Editing Life After Death

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The glitch does not affect the storyline.
The glitch does not affect the storyline.


== Walkthrough ==
==Walkthrough==
=== The Ark ===
=== The Ark ===
Start the level at Rally Point Bravo. Kill Arbiter and move his Carbine away from him. Make sure Arbiter picks up his Energy Sword, not a Plasma Pistol. If the Thunderstorm skull is not turned on, pick up a Deployable Cover. You can pick up a Deployable Cover in the room with the eating Brutes; the Brute Minors will usually drop a Deployable Cover when they die. When you have reached the [[Cartographer]] room, [[melee]] the [[Thel 'Vadam|Arbiter]] to the activation panel and position him so that when you headshot him, he will fall to the lower level. Then headshot him and activate the Cartographer. After the [[cutscene]], you should see the first Arbiter fall to the lower level and rise up; this Arbiter will not have the waypoint. Make sure he has his Energy Sword. The second, newly-spawned and invincible Arbiter will hijack the [[Banshee]] as scripted and be removed from the level. After you have killed all the enemies on your level, go downstairs, go to the lobby, and use the Deployable Cover to block the door after the Chieftain has left the lobby. Arbiter will kill the Brute Chieftain and then he will attack the Jump Pack Brutes. You can drain the Deployable Cover and exit the lobby when Arbiter attacks the Jump Pack Brutes. Consider deploying Auto-Turrets before activating the Cartographer to aid Arbiter.
Start the level at Rally Point Bravo. Kill Arbiter and move his Carbine away from him. Make sure Arbiter picks up his Energy Sword, not a Plasma Pistol. If the Thunderstorm skull is not turned on, pick up a Deployable Cover. You can pick up a Deployable Cover in the room with the eating Brutes; the Brute Minors will usually drop a Deployable Cover when they die. When you have reached the [[Cartographer]] room, [[melee]] the [[Thel 'Vadam|Arbiter]] to the activation panel and position him so that when you headshot him, he will fall to the lower level. Then headshot him and activate the Cartographer. After the [[cutscene]], you should see the first Arbiter fall to the lower level and rise up; this Arbiter will not have the waypoint. Make sure he has his Energy Sword. The second, newly-spawned and invincible Arbiter will hijack the [[Banshee]] as scripted and be removed from the level. After you have killed all the enemies on your level, go downstairs, go to the lobby, and use the Deployable Cover to block the door after the Chieftain has left the lobby. Arbiter will kill the Brute Chieftain and then he will attack the Jump Pack Brutes. You can drain the Deployable Cover and exit the lobby when Arbiter attacks the Jump Pack Brutes. Consider deploying Auto-Turrets before activating the Cartographer to aid Arbiter.
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== Explanation ==
== Explanation ==
Under normal circumstances, NPCs will be removed and added back to a level depending on necessity, instead of remaining present indefinitely. One common point this occurs is during cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. This glitch prevents the removal of the prior instance of the NPC.
It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level.


The glitch depends on an oversight related to important NPCs which cannot truly be killed by the player; during the brief period such NPCs are "dead," they are not an active NPC, and thus when attempting removal, the game cannot locate them and skips doing so. By killing these NPCs immediately before a cutscene that attempts removal, they will exist in their dead state past the removal step, and remain in the level after the cutscene is completed - reviving as they normally would.
When proceeding through these levels normally, important NPCs, such as Johnson and the Arbiter, are deleted from and re-added to the levels several times. Each time an important NPC gets separated from the player, they are removed from the map. Killing such an NPC will trick the game engine and prevent the NPC's removal. When the game spawns a new copy of the NPC later on (when the player is reunited with that character), it does not check to see if the previous copy was successfully removed.


As these versions of NPCs were not intended to exist at the given points, they may behave oddly, such as continuing to path to prior objective points. This can make them difficult to utilize, though there are workarounds as mentioned above.
This, then, is the exact same glitch as the Three Johnsons glitch and the Two Arbiters glitch.
 
== Trivia ==
* This glitch utilizes similar mechanisms to the [[Three Johnsons glitch|Three Johnsons]] and [[Two Arbiters glitch]]s in that the player prevents removal of key NPCs. However, unlike this glitch which depends on the removal of specific NPCs, the aforementioned glitches require other factors and may not require putting the NPC into a dead state; For instance, with Three Johnsons on Crow's Nest, the player is simply required to push Sergeant Johnson(s) into the next zone to prevent his removal, as he is only removed due to being present in a zone being unloaded.


== Gallery ==
== Gallery ==
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== See also ==
== See also ==
* [[Three Johnsons glitch]]
*[[Two Arbiters glitch]]
* [[Two Arbiters glitch]]


== Sources ==
== Sources ==

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