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'''Living Time''' was a [[Forerunner]] philosophical concept relating to the flow of time and "the joy of life's interaction with the Cosmos."<ref name="c267">'''Halo: Cryptum''', ''page 267''</ref> | '''Living Time''' was a [[Forerunner]] philosophical concept relating to the flow of time and "the joy of life's interaction with the Cosmos."<ref name="c267">'''Halo: Cryptum''', ''page 267''</ref> It was the founding concept behind the [[Mantle]], and seemingly drew from the [[Precursor]] philosophy of [[neural physics]] which postulated that the entire universe was a living entity enriched by the collective experience of ever-changing life.<ref>'''Halo: Primordium''', ''pages 365, 367''</ref> According to the premise of Living Time, struggle, competition and even war were not at odds with the harmony of the cosmos, as they were regarded as a natural part of life. However, excessive, and needless cruelty and destruction were seen as introducing an imbalance to the harmony of Living Time.{{Ref/Reuse|c267}} | ||
The philosophy of Living Time viewed time as an infinite series of twisting and entangling streams—known as world-lines—intrinsically tied to the notion of fate.<ref>'''Halo: Primordium''', ''page 235'' (''"It arises from the skill and the will of my life-mate, my wife, the Librarian, who sees much farther than I do down the twining streams of Living Time."'')</ref> Metaphysical junctures of Living Time where the world-lines of individual entities connected and were bound together were known as [[synchron]]s.<ref>'''Halo: Cryptum''', ''page 57''</ref> While it was common for these points in time to go entirely unnoticed, a particularly potent synchron could be felt by a Forerunner as a momentary and very concrete realization of the linkages of world-lines between themselves and other individuals sharing their fate.<ref>'''Halo: Cryptum''', ''page 60'' (''"The synchron was definitely upon me. By the sensations that crept up and down my back and my neck, I sensed that a connective loop of world-lines would bind me for a long time—perhaps forever—to the two humans waiting in the dark, back at the stone circle."'')</ref> | The philosophy of Living Time viewed time as an infinite series of twisting and entangling streams—known as world-lines—intrinsically tied to the notion of fate.<ref>'''Halo: Primordium''', ''page 235'' (''"It arises from the skill and the will of my life-mate, my wife, the Librarian, who sees much farther than I do down the twining streams of Living Time."'')</ref> Metaphysical junctures of Living Time where the world-lines of individual entities connected and were bound together were known as [[synchron]]s.<ref>'''Halo: Cryptum''', ''page 57''</ref> While it was common for these points in time to go entirely unnoticed, a particularly potent synchron could be felt by a Forerunner as a momentary and very concrete realization of the linkages of world-lines between themselves and other individuals sharing their fate.<ref>'''Halo: Cryptum''', ''page 60'' (''"The synchron was definitely upon me. By the sensations that crept up and down my back and my neck, I sensed that a connective loop of world-lines would bind me for a long time—perhaps forever—to the two humans waiting in the dark, back at the stone circle."'')</ref> | ||
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After the [[Xalanyn]]'s imprisonment, the Forerunners discovered that the species had peculiar attunement to elements of Living Time itself, though to what extent remains unknown.{{Ref/Book|Id=enc22p486|Enc22|Page=486}} | After the [[Xalanyn]]'s imprisonment, the Forerunners discovered that the species had peculiar attunement to elements of Living Time itself, though to what extent remains unknown.{{Ref/Book|Id=enc22p486|Enc22|Page=486}} | ||
It should be noted that while all living organisms are part of "Living Time", only beings with sentience can use their agency to decide if they act in a way that is in accordance with what the natural flow of "Living Time" has in stall for them. A being that is sentient actively going against the natural flow of "Living Time", for example, can minimise the natural occurrence excessive and needless cruelty and destruction within the flow of "Living Time", helping to maintain the greater harmony of "Living Time" by the active application of agency by something that is sentient (Reference: Every action Master Chief Petty Officer John-117 has in every game a player can play as him or any other character played in the Halo Universe). | |||
==List of appearances== | ==List of appearances== | ||
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*''[[Rebirth]]'' | *''[[Rebirth]]'' | ||
*''[[Halo: Point of Light]]'' {{Mo}} | *''[[Halo: Point of Light]]'' {{Mo}} | ||
==Sources== | ==Sources== |