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| <div class="tabcontainer">
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| <div class="tabbox">
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| <div class="tab">Assault Rifle</div>
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| {| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF"
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| |-
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| !Image
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| !Name
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| !Rarity
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| !Energy Cost
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| !Description
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| |-
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| |[[File:REQ Assault Rifle.jpg|100px]]
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| |'''[[MA5D assault rifle|Assault Rifle]]'''
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| |Common
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| |{{Energy|1}}
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| |''Assault Rifle with [[Projection sight|Projection Sight]]. Standard-issue fully-automatic rifle effective at short to medium range.''
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| (This is a starter card, meaning everyone starts out with this card unlocked)
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| |-
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| |[[File:REQ AR with Long Barrel.jpg|100px]]
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| |'''Assault Rifle'''
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| with Long Barrel
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| |Common
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| |{{Energy|3}}
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| |''Assault Rifle with Projection Sight and [[Long Barrel]]. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.''
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| |-
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| |[[File:REQ Loadout Weapon AR Laser.png|100px]]
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| |'''Assault Rifle'''
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| with Laser Targeter
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| |Common
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| |{{Energy|3}}
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| |''Assault Rifle with Projection Sight and [[Laser Targeter]]. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.''
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| |-
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| |[[File:REQ AR with Silencer.jpg|100px]]
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| |'''Assault Rifle'''
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| with Silencer
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| |Common
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| |{{Energy|2}}
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| |''Assault Rifle with Projection Sight and [[Silencer]]. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.''
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| |-
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| |[[File:REQ AR with Stabilizers.jpg|100px]]
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| |'''Assault Rifle'''
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| with Stabilizers
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| |Common
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| |{{Energy|3}}
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| |''Assault Rifle with Projection Sight and [[Stabilization Jets]]. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.''
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| |-
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| |[[File:REQ AR with Kinetic Bolts.jpg|100px]]
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| |'''Assault Rifle'''
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| with Kinetic Bolts
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| |Common
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| |{{Energy|2}}
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| |''Assault Rifle with Projection Sight and [[Kinetic Bolts]]. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.''
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| |-
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| ||[[File:REQ AR with Extended Mags.png|100px]]
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| |'''Assault Rifle'''
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| with Extended Mags
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| |Common
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| |{{Energy|2}}
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| |''Assault Rifle with Projection Sight and Extended Mag. Standard-issue fully-automatic rifle effective at short to medium range. Extended Mags increase both ready and reserve ammo capacity.''
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| |-
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| |[[File:REQ RAR.jpg|100px]]
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| |'''Recon AR'''
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| |Common
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| |{{Energy|1}}
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| |''Assault Rifle with [[Recon sight|Recon Sight]]. [[UNSC Army]] configuration with quick-acquisition sights for mid-range engagements.''
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| |-
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| |[[File:REQ RAR with Long Barrel.jpg|100px]]
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| |'''Recon AR'''
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| with Long Barrel
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| |Common
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| |{{Energy|3}}
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| |''Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range.''
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| |-
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| |[[File:REQ RAR with Laser.jpg|100px]]
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| |'''Recon AR'''
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| with Laser Targeter
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| |Common
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| |{{Energy|3}}
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| |''Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy.''
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| |-
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| |[[File:REQ RAR with Silencer.jpg|100px]]
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| |'''Recon AR'''
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| with Silencer
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| |Common
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| |{{Energy|2}}
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| |''Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing.''
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| |-
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| |[[File:REQ RAR with Stablizers.jpg|100px]]
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| |'''Recon AR'''
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| with Stabilizers
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| |Common
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| |{{Energy|3}}
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| |''Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil.''
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| |-
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| |[[File:REQ RAR with Kinetic Bolts.jpg|100px]]
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| |'''Recon AR'''
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| with Kinetic Bolts
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| |Common
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| |{{Energy|2}}
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| |''Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
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| |[[File:REQ AR with Threat Marker.png|100px]]
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| |'''Assault Rifle'''
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| with Threat Marker
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| |Uncommon
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| |{{Energy|4}}
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| |''Assault Rifle with Projection Sight and [[Threat Marker]]. Standard-issue fully-automatic rifle effective at short to medium range. Threat Marker tracks targeted enemy personnel for a short time.''
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| |-
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| |[[File:REQ AR with Sound Dampener.png|100px]]
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| |'''Assault Rifle'''
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| with Sound Dampener
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| |Uncommon
| |
| |{{Energy|4}}
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| |''Assault Rifle with Projection Sight and [[Sound Dampener]]. Standard-issue fully-automatic rifle effective at short to medium range. Sound Dampener increases effective range and reduces firing signature.''
