Editing Loadout
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{{ | {{Era|RW}} | ||
{{ | {{Outofdate|Halo: Spartan Strike}} | ||
[[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]] | [[File:Loadouts.png|thumb|A loadout selection for Spartans in the ''[[Halo: Reach Multiplayer Beta]]''.]] | ||
'''Loadouts''' | '''Loadouts''' also dubbed '''Weapon sets''' are a [[multiplayer]] feature that was first introduced in ''[[Halo: Reach]]''. In ''Reach'' they are a predetermined set of classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn. In ''[[Halo 4]]'', loadouts were advanced to become personalized starting equipment. In ''[[Halo: Spartan Assault]]'', they are to be customized each time before starting a [[campaign]] mission. Known as '''Weapon sets''' in ''[[Halo 2: Anniversary]]'s'' multiplayer segment, loadouts operated as predetermined classes, rather than the modular classes seen in ''Halo 4''. Loadouts returned in ''[[Halo: Spartan Strike]]'' and later in a refined fashion in ''[[Halo 5: Guardians]]''. | ||
== Overview == | == Overview == | ||
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In ''Halo 4'', loadouts are default in normal [[War Games]] modes. However, some modes do away with loadouts to allow more classic gameplay. Unlike ''Halo: Reach'', loadouts are customizable in matchmaking and are better described as components of a player rather than options given by the mode. | In ''Halo 4'', loadouts are default in normal [[War Games]] modes. However, some modes do away with loadouts to allow more classic gameplay. Unlike ''Halo: Reach'', loadouts are customizable in matchmaking and are better described as components of a player rather than options given by the mode. | ||
In ''Halo: Spartan Assault'', loadouts are constituted of a primary and a secondary weapons, an armor ability and a booster. They are to be chosen each time before starting a campaign mission and many items are only | In ''Halo: Spartan Assault'', loadouts are constituted of a primary and a secondary weapons, an armor ability and a booster. They are to be chosen each time before starting a campaign mission and many items are only availble through purchase via in-game or real-world currency. | ||
In ''Halo 2: Anniversary'', loadouts returned to being gametype specific, while being relegated to custom games, and certain pre-launch and launch playlists. Loadouts were more simplified, given the classic nature of the title, with only a primary and secondary weapon, and grenades being alterable in gameplay. | In ''Halo 2: Anniversary'', loadouts returned to being gametype specific, while being relegated to custom games, and certain pre-launch and launch playlists. Loadouts were more simplified, given the classic nature of the title, with only a primary and secondary weapon, and grenades being alterable in gameplay. | ||
In ''Halo 5: Guardians'', loadouts were much akin to ''Halo 4's'', featuring a primary slot, a secondary slot, and an armor mod slot. Unlike ''Halo 4'', which enabled players to spawn with any weapon they wished, ''Halo 5'' enforces gameplay balance by only allowing players to use certain weapons in their loadout after they reach a certain REQ level. ''Guardian's'' [[Requisition system|requisition system]] can be used to call in power weapons in place of the player's primary or secondary weapon, while calling in a powerup like an [[Overshield]] won't take up any slot, but will act as its own. | |||
In ''Halo 5: Guardians'', loadouts were much akin to ''Halo 4's'', featuring a primary slot, a secondary slot, and an armor mod slot. Unlike ''Halo 4'', which enabled players to spawn with any weapon they wished, ''Halo 5'' enforces gameplay balance by only allowing players to use certain weapons in their loadout after they reach a certain REQ level. ''Guardian's'' [[requisition system]] can be used to call in power weapons in place of the player's primary or secondary weapon, while calling in a powerup like an [[Overshield]] won't take up any slot, but will act as its own. | |||
{{clear}} | {{clear}} | ||
==''Halo: Reach''== | ==''Halo: Reach''== | ||
