Editing Loadout
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{ | {{Outofdate|[[Halo: Spartan Strike]]}} | ||
[[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]] | [[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]] | ||
'''Loadouts''', also dubbed '''Weapon sets''' are a [[multiplayer]] feature that was first introduced in ''[[Halo: Reach]]''. In ''Reach'' they are a predetermined set of classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn. In ''[[Halo 4]]'', loadouts were advanced to become personalized starting equipment. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. Known as '''Weapon sets''' in ''[[Halo 2: Anniversary]]'s'' multiplayer segment, loadouts operated as predetermined classes, rather than the modular classes seen in ''Halo 4''. Loadouts returned in ''[[Halo: Spartan Strike]]'' and later in a refined fashion in ''[[Halo 5: Guardians]]''. | '''Loadouts''', also dubbed '''Weapon sets''' are a [[multiplayer]] feature that was first introduced in ''[[Halo: Reach]]''. In ''Reach'' they are a predetermined set of classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn. In ''[[Halo 4]]'', loadouts were advanced to become personalized starting equipment. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. Known as '''Weapon sets''' in ''[[Halo 2: Anniversary]]'s'' multiplayer segment, loadouts operated as predetermined classes, rather than the modular classes seen in ''Halo 4''. Loadouts returned in ''[[Halo: Spartan Strike]]'' and later in a refined fashion in ''[[Halo 5: Guardians]]''. | ||
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==''Halo: Reach''== | ==''Halo: Reach''== | ||
[[File:HR - Loadout system.jpg| | [[File:HR - Loadout system.jpg|right|350px|thumb|The loadout menu of ''Halo: Reach''.]] | ||
Loadouts were initially introduced in ''Halo: Reach'' as non-customizable, preset variations of weapons and armor abilities. Gametypes such as [[Slayer]] and [[Capture the Flag]] would opt to use loadouts featuring uniform weapon selections, with the differences between loadouts being the armor abilities present. | Loadouts were initially introduced in ''Halo: Reach'' as non-customizable, preset variations of weapons and armor abilities. Gametypes such as [[Slayer]] and [[Capture the Flag]] would opt to use loadouts featuring uniform weapon selections, with the differences between loadouts being the armor abilities present. | ||
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:Primary weapon: {{Pattern|Nakata'vho|plasma repeater}} | :Primary weapon: {{Pattern|Nakata'vho|plasma repeater}} | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Series 8 jetpack|Jetpack]] | :Armor ability: [[Series 8 jetpack|Jetpack]] | ||
;'''Warrior''' | ;'''Warrior''' | ||
:Primary weapon: {{Pattern|Nakata'vho|plasma repeater}} | :Primary weapon: {{Pattern|Nakata'vho|plasma repeater}} | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Gladiator''' | ;'''Gladiator''' | ||
:Primary weapon: [[Type-1 energy sword]] | :Primary weapon: [[Type-1 energy sword]] | ||
:Secondary weapon: None | :Secondary weapon: None | ||
:Grenade(s) 1 | :Grenade(s) 1 [[Type-1 plasma grenade]] | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Honor Gladiator''' | ;'''Honor Gladiator''' | ||
:Primary weapon: [[Type-1 energy sword]] | :Primary weapon: [[Type-1 energy sword]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Champion Gladiator''' | ;'''Champion Gladiator''' | ||
:Primary weapon: [[Type-1 energy sword]] | :Primary weapon: [[Type-1 energy sword]] | ||
:Secondary weapon: {{Pattern|Nakata'vho|plasma repeater}} | :Secondary weapon: {{Pattern|Nakata'vho|plasma repeater}} | ||
:Grenade(s) 3 | :Grenade(s) 3 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Hologram]] | :Armor ability: [[Hologram]] | ||
;'''Zealot''' | ;'''Zealot''' | ||
:Primary weapon: | :Primary weapon: [[Type-31 Rifle]] | ||
:Secondary weapon: None | :Secondary weapon: None | ||
:Grenade(s) 1 | :Grenade(s) 1 [[Type-1 plasma grenade]] | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Royal Zealot''' | ;'''Royal Zealot''' | ||