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| |-
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| |[[File:REQ COG Assault Rifle.png|100px]]
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| |'''COG Assault Rifle'''
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| |Uncommon
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| |{{Energy|1}}
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| |''Assault Rifle with [[COG sight|COG]]. Security configuration issued to ONI's armed response teams.''
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| |-
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| |[[File:REQ Hybrid AR.png|100px]]
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| |'''Hybrid AR'''
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| |Uncommon
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| |{{Energy|1}}
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| |''Assault Rifle with [[Hybrid sight|Hybrid Sight]]. Testbed for human-Sanghelli technology sharing, fitting with a modified Carbine holoscope.''
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| |-
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| |[[File:REQ LAR.jpg|100px]]
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| |'''Longshot AR'''
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| |Uncommon
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| |{{Energy|1}}
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| |''Assault Rifle with [[Longshot sight|Longshot Sight]]. [[UNSC Marine Corps]] Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.''
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| |-
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| |[[File:REQ LAR with Long Barrel.jpg|100px]]
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| |'''Longshot AR'''
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| with Long Barrel
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| |Uncommon
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| |{{Energy|3}}
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| |''Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range.''
| |
| |-
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| |[[File:REQ LAR with Laser.jpg|100px]]
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| |'''Longshot AR'''
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| with Laser Targeter
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| |Uncommon
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| |{{Energy|3}}
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| |''Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy.''
| |
| |-
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| |[[File:REQ LAR with Silencer.jpg|100px]]
| |
| |'''Longshot AR'''
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| with Silencer
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| |Uncommon
| |
| |{{Energy|2}}
| |
| |''Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
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| |[[File:REQ LAR with Stabilizers.jpg|100px]]
| |
| |'''Longshot AR'''
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| with Stabilizers
| |
| |Uncommon
| |
| |{{Energy|3}}
| |
| |''Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ LAR with Kinetic Bolts.jpg|100px]]
| |
| |'''Longshot AR'''
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| with Kinetic Bolts
| |
| |Uncommon
| |
| |{{Energy|2}}
| |
| |''Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:REQ Morph AR.png|100px]]
| |
| |'''Morph AR'''
| |
| |Uncommon
| |
| |{{Energy|1}}
| |
| |''Assault Rifle with [[Morph sight|Morph Sight]]. Test configuration issued to Spartans assigned to Infinity's science field teams.''
| |
| |-
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| |[[File:REQ AR with Energy Bayonet.png|100px]]
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| |'''Assault Rifle'''
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| with Energy Bayonet
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''Assault Rifle with Projection Sight and [[Energy Bayonet]]. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:Knight blade AR.jpg|100px]]
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| |'''Assault Rifle'''
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| with Knight Blade
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''Assault Rifle with Projection Sight and [[Knight blade|Knight Blade]]. Standard-issue fully-automatic rifle effective at short to medium range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles.''
| |
| |-
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| |[[File:REQ Loadout Weapon Recon AR Bayonet.png|100px]]
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| |'''Recon AR'''
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| with Energy Bayonet
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| |Rare
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| |{{Energy|8}}
| |
| |''Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:REQ LAR with Energy Bayonet.png|100px]]
| |
| |'''Longshot AR'''
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| with Energy Bayonet
| |
| |Ultra Rare
| |
| |{{Energy|8}}
| |
| |''Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range.''
| |
| |}
| |
| </div>
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| <div class="tabbox">
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| <div class="tab">Battle Rifle</div>
| |
| {| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF"
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| |-
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| !Image
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| !Name
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| !Rarity
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| !Energy Cost
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| !Description
| |
| |-
| |
| |[[File:REQ Battle.png|100px]]
| |
| |'''[[BR85 battle rifle|Battle Rifle]]'''
| |
| |Common
| |
| |{{Energy|3}}
| |
| |''Battle Rifle with Recon Sight. Standard-issue burst-fire rifle that can excel at any engagement range.''
| |
| |-
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| |[[File:REQ Loadout Weapon BR Long Barrel.png|100px]]
| |
| |'''Battle Rifle'''
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| with Long Barrel
| |
| |Common
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Recon Sight and Long Barrel. Standard-issue burst-fire rifle that can excel at any engagement range. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Laser Targeter.jpg|100px]]
| |
| |'''Battle Rifle'''
| |
| with Laser Targeter
| |
| |Common
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Recon Sight and Laser Targeter. Standard-issue burst-fire rifle that can excel at any engagement range. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Silencer.jpg|100px]]
| |
| |'''Battle Rifle'''
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| with Silencer
| |
| |Common
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with Recon Sight and Silencer. Standard-issue burst-fire rifle that can excel at any engagement range. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Stabilizers.jpg|100px]]
| |
| |'''Battle Rifle'''
| |
| with Stabilizers
| |
| |Common
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Recon Sight and Stabilization Jets. Standard-issue burst-fire rifle that can excel at any engagement range. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Kinetic Bolts.jpg|100px]]
| |
| |'''Battle Rifle'''
| |
| with Kinetic Bolts
| |
| |Common
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with Recon Sight and Kinetic Bolts. Standard-issue burst-fire rifle that can excel at any engagement range. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Extended Mags.jpg|100px]]
| |
| |'''Battle Rifle'''
| |
| with Extended Mags
| |
| |Common
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with Recon Sight and Extended Mag. Standard-issue burst-fire rifle that can excel at any engagement range. Extended Mags increase both ready and reserve ammo capacity.''