{|cellspacing="3" | {|cellspacing="3" | ||
|-valign="top" | |-valign="top" | ||
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:Primary weapon: [[MA37 assault rifle]] | :Primary weapon: [[MA37 assault rifle]] | ||
:Secondary weapon: [[M6G magnum]] | :Secondary weapon: [[M6G magnum]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Series 8 jetpack|Jetpack]] | :Armor ability: [[Series 8 jetpack|Jetpack]] | ||
;'''Scout''' | ;'''Scout''' | ||
:Primary weapon: [[MA37 assault rifle]] | :Primary weapon: [[MA37 assault rifle]] | ||
:Secondary weapon: [[M6G magnum]] | :Secondary weapon: [[M6G magnum]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Sprint]] | :Armor ability: [[Sprint]] | ||
;'''Marksman''' | ;'''Marksman''' | ||
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:Primary weapon: [[M392 DMR]] | :Primary weapon: [[M392 DMR]] | ||
:Secondary weapon: [[MA37 assault rifle]] | :Secondary weapon: [[MA37 assault rifle]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Sprint]] | :Armor ability: [[Sprint]] | ||
;'''Recon Marksman''' | ;'''Recon Marksman''' | ||
:Primary weapon: [[M392 DMR]] | :Primary weapon: [[M392 DMR]] | ||
:Secondary weapon: [[M6G magnum]] | :Secondary weapon: [[M6G magnum]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Sprint]] | :Armor ability: [[Sprint]] | ||
;'''Expert Marksman''' | ;'''Expert Marksman''' | ||
:Primary weapon: [[M392 DMR]] | :Primary weapon: [[M392 DMR]] | ||
:Secondary weapon: [[M6G magnum]] | :Secondary weapon: [[M6G magnum]] | ||
:Grenade(s) 3 [[M9 fragmentation grenade]] | :Grenade(s) 3 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Sprint]] | :Armor ability: [[Sprint]] | ||
;'''Guard''' | ;'''Guard''' | ||
:Primary weapon: [[MA37 assault rifle]] | :Primary weapon: [[MA37 assault rifle]] | ||
:Secondary weapon: [[M6G magnum]] | :Secondary weapon: [[M6G magnum]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Armor lock]] | :Armor ability: [[Armor lock]] | ||
;'''Operator''' | ;'''Operator''' | ||
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:Primary weapon: [[M45 shotgun]] | :Primary weapon: [[M45 shotgun]] | ||
:Secondary weapon: [[M6G magnum]] | :Secondary weapon: [[M6G magnum]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Armor lock]] | :Armor ability: [[Armor lock]] | ||
;'''Expert Operator''' | ;'''Expert Operator''' | ||
:Primary weapon: [[M45 shotgun]] | :Primary weapon: [[M45 shotgun]] | ||
:Secondary weapon: [[MA37 assault rifle]] | :Secondary weapon: [[MA37 assault rifle]] | ||
:Grenade(s) 3 [[M9 fragmentation grenade]] | :Grenade(s) 3 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Armor lock]] | :Armor ability: [[Armor lock]] | ||
;'''Grenadier''' | ;'''Grenadier''' | ||
:Primary weapon: [[M319 grenade launcher]] | :Primary weapon: [[M319 grenade launcher]] | ||
:Secondary weapon: [[MA37 assault rifle]] | :Secondary weapon: [[MA37 assault rifle]] | ||
:Grenade(s) 3 [[M9 fragmentation grenade]] | :Grenade(s) 3 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Sprint]] | :Armor ability: [[Sprint]] | ||
;'''Stalker''' | ;'''Stalker''' | ||
:Primary weapon: [[MA37 assault rifle]] | :Primary weapon: [[MA37 assault rifle]] | ||
:Secondary weapon: [[M6G magnum]] | :Secondary weapon: [[M6G magnum]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Active camouflage]] | :Armor ability: [[Active camouflage]] | ||
;'''Medic''' | ;'''Medic''' | ||
:Primary weapon: [[MA37 assault rifle]] | :Primary weapon: [[MA37 assault rifle]] | ||
:Secondary weapon: [[M392 DMR]] | :Secondary weapon: [[M392 DMR]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
:Armor ability: [[Drop Shield]] | :Armor ability: [[Drop Shield]] | ||
;Specter<ref>[http://www.youtube.com/watch?v=wVTHwwCjKLk '''YouTube''': ''E3 2010 Firefight 2.0 Beachhead Gameplay'']</ref> | ;Specter<ref>[http://www.youtube.com/watch?v=wVTHwwCjKLk '''YouTube''': ''E3 2010 Firefight 2.0 Beachhead Gameplay'']</ref> | ||
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==== Elite ==== | ==== Elite ==== | ||
;'''Ranger''' | ;'''Ranger''' | ||
