Editing Light the Fuse
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|RW}} | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HW2 | |pagegamelabel=HW2 | ||
Line 8: | Line 8: | ||
|image = [[File:HW2-Light the Fuse.jpg|300px]] | |image = [[File:HW2-Light the Fuse.jpg|300px]] | ||
|player = [[Pavium]] | |player = [[Pavium]] | ||
|date = [[2559|June | |date = [[2559|June, 2559]] | ||
|place = [[Banished]] salvage drills, [[Installation 00]] | |place = [[Banished]] salvage drills, [[Installation 00]] | ||
|objective= | |objective= | ||
}} | }} | ||
'''Light the Fuse''' is the seventeenth [[campaign]] level in ''[[Halo Wars 2]]'', and the third of the ''[[Awakening the Nightmare]]'' expansion. | '''Light the Fuse''' is the seventeenth [[campaign]] level in ''[[Halo Wars 2]]'', and the third of the ''[[Awakening the Nightmare]]'' expansion. The map used for this level is also the basis of the map [[Fissures]]. | ||
==Transcript== | ==Transcript== | ||
Line 48: | Line 36: | ||
'''{''Cutscene''}''' | '''{''Cutscene''}''' | ||
[[File:Light The Fuse Starting.png|thumb| | [[File:Light The Fuse Starting.png|thumb|right|200px|Pavium and Voridus' base and the extractors.]] | ||
''Voridus' base is under attack by the Flood while he starts up the power extractors.'' | ''Voridus' base is under attack by the Flood while he starts up the power extractors.'' | ||
*'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!" | *'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!" | ||
Line 204: | Line 192: | ||
'''{''Cutscene''}''' | '''{''Cutscene''}''' | ||
[[File:Light The Fuse Ending.png| | [[File:Light The Fuse Ending.png|200px|thumb|right|Pavium and Voridus fighting off the Flood.]] | ||
''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.'' | ''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.'' | ||
*'''Voridus''': "It's working, Pavium!" | *'''Voridus''': "It's working, Pavium!" | ||
Line 252: | Line 240: | ||
*Ultra Mines I and II | *Ultra Mines I and II | ||
== | ==Trivia== | ||
*At the ending cutscene, 1 [[Skitterer]] can be seen fighting the flood however the player can't train any Skitterers. | |||
* | |||
===Miscellaneous=== | |||
*You will not get access to the Power Extractor on this level, so you will need to harvest it manually from the crystals. | |||
* | *This mission is the longest in the entire ''[[Halo Wars 2]]'' campaign. | ||
*Flood bursters are invulnerable and cannot be damaged by any ordinances, but the tentacles guarding it can be damaged. | |||
*Par time on this level is 35 minutes. | |||
*Two Flood Forms are introduced on this level. | |||
**Seeder Infectors can infect air units, and Flood Spawners will create a counter unit for the unit that attacks it. | |||
* | |||
* | |||
* | |||
* | |||
** | |||
=== | ===Strategy=== | ||
* | *Since you will start with no Extractors and you cannot construct one, the best option is to upgrade your base to its maximum capabilities before activating the Salvage Drills. | ||
*The | **You can also utilize it to build some Mega Turrets and Harvesters. | ||
**Defeating Abominations may be difficult, especially when both appears from west and east at the same time. It's recommended to set up a barricade | **Without Extractors, which will be destroyed as they can't handle the power running through the area, any power you use to construct buildings, defenses, units etc. will be deducted from the power you gather to activate the Salvage Drills. | ||
*If you remember the time for each cycle of Flood bursters' pressure, you can utilize it to your advantage. | |||
*Only dispatch small forces to salvage the crystals, since you will be focused on defense in this mission. | |||
*There are | **It is recommended to bring units with Area of Effect attack since cleaning the blisters can be problematic. | ||
** | *Seize the base at the South-West and at North-East to gain a supply advantage as quickly as possible. | ||
** | **Minibases, however, are not recommended, since you will be lacking in defenses when the Flood Bursters' pressure reaches 100% and spawns hordes of Flood forms. | ||
**The Mega Turret is useful for long-range defense. | |||
*The Flood will always attack in hordes every time the pressure reaches 100%. | |||
**Do note that the Flood will never attack the base when the pressure is not at 100%. | |||
*The hardest part tends to be gathering enough power to charge the Drills as you have to leave your base and collect the needed power three different times. Once the Drills are charged, its simply a matter of defending the area until the Drills are calibrated and then ready to create the chain reaction. | |||
*After the Drills are charged and break the surface, the power crystals that were destroyed earlier by the player will be replaced, allowing the player to gather more power to help in their defense of the Drills. | |||
*A useful unit to have in this level is the [[Banished Scarab]] due to it's high level of firepower and health. In addition, unlike in ''[[The Foundry]]'', the Scarab is fully operational and unlike in ''[[What Could Go Wrong?]]'', it's completely under the player's control. | |||
**However this is not recommended since not only the Scarab's mobility is slow, it requires support from infantries and armor to stop the Abomination from reaching the base. | |||
*Do not keep the power reserves reaches 8,000 (If the player has 2 drills activated), 16,000 (1 drill activated), or 24,000 (no drill activated) in total respectively. | |||
**Reaching the threshold number means will be counted as the player can start all the drills and the Flood will immediately intensify the attack. | |||
**Keep power reserves below the threshold amount if the players are not ready to defend the drilling segment. | |||
====Bonus and Optional Objectives==== | |||
*Take your time to cleanse all the Crystal around the map, or you can simply go to the Flood Bursters to earn the achievements. | |||
*One of the tentacles is in range of turret fire. It will help your progress on Fight Back the Tentacles bonus mission. | |||
*Do not let the Abomination reach the Base by any means necessary. Just by simply stepping on it will automatically fail the objective. Defeat them before they can reach your base. | |||
**Defeating Abominations may be difficult, especially when both appears from west and east at the same time. It's recommended to set up a unit barricade to slow it down by having some Wraiths blocking the entrance and Huragoks to heal it. | |||
*There are 4 bases to liberate on this map as a part of optional objective. | |||
**2 2-slot mini base was at North West and South East | |||
**2 Base site was at North East and South West. | |||
===References=== | ===References=== | ||
*The power gathering method is similar to | *The power gathering method is similar to Command and Conquer series where units are deployed to harvest resources around the battlefield. | ||
==Gallery== | ==Gallery== | ||
Line 301: | Line 294: | ||
File:HW2_BanishedMiningRig_Concept.jpg|Concept art of the mining rig. | File:HW2_BanishedMiningRig_Concept.jpg|Concept art of the mining rig. | ||
File:HW2_ATNMission3_Environment_Concept.jpg|Concept art of the mission. | File:HW2_ATNMission3_Environment_Concept.jpg|Concept art of the mission. | ||
</gallery> | </gallery> | ||