| |
| |-
| |
| |[[File:H5G-ClassicBR.png|100px]]
| |
| |'''Classic BR'''
| |
| |Common
| |
| |{{Energy|3}}
| |
| |''Battle Rifle with [[Classic sight|Classic Sight]]. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Threat Marker.jpg|100px]]
| |
| |'''Battle Rifle'''
| |
| with Threat Marker
| |
| |Uncommon
| |
| |{{Energy|6}}
| |
| |''Battle Rifle with Recon Sight and Threat Marker. Standard-issue burst-fire rifle that can excel at any engagement range. Threat Marker tracks targeted enemy personnel for a short time.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Sound Dampener.jpg|100px]]
| |
| |'''Battle Rifle'''
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| with Sound Dampener
| |
| |Uncommon
| |
| |{{Energy|6}}
| |
| |''Battle Rifle with Recon Sight and Sound Dampener. Standard-issue burst-fire rifle that can excel at any engagement range. Sound Dampener increases effective range and reduces firing signature.''
| |
| |-
| |
| |[[File:H5G-ClassicBR-LaserTargeter.png|100px]]
| |
| |'''Classic BR'''
| |
| with Laser Targeter
| |
| |Uncommon
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Classic Sight and Laser Targeter. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:H5G-ClassicBR-KineticBolts.png|100px]]
| |
| |'''Classic BR'''
| |
| with Kinetic Bolts
| |
| |Uncommon
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with Classic Sight and Kinetic Bolts. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:H5G-ClassicBR-Silencer.png|100px]]
| |
| |'''Classic BR'''
| |
| with Silencer
| |
| |Uncommon
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with Classic Sight and Silencer. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:H5G-ClassicBR-Stabilizer.png|100px]]
| |
| |'''Classic BR'''
| |
| with Stabilizers
| |
| |Uncommon
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Classic Sight and Stabilization Jets. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:H5G-ClassicBR-LongBarrel.png|100px]]
| |
| |'''Classic BR'''
| |
| with Long Barrel
| |
| |Uncommon
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Classic Sight and Long Barrel. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR COG.jpg|100px]]
| |
| |'''COG Battle Rifle'''
| |
| |Uncommon
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with COG. Army SPECWARCOM configuration currently undergoing final evaluation.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Hybrid.jpg|100px]]
| |
| |'''Hybrid BR'''
| |
| |Uncommon
| |
| |{{Energy|3}}
| |
| |''Battle Rifle with Hybrid Sight. [[Joint Task Force Sierra]] configuration undergoing evaluation by the [[UNSC Ordnance Commission]].''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Longshot.jpg|100px]]
| |
| |'''Longshot BR'''
| |
| |Uncommon
| |
| |{{Energy|3}}
| |
| |''Battle Rifle with Longshot Sight. Marksman configuration preferred by many Requiem veterans.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Longshot Stabilizer.jpg|100px]]
| |
| |'''Longshot BR'''
| |
| with Stabilizers
| |
| |Uncommon
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Longshot Sight and Stabilization Jets. Marksman configuration preferred by many Requiem veterans. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Longshot Long Barrel.jpg|100px]]
| |
| |'''Longshot BR'''
| |
| with Long Barrel
| |
| |Uncommon
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Longshot Sight and Long Barrel. Marksman configuration preferred by many Requiem veterans. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon Longshot BR Kinetic.png|100px]]
| |
| |'''Longshot BR'''
| |
| with Kinetic Bolts
| |
| |Uncommon
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with Longshot Sight and Kinetic Bolts. Marksman configuration preferred by many Requiem veterans. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Longshot Laser.jpg|100px]]
| |
| |'''Longshot BR'''
| |
| with Laser Targeter
| |
| |Uncommon
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Longshot Sight and Laser Targeter. Marksman configuration preferred by many Requiem veterans. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Longshot Long Silencer.jpg|100px]]