:Primary weapon: | :Primary weapon: [[Type-51 plasma repeater]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Series 8 jetpack|Jetpack]] | :Armor ability: [[Series 8 jetpack|Jetpack]] | ||
;'''Warrior''' | ;'''Warrior''' | ||
:Primary weapon: | :Primary weapon: [[Type-51 plasma repeater]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Gladiator''' | ;'''Gladiator''' | ||
:Primary weapon: [[Type-1 energy sword]] | :Primary weapon: [[Type-1 energy sword]] | ||
:Secondary weapon: None | :Secondary weapon: None | ||
:Grenade(s) 1 | :Grenade(s) 1 [[Type-1 plasma grenade]] | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Honor Gladiator''' | ;'''Honor Gladiator''' | ||
:Primary weapon: [[Type-1 energy sword]] | :Primary weapon: [[Type-1 energy sword]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Champion Gladiator''' | ;'''Champion Gladiator''' | ||
:Primary weapon: [[Type-1 energy sword]] | :Primary weapon: [[Type-1 energy sword]] | ||
:Secondary weapon: | :Secondary weapon: [[Type-51 plasma repeater]] | ||
:Grenade(s) 3 | :Grenade(s) 3 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Hologram]] | :Armor ability: [[Hologram]] | ||
;'''Zealot''' | ;'''Zealot''' | ||
:Primary weapon: | :Primary weapon: [[Type-31 Rifle]] | ||
:Secondary weapon: None | :Secondary weapon: None | ||
:Grenade(s) 1 | :Grenade(s) 1 [[Type-1 plasma grenade]] | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Royal Zealot''' | ;'''Royal Zealot''' | ||
:Primary weapon: | :Primary weapon: [[Type-31 Rifle]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Champion Zealot''' | ;'''Champion Zealot''' | ||
:Primary weapon: | :Primary weapon: [[Type-31 Rifle]] | ||
:Secondary weapon: | :Secondary weapon: [[Type-51 plasma repeater]] | ||
:Grenade(s) 3 | :Grenade(s) 3 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Evade]] | :Armor ability: [[Evade]] | ||
;'''Assassin''' | ;'''Assassin''' | ||
:Primary weapon: [[Type-33 needler]] | :Primary weapon: [[Type-33 needler]] | ||
:Secondary weapon: None | :Secondary weapon: None | ||
:Grenade(s) 1 | :Grenade(s) 1 [[Type-1 plasma grenade]] | ||
:Armor ability: [[Active camouflage]] | :Armor ability: [[Active camouflage]] | ||
;'''Dark Assassin''' | ;'''Dark Assassin''' | ||
:Primary weapon: [[Type-33 needler]] | :Primary weapon: [[Type-33 needler]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Active camouflage]] | :Armor ability: [[Active camouflage]] | ||
;'''Champion Assassin''' | ;'''Champion Assassin''' | ||
:Primary weapon: [[Type-33 needler]] | :Primary weapon: [[Type-33 needler]] | ||
:Secondary weapon: | :Secondary weapon: [[Type-51 plasma repeater]] | ||
:Grenade(s) 3 | :Grenade(s) 3 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Active camouflage]] | :Armor ability: [[Active camouflage]] | ||
;'''Sentry''' | ;'''Sentry''' | ||
:Primary weapon: | :Primary weapon: [[Type-31 Rifle]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 3 | :Grenade(s) 3 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Armor lock]] | :Armor ability: [[Armor lock]] | ||
;'''Champion''' | ;'''Champion''' | ||
:Primary weapon: | :Primary weapon: [[Type-50 concussion rifle]] | ||
:Secondary weapon: [[Type-25 plasma pistol]] | :Secondary weapon: [[Type-25 plasma pistol]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
:Armor ability: [[Active camouflage]] | :Armor ability: [[Active camouflage]] | ||
|} | |} | ||
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* [[NOBLE Team|Noble 1-6]] | * [[NOBLE Team|Noble 1-6]] | ||
* [[Carter-A259|Carter]] | * [[Carter-A259|Carter]] | ||
* [[ | * [[Kat-B320|Kat]] | ||
* [[Jorge-052|Jorge]] | * [[Jorge-052|Jorge]] | ||
* [[Emile-A239|Emile]] | * [[Emile-A239|Emile]] | ||
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* Bear | * Bear | ||
}} | }} | ||
=== Tiers === | |||
When players go into game settings and select Spartan/Elite loadouts, they will see which tier will correspond with which loadouts players will spawn with. Most gametypes only used 1 tier (Tier 1), in which players can only get loadouts from that tier. Infection uses 2 tiers, in which Tier 2 loadouts belong to zombies, and Invasion and Invasion Slayer use 3 tiers, which each tier number corresponds with each phase. | |||
