Editing Loadout
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{ | {{Outofdate|[[Halo: Spartan Strike]]}} | ||
[[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]] | [[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]] | ||
'''Loadouts''', also dubbed '''Weapon sets''' are a [[multiplayer]] feature that was first introduced in ''[[Halo: Reach]]''. In ''Reach'' they are a predetermined set of classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn. In ''[[Halo 4]]'', loadouts were advanced to become personalized starting equipment. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. Known as '''Weapon sets''' in ''[[Halo 2: Anniversary]]'s'' multiplayer segment, loadouts operated as predetermined classes, rather than the modular classes seen in ''Halo 4''. Loadouts returned in ''[[Halo: Spartan Strike]]'' and later in a refined fashion in ''[[Halo 5: Guardians]]''. | '''Loadouts''', also dubbed '''Weapon sets''' are a [[multiplayer]] feature that was first introduced in ''[[Halo: Reach]]''. In ''Reach'' they are a predetermined set of classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn. In ''[[Halo 4]]'', loadouts were advanced to become personalized starting equipment. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. Known as '''Weapon sets''' in ''[[Halo 2: Anniversary]]'s'' multiplayer segment, loadouts operated as predetermined classes, rather than the modular classes seen in ''Halo 4''. Loadouts returned in ''[[Halo: Spartan Strike]]'' and later in a refined fashion in ''[[Halo 5: Guardians]]''. | ||
Line 244: | Line 244: | ||
===Primary weapons=== | ===Primary weapons=== | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"| | ! style="width: 15%"|Weapon | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ||
Line 287: | Line 287: | ||
===Secondary weapons=== | ===Secondary weapons=== | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"| | ! style="width: 15%"|Weapon | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ||
Line 310: | Line 310: | ||
===Grenades=== | ===Grenades=== | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"| | ! style="width: 15%"|Weapon | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ||
Line 334: | Line 334: | ||
{{main|Armor abilities}} | {{main|Armor abilities}} | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"| | ! style="width: 15%"|Weapon | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ||
Line 348: | Line 348: | ||
|align="left"|Enables a powerful burst of movement offering the ability to evade or quickly close the gap. | |align="left"|Enables a powerful burst of movement offering the ability to evade or quickly close the gap. | ||
|Reach {{Rank/H4|3}} and purchase for 2 Spartan Points | |Reach {{Rank/H4|3}} and purchase for 2 Spartan Points | ||
|- align="center" | |- align="center" | ||
Line 363: | Line 358: | ||
|align="left"|Allows users to generate a protective barrier of hard light which stops most small arms fire and some explosives. | |align="left"|Allows users to generate a protective barrier of hard light which stops most small arms fire and some explosives. | ||
|Reach {{Rank/H4|1|0}} and purchase for 3 Spartan Points | |Reach {{Rank/H4|1|0}} and purchase for 3 Spartan Points | ||
|- align="center" | |||
|[[Series 12 Jet pack|Jet Pack]] | |||
|align="left"|Allows users limited flight through a vertical lift propulsion system similar to that of EVA reentry packs. | |||
|Reach {{Rank/H4|6}} and purchase for 3 Spartan Points | |||
|- align="center" | |- align="center" | ||
Line 383: | Line 383: | ||
{{main|Tactical package}} | {{main|Tactical package}} | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"| | ! style="width: 15%"|Weapon | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ||
Line 391: | Line 391: | ||
|align="left"|Shielding speeds up your armor's energy shield recharge rate. | |align="left"|Shielding speeds up your armor's energy shield recharge rate. | ||
|Reach {{Rank/H4|7}} and purchase for 1 Spartan Point | |Reach {{Rank/H4|7}} and purchase for 1 Spartan Point | ||
|rowspan=" | |rowspan="9"|Unlocked by default | ||
|- align="center" | |||
|Firepower | |||
|align="left"|Firepower allows the use of a primary weapon in the secondary weapon slot. | |||
|Reach {{Rank/H4|3}} and purchase for 2 Spartan Points | |||
|- align="center" | |- align="center" | ||
Line 397: | Line 402: | ||
|align="left"|Mobility allows unlimited sprint. | |align="left"|Mobility allows unlimited sprint. | ||
