Editing Life After Death
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The glitch does not affect the storyline. | The glitch does not affect the storyline. | ||
== Walkthrough == | ==Walkthrough== | ||
=== The Ark === | === The Ark === | ||
Start the level at Rally Point Bravo. Kill Arbiter and move his Carbine away from him. Make sure Arbiter picks up his Energy Sword, not a Plasma Pistol. If the Thunderstorm skull is not turned on, pick up a Deployable Cover. You can pick up a Deployable Cover in the room with the eating Brutes; the Brute Minors will usually drop a Deployable Cover when they die. When you have reached the [[Cartographer]] room, [[melee]] the [[Thel 'Vadam|Arbiter]] to the activation panel and position him so that when you headshot him, he will fall to the lower level. Then headshot him and activate the Cartographer. After the [[cutscene]], you should see the first Arbiter fall to the lower level and rise up; this Arbiter will not have the waypoint. Make sure he has his Energy Sword. The second, newly-spawned and invincible Arbiter will hijack the [[Banshee]] as scripted and be removed from the level. After you have killed all the enemies on your level, go downstairs, go to the lobby, and use the Deployable Cover to block the door after the Chieftain has left the lobby. Arbiter will kill the Brute Chieftain and then he will attack the Jump Pack Brutes. You can drain the Deployable Cover and exit the lobby when Arbiter attacks the Jump Pack Brutes. Consider deploying Auto-Turrets before activating the Cartographer to aid Arbiter. | Start the level at Rally Point Bravo. Kill Arbiter and move his Carbine away from him. Make sure Arbiter picks up his Energy Sword, not a Plasma Pistol. If the Thunderstorm skull is not turned on, pick up a Deployable Cover. You can pick up a Deployable Cover in the room with the eating Brutes; the Brute Minors will usually drop a Deployable Cover when they die. When you have reached the [[Cartographer]] room, [[melee]] the [[Thel 'Vadam|Arbiter]] to the activation panel and position him so that when you headshot him, he will fall to the lower level. Then headshot him and activate the Cartographer. After the [[cutscene]], you should see the first Arbiter fall to the lower level and rise up; this Arbiter will not have the waypoint. Make sure he has his Energy Sword. The second, newly-spawned and invincible Arbiter will hijack the [[Banshee]] as scripted and be removed from the level. After you have killed all the enemies on your level, go downstairs, go to the lobby, and use the Deployable Cover to block the door after the Chieftain has left the lobby. Arbiter will kill the Brute Chieftain and then he will attack the Jump Pack Brutes. You can drain the Deployable Cover and exit the lobby when Arbiter attacks the Jump Pack Brutes. Consider deploying Auto-Turrets before activating the Cartographer to aid Arbiter. | ||
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== Explanation == | == Explanation == | ||
It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level. | |||
When proceeding through these levels normally, important NPCs, such as Johnson and the Arbiter, are deleted from and re-added to the levels several times. Each time an important NPC gets separated from the player, they are removed from the map. Killing such an NPC will trick the game engine and prevent the NPC's removal. When the game spawns a new copy of the NPC later on (when the player is reunited with that character), it does not check to see if the previous copy was successfully removed. | |||
This, then, is the exact same glitch as the Three Johnsons glitch and the Two Arbiters glitch. | |||
== Gallery == | == Gallery == | ||
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== See also == | == See also == | ||
*[[Two Arbiters glitch]] | |||
* [[Two Arbiters glitch]] | |||
== Sources == | == Sources == |