Editing Loadout

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Outdated|[[Halo: Spartan Strike]]}}
{{Outofdate|[[Halo: Spartan Strike]]}}
[[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]]
[[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]]
'''Loadouts''', also dubbed '''Weapon sets''' are a [[multiplayer]] feature that was first introduced in ''[[Halo: Reach]]''. In ''Reach'' they are a predetermined set of classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn. In ''[[Halo 4]]'',  loadouts were advanced to become personalized starting equipment. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. Known as '''Weapon sets''' in ''[[Halo 2: Anniversary]]'s'' multiplayer segment, loadouts operated as predetermined classes, rather than the modular classes seen in ''Halo 4''. Loadouts returned in ''[[Halo: Spartan Strike]]'' and later in a refined fashion in ''[[Halo 5: Guardians]]''.
'''Loadouts''', also dubbed '''Weapon sets''' are a [[multiplayer]] feature that was first introduced in ''[[Halo: Reach]]''. In ''Reach'' they are a predetermined set of classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn. In ''[[Halo 4]]'',  loadouts were advanced to become personalized starting equipment. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. Known as '''Weapon sets''' in ''[[Halo 2: Anniversary]]'s'' multiplayer segment, loadouts operated as predetermined classes, rather than the modular classes seen in ''Halo 4''. Loadouts returned in ''[[Halo: Spartan Strike]]'' and later in a refined fashion in ''[[Halo 5: Guardians]]''.
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===Primary weapons===
===Primary weapons===
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Primary Weapon
! style="width: 15%"|Weapon
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
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===Secondary weapons===
===Secondary weapons===
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Secondary Weapon
! style="width: 15%"|Weapon
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
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===Grenades===
===Grenades===
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Grenades
! style="width: 15%"|Weapon
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
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{{main|Armor abilities}}
{{main|Armor abilities}}
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor Abilities
! style="width: 15%"|Weapon
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
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|align="left"|Enables a powerful burst of movement offering the ability to evade or quickly close the gap.
|align="left"|Enables a powerful burst of movement offering the ability to evade or quickly close the gap.
|Reach {{Rank/H4|3}} and purchase for 2 Spartan Points
|Reach {{Rank/H4|3}} and purchase for 2 Spartan Points
|- align="center"
|[[Series 12 Jet pack|Jet Pack]]
|align="left"|Allows users limited flight through a vertical lift propulsion system similar to that of EVA reentry packs.
|Reach {{Rank/H4|6}} and purchase for 3 Spartan Points


|- align="center"
|- align="center"
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|align="left"|Allows users to generate a protective barrier of hard light which stops most small arms fire and some explosives.
|align="left"|Allows users to generate a protective barrier of hard light which stops most small arms fire and some explosives.
|Reach {{Rank/H4|1|0}} and purchase for 3 Spartan Points
|Reach {{Rank/H4|1|0}} and purchase for 3 Spartan Points
|- align="center"
|[[Series 12 Jet pack|Jet Pack]]
|align="left"|Allows users limited flight through a vertical lift propulsion system similar to that of EVA reentry packs.
|Reach {{Rank/H4|6}} and purchase for 3 Spartan Points


|- align="center"
|- align="center"
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{{main|Tactical package}}
{{main|Tactical package}}
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Tactical Packages
! style="width: 15%"|Weapon
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
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|align="left"|Shielding speeds up your armor's energy shield recharge rate.
|align="left"|Shielding speeds up your armor's energy shield recharge rate.
|Reach {{Rank/H4|7}} and purchase for 1 Spartan Point
|Reach {{Rank/H4|7}} and purchase for 1 Spartan Point
|rowspan="8"|Unlocked by default
|rowspan="9"|Unlocked by default
 
|- align="center"
|Firepower
|align="left"|Firepower allows the use of a primary weapon in the secondary weapon slot.
|Reach {{Rank/H4|3}} and purchase for 2 Spartan Points


|- align="center"
|- align="center"
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|align="left"|Mobility allows unlimited sprint.
|align="left"|Mobility allows unlimited sprint.
|Reach {{Rank/H4|7}} and purchase for 1 Spartan Point
|Reach {{Rank/H4|7}} and purchase for 1 Spartan Point
|- align="center"
|Grenadier
|align="left"|Grenadier increases grenade carrying capacity.
|Reach {{Rank/H4|2|4}} and purchase for 1 Spartan Point


|- align="center"
|- align="center"
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|- align="center"
|- align="center"
|Grenadier
|Fast Track
|align="left"|Grenadier increases grenade carrying capacity.
|align="left"|Fast Track allows user to advance quicker in rank.
|Reach {{Rank/H4|2|4}} and purchase for 1 Spartan Point
|Reach Spartan Rank [[PIONEER-class Mjolnir|PR]]-10
 
|- align="center"
|Firepower
|align="left"|Firepower allows the use of a primary weapon in the secondary weapon slot.
|Reach {{Rank/H4|2|4}} and purchase for 1 Spartan Points


|- align="center"
|- align="center"
|Requisition  
|Requisition  
|align="left"|In modes with personal ordnance, Requisition lets the player request new choices when an ordnance is granted.
|align="left"|Lets players request new choices when an ordnance drop has been granted. It works
|Reach Spartan Rank [[TRACKER-class Mjolnir|TK]]-10
|Reach Spartan Rank [[TRACKER-class Mjolnir|TK]]-10