| |
| |'''Longshot BR'''
| |
| with Silencer
| |
| |Uncommon
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with Longshot Sight and Silencer. Marksman configuration preferred by many Requiem veterans. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Morph.jpg|100px]]
| |
| |'''Morph BR'''
| |
| |Uncommon
| |
| |{{Energy|3}}
| |
| |''Battle Rifle with Morph Sight. Work continues on analyzing 'resonance' exhibited by the Morph Sight with certain weapons.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Energy Bayonet.jpg|100px]]
| |
| |'''Battle Rifle'''
| |
| with Energy Bayonet
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''Battle Rifle with Recon Sight and Energy Bayonet. Standard-issue burst-fire rifle that can excel at any engagement range. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:Knight blade BR.jpg|100px]]
| |
| |'''Battle Rifle'''
| |
| with Knight Blade
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''Battle Rifle with Recon Sight and Knight Blade. Standard-issue burst-fire rifle that can excel at any engagement range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Sentinel.jpg|100px]]
| |
| |'''Sentinel BR'''
| |
| |Rare
| |
| |{{Energy|3}}
| |
| |''Battle Rifle with [[Sentinel sight|Sentinel Sight]]. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Sentinel Stabilizers.jpg|100px]]
| |
| |'''Sentinel BR'''
| |
| with Stabilizers
| |
| |Rare
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Sentinel Sight and Stabilization Jets. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Sentinel Kinetic.jpg|100px]]
| |
| |'''Sentinel BR'''
| |
| with Kinetic Bolts
| |
| |Rare
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with Sentinel Sight and Kinetic Bolts. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Sentinel Laser.jpg|100px]]
| |
| |'''Sentinel BR'''
| |
| with Laser Targeter
| |
| |Rare
| |
| |{{Energy|5}}
| |
| |''Battle Rifle with Sentinel Sight and Laser Targeter. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Sentinel LongBarrel.jpg|100px]]
| |
| |'''Sentinel BR'''
| |
| with Long Barrel
| |
| |Rare
| |
| |{{Energy|5}}
| |
| |''Battel Rifle with Sentinel Sight and Long Barrel. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Sentinel Silencer.jpg|100px]]
| |
| |'''Sentinel BR'''
| |
| with Silencer
| |
| |Rare
| |
| |{{Energy|4}}
| |
| |''Battle Rifle with Sentinel Sight and Silencer. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:H5G-ClassicBR-EnergyBayonet.png|100px]]
| |
| |'''Classic BR'''
| |
| with Energy Bayonet
| |
| |Ultra Rare
| |
| |{{Energy|8}}
| |
| |''Battle Rifle with Classic Sight and Energy Bayonet. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Longshot Bayonet.jpg|100px]]
| |
| |'''Longshot BR'''
| |
| with Energy Bayonet
| |
| |Ultra Rare
| |
| |{{Energy|8}}
| |
| |''Battle Rifle with Longshot Sight and Energy Bayonet. Marksman configuration preferred by many Requiem veterans. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon BR Sentinel Bayonet.jpg|100px]]
| |
| |'''Sentinel BR'''
| |
| with Energy Bayonet
| |
| |Legendary
| |
| |{{Energy|8}}
| |
| |''Battle Rifle with Sentinel Sight and Energy Bayonet. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Energy Bayonet increases melee damage and range.''
| |
| |}
| |
| </div>
| |
| <div class="tabbox">
| |
| <div class="tab">DMR</div>
| |
| {| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF"
| |
| |-
| |
| !Image
| |
| !Name
| |
| !Rarity
| |
| !Energy Cost
| |
| !Description
| |
| |-
| |
| |[[File:REQ Card - DMR COG.jpg|100px]]
| |
| |'''COG DMR'''
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''DMR with COG. Increasingly popular configuration offered for sale in civilian markets on the frontier.''
| |
| |-
| |
| |[[File:REQ Card - DMR.png|100px]]
| |
| |'''[[M395 DMR|DMR]]'''
| |
| |Rare
| |
| |{{Energy|6}}
| |
| |''DMR with Longshot Sight. Powerful and accurate semi-automatic rifle best used at mid to long-range.''
