Editing List of REQ cards/Visors
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{| class="wikitable | Visors, like Helmets, are purely cosmetic and apply no inherent bonuses to the player. There are currently 60: | ||
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF" | |||
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!Image | !Image | ||
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| style="text-align:left;" |''The Foucault VISR represents a major policy shift in the UEG towards allowing smaller corporations to compete in the paramilitary, military, and security markets.'' | | style="text-align:left;" |''The Foucault VISR represents a major policy shift in the UEG towards allowing smaller corporations to compete in the paramilitary, military, and security markets.'' | ||
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|[[File: | |[[File:REQ_Visor_Frost.png|100px]] | ||
| '''[[Visor color|Frost]]''' | | '''[[Visor color|Frost]]''' | ||
|Common | |Common | ||
| style="text-align:left;" |''With its integral climate module and multi-layer insulation the Frost VISR assembly can function in extreme temperatures and exotic cryogenic atmospheres.'' | | style="text-align:left;" |''With its integral climate module and multi-layer insulation the Frost VISR assembly can function in extreme temperatures and exotic cryogenic atmospheres.'' | ||
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|[[File:REQ Card - | |[[File:REQ Card - Recruit.png|100px]] | ||
| '''[[Visor color|Recruit]]''' | | '''[[Visor color|Recruit]]''' | ||
|Common | |Common | ||
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|Common | |Common | ||
| style="text-align:left;" | ''Even when Spartans lose, the Vandal VISR ensures they do it with style and panache.'' | | style="text-align:left;" | ''Even when Spartans lose, the Vandal VISR ensures they do it with style and panache.'' | ||
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|[[File:REQ Card - Clockwork.png|100px]] | |[[File:REQ Card - Clockwork.png|100px]] | ||
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| style="text-align:left;" |''Made for special forward observation teams operating in quarantine zones, failsafe charges in the Gallows VISR will destroy the helmet (and everything in it) in case of compromise.'' | | style="text-align:left;" |''Made for special forward observation teams operating in quarantine zones, failsafe charges in the Gallows VISR will destroy the helmet (and everything in it) in case of compromise.'' | ||
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| | | | ||
| '''[[Visor color|Glacier]]''' | | '''[[Visor color|Glacier]]''' | ||
|Uncommon | |Uncommon | ||
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|Uncommon | |Uncommon | ||
| style="text-align:left;" |''A small percentage of SPARTAN-IV candidates experience augmentation defects. Those related to vision can usually be corrected with implants or custom HUD's such as the Sluagh VISR.'' | | style="text-align:left;" |''A small percentage of SPARTAN-IV candidates experience augmentation defects. Those related to vision can usually be corrected with implants or custom HUD's such as the Sluagh VISR.'' | ||
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|[[File:REQ Card - Sunspot.png|100px]] | |[[File:REQ Card - Sunspot.png|100px]] | ||
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| style="text-align:left;" |''Verdant VISR's has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.'' | | style="text-align:left;" |''Verdant VISR's has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.'' | ||
|- | |- | ||
| | | | ||
| '''[[Visor color|Autumn]]''' | | '''[[Visor color|Autumn]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The Autumn VISR is a flawless example of software engineering and ergonomics. Approaching rampancy has inflamed its designer's auteur tendencies, resulting in a baroque design barely understandable even by other AIs.'' | | style="text-align:left;" |''The Autumn VISR is a flawless example of software engineering and ergonomics. Approaching rampancy has inflamed its designer's auteur tendencies, resulting in a baroque design barely understandable even by other AIs.'' | ||
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| '''[[Visor color|Buckingham]]''' | | '''[[Visor color|Buckingham]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Unofficially tolerated, the Buckingham VISR is a privately developed data management suite sold only to active duty UNSC personnel.'' | | style="text-align:left;" |''Unofficially tolerated, the Buckingham VISR is a privately developed data management suite sold only to active duty UNSC personnel.'' | ||
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| | | | ||
| '''[[Visor color|Burgundian]]''' | | '''[[Visor color|Burgundian]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''It is not yours to understand why. Nor are you authorized to understand the subtle complexities and allure of the Burgundian VISR and its manifest menu options.'' | | style="text-align:left;" |''It is not yours to understand why. Nor are you authorized to understand the subtle complexities and allure of the Burgundian VISR and its manifest menu options.'' | ||
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| | | | ||
| '''[[Visor color|Connected]]''' | | '''[[Visor color|Connected]]''' | ||
|Rare | |Rare | ||
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(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Best Buy) | (Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Best Buy) | ||
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| | | | ||
