Editing Lockout

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'''Lockout''' is an asymmetrical ''[[Halo 2]]'' multiplayer map. It was remade as [[Blackout]] in ''[[Halo 3]]'', Shutout using [[Forge]] in ''[[Halo 4]]'', and as [[Lockdown]] in ''[[Halo 2: Anniversary]]''.
'''Lockout''' is an asymmetrical ''[[Halo 2]]'' multiplayer map. It was remade as [[Blackout]] in ''[[Halo 3]]'', Shutout using [[Forge]] in ''[[Halo 4]]'', and as [[Lockdown]] in ''[[Halo 2: Anniversary]]''.


==Universe and lore==
==Setting==
Although the {{UNSCShip|In Amber Clad}} was [[Battle of Installation 05|destroyed]] during [[Installation 05|Delta Halo]]’s [[Flood]] outbreak, the [[Stalwart-class light frigate|frigate's]] data nodes had already transmitted extensive details of various sites on the ring's surface to the [[John-117|Master Chief]]. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Subsequent analysis indicates it may have been a Forerunner [[Flood research facility|research site]] used to research the parasite, but the findings remain inconclusive.{{Ref/Reuse|HU}}
Although the {{UNSCShip|In Amber Clad}} was [[Battle of Installation 05|destroyed]] during [[Installation 05|Delta Halo]]’s [[Flood]] outbreak, the [[Stalwart-class light frigate|frigate's]] data nodes had already transmitted extensive details of various sites on the ring's surface to the [[John-117|Master Chief]]. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Subsequent analysis indicates it may have been a Forerunner [[Flood research facility|research site]] used to research the parasite, but the findings remain inconclusive.{{Ref/Reuse|HU}}


==Layout==
==Design==
Lockout consists of three levels. The focus of the map is a central square platform, with four buildings surrounding the platform. Through the use of connecting ramps and bridges, two buildings on each end of the platform connect together to form a rough figure eight shape. Each building, including the central platform, contains three levels, interconnected through gravity lifts and ramps.
Lockout consists of three levels. The focus of the map is a central square platform, with four buildings surrounding the platform. Through the use of connecting ramps and bridges, two buildings on each end of the platform connect together to form a rough figure eight shape. Each building, including the central platform, contains three levels, interconnected through gravity lifts and ramps.


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{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:H2 ConceptArt LockoutBattle.jpg|Concept art of a battle on Lockout.
File:HMCC H2 Lockout Map.png|Lockout Map.
File:H2 Lockout Concept 1.jpg|The first drawing of Lockout produced by designer Chris Carney. This drawing was later re-used as inspiration for the ''Halo: Reach'' map [[The Cage]].
File:H2 Lockout Concept 1.jpg|The first drawing of Lockout produced by designer Chris Carney. This drawing was later re-used as inspiration for the ''Halo: Reach'' map [[The Cage]].
File:H2_Lockout_Concept.jpg|Concept art for Lockout.
File:H2_Lockout_Concept.jpg|Concept art for Lockout.
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File:H2 Lockout Concept Overhead.jpg|Overhead concept art of Lockout.
File:H2 Lockout Concept Overhead.jpg|Overhead concept art of Lockout.
File:H2 Lockout DesignDoc.jpg|The design document for Lockout.
File:H2 Lockout DesignDoc.jpg|The design document for Lockout.
File:HMCC H2 Lockout Map.png|Lockout Map.
File:H2_Lockout_GrenadeToss.jpg|A promotional screenshot for Lockout. This image was later described by Bungie employee [[Michael Wu]] as "one of the worst ones in history" due to the amount of environment art bugs that were left in the image.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=25650 '''Bungie.net''': ''One Final Effort''] - ''By the way, that screenshot below is one of the worst ones in history. Are you blind? Can’t you see all the environment art bugs we shipped in that shot? Jeebus, you’re killing me Urk.''</ref>
File:H2_Lockout_GrenadeToss.jpg|A promotional screenshot for Lockout. This image was later described by Bungie employee [[Michael Wu]] as "one of the worst ones in history" due to the amount of environment art bugs that were left in the image.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=25650 '''Bungie.net''': ''One Final Effort''] - ''By the way, that screenshot below is one of the worst ones in history. Are you blind? Can’t you see all the environment art bugs we shipped in that shot? Jeebus, you’re killing me Urk.''</ref>
File:H2 Lockout Battle.jpg|A team battle on Lockout.
File:H2_Lockout_Hallway.jpg|The energy sword hallway.
File:H2_Lockout_Hallway.jpg|The energy sword hallway.
File:H2 mp lockout rocket-GI.jpg|A player hiding behind a corner armed with a [[M41 SPNKR]] in a free for all game.
File:H2 mp lockout rocket-GI.jpg|A player hiding behind a corner armed with a [[M41 SPNKR]] in a free for all game.
File:H2MP Beta LockoutHall.jpg|A battle in the green hall.
File:H2 Lockout Battle.jpg|A team battle on Lockout.
File:H2_Lockout_Stasis.png|The stasis pods on Lockout.
File:H2_Lockout_Stasis.png|The stasis pods on Lockout.
File:H2_Lockout_StasisHall.png|The green hallway on Lockout. One of the stasis pods has been broken out of.
File:H2_Lockout_StasisHall.png|The green hallway on Lockout. One of the stasis pods has been broken out of.

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