:Primary weapon: | :Primary weapon: [[Type-31 Rifle]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Champion Zealot''' | ;'''Champion Zealot''' | ||
:Primary weapon: | :Primary weapon: [[Type-31 Rifle]] | ||
:Secondary weapon: {{Pattern|Nakata'vho|plasma repeater}} | :Secondary weapon: {{Pattern|Nakata'vho|plasma repeater}} | ||
:Grenade(s) 3 | :Grenade(s) 3 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Assassin''' | ;'''Assassin''' | ||
:Primary weapon: [[Type-33 needler]] | :Primary weapon: [[Type-33 needler]] | ||
:Secondary weapon: None | :Secondary weapon: None | ||
:Grenade(s) 1 | :Grenade(s) 1 [[Type-1 plasma grenade]] | ||
:Armor ability: [[Active camouflage]] | :Armor ability: [[Active camouflage]] | ||
;'''Dark Assassin''' | ;'''Dark Assassin''' | ||
:Primary weapon: [[Type-33 needler]] | :Primary weapon: [[Type-33 needler]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Active camouflage]] | :Armor ability: [[Active camouflage]] | ||
;'''Champion Assassin''' | ;'''Champion Assassin''' | ||
:Primary weapon: [[Type-33 needler]] | :Primary weapon: [[Type-33 needler]] | ||
:Secondary weapon: {{Pattern|Nakata'vho|plasma repeater}} | :Secondary weapon: {{Pattern|Nakata'vho|plasma repeater}} | ||
:Grenade(s) 3 | :Grenade(s) 3 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Active camouflage]] | :Armor ability: [[Active camouflage]] | ||
;'''Sentry''' | ;'''Sentry''' | ||
:Primary weapon: | :Primary weapon: [[Type-31 Rifle]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 3 | :Grenade(s) 3 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Armor lock]] | :Armor ability: [[Armor lock]] | ||
;'''Champion''' | ;'''Champion''' | ||
:Primary weapon: | :Primary weapon: [[Type-50 concussion rifle]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade]]s | ||
:Armor ability: [[Active camouflage]] | :Armor ability: [[Active camouflage]] | ||
|} | |} | ||
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}} | }} | ||
==''Halo 4''== | ==''Halo 4''== | ||
[[File:H4 - Loadout system (In-game).png| | [[File:H4 - Loadout system (In-game).png|right|350px|thumb|''Halo 4's'' loadout menu right before a game on [[Haven]] begins.]] | ||
Loadouts are given an in-universe explanation. They are mandatory protocols issued to [[SPARTAN-IV program|SPARTAN-IV]] personnel which dictate that they carry a primary weapon like a rifle, carry a secondary weapon like a pistol, choose grenades, equip an armor ability, choose [[tactical packages]], and assign a [[Support upgrades|support upgrade]]. | Loadouts are given an in-universe explanation. They are mandatory protocols issued to [[SPARTAN-IV program|SPARTAN-IV]] personnel which dictate that they carry a primary weapon like a rifle, carry a secondary weapon like a pistol, choose grenades, equip an armor ability, choose [[tactical packages]], and assign a [[Support upgrades|support upgrade]]. | ||
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In a manner similar to ''Reach'', and later, early ''Halo 2: Anniversary'' multiplayer, ''Halo 4'' featured predetermined loadouts for players to use. These featured armor abilities such as [[Z-90 hardlight shield|hardlight shields]] and [[Type-27 hologram|holograms]], with [[MA5D assault rifle|assault rifles]] and [[M395 DMR|DMRs]] respectively. | In a manner similar to ''Reach'', and later, early ''Halo 2: Anniversary'' multiplayer, ''Halo 4'' featured predetermined loadouts for players to use. These featured armor abilities such as [[Z-90 hardlight shield|hardlight shields]] and [[Type-27 hologram|holograms]], with [[MA5D assault rifle|assault rifles]] and [[M395 DMR|DMRs]] respectively. | ||
===Primary weapons=== | ===Primary weapons=== | ||
*[[MA5D assault rifle]] | |||
*[[BR85HB battle rifle]] | |||
*[[M395 DMR]] | |||
*[[Type-51 carbine]] | |||
*[[Type-55 storm rifle]] | |||
*[[Z-130 Suppressor]] | |||
*[[Z-250 lightrifle]] | |||
===Secondary weapons=== | ===Secondary weapons=== | ||
*[[M6H magnum]] | |||
*[[Type-25 plasma pistol]] | |||
*[[Z-110 Boltshot]] | |||
===Grenades=== | ===Grenades=== | ||