|Reach {{Rank/H4|7}} and purchase for 1 Spartan Point | |Reach {{Rank/H4|7}} and purchase for 1 Spartan Point | ||
|- align="center" | |||
|Grenadier | |||
|align="left"|Grenadier increases grenade carrying capacity. | |||
|Reach {{Rank/H4|2|4}} and purchase for 1 Spartan Point | |||
|- align="center" | |- align="center" | ||
Line 409: | Line 419: | ||
|- align="center" | |- align="center" | ||
| | |Fast Track | ||
|align="left"| | |align="left"|Fast Track allows user to advance quicker in rank. | ||
|Reach Spartan Rank [[PIONEER-class Mjolnir|PR]]-10 | |||
|Reach | |||
|- align="center" | |- align="center" | ||
|Requisition | |Requisition | ||
|align="left"| | |align="left"|Lets players request new choices when an ordnance drop has been granted. It works | ||
|Reach Spartan Rank [[TRACKER-class Mjolnir|TK]]-10 | |Reach Spartan Rank [[TRACKER-class Mjolnir|TK]]-10 | ||
Line 427: | Line 432: | ||
|align="left"|Wheelman increases the durability of vehicles the player is commandeering and mitigates the effects of EMPs. | |align="left"|Wheelman increases the durability of vehicles the player is commandeering and mitigates the effects of EMPs. | ||
|Reach Spartan Rank [[OPERATOR-class Mjolnir|OP]]-10 | |Reach Spartan Rank [[OPERATOR-class Mjolnir|OP]]-10 | ||
|- align="center" | |- align="center" | ||
Line 438: | Line 437: | ||
|align="left"|Resistor allows the player to maintain their full mobility and dexterity while taking incoming fire. | |align="left"|Resistor allows the player to maintain their full mobility and dexterity while taking incoming fire. | ||
|Purchase the [[Champions Bundle]] | |Purchase the [[Champions Bundle]] | ||
|Unlocked by default as of December 2022 update | |Unlocked by default as of December 2022 update | ||
|} | |} | ||
===Support upgrades=== | ===Support upgrades=== | ||
{{main|Support upgrade}} | {{main|Support upgrade}} | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"| | ! style="width: 15%"|Weapon | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ! style="width: 15%"|Unlock requirements<br/>(''Halo 4'') | ||
Line 479: | Line 478: | ||
|- align="center" | |- align="center" | ||
| | |Stealth | ||
|align="left"| | |align="left"|Stealth dampens your footsteps, making you harder to see on Promethean Vision, and increases your assassination speed. | ||
|Reach Spartan Rank [[ | |Reach Spartan Rank [[WETWORK-class Mjolnir|WK]]-10 | ||
|- align="center" | |||
|Drop Recon | |||
|align="left"|An automated turret which can be deployed to defend its user or command a key battlefield chokepoint. | |||
|Reach Spartan Rank [[ENGINEER-class Mjolnir|EN]]-10 | |||
|- align="center" | |- align="center" | ||
Line 489: | Line 493: | ||
|- align="center" | |- align="center" | ||
| | |Stability | ||
|align="left"| | |align="left"|Nemesis marks enemy responsible for your last death. | ||
|Reach Spartan Rank [[ | |Reach Spartan Rank[[ROGUE-class Mjolnir|RG]]-10 | ||
|- align="center" | |- align="center" | ||
|Nemesis | |Nemesis | ||
|align="left"| | |align="left"|An automated turret which can be deployed to defend its user or command a key battlefield chokepoint. | ||
|Reach Spartan Rank [[STALKER-class Mjolnir|SK]]-10 | |Reach Spartan Rank [[STALKER-class Mjolnir|SK]]-10 | ||
|} | |} | ||
Loadouts can be edited for use in custom gametypes. In this situation, "power weapons" like sniper rifles and rocket launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific tactical packages and support upgrades. | Loadouts can be edited for use in custom gametypes. In this situation, "power weapons" like sniper rifles and rocket launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific tactical packages and support upgrades. | ||
Line 649: | Line 638: | ||
*[[M395 DMR]] | *[[M395 DMR]] | ||
*[[M6H magnum]] | *[[M6H magnum]] | ||
*[[M20 | *[[M20 SMG]] | ||
===Armor mods=== | ===Armor mods=== | ||
*Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it) | *Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it) | ||
*Auto-Medic (Health and shield recharge rate is increased) | *Auto-Medic (Health and shield recharge rate is increased) | ||
Line 666: | Line 654: | ||
*Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting) | *Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting) | ||
*Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range) | *Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range) | ||
==Gallery== | ==Gallery== | ||
===Menu images=== | ===Menu images=== |