Editing Loadout
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{ | {{Outofdate|[[Halo: Spartan Strike]]}} | ||
[[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]] | [[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]] | ||
'''Loadouts''', also dubbed '''Weapon sets''' are a [[multiplayer]] feature that was first introduced in ''[[Halo: Reach]]''. In ''Reach'' they are a predetermined set of classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn. In ''[[Halo 4]]'', loadouts were advanced to become personalized starting equipment. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. Known as '''Weapon sets''' in ''[[Halo 2: Anniversary]]'s'' multiplayer segment, loadouts operated as predetermined classes, rather than the modular classes seen in ''Halo 4''. Loadouts returned in ''[[Halo: Spartan Strike]]'' and later in a refined fashion in ''[[Halo 5: Guardians]]''. | '''Loadouts''', also dubbed '''Weapon sets''' are a [[multiplayer]] feature that was first introduced in ''[[Halo: Reach]]''. In ''Reach'' they are a predetermined set of classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn. In ''[[Halo 4]]'', loadouts were advanced to become personalized starting equipment. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. Known as '''Weapon sets''' in ''[[Halo 2: Anniversary]]'s'' multiplayer segment, loadouts operated as predetermined classes, rather than the modular classes seen in ''Halo 4''. Loadouts returned in ''[[Halo: Spartan Strike]]'' and later in a refined fashion in ''[[Halo 5: Guardians]]''. | ||
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*[[M395 DMR]] | *[[M395 DMR]] | ||
*[[M6H magnum]] | *[[M6H magnum]] | ||
*[[M20 | *[[M20 SMG]] | ||
===Armor mods=== | ===Armor mods=== | ||
*Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it) | *Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it) | ||
*Auto-Medic (Health and shield recharge rate is increased) | *Auto-Medic (Health and shield recharge rate is increased) | ||
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*Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting) | *Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting) | ||
*Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range) | *Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range) | ||
==Gallery== | ==Gallery== | ||
===Menu images=== | ===Menu images=== |