| '''[[Visor color|Dynasty]]''' | | '''[[Visor color|Dynasty]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The first VISR systems date back to the early 21st century, alternatively bloating in complexity and paring down to bare-bones HUD management since then. The Dynasty HUD is an example of the former, with dozens of embedded quality of life apps.'' | | style="text-align:left;" |''The first VISR systems date back to the early 21st century, alternatively bloating in complexity and paring down to bare-bones HUD management since then. The Dynasty HUD is an example of the former, with dozens of embedded quality of life apps.'' | ||
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| | | | ||
| '''[[Visor color|False Dawn]]''' | | '''[[Visor color|False Dawn]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Initial research and development for the False Dawn VISR promised an entirely new approach for head-up displays. Unfortunately, it will require years of work on neural interfaces to make full use of the technology.'' | | style="text-align:left;" |''Initial research and development for the False Dawn VISR promised an entirely new approach for head-up displays. Unfortunately, it will require years of work on neural interfaces to make full use of the technology.'' | ||
|- | |- | ||
| | | | ||
| '''[[Visor color|Flood]]''' | | '''[[Visor color|Flood]]''' | ||
|Rare | |Rare | ||
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| style="text-align:left;" |''The Hypocenter VISR translates a variety of scanning sensor inputs into maps of the surrounding terrain. The maps are vital when exploring buried alien complexes and surveying glassed urban areas.'' | | style="text-align:left;" |''The Hypocenter VISR translates a variety of scanning sensor inputs into maps of the surrounding terrain. The maps are vital when exploring buried alien complexes and surveying glassed urban areas.'' | ||
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| | | | ||
| '''[[Visor color|Independence]]''' | | '''[[Visor color|Independence]]''' | ||
|Rare | |Rare | ||
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| style="text-align:left;" |''Mad Dog VISR overlays lack even the most rudimentary image sanitation functions so that Spartan operators see only the rawest, most unadulterated view of the battlefield.'' | | style="text-align:left;" |''Mad Dog VISR overlays lack even the most rudimentary image sanitation functions so that Spartan operators see only the rawest, most unadulterated view of the battlefield.'' | ||
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| | | | ||
| '''[[Visor color|Matrix]]''' | | '''[[Visor color|Matrix]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Created by field technicians tasked with on-site cyberintrusion, the Matrix VISR has a custom-built interface for managing networked AI's and friendly kill systems.'' | | style="text-align:left;" |''Created by field technicians tasked with on-site cyberintrusion, the Matrix VISR has a custom-built interface for managing networked AI's and friendly kill systems.'' | ||
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| | | | ||
| '''[[Visor color|Muse]]''' | | '''[[Visor color|Muse]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Powered by the latest in polymorphic software agents, the Muse VISR may represent a breakthrough in semi-autonomous nonsapient assistants for Spartans.'' | | style="text-align:left;" |''Powered by the latest in polymorphic software agents, the Muse VISR may represent a breakthrough in semi-autonomous nonsapient assistants for Spartans.'' | ||
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| | | | ||
| '''[[Visor color|Primeval]]''' | | '''[[Visor color|Primeval]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The Primeval VISR is a throwback design created after data archaeology efforts recovered novel branches of the first Mjolnir VISR codebase in burned-out Damascus Materials Testing Facility computer cores.'' | | style="text-align:left;" |''The Primeval VISR is a throwback design created after data archaeology efforts recovered novel branches of the first Mjolnir VISR codebase in burned-out Damascus Materials Testing Facility computer cores.'' | ||
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| | | | ||
| '''[[Visor color|Reflection]]''' | | '''[[Visor color|Reflection]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The Reflection VISR was created for pioneers delving into the welkin realms of slipspace, tapping into experimental sensors and probes to translate strange vibrations and trace energy patterns into some semblance of order.'' | | style="text-align:left;" |''The Reflection VISR was created for pioneers delving into the welkin realms of slipspace, tapping into experimental sensors and probes to translate strange vibrations and trace energy patterns into some semblance of order.'' | ||
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| '''[[Visor color|Regnum]]''' | | '''[[Visor color|Regnum]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Feature creep, ruinous cost overruns, and accusations of corruption notwithstanding, the Regnum VISR features the best threat management subsystems on the market.'' | | style="text-align:left;" |''Feature creep, ruinous cost overruns, and accusations of corruption notwithstanding, the Regnum VISR features the best threat management subsystems on the market.'' | ||
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| | | | ||
| '''[[Visor color|Royal]]''' | | '''[[Visor color|Royal]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''They'' | | style="text-align:left;" |''They'' (sic) ''Royal VISR features a translation system and local database of hundreds of human languages, many of which are now thought extinct after the Covenant War.'' | ||