==''Halo 4''== | ==''Halo 4''== | ||
Loadouts are given an in-universe explanation. They are mandatory protocols issued to [[SPARTAN-IV program|SPARTAN-IV]] personnel which dictate that they carry a primary weapon like a rifle, carry a Secondary weapon like a pistol, choose grenades, equip an armor ability, choose [[Tactical packages|tactical packages]], and assign a [[Support upgrades|support upgrade]]. | |||
Loadouts are given an in-universe explanation. They are mandatory protocols issued to [[SPARTAN-IV program|SPARTAN-IV]] personnel which dictate that they carry a primary weapon like a rifle, carry a | |||
Players can rename their loadouts by entering any name they wish, up to 12 characters. This differs from ''Halo: Reach'', in which names were chosen from a pre-selected list. Unlike [[Service Tag|service tags]], loadout names are not censored against profanity, as they are not visible to other players. | Players can rename their loadouts by entering any name they wish, up to 12 characters. This differs from ''Halo: Reach'', in which names were chosen from a pre-selected list. Unlike [[Service Tag|service tags]], loadout names are not censored against profanity, as they are not visible to other players. | ||
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In default gameplay, they are personalized choices of equipment and allow a Spartan to enter battles with pre-made weapon sets. | In default gameplay, they are personalized choices of equipment and allow a Spartan to enter battles with pre-made weapon sets. | ||
===Primary weapons=== | ===Primary weapons=== | ||
*[[MA5D assault rifle]] | |||
*[[BR85HB battle rifle]] | |||
*[[M395 DMR]] | |||
*[[Type-51 carbine]] | |||
*[[Type-55 storm rifle]] | |||
*[[Z-130 Suppressor]] | |||
*[[Z-250 lightrifle]] | |||
===Secondary weapons=== | ===Secondary weapons=== | ||
*[[M6H magnum]] | |||
*[[Type-25 plasma pistol]] | |||
*[[Z-110 Boltshot]] | |||
===Grenades=== | ===Grenades=== | ||
*[[M9 fragmentation grenade]] | |||
*[[Type-1 plasma grenade]] | |||
*[[Z-040 pulse grenade]] | |||
===Armor abilities=== | ===Armor abilities=== | ||
{{main|Armor abilities}} | {{main|Armor abilities}} | ||
*[[Series 12 Jet pack]] | |||
*[[M2705 regeneration field]] | |||
*[[M805X thruster pack]] | |||
*[[Type-3 active camouflage]] | |||
*[[Type-27 hologram]] | |||
*[[Z-90 hardlight shield]] | |||
*[[Z-2500 autosentry]] | |||
*[[Z-5080 Promethean vision]] | |||
===Tactical packages=== | ===Tactical packages=== | ||
{{main|Tactical package}} | {{main|Tactical package}} | ||
*Shielding (increases rate at which shields recharge) | |||
*Firepower (carry an additional primary weapon in place of a sidearm) | |||
*Mobility (unlimited sprinting ability) | |||
*Grenadier (carry up to three grenades of each type) | |||
*Resupply (retrieve grenades from dead allies and foes) | |||
*AA Efficiency (cuts AA recharge time in half) | |||
*Fast-Track (XP bonus, must have completed Pioneer Specialization) | |||
*Requisition (re-roll personal ordnance choices, must have completed Tracker Specialization) | |||
*Wheelman (increases vehicle durability and lessens the effect of an EMP, must have completed Operator Specialization) | |||
===Support upgrades=== | ===Support upgrades=== | ||
{{main|Support upgrade}} | {{main|Support upgrade}} | ||
*Ammo | |||
*Awareness | |||
*Dexterity | |||
*Explosives | |||
*Sensor | |||
*Stealth | |||
*Drop Recon | |||
*Gunner | |||
*Stability | |||
*Nemesis | |||
Loadouts can be edited for use in custom gametypes. In this situation, "power weapons" like sniper rifles and rocket launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific tactical packages and support upgrades. | Loadouts can be edited for use in custom gametypes. In this situation, "power weapons" like sniper rifles and rocket launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific tactical packages and support upgrades. | ||
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==''Halo: Spartan Assault''== | ==''Halo: Spartan Assault''== | ||
