Editing Legendary variant weapons

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Title|Special weapons (''Halo Infinite'')}}
{{Disambig header|special weapon variants in ''Halo Infinite''|variants in ''[[Halo 5: Guardians]]''{{'}} campaign|Special weapons (Halo 5: Guardians)}}
{{Disambig header|special weapon variants in ''Halo Infinite''|variants in ''[[Halo 5: Guardians]]''{{'}} campaign|Special weapons (Halo 5: Guardians)}}
[[File:HINF MA40Longshot 1.jpg|300px|thumb|A [[UNSC Marine Corps|Marine]] holding the special Longshot variant of the [[MA40 assault rifle]].]]
[[File:HINF MA40Longshot 1.jpg|300px|thumb|A [[UNSC Marine Corps|Marine]] holding the special Longshot variant of the [[MA40 assault rifle]].]]
The '''Legendary variant weapons''',{{Ref/Game|Id=forge|HINF|Weapon Pad - Object Properties option}}  or '''Legendary weapons variant''',{{Ref/Site|URL=https://www.halowaypoint.com/news/sandbox-update-halo-infinite|Site=Halo Waypoint|Page=Sandbox Update - Halo Infinite|D=25|M=7|Y=2024}} are weapons that can be unlocked in the [[campaign]] of ''[[Halo Infinite]]'' by performing various tasks.
'''Special weapons''' are variant weapons that can be unlocked in the [[campaign]] of ''[[Halo Infinite]]'' by performing various tasks. They can be broadly divided into two categories; boss and firebase weapons - alien weapons acquired by defeating [[High Value Target]]s and [[human]] weapons that can be unlocked by acquiring [[Valor]] and requisitioning them at [[Forward Operating Base]]s.
 
==Overview==
===Campaign===
In campaign, Legendary variant weapons can be broadly divided into two categories: boss weapons, which are alien weapons acquired by defeating [[High Value Target]]s, and [[human]] weapons, which can be unlocked by acquiring [[Valor]] and requisitioning them at [[Forward Operating Base]]s. Legendary variant weapons of [[Banished]] and [[Forerunner]] origin can be distinguished by their white or silver painted appearance, while human Legendary variant weapons can be distinguished by their black colouration with yellow stripes and trim.
 
Some of the Legendary variant weapons are featured in ''[[Armory Infinitum]]'', a series of flash fiction hosted on [[Halo Waypoint]]'s regular [[Canon Fodder]] blog posts.
 
===Multiplayer===
Outside of their campaign use, Legendary variant weapons are available in the game's multiplayer. In matchmaking, they are typically available in Big Team Heavy, [[Slayer|Super Escalation Slayer]] and [[Fiesta|Super Fiesta]] game modes.{{Ref/Twitter|Halo|1653870907222290434|Halo|Quote=Level up weapons on your way to victory 👊 Super Escalation Slayer is now available in New BTB Unlimited! #HaloEchoesWithin|D=22|M=5|Y=2023}}{{Ref/Site|URL=https://www.halowaypoint.com/news/may-update-preview|Site=Halo Waypoint|Page=May Update Preview|D=22|M=5|Y=2023}} Some Legendary variant weapons are featured prominently on specific maps; all