*[[M9 fragmentation grenade]] | |||
*[[Type-1 plasma grenade]] | |||
*[[Z-040 pulse grenade]] | |||
===Armor abilities=== | ===Armor abilities=== | ||
{{main|Armor abilities}} | {{main|Armor abilities}} | ||
*[[Series 12 Jet pack]] | |||
*[[M2705 regeneration field]] | |||
*[[M805X thruster pack]] | |||
*[[Type-3 active camouflage]] | |||
*[[Type-27 hologram]] | |||
*[[Z-90 hardlight shield]] | |||
*[[Z-2500 autosentry]] | |||
*[[Z-5080 Promethean vision]] | |||
===Tactical packages=== | ===Tactical packages=== | ||
{{main|Tactical package}} | {{main|Tactical package}} | ||
*Shielding (increases rate at which shields recharge) | |||
*Firepower (carry an additional primary weapon in place of a sidearm) | |||
*Mobility (unlimited sprinting ability) | |||
*Grenadier (carry up to three grenades of each type) | |||
*Resupply (retrieve grenades from dead allies and foes) | |||
*AA Efficiency (cuts AA recharge time in half) | |||
*Fast-Track (XP bonus, must have completed Pioneer Specialization) | |||
*Requisition (re-roll personal ordnance choices, must have completed Tracker Specialization) | |||
*Wheelman (increases vehicle durability and lessens the effect of an EMP, must have completed Operator Specialization) | |||
===Support upgrades=== | ===Support upgrades=== | ||
{{main|Support upgrade}} | {{main|Support upgrade}} | ||
*Ammo | |||
*Awareness | |||
*Dexterity | |||
*Explosives | |||
*Sensor | |||
*Stealth | |||
*Drop Recon | |||
*Gunner | |||
*Stability | |||
*Nemesis | |||
Loadouts can be edited for use in custom gametypes. In this situation, "power weapons" like sniper rifles and rocket launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific tactical packages and support upgrades. | Loadouts can be edited for use in custom gametypes. In this situation, "power weapons" like sniper rifles and rocket launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific tactical packages and support upgrades. | ||
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==''Halo: Spartan Assault''== | ==''Halo: Spartan Assault''== | ||
[[File:HSA - Loadout system.png| | [[File:HSA - Loadout system.png|right|350px|thumb|The loadout menu of ''Halo: Spartan Assault''.]] | ||
Through the [[UNSC Tactical Simulator]], the player can choose a number of items with which he or she will start the campaign mission. Each level has a different set of choices. The primary weapon mainly offers a variety of UNSC or Covenant firearms. The secondary weapon slot, unlike in previous games, is not limited to small arms and includes many heavy weapons—the majority of them are only usable when purchased via in-game [[Experience point|XP]] or real-world [[credits]]. | Through the [[UNSC Tactical Simulator]], the player can choose a number of items with which he or she will start the campaign mission. Each level has a different set of choices. The primary weapon mainly offers a variety of UNSC or Covenant firearms. The secondary weapon slot, unlike in previous games, is not limited to small arms and includes many heavy weapons—the majority of them are only usable when purchased via in-game [[Experience point|XP]] or real-world [[credits]]. | ||
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*Shield Booster | *Shield Booster | ||
==''Halo 2: Anniversary''== | ==''Halo 2: Anniversary''== | ||
[[File:H2A - Loadout system (3 weapon sets).png| | [[File:H2A - Loadout system (3 weapon sets).png|right|350px|thumb|The weapon set menu of ''Halo 2: Anniversary'', showcasing the three predetermined classes made for the game's multiplayer.]] | ||
Loadouts received minimal use in ''Halo 2: Anniversary'' being in some social variations of gametypes present, such as [[Lockdown]] Slayer. While competitive gametypes would not use loadouts in the way ''Reach'' would, the player's starting weapons were curiously enough, dictated through a single loadout over native in game settings in some cases. Eventually, ''Anniversary's'' social gametypes would shift to using a single loadout. | Loadouts received minimal use in ''Halo 2: Anniversary'' being in some social variations of gametypes present, such as [[Lockdown]] Slayer. While competitive gametypes would not use loadouts in the way ''Reach'' would, the player's starting weapons were curiously enough, dictated through a single loadout over native in game settings in some cases. Eventually, ''Anniversary's'' social gametypes would shift to using a single loadout. | ||