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|align="left"|Wheelman increases the durability of vehicles the player is commandeering and mitigates the effects of EMPs.
|align="left"|Wheelman increases the durability of vehicles the player is commandeering and mitigates the effects of EMPs.
|Reach Spartan Rank [[OPERATOR-class Mjolnir|OP]]-10
|Reach Spartan Rank [[OPERATOR-class Mjolnir|OP]]-10
|- align="center"
|Fast Track
|align="left"|Fast Track allows user to advance quicker in rank.
|Reach Spartan Rank [[PIONEER-class Mjolnir|PR]]-10
|Unavailable


|- align="center"
|- align="center"
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|align="left"|Resistor allows the player to maintain their full mobility and dexterity while taking incoming fire.
|align="left"|Resistor allows the player to maintain their full mobility and dexterity while taking incoming fire.
|Purchase the [[Champions Bundle]]
|Purchase the [[Champions Bundle]]
|Unlocked by default as of December 2022 update{{Ref/Site|Id=mcc1222|URL=https://support.halowaypoint.com/hc/en-us/articles/11067636381716-Halo-The-Master-Chief-Collection-MCC-Update-December-2022|Site=Halo Support|Page=Halo: The Master Chief Collection (MCC) Update - December 2022|D=17|M=7|Y=2023}}
|Unlocked by default as of December 2022 update
|}
|}
===Support upgrades===
===Support upgrades===
{{main|Support upgrade}}
{{main|Support upgrade}}
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Support Upgrades
! style="width: 15%"|Weapon
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements<br/>(''Halo 4'')
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|- align="center"
|- align="center"
|Stability
|Stealth
|align="left"|Stability steadies your weapon while being struck by incoming fire.
|align="left"|Stealth dampens your footsteps, making you harder to see on Promethean Vision, and increases your assassination speed.
|Reach Spartan Rank [[ROGUE-class Mjolnir|RG]]-10
|Reach Spartan Rank [[WETWORK-class Mjolnir|WK]]-10
 
|- align="center"
|Drop Recon
|align="left"|An automated turret which can be deployed to defend its user or command a key battlefield chokepoint.
|Reach Spartan Rank [[ENGINEER-class Mjolnir|EN]]-10


|- align="center"
|- align="center"
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|- align="center"
|- align="center"
|Stealth
|Stability
|align="left"|Stealth dampens your footsteps, making you harder to see on Promethean Vision, and increases your assassination speed.
|align="left"|Nemesis marks enemy responsible for your last death.
|Reach Spartan Rank [[WETWORK-class Mjolnir|WK]]-10
|Reach Spartan Rank[[ROGUE-class Mjolnir|RG]]-10


|- align="center"
|- align="center"
|Nemesis
|Nemesis
|align="left"|Nemesis marks enemy responsible for your last death.
|align="left"|An automated turret which can be deployed to defend its user or command a key battlefield chokepoint.
|Reach Spartan Rank [[STALKER-class Mjolnir|SK]]-10
|Reach Spartan Rank [[STALKER-class Mjolnir|SK]]-10
|- align="center"
|Drop Recon
|align="left"|Drop Recon calls out ordnance drops in advance.
|Reach Spartan Rank [[ENGINEER-class Mjolnir|EN]]-10
|- align="center"
|Recharge
|align="left"|Recharge lowers the time it takes before one's shields begin recharging.
|rowspan="2"|Unlocked by default as of August 20, 2013{{Ref/Site|Id=hb71013|URL=http://blogs.halowaypoint.com/Headlines/post/2013/07/10/The-Halo-Bulletin-71013.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 7.10.13|D=7|M=8|Y=2013}}
|rowspan="2"|Unlocked by default as of December 2022 update{{Ref/Reuse|mcc1222}}
|- align="center"
|Survivor
|align="left"|Survivor prevents the death of operators when their vehicle is destroyed.
|}
|}
Loadouts can be edited for use in custom gametypes. In this situation, "power weapons" like sniper rifles and rocket launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific tactical packages and support upgrades.
Loadouts can be edited for use in custom gametypes. In this situation, "power weapons" like sniper rifles and rocket launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific tactical packages and support upgrades.
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*[[M395 DMR]]
*[[M395 DMR]]
*[[M6H magnum]]
*[[M6H magnum]]
*[[M20 PDW]]
*[[M20 SMG]]
===Armor mods===
===Armor mods===
{{Main|Armor mods}}
*Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it)
*Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it)
*Auto-Medic (Health and shield recharge rate is increased)
*Auto-Medic (Health and shield recharge rate is increased)
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*Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting)
*Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting)
*Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range)
*Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range)
==Gallery==
==Gallery==
===Menu images===
===Menu images===

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