| |
| |-
| |
| |[[File:REQ Card - DMR Long Barrel.jpg|100px]]
| |
| |'''DMR'''
| |
| with Long Barrel
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''DMR with Longshot Sight and Long Barrel. Powerful and accurate semi-automatic rifle best used at mid to long-range. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Card - DMR Laser.jpg|100px]]
| |
| |'''DMR'''
| |
| with Laser Targeter
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''DMR with Longshot Sight and Laser Targeter. Powerful and accurate semi-automatic rifle best used at mid to long-range. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:REQ Card - DMR Silencer.jpg|100px]]
| |
| |'''DMR'''
| |
| with Silencer
| |
| |Rare
| |
| |{{Energy|7}}
| |
| |''DMR with Longshot Sight and Silencer. Powerful and accurate semi-automatic rifle best used at mid to long-range. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:REQ Card - DMR Stabilizer.jpg|100px]]
| |
| |'''DMR'''
| |
| with Stabilizers
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''DMR with Longshot Sight and Stabilization Jets. Powerful and accurate semi-automatic rifle best used at mid to long-range. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ Card - DMR Kinetic.jpg|100px]]
| |
| |'''DMR'''
| |
| with Kinetic Bolts
| |
| |Rare
| |
| |{{Energy|7}}
| |
| |''DMR with Longshot Sight and Kinetic Bolts. Powerful and accurate semi-automatic rifle best used at mid to long-range. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:REQ Card - DMR Extended.jpg|100px]]
| |
| |'''DMR'''
| |
| with Entended Mags
| |
| |Rare
| |
| |{{Energy|7}}
| |
| |''DMR with Longshot Sight and Extended Mag. Powerful and accurate semi-automatic rifle best used at mid to long-range. Extended Mags increase both ready and reserve ammo capacity.''
| |
| |-
| |
| |[[File:REQ Card - DMR Threat.jpg|100px]]
| |
| |'''DMR'''
| |
| with Threat Marker
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''DMR with Longshot Sight and Threat Marker. Powerful and accurate semi-automatic rifle best used at mid to long-range. Threat Marker tracks targeted enemy personnel for a short time.''
| |
| |-
| |
| |[[File:REQ Card - DMR Dampener.jpg|100px]]
| |
| |'''DMR'''
| |
| with Sound Dampener
| |
| |Rare
| |
| |{{Energy|8}}
| |
| |''DMR with Longshot Sight and Threat Marker. Powerful and accurate semi-automatic rifle best used at mid to long-range. Sound Dampener increases effective range and reduces firing signature.''
| |
| |-
| |
| |[[File:REQ Card - DMR Hybrid.jpg|100px]]
| |
| |'''Hybrid DMR'''
| |
| |Rare
| |
| |{{Energy|6}}
| |
| |''DMR with Hybrid Sight. Improvised configuration used by Swords of Sanghelios warriors on joint patrols.''
| |
| |-
| |
| |[[File:REQ Card - DMR Morph.jpg|100px]]
| |
| |'''Morph DMR'''
| |
| |Rare
| |
| |{{Energy|6}}
| |
| |''DMR with Morph Sight. The Morph Sight has demonstrated enhanced acquisition speed against targets exhibiting Flood signatures.''
| |
| |-
| |
| |[[File:REQ Card - DMR Recon.jpg|100px]]
| |
| |'''Recon DMR'''
| |
| |Ultra Rare
| |
| |{{Energy|6}}
| |
| |''DMR with Recon Sight. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy.''
| |
| |-
| |
| |[[File:REQ Card - DMR Recon Long Barrel.jpg|100px]]
| |
| |'''Recon DMR'''
| |
| with Long Barrel
| |
| |Ultra Rare
| |
| |{{Energy|8}}
| |
| |''DMR with Recon Sight and Long Barrel. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Card - DMR Recon Laser.jpg|100px]]
| |
| |'''Recon DMR'''
| |
| with Laser Targeter
| |
| |Ultra Rare
| |
| |{{Energy|8}}
| |
| |''DMR with Recon Sight and Laser Targeter. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:REQ Card - DMR Recon Silencer.jpg|100px]]
| |
| |'''Recon DMR'''
| |
| with Silencer
| |
| |Ultra Rare
| |
| |{{Energy|7}}
| |
| |''DMR with Recon Sight and Silencer. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:REQ Card - DMR Recon Stabilizer.jpg|100px]]
| |
| |'''Recon DMR'''
| |
| with Stabilizers
| |
| |Ultra Rare
| |
| |{{Energy|8}}
| |
| |''DMR with Recon Sight and Stabilization Jets. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ Card - DMR Recon Kinetic.jpg|100px]]
| |
| |'''Recon DMR'''
| |
| with Kinetic Bolts
| |
| |Ultra Rare
| |
| |{{Energy|7}}
| |
| |''DMR with Recon Sight and Kinetic Bolts. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:REQ Card - DMR Bayonet.jpg|100px]]
| |
| |'''DMR'''
| |
| with Energy Bayonet
| |
| |Legendary
| |
| |{{Energy|8}}
| |
| |''DMR with Longshot Sight and Energy Bayonet. Powerful and accurate semi-automatic rifle best used at mid to long-range. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:Knight blade DMR.jpg|100px]]
| |
| |'''DMR'''
| |
| with Knight Blade
| |
| |Legendary
| |
| |{{Energy|8}}
| |
| |''DMR with Longshot Sight and Knight Blade. Powerful and accurate semi-automatic rifle best used at mid to long-range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles.''