{|cellspacing="2" | {|cellspacing="2" | ||
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;'''Plasma Rifle''' | ;'''Plasma Rifle''' | ||
:Primary weapon: {{Pattern|Okarda'phaa|plasma rifle}} | :Primary weapon: {{Pattern|Okarda'phaa|plasma rifle}} | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade]]s | ||
;'''Magnum''' | ;'''Magnum''' | ||
:Primary weapon: [[M6C magnum]] | :Primary weapon: [[M6C magnum]] | ||
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}} | }} | ||
==''Halo: Spartan Strike''== | ==''Halo: Spartan Strike''== | ||
[[File:HSS - Loadout system.png| | [[File:HSS - Loadout system.png|right|350px|thumb|The loadout system of ''Halo: Spartan Strike''.]] | ||
Following in ''Spartan Assault's'' footsteps, ''Spartan Strike'' offers a wide variety of weaponry to equip in loadouts, ranging from assault rifles to heavy weapons like rocket launchers. Alongside these weapons are armor abilities and boosts. Like ''Spartan Assault'', weapons, armor abilities and boosters are single-use, only being available in the mission they're purchased for, and having to be purchased again if the player completes or quits the level. | Following in ''Spartan Assault's'' footsteps, ''Spartan Strike'' offers a wide variety of weaponry to equip in loadouts, ranging from assault rifles to heavy weapons like rocket launchers. Alongside these weapons are armor abilities and boosts. Like ''Spartan Assault'', weapons, armor abilities and boosters are single-use, only being available in the mission they're purchased for, and having to be purchased again if the player completes or quits the level. | ||
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==''Halo 5: Guardians''== | ==''Halo 5: Guardians''== | ||
[[File:H5G - Loadout system (Loadout weapons).png| | [[File:H5G - Loadout system (Loadout weapons).png|right|350px|thumb|''Halo 5's'' loadout menu during a game of [[Warzone Firefight (gametype)|Warzone Firefight]] on [[Escape from ARC]].]] | ||
Loadouts in ''Halo 5: Guardians'' would return, being present in a state more akin to ''Halo 4'' than ''Halo 2: Anniversary's'' more classic-styled approach, and would only be present in the game's [[Warzone]] offering. Like ''4'', ''5'' allowed the player to choose a primary and secondary weapon, however, the priority on sidearm secondaries is dropped in favor of a more free flowing approach, allowing the player to use two assault rifles, for example. | Loadouts in ''Halo 5: Guardians'' would return, being present in a state more akin to ''Halo 4'' than ''Halo 2: Anniversary's'' more classic-styled approach, and would only be present in the game's [[Warzone]] offering. Like ''4'', ''5'' allowed the player to choose a primary and secondary weapon, however, the priority on sidearm secondaries is dropped in favor of a more free flowing approach, allowing the player to use two assault rifles, for example. | ||
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*[[M395 DMR]] | *[[M395 DMR]] | ||
*[[M6H magnum]] | *[[M6H magnum]] | ||
*[[M20 | *[[M20 SMG]] | ||
===Armor mods=== | ===Armor mods=== | ||
*Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it) | *Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it) | ||
*Auto-Medic (Health and shield recharge rate is increased) | *Auto-Medic (Health and shield recharge rate is increased) | ||
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*Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting) | *Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting) | ||
*Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range) | *Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range) | ||
==Gallery== | ==Gallery== | ||
===Menu images=== | ===Menu images=== |