Through the [[UNSC Tactical Simulator]], the player can choose a number of items with which he or she will start the campaign mission. Each level has a different set of choices. The primary weapon mainly offers a variety of UNSC or Covenant firearms. The secondary weapon slot, unlike in previous games, is not limited to small arms and includes many heavy weapons—the majority of them are only usable when purchased via in-game [[Experience point|XP]] or real-world [[credits]]. Different sets of [[armor abilities]] and [[boosters]] are also available; the former has a default choice and the other abilities need to be purchased, while the latter has no default selection and any booster must be purchased before use. Any purchased weapon, armor ability, or +booster— is only usable through a single mission and becomes locked again when the player completes or quits the level. If the player purchases an item and leaves the loadout screen without launching the mission, the sum will be recredited. | |||
Through the [[UNSC Tactical Simulator]], the player can choose a number of items with which he or she will start the campaign mission. Each level has a different set of choices. The primary weapon mainly offers a variety of UNSC or Covenant firearms. The secondary weapon slot, unlike in previous games, is not limited to small arms and includes many heavy weapons—the majority of them are only usable when purchased via in-game [[Experience point|XP]] or real-world [[credits]]. | |||
Different sets of [[armor abilities]] and [[boosters]] are also available; the former has a default choice and the other abilities need to be purchased, while the latter has no default selection and any booster must be purchased before use. Any purchased weapon, armor ability, or +booster— is only usable through a single mission and becomes locked again when the player completes or quits the level. If the player purchases an item and leaves the loadout screen without launching the mission, the sum will be recredited. | |||
===Primary weapon=== | ===Primary weapon=== | ||
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*Shield Booster | *Shield Booster | ||
==''Halo 2: Anniversary''== | ==''Halo 2: Anniversary''== | ||
Loadouts received minimal use in ''Halo 2: Anniversary'' being in some social variations of gametypes present, such as [[Lockdown]] Slayer. While competitive gametypes would not use loadouts in the way ''Reach'' would, the player's starting weapons were curiously enough, dictated through a single loadout over native in game settings in some cases. Eventually, ''Anniversary's'' social gametypes would shift to using a single loadout. | Loadouts received minimal use in ''Halo 2: Anniversary'' being in some social variations of gametypes present, such as [[Lockdown]] Slayer. While competitive gametypes would not use loadouts in the way ''Reach'' would, the player's starting weapons were curiously enough, dictated through a single loadout over native in game settings in some cases. Eventually, ''Anniversary's'' social gametypes would shift to using a single loadout. | ||
{|cellspacing="2" | {|cellspacing="2" | ||
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;'''SMG''' | ;'''SMG''' | ||
:Primary weapon: [[M7 SMG]] | :Primary weapon: [[M7 SMG]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
;'''Plasma Rifle''' | ;'''Plasma Rifle''' | ||
:Primary weapon: | :Primary weapon: [[Type-25 plasma rifle]] | ||
:Grenade(s) 2 | :Grenade(s) 2 [[Type-1 plasma grenade|Type-1 plasma grenades]] | ||
;'''Magnum''' | ;'''Magnum''' | ||
:Primary weapon: [[M6C magnum]] | :Primary weapon: [[M6C magnum]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
|class="Box 3" width="33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| | |class="Box 3" width="33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| | ||
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;'''Battle Rifle''' | ;'''Battle Rifle''' | ||
:Primary weapon: [[BR55 battle rifle]] | :Primary weapon: [[BR55 battle rifle]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
;'''Battle Rifle''' | ;'''Battle Rifle''' | ||