| |
| |-
| |
| |[[File:REQ Card - DMR Recon Bayonet.jpg|100px]]
| |
| |'''Recon DMR'''
| |
| with Energy Bayonet
| |
| |Legendary
| |
| |{{Energy|8}}
| |
| |''DMR with Recon Sight and Energy Bayonet. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:REQ Card - DMR Sentinel.jpg|100px]]
| |
| |'''Sentinel DMR'''
| |
| |Legendary
| |
| |{{Energy|6}}
| |
| |''DMR with Sentinel Sight. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers.''
| |
| |-
| |
| |[[File:REQ Card - DMR Sentinel Long Barrel.jpg|100px]]
| |
| |'''Sentinel DMR'''
| |
| with Long Barrel
| |
| |Legendary
| |
| |{{Energy|8}}
| |
| |''DMR with Sentinel Sight and Long Barrel. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Card - DMR Sentinel Laser.jpg|100px]]
| |
| |'''Sentinel DMR'''
| |
| with Laser Targeter
| |
| |Legendary
| |
| |{{Energy|8}}
| |
| |''DMR with Sentinel Sight and Laser Targeter. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:REQ Card - DMR Sentinel Silencer.jpg|100px]]
| |
| |'''Sentinel DMR'''
| |
| with Silencer
| |
| |Legendary
| |
| |{{Energy|7}}
| |
| |''DMR with Sentinel Sight and Silencer. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:REQ Card - DMR Sentinel Stabilizer.jpg|100px]]
| |
| |'''Sentinel DMR'''
| |
| with Stabilizers
| |
| |Legendary
| |
| |{{Energy|8}}
| |
| |''DMR with Sentinel Sight and Stabilization Jets. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ Card - DMR Sentinel Bayonet.jpg|100px]]
| |
| |'''Sentinel DMR'''
| |
| with Energy Bayonet
| |
| |Legendary
| |
| |{{Energy|8}}
| |
| |''DMR with Sentinel Sight and Energy Bayonet. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:REQ Card - DMR Sentinel Bayonet.jpg|100px]]
| |
| |'''Sentinel DMR'''
| |
| with Kinetic Bolts
| |
| |Legendary
| |
| |{{Energy|7}}
| |
| |''DMR with Sentinel Sight and Kinetic Bolts. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |}
| |
| </div>
| |
| <div class="tabbox">
| |
| <div class="tab">Halo 2 Battle Rifle</div>
| |
| {| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF"
| |
| |-
| |
| !Image
| |
| !Name
| |
| !Rarity
| |
| !Energy Cost
| |
| !Description
| |
| |-
| |
| |[[File:H2br.png|100px]]
| |
| |[[BR55 battle rifle|'''Halo 2 Battle Rifle''']]
| |
| |Legendary/''Mythic''
| |
| |{{Energy|4}}
| |
| |''BR with Classic Sight. Reliable firepower never goes out of style. Battle Rifle with full-screen zoom.''
| |
| |}
| |
| </div>
| |
| <div class="tabbox">
| |
| <div class="tab">Magnum</div>
| |
| {| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF"
| |
| |-
| |
| !Image
| |
| !Name
| |
| !Rarity
| |
| !Energy Cost
| |
| !Description
| |
| |-
| |
| |[[File:REQ Card - Magnum.png|100px]]
| |
| |'''[[M6H Magnum|Magnum]]'''
| |
| |Common
| |
| |{{Energy|1}}
| |
| |''Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots.''
| |
| |-
| |
| |[[File:Weapon Gunfighter Magnum.png|110px]]
| |
| |'''Gunfighter Magnum'''
| |
| |Ultra Rare
| |
| |{{Energy|2}}
| |
| |''Lightweight competition pistol carried by Spartan operators who prefer a no-frills backup firearm. Quick draw Magnum with fast-reload magazines. Iron sights only, no, Smart-Link modules attached.''
| |
| |-
| |
| |[[File:REQ Card - Magnum Extended Mags.jpg|100px]]
| |
| |'''Magnum'''
| |
| with Extended Mags
| |
| |Ultra Rare
| |
| |{{Energy|2}}
| |
| |''Magnum with Projection Sight and Extended Mag. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots. Extended Mags increase both ready and reserve ammo capacity.''
| |
| |-
| |
| |[[File:Weapon Tactical Magnum.jpg|110px]]
| |
| |'''Tactical Magnum'''
| |
| |Ultra Rare
| |
| |{{Energy|3}}
| |
| |''Whisper-quiet tactical pistol loaded with armor-piercing rounds, tailored for Spartan force reconnaissance missions. Match grade Magnum with integral baffle-free suppressor and full-VISR Smart-Link.''
| |
| |}
| |
| </div>
| |
| <div class="tabbox">
| |
| <div class="tab">SMG</div>
| |
| {| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF"
| |
| |-
| |
| !Image
| |
| !Name
| |
| !Rarity
| |
| !Energy Cost
| |
| !Description
| |
| |-
| |
| |[[File:REQ Card - SMG.jpg|100px]]
| |
| |[[M20 PDW|'''SMG''']]
| |
| |Uncommon
| |
| |{{Energy|4}}
| |
| |''SMG with CQB Sight. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link.''
| |
| |-
| |
| |[[File:REQ Card - SMG Long Barrel.jpg|100px]]
| |
| |'''SMG'''
| |
| with Long Barrel
| |
| |Uncommon
| |
| |{{Energy|6}}
| |
| |''SMG with CQB Sight and Long Barrel. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Card - SMG Laser.jpg|100px]]
| |
| |'''SMG'''
| |
| with Laser Targeter
| |
| |Uncommon
| |
| |{{Energy|6}}
| |
| |''SMG with CQB Sight and Laser Targeter. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:REQ Card - SMG with Silencer.png|100px]]
| |
| |'''SMG'''
| |
| with Silencer
| |
| |Uncommon
| |
| |{{Energy|5}}
| |
| |''SMG with CQB Sight and Silencer. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:REQ Card - Stabilizer.jpg|100px]]
| |
| |'''SMG'''
| |
| with Stabilizers
| |
| |Uncommon
| |
| |{{Energy|6}}
| |
| |''SMG with CQB Sight and Stabilization Jets. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ Card - SMG Kinetic.jpg|100px]]
| |
| |'''SMG'''
| |
| with Kinetic Bolts
| |
| |Uncommon
| |
| |{{Energy|5}}
| |
| |''SMG with CQB Sight and Kinetic Bolts. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:REQ Card - SMG Extended Mags.jpg|100px]]
| |
| |'''SMG'''
| |
| with Extended Mags
| |
| |Uncommon
| |
| |{{Energy|5}}
| |
| |''SMG with CQB Sight and Extended Mag. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Extended Mags increase both ready and reserve ammo capacity.''
| |
| |-
| |
| |[[File:REQ Card - SMG COG.jpg|100px]]
| |
| |'''COG SMG'''
| |
| |Rare
| |
| |{{Energy|6}}
| |
| |''SMG with COG Sight. Interdiction configuration used by Marine and Spartan boarding parties.''
| |
| |-
| |
| |[[File:REQ Card - SMG Hybrid.jpg|100px]]
| |
| |'''Hybrid SMG'''
| |
| |Rare
| |
| |{{Energy|4}}
| |
| |''SMG with Hybrid Sight. Personal defense weapon configuration used by Sangheili liaison teams.''
| |
| |-
| |
| |[[File:REQ Card - SMG Morph.jpg|100px]]
| |
| |'''Morph SMG'''
| |
| |Rare
| |
| |{{Energy|4}}
| |
| |''SMG with Morph Sight. Advanced tactical configuration used by the UEG's elite bodyguard corps.''
| |
| |-
| |
| |[[File:REQ Card - SMG Projection.jpg|100px]]
| |
| |'''Projection SMG'''
| |
| |Rare
| |
| |{{Energy|4}}
| |
| |''SMG with Projection Sight. SWAT configuration used by UNSC military police and UEG security forces.''
| |
| |-
| |
| |[[File:REQ Card - SMG Projection Long Barrel.jpg|100px]]
| |
| |'''Projection SMG'''
| |
| with Long Barrel
| |
| |Rare
| |
| |{{Energy|6}}
| |
| |''SMG with Projection Sight and Long Barrel. SWAT configuration used by UNSC military police and UEG security forces. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Card - SMG Projection Laser.jpg|100px]]
| |
| |'''Projection SMG'''
| |
| with Laser Targeter
| |
| |Rare
| |
| |{{Energy|6}}
| |
| |''SMG with Projection Sight and Laser Targeter. SWAT configuration used by UNSC military police and UEG security forces. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:REQ Card - SMG Projection Silencer.jpg|100px]]
| |
| |'''Projection SMG'''
| |
| with Silencer
| |
| |Rare
| |
| |{{Energy|5}}
| |
| |''SMG with Projection Sight and Silencer. SWAT configuration used by UNSC military police and UEG security forces. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:REQ Loadout Weapon Projection SMG Stabilating.png|100px]]
| |
| |'''Projection SMG'''
| |
| with Stabilizers
| |
| |Rare
| |
| |{{Energy|6}}
| |
| |''SMG with Projection Sight and Stabilization Jets. SWAT configuration used by UNSC military police and UEG security forces. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ Card - SMG Projection Kinetic.jpg|100px]]
| |
| |'''Projection SMG'''
| |
| with Kinetic Bolts
| |
| |Rare
| |
| |{{Energy|5}}
| |
| |''SMG with Projection Sight and Kinetic Bolts. SWAT configuration used by UNSC military police and UEG security forces. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:REQ Card - SMG Threat.jpg|100px]]
| |
| |'''SMG'''
| |
| with Threat Marker
| |
| |Rare
| |
| |{{Energy|7}}
| |
| |''SMG with CQB Sight and Threat Marker. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Threat Marker tracks targeted enemy personnel for a short time.''
| |
| |-
| |
| |[[File:REQ Card - SMG Sound.jpg|100px]]
| |
| |'''SMG'''
| |
| with Sound Dampener
| |
| |Rare
| |
| |{{Energy|7}}
| |
| |''SMG with CQB Sight and Sound Dampener. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Sound Dampener increases effective range and reduces firing signature.''
| |
| |-
| |
| |[[File:REQ Card - SMG Recon.jpg|100px]]
| |
| |'''Recon SMG'''
| |
| |Ultra Rare
| |
| |{{Energy|4}}
| |
| |''SMG with Recon Sight. Personal defense weapon configuration issued to UNSC pilots.''
| |
| |-
| |
| |[[File:REQ Card - SMG Recon Long Barrel.jpg|100px]]
| |
| |'''Recon SMG'''
| |
| with Long Barrel
| |
| |Ultra Rare
| |
| |{{Energy|6}}
| |
| |''SMG with Recon Sight and Long Barrel. Personal defense weapon configuration issued to UNSC pilots. Long Barrel increases effective range.''
| |
| |-
| |
| |[[File:REQ Card - SMG Recon Laser.jpg|100px]]
| |
| |'''Recon SMG'''
| |
| with Laser Targeter
| |
| |Ultra Rare
| |
| |{{Energy|6}}
| |
| |''SMG with Recon Sight and Laser Targeter. Personal defense weapon configuration issued to UNSC pilots. Laser Targeter increases weapon accuracy.''
| |
| |-
| |
| |[[File:REQ Card - SMG Recon Silencer.jpg|100px]]
| |
| |'''Recon SMG'''
| |
| with Silencer
| |
| |Ultra Rare
| |
| |{{Energy|5}}
| |
| |''SMG with Recon Sight and Silencer. Personal defense weapon configuration issued to UNSC pilots. Silencer reduces visibility on enemy Motion Trackers when firing.''
| |
| |-
| |
| |[[File:REQ Card - SMG Recon Stabilizers.jpg|100px]]
| |
| |'''Recon SMG'''
| |
| with Stabilizers
| |
| |Ultra Rare
| |
| |{{Energy|6}}
| |
| |''SMG with Recon Sight and Stabilization Jets. Personal defense weapon configuration issued to UNSC pilots. Stabilization Jets help control recoil.''
| |
| |-
| |
| |[[File:REQ Card - SMG Recon Kinetic.jpg|100px]]
| |
| |'''Recon SMG'''
| |
| with Kinetic Bolts
| |
| |Ultra Rare
| |
| |{{Energy|5}}
| |
| |''SMG with Recon Sight and Kinetic Bolts. Personal defense weapon configuration issued to UNSC pilots. Kinetic Bolts augment knockback and damage against vehicles.''
| |
| |-
| |
| |[[File:REQ Card - SMG Recon Bayonet.jpg|100px]]
| |
| |'''SMG'''
| |
| with Energy Bayonet
| |
| |Ultra Rare
| |
| |{{Energy|8}}
| |
| |''SMG with CQB Sight and Energy Bayonet. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:REQ Card - SMG Projection Bayonet.jpg|100px]]
| |
| |'''Projection SMG'''
| |
| with Energy Bayonet
| |
| |Legendary
| |
| |{{Energy|8}}
| |
| |''SMG with Projection Sight and Energy Bayonet. SWAT configuration used by UNSC military police and UEG security forces. Energy Bayonet increases melee damage and range.''
| |
| |-
| |
| |[[File:REQ Card - SMG Recon Bayonet.jpg|100px]]
| |
| |'''Recon SMG'''
| |
| with Energy Bayonet
| |
| |Legendary
| |
| |{{Energy|8}}
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| |''SMG with Recon Sight and Energy Bayonet. Personal defense weapon configuration issued to UNSC pilots. Energy Bayonet increases melee damage and range.''
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| |}
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| </div>
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| </div>
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| <noinclude>[[Category:REQ system]]</noinclude>
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