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| | | | ||
| '''[[Visor color|Torchbearer]]''' | | '''[[Visor color|Torchbearer]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Torchbearer VISR's are tailored for use by UNSC Army Pathfinders.'' | | style="text-align:left;" |''Torchbearer VISR's are tailored for use by UNSC Army Pathfinders.'' | ||
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| | | | ||
| '''[[Visor color|Unbreakable]]''' | | '''[[Visor color|Unbreakable]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Built from the latest composites and reverse-engineered Covenant technology, the Unbreakable VISR can survive even when the surrounding helmet is torn asunder.'' | | style="text-align:left;" |''Built from the latest composites and reverse-engineered Covenant technology, the Unbreakable VISR can survive even when the surrounding helmet is torn asunder.'' | ||
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| '''[[Visor color|Wild Hunt]]''' | | '''[[Visor color|Wild Hunt]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Proven on the mean streets of Earth's megaplexes, the Wild Hunt VISR has a custom optical application used for decoding gang signs and other underworld symbology.'' | | style="text-align:left;" |''Proven on the mean streets of Earth's megaplexes, the Wild Hunt VISR has a custom optical application used for decoding gang signs and other underworld symbology.'' | ||
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| '''[[Visor color|Armorer]]''' | | '''[[Visor color|Armorer]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''A game changer for field operations, the Armorer VISR features its own augmented reality maintenance and diagnostic playbook that can walk Spartans through troubleshooting and basic repairs of most UNSC equipment.'' | | style="text-align:left;" |''A game changer for field operations, the Armorer VISR features its own augmented reality maintenance and diagnostic playbook that can walk Spartans through troubleshooting and basic repairs of most UNSC equipment.'' | ||
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| '''[[Visor color|Aureus]]''' | | '''[[Visor color|Aureus]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Containing dozens of useful functions for unaugmented users, the Aureus VISR is used by many new Spartans before they transition to more specialized HUDs.'' | | style="text-align:left;" |''Containing dozens of useful functions for unaugmented users, the Aureus VISR is used by many new Spartans before they transition to more specialized HUDs.'' | ||
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| | | | ||
| '''[[Visor color|Aurora]]''' | | '''[[Visor color|Aurora]]''' | ||
|Ultra Rare | |Ultra Rare | ||
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(Unlocked from purchasing the [[Master Chief]] Xbox One controller) | (Unlocked from purchasing the [[Master Chief]] Xbox One controller) | ||
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| '''[[Visor color|Dusk]]''' | | '''[[Visor color|Dusk]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The first Dusk VISR was created in the resource-strapped final days of the Covenant War. Among its design goals were engineering refinements that drastically reduced the need for rare earths and other strategic metals.'' | | style="text-align:left;" |''The first Dusk VISR was created in the resource-strapped final days of the Covenant War. Among its design goals were engineering refinements that drastically reduced the need for rare earths and other strategic metals.'' | ||
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| '''[[Visor color|Expedition]]''' | | '''[[Visor color|Expedition]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Built and ran through the harshest testing regime offered by the UNSC, the Expedition VISR can occasionally remain intact even if the rest of the helmet is destroyed around it.'' | | style="text-align:left;" |''Built and ran through the harshest testing regime offered by the UNSC, the Expedition VISR can occasionally remain intact even if the rest of the helmet is destroyed around it.'' | ||
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| | | | ||
| '''[[Visor color|Greystone]]''' | | '''[[Visor color|Greystone]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The Greystone VISR's unsettling advertising campaign featured Spartans standing on lifeless rocks at the edge of long-dead stars, staring into the void.'' | | style="text-align:left;" |''The Greystone VISR's unsettling advertising campaign featured Spartans standing on lifeless rocks at the edge of long-dead stars, staring into the void.'' | ||
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| | | | ||
| '''[[Visor color|Remembrance]]''' | | '''[[Visor color|Remembrance]]''' | ||
|Ultra Rare | |Ultra Rare | ||
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(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Amazon) | (Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Amazon) | ||
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| '''[[Visor color|Secrets]]''' | | '''[[Visor color|Secrets]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''ONI Section Zero's used their experience with managing complicated intelligence data networks to inform the Secrets VISR design and functionality. Unfortunately there is little doubt that secret backdoors were placed in the code.'' | | style="text-align:left;" |''ONI Section Zero's used their experience with managing complicated intelligence data networks to inform the Secrets VISR design and functionality. Unfortunately there is little doubt that secret backdoors were placed in the code.'' | ||