:Primary weapon: [[BR55 battle rifle]] | :Primary weapon: [[BR55 battle rifle]] | ||
:Secondary weapon: [[M7 SMG]] | :Secondary weapon: [[M7 SMG]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
|class="Box 3" width="33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| | |class="Box 3" width="33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| | ||
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;'''Battle Rifle''' | ;'''Battle Rifle''' | ||
:Primary weapon: [[BR55 battle rifle]] | :Primary weapon: [[BR55 battle rifle]] | ||
:Grenade(s) 2 [[M9 fragmentation grenade]] | :Grenade(s) 2 [[M9 fragmentation grenade|M9 fragmentation grenades]] | ||
|} | |} | ||
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* Noob | * Noob | ||
}} | }} | ||
==''Halo 5: Guardians''== | ==''Halo 5: Guardians''== | ||
Loadouts in ''Halo 5: Guardians'' would return, being present in a state more akin to ''Halo 4'' than ''Halo 2: Anniversary's'' more classic-styled approach, and would only be present in the game's [[Warzone]] offering. Like ''4'', ''5'' allowed the player to choose a primary and secondary weapon, however, the priority on sidearm secondaries is dropped in favor of a more free flowing approach, allowing the player to use two assault rifles, for example. Individual grenade types cannot be chosen naturally, however, what type, and what amount a player spawns with can be through the use of armor mods. Rather than tactical packages and support upgrades, the aforementioned armor mods take their place, melding the two into a single chosen player trait, with multiple benefits per selection. | |||
Loadouts in ''Halo 5: Guardians'' would return, being present in a state more akin to ''Halo 4'' than ''Halo 2: Anniversary's'' more classic-styled approach, and would only be present in the game's [[Warzone]] offering. Like ''4'', ''5'' allowed the player to choose a primary and secondary weapon, however, the priority on sidearm secondaries is dropped in favor of a more free flowing approach, allowing the player to use two assault rifles, for example. | |||
Individual grenade types cannot be chosen naturally, however, what type, and what amount a player spawns with can be through the use of armor mods. Rather than tactical packages and support upgrades, the aforementioned armor mods take their place, melding the two into a single chosen player trait, with multiple benefits per selection. | |||
===Weapons=== | ===Weapons=== | ||
*[[MA5D assault rifle]] | *[[MA5D assault rifle]] | ||
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*[[M395 DMR]] | *[[M395 DMR]] | ||
*[[M6H magnum]] | *[[M6H magnum]] | ||
*[[M20 | *[[M20 SMG]] | ||
===Armor mods=== | ===Armor mods=== | ||
*Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it) | *Advanced Sensors (Increases motion sensor range, and basic movement from the user won't be shown on it) | ||
*Auto-Medic (Health and shield recharge rate is increased) | *Auto-Medic (Health and shield recharge rate is increased) | ||
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*Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting) | *Upgraded Thrusters (Thruster cooldown is shortened, sprint is faster, and shield recharge is available while sprinting) | ||
*Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range) | *Increased Strength (Melees and Spartan charge deal extra damage, the latter gains range) | ||
==Gallery== | ==Gallery== | ||
===Menu images=== | ===Menu images=== | ||
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File:H4 - Loadout system (Xbox One).png|The loadout menu of ''Halo 4'' on the Xbox One edition of the game, prior to the inclusion of ''Halo 4'' on PC in 2020. | File:H4 - Loadout system (Xbox One).png|The loadout menu of ''Halo 4'' on the Xbox One edition of the game, prior to the inclusion of ''Halo 4'' on PC in 2020. | ||
File:HSA - Loadout system.png|The loadout menu of ''Halo: Spartan Assault''. | File:HSA - Loadout system.png|The loadout menu of ''Halo: Spartan Assault''. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Customisation]] | |||
[[Category: |