forge]] remake of the map, Shutout, made by Big Papa SaLoT and based on [[Ravine]] map, was featured in matchmaking Community Forge Test playlist in January 2013. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*The only way one can get a good view of Installation 05 is by [[Sword Canceling]] from down below to someone jumping on a pillar above, flinging you to the top of the level. Once atop the huge structure, drop down at the first part and keep walking down the slope until you reach the back. There, the material of the floor seems to turn bluer, and if you look at the landscape, you see a lot of snow, mountains, and the Halo. | *The only way one can get a good view of Installation 05 is by [[Sword Canceling]] from down below to someone jumping on a pillar above, flinging you to the top of the level. Once atop the huge structure, drop down at the first part and keep walking down the slope until you reach the back. There, the material of the floor seems to turn bluer, and if you look at the landscape, you see a lot of snow, mountains, and the Halo. | ||
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*If one looks at the mountains, the texture looks like it has a face on it. | *If one looks at the mountains, the texture looks like it has a face on it. | ||
*If you throw a grenade into the gravity lift (even a frag) there will sometimes be a slight electrical discharge. | *If you throw a grenade into the gravity lift (even a frag) there will sometimes be a slight electrical discharge. | ||
*Sometimes if you blow up yourself next to one of the explosive canisters, you will die and it will say, "Killed by the [[Guardians]]". | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC H2 Lockout Map.png|Lockout Map. | File:HMCC H2 Lockout Map.png|Lockout Map. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
==External | ==External Links== | ||
*[http:// | *[http://www.bungie.net/Games/Halo2/page.aspx?section=Guides&subsection=MPMaps&page=Lockout1 '''Bungie.net''': ''Lockout Guide''] | ||
{{Levels|H2|mode=yes}} | {{Levels|H2|mode=yes}} |