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| '''[[Visor color|Tenebrae]]''' | | '''[[Visor color|Tenebrae]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Tenebrae VISR systems are intended to be used in conjunction with imaging radar, ladar, and other systems that allow tactical operations to be conducted in the complete absence of visible light.'' | | style="text-align:left;" |''Tenebrae VISR systems are intended to be used in conjunction with imaging radar, ladar, and other systems that allow tactical operations to be conducted in the complete absence of visible light.'' | ||
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| '''[[Visor color| | | '''[[Visor color|Vespertiner]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''leaked development documents for Vespertine VISR's next firmware upgrades show superior augmented reality performance and interactivity.'' | | style="text-align:left;" |''leaked development documents for Vespertine VISR's next firmware upgrades show superior augmented reality performance and interactivity.'' | ||
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| '''[[Visor color|Abyss]]''' | | '''[[Visor color|Abyss]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The galaxy is full of wonder and danger in equal measure. The Abyss VISR uses subtle augmented reality tricks to reduce the Spartan's exposure to psychologically stressful visual stimuli, ensuring peak performance in even the most traumatic environments.'' | | style="text-align:left;" |''The galaxy is full of wonder and danger in equal measure. The Abyss VISR uses subtle augmented reality tricks to reduce the Spartan's exposure to psychologically stressful visual stimuli, ensuring peak performance in even the most traumatic environments.'' | ||
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| '''[[Visor color|Daybreak]]''' | | '''[[Visor color|Daybreak]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The reflective coating on the Daybreak VISR is specifically designed to mitigate damage to sensitive optics in the case of viewing atmospheric nuclear explosions.'' | | style="text-align:left;" |''The reflective coating on the Daybreak VISR is specifically designed to mitigate damage to sensitive optics in the case of viewing atmospheric nuclear explosions.'' | ||
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| '''[[Visor color|Legendary]]''' | | '''[[Visor color|Legendary]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The Beta-5 Asymmetrical Action Group has adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI internal teams.'' | | style="text-align:left;" |''The Beta-5 Asymmetrical Action Group has adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI internal teams.'' | ||
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| '''[[Visor color|Mithral]]''' | | '''[[Visor color|Mithral]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Mithral VISR systems have been a staple of exploration teams that delve deep under the surface of resource-rich worlds.'' | | style="text-align:left;" |''Mithral VISR systems have been a staple of exploration teams that delve deep under the surface of resource-rich worlds.'' | ||
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| '''[[Visor color|Pendragon]]''' | | '''[[Visor color|Pendragon]]''' | ||
|Legendary | |Legendary | ||
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(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from GameStop) | (Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from GameStop) | ||
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| '''[[Visor color|Rex]]''' | | '''[[Visor color|Rex]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The Rex VISR proved exceptionally capable of identifying optical aberrations associated with Jiralhanae active camouflage systems. Prototypes were used by UNSC Marine unites to track down Brute holdouts on Earth and Tribute.'' | | style="text-align:left;" |''The Rex VISR proved exceptionally capable of identifying optical aberrations associated with Jiralhanae active camouflage systems. Prototypes were used by UNSC Marine unites to track down Brute holdouts on Earth and Tribute.'' | ||
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| '''[[Visor color| | | '''[[Visor color|Scoundral]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The | | style="text-align:left;" |''The Scoundral VISR was created for use by ONI field operatives but has since made its way to the criminal underworld and into Insurrectionist hands.'' | ||
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| '''[[Visor color|Starfire]]''' | | '''[[Visor color|Starfire]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Records siphoned from the Forerunner ship buried under the ice at Babd Catha informed the Starfire VISR architecture, but it will be decades before even a fraction of the sites's archived secrets are decrypted.'' | | style="text-align:left;" |''Records siphoned from the Forerunner ship buried under the ice at Babd Catha informed the Starfire VISR architecture, but it will be decades before even a fraction of the sites's archived secrets are decrypted.'' | ||
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| '''[[Visor color|Strife]]''' | | '''[[Visor color|Strife]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''When monomaniacal focus on a limited set of targets is needed, the Strife VISR can be fitted to augment existing predictive tracking capabilities.'' | | style="text-align:left;" |''When monomaniacal focus on a limited set of targets is needed, the Strife VISR can be fitted to augment existing predictive tracking capabilities.'' | ||
|} | |} | ||