Editing Light the Fuse

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*When most of the crystals have been collected, new batches will appear automatically at the Giant Bursters. Be sure to collect crystals from each area thoroughly to avoid retreading old areas.  
*When most of the crystals have been collected, new batches will appear automatically at the Giant Bursters. Be sure to collect crystals from each area thoroughly to avoid retreading old areas.  
**After the drills have calibrated and broken the surface, the Power crystals that were destroyed earlier will be replaced, allowing the player to gather more Power to help in their defense of the Drills.
**After the drills have calibrated and broken the surface, the Power crystals that were destroyed earlier will be replaced, allowing the player to gather more Power to help in their defense of the Drills.
*A useful unit to have in this level is the [[Barukaza Workshop Scarab]] due to its high firepower and health. In addition, unlike in ''[[The Foundry]]'', the Scarab is fully operational, and, unlike in ''[[What Could Go Wrong?]]'', it's completely under the player's control.
*A useful unit to have in this level is the [[Banished Scarab]] due to its high firepower and health. In addition, unlike in ''[[The Foundry]]'', the Scarab is fully operational, and, unlike in ''[[What Could Go Wrong?]]'', it's completely under the player's control.
**Keep in mind that the Scarab has low mobility, and it requires support from other units like infantries and vehicles to stop the Abomination from reaching the drills.
**Keep in mind that the Scarab has low mobility, and it requires support from other units like infantries and vehicles to stop the Abomination from reaching the drills.
*Each drill requires 8,000 Powers. Two drills require 16,000 Powers. A total of 24,000 Power is required.
*Each drill requires 8,000 Powers. Two drills require 16,000 Powers. A total of 24,000 Power is required.

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