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{{ | {{Era|RW}} | ||
{{Level infobox | {{Level infobox | ||
|prev = [[Fighting Retreat]] | |prev = [[Fighting Retreat]] | ||
|next = [[The Archive]] | |next = [[The Archive]] | ||
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|image = [[File:HW2-Light the Fuse.jpg|300px]] | |image = [[File:HW2-Light the Fuse.jpg|300px]] | ||
|player = [[Pavium]] | |player = [[Pavium]] | ||
|date = [[2559|June | |date = [[2559|June, 2559]] | ||
|place = [[Banished]] salvage drills, [[Installation 00]] | |place = [[Banished]] salvage drills, [[Installation 00]] | ||
|objective= | |objective= | ||
}} | }} | ||
'''Light the Fuse''' is the seventeenth [[campaign]] level in ''[[Halo Wars 2]]'', and the third of the ''[[Awakening the Nightmare]]'' expansion. | '''Light the Fuse''' is the seventeenth [[campaign]] level in ''[[Halo Wars 2]]'', and the third of the ''[[Awakening the Nightmare]]'' expansion. The map used for this level is also the basis of the map [[Fissures]]. | ||
==Transcript== | ==Transcript== | ||
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Multiple Flood Bursters have been detected in the area. | Multiple Flood Bursters have been detected in the area. | ||
' | '''Cutscene''' | ||
''Voridus' base is under attack by the Flood while he starts up the power extractors. | ''Voridus' base is under attack by the Flood while he starts up the power extractors.' | ||
*'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!" | *'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!" | ||
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*'''Pavium''': "Very well, Voridus. I've set up my own operation, we'll start gathering the power we need for the salvage drills." | *'''Pavium''': "Very well, Voridus. I've set up my own operation, we'll start gathering the power we need for the salvage drills." | ||
' | '''Gameplay''' | ||
*'''Pavium''': "With me! The liquid form of that energy has crystallized where it has broken through the surface. We can use those crystals to start the drills again." | *'''Pavium''': "With me! The liquid form of that energy has crystallized where it has broken through the surface. We can use those crystals to start the drills again." | ||
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''The Banished continue to defend against the Flood until the drilling progress reaches 100%.'' | ''The Banished continue to defend against the Flood until the drilling progress reaches 100%.'' | ||
''' | '''In-game cutscene''' | ||
''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.'' | ''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.'' | ||
*'''Voridus''': "It's working, Pavium!" | *'''Voridus''': "It's working, Pavium!" | ||
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*Orbital Designator I and II | *Orbital Designator I and II | ||
*Burnout I, II and III | *Burnout I, II and III | ||
* | *Statis I and II | ||
*Ultra Mines I and II | *Ultra Mines I and II | ||
== | ==Trivia== | ||
*At the ending cutscene, 1 [[Skitterer]] can be seen fighting the flood however the player can't train any Skitterers. | |||
* | |||
===Miscellaneous=== | |||
*You will not get access to the Power Extractor on this level, so you will need to harvest it manually from the crystals. | |||
* | *This mission is the longest in the entire Halo Wars 2 campaign. | ||
*Flood bursters are invulnerable and cannot be damaged by any ordinances, but the tentacles guarding it can be damaged. | |||
*Par time on this level is 35 minutes. | |||
*Two Flood Forms are introduced on this level. | |||
* | **Seeder Infectors can infect air units, and Flood Spawners will create a counter unit for the unit that attacks it. | ||
* | |||
* | |||
* | |||
** | |||
=== | ===Strategy=== | ||
* | *Since you will start with no Extractors and you cannot construct one, the best option is to upgrade your base to its maximum capabilities before activating the Salvage Drills. | ||
* | **You can also utilize it to build some Mega Turrets and Harvesters. | ||
* | **Without Extractors, which will be destroyed as they can't handle the power running through the area, any power you use to construct buildings, defenses, units etc. will be deducted from the power you gather to activate the Salvage Drills. | ||
** | *If you remember the time for each cycle of Flood bursters' pressure, you can utilize it to your advantage. | ||
** | *Only dispatch small forces to salvage the crystals, since you will be focused on defense in this mission. | ||
* | *Seize the base at the South-West and at North-East to gain a supply advantage as quickly as possible. | ||
* | **Minibases, however, are not recommended, since you will be lacking in defenses when the Flood Bursters' pressure reaches 100% and spawns hordes of Flood forms. | ||
**The Mega Turret is useful for long-range defense. | |||
*The Flood will always attack in hordes every time the pressure reaches 100%. | |||
**Do note that the Flood will never attack the base when the pressure is not at 100%. | |||
*The hardest part tends to be gathering enough power to charge the Drills as you have to leave your base and collect the needed power three different times. Once the Drills are charged, its simply a matter of defending the area until the Drills are calibrated and then ready to create the chain reaction. | |||
*After the Drills are charged and break the surface, the power crystals that were destroyed earlier by the player will be replaced, allowing the player to gather more power to help in their defense of the Drills. | |||
*A useful unit to have in this level is the [[Banished Scarab]] due to it's high level of firepower and health. In addition, unlike in ''[[The Foundry]]'', the Scarab is fully operational and unlike in ''[[What Could Go Wrong?]]'', it's completely under the player's control. | |||
===References=== | ===References=== | ||
*The power gathering method is similar to | *The power gathering method is similar to Command and Conquer series where units are deployed to harvest resources around the battlefield. | ||
==Gallery== | ==Gallery== | ||
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File:HW2_BanishedMiningRig_Concept.jpg|Concept art of the mining rig. | File:HW2_BanishedMiningRig_Concept.jpg|Concept art of the mining rig. | ||
File:HW2_ATNMission3_Environment_Concept.jpg|Concept art of the mission. | File:HW2_ATNMission3_Environment_Concept.jpg|Concept art of the mission. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{succession box | before = ''[[Fighting Retreat]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Light the Fuse''''' |after = ''[[The Archive]]'' }} | {{succession box | before = ''[[Fighting Retreat]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Light the Fuse''''' |after = ''[[The Archive]]'' }} | ||
{{Levels|HW2}} | {{Levels|HW2}} |