Editing Lockout
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{{ | {{Era|RW}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Lockout | |name=Lockout | ||
|image=[[File: | |image=[[File:H2_Lockout.jpg|300px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map=War Games Map_Set/: 036-8<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | |map=War Games Map_Set/: 036-8<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | ||
|location=[[Flood research facility]], [[Installation 05]] | |location=[[Flood research facility]], [[Installation 05]] | ||
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|playernumber=2-8 | |playernumber=2-8 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[Capture the Flag]] | ||
*[[Juggernaut]] | *[[Juggernaut]] | ||
|pagegamelabel=H2 | |pagegamelabel=H2 | ||
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===Territories=== | ===Territories=== | ||
[[File: | [[File:H2_Lockout_Overview.png|thumb|300px|An overview of Lockout.]] | ||
*Gravity lift/Top of gravity lift rower | *Gravity lift/Top of gravity lift rower | ||
*Center/underneath Center | *Center/underneath Center | ||
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#[[M90 Shotgun|Shotgun]] | #[[M90 Shotgun|Shotgun]] | ||
#[[SRS99C-S2 AM sniper rifle|Sniper rifle]] | #[[SRS99C-S2 AM sniper rifle|Sniper rifle]] | ||
#[[ | #[[Type-25 plasma rifle|Plasma Rifle]] | ||
#[[ | #[[Type-51 carbine|Carbine]] | ||
#[[Type-1 energy sword|Energy sword]] | #[[Type-1 energy sword|Energy sword]] | ||
#[[Type-33 needler|Needler]] | #[[Type-33 needler|Needler]] | ||
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== Tactics == | == Tactics == | ||
*If playing CTF, a [[Type-25 Brute Shot|Brute Shot]] jump will carry a player from the base at the top of the battle rifle tower to the Elbow; unless the player has uncommonly good aim with such jumps, the only way to avoid dying is to lunge at a player on the catwalk with an [[Type-1 energy sword|energy sword]]. | *If playing CTF, a [[Type-25 Brute Shot|Brute Shot]] jump will carry a player from the base at the top of the battle rifle tower to the Elbow; unless the player has uncommonly good aim with such jumps, the only way to avoid dying is to lunge at a player on the catwalk with an [[Type-1 energy sword|energy sword]]. | ||
*There is a common [[Super | *There is a common [[Super Bouncing]] on this map, used to get on top of the gravity lift tower. Be aware of its existence and predominance in the game. Snipers will use it ad infinitum, and are hard to pick off due to the natural cover that it provides. | ||
*There is also a lesser known Superbounce on this map, used to get on top of the Sniper Tower. Not everyone uses it, but make sure you know that it is easy and probable that you may run into someone who can snipe you from up there. Also, if hiding in the right spot, it is easy for anyone to avoid danger, so the best way to eliminate someone using this bounce is with a [[SRS99C-S2 AM sniper rifle|sniper rifle]], someone else or you super-bounce up there, or [[ | *There is also a lesser known Superbounce on this map, used to get on top of the Sniper Tower. Not everyone uses it, but make sure you know that it is easy and probable that you may run into someone who can snipe you from up there. Also, if hiding in the right spot, it is easy for anyone to avoid danger, so the best way to eliminate someone using this bounce is with a [[SRS99C-S2 AM sniper rifle|sniper rifle]], someone else or you super-bounce up there, or [[Type-1 plasma grenade|plasma grenades]]. It is easy to be a [[Juggernaut]] on the battlefield when up there. You can also [[Sword Flying|butterfly]] to any high location. | ||
*In the bottom floor, underneath the center panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in with a [[M90 shotgun|shotgun]]. This can be countered by clearing the room with a grenade before entering it; if anyone survives the blast, you will hear static from the player's shield. | *In the bottom floor, underneath the center panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in with a [[M90 shotgun|shotgun]]. This can be countered by clearing the room with a grenade before entering it; if anyone survives the blast, you will hear static from the player's shield. | ||
*In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this hallway the nickname 'Sniper Alley'. | *In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this hallway the nickname 'Sniper Alley'. | ||
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===Glitches=== | ===Glitches=== | ||
{{Main|Glitches}} | {{Main|Glitches}} | ||
*It is possible to [[Super | *It is possible to [[Super Jumping|super jump]] to a tower, which is a very good sniping place.<ref>[http://youtube.com/watch?v=7B-JmED0C4o&NR=1 '''YouTube Guide''': ''Super Jumps'']</ref> | ||
*It is also possible to get your body stuck to the ceiling of the level.<ref>[http://youtube.com/watch?v=vx3LASjHfRE&feature=related '''YouTube Guide''': ''Stuck Body On Ceiling'']</ref> | *It is also possible to get your body stuck to the ceiling of the level.<ref>[http://youtube.com/watch?v=vx3LASjHfRE&feature=related '''YouTube Guide''': ''Stuck Body On Ceiling'']</ref> | ||
*The first recorded sight of a [[Ghosts of Halo|Ghost of Halo]] was | *The first recorded sight of a [[Ghosts of Halo|Ghost of Halo]] was sighted here. The video is of a regular [[Halo 2 Multiplayer|match]]. It is here. {{#widget:YouTube|id=prNtN9HS1vE|thumb|width=300px|caption=The Ghost of Lockout}} | ||
===Production notes=== | ===Production notes=== |