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| {{Status|Gameplay}} | | {{Era|H3}} |
| The '''load glitch''' is a ''[[Halo 3]]'' [[glitch]] that allows players to see unloaded areas of a [[Campaign]] level. Generally, the unloaded portion of a map is colored white or off-white. Many such areas can be seen in [[Theater]]. | | {{Ratings}} |
| | ==Description== |
| | The '''Load [[Glitch]]''' occurs in [[Halo 3]] when a player can see an empty part of the map. This is an unloaded area of graphics. The effect is similar to being on the edge of a map where the map does not render, however this is usually in the foreground. Many load glitches can be seen when in [[Theater]] camera, and one flies to a point ahead of where the person is playing. |
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| | One of these glitches occurs on the [[Halo 3]] level [[Halo (Level) (Halo 3)|Halo]]. In the second building before [[Johnson]]'s [[Warthog]]. In order to produce the glitch, proceed through the building but before leaving on your Warthog, go back to the door in which you arrived. Occasionally, you will see the door open but you cannot go through, and it displays screen bleed (known to game developers as the hall of mirrors effect). During a Co-op game, it displays what your partner sees without a Heads Up Display (HUD). At other times when returning to the door, you will find it closed, and other times it will be open. The cause of this trigger is not yet known. Something similar happens when in theater you go to the door that the warthogs just outside of and your player is still not there yet, the door will be white. |
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| | Another load glitch can be performed on the level [[The Storm]]. Have both players get on a [[Mongoose]] and drive up to the closed door where you just came from. Have the driver back into the closed door with the Mongoose and then get off. The remaining player who sits in the passenger seat should still be on the Mongoose. Have the passenger exit after the driver gets off and the game should freeze for a second. When the game unfreezes the [[Scarab]] and rest of the enemies should be gone and the door you would usually go through after defeating the Scarab should uncover an image of the back side on the level. |
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| As is the case in many games, an average Campaign level in ''Halo 3'' is simply too large to conveniently store in [[Xbox 360|the console]]'s [[Wikipedia:RAM|RAM]]. To make the level playable, [[Bungie]] had to split it into several sequential portions, with the player traversing each portion one at a time. Each portion is divided by loading points, and as the player passes through a loading point, the previous portion of the level is removed from memory and the next portion is loaded into memory. In most cases, the loaded and unloaded portions "overlap" to avoid the exact phenomenon described in this article. In some games, objects are loaded and unloaded, while in other cases (including ''Halo 3''), ''everything''—including terrain and scripts—is loaded and unloaded.
| | Another load glitch can be performed on the level [[Cortana (Level) |Cortana]]. After saving [[Cortana |her]], continue the level until you have to fall through a hole, have a player wait at the top of the hole, go down and walk until there is a little freeze or a loading, now the door should have been replaced by the mirror effect. |
| | | [[Category:Glitches]] |
| On rare occasions, a player might be able to observe a fault—a load glitch—in this system: a spot where an unloaded area (or, rather, the void where the area used/is-about to be) can be seen. Such areas are, during Theater, displayed as a solid color (usually off-white); during actual gameplay, a [[Halo 3 Engine#Hall of mirrors effect|hall of mirrors effect]] occurs.
| | [[Category: Tricks and Cheats]] |
| | | [[Category:Halo 3 Tricks and Cheats]] |
| ==Walkthrough==
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| ===The Storm===
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| One of these glitches can be performed on the level [[The Storm]]. In [[Co-op]], during the [[Deutoros-pattern Scarab|Scarab Tank]] battle, have both players get on a [[Mongoose]] and drive up to the closed door that they entered the lakebed from. Have the driver back into the closed door with the Mongoose and then get off. Have the passenger exit after the driver gets off, and the game should freeze for a second. When the game unfreezes, the Scarab and rest of the enemies should be gone, and the door you would usually go through after defeating the Scarab will show a load glitch.
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| ===Cortana===
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| Another load glitch can be performed on the level [[Cortana (Level)|Cortana]], in Co-op. After saving [[Cortana]], continue the level until you reach a point where you must drop through a hole. Have another player wait at the top of the hole, while you go down and walk until there is a short freeze. The door should then show a load glitch. | |
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| ===Halo===
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| Another load glitch occurs on [[Halo (Level) (Halo 3)|Halo]], in the building that the player passes through to get to [[Sergeant Major Avery Junior Johnson|Johnson]]'s [[Warthog]]. To see the load glitch, proceed through the building to the Warthog, but before leaving on the Warthog, go back to the door in which you arrived. Occasionally, you will see the door open but you cannot go through it, and its interior shows up as either a hall of mirrors effect or the contents of the other person's screen—that is, the space beyond the door is an example of a load glitch. At other times when returning to the door, you will find it closed, and other times it will be open. The cause of this trigger is not yet known.
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| {{Glitches}}
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| [[Category:Halo 3 glitches]] | |
| [[Category:Tricks and cheats]] | |
| [[Category:Halo 3 tricks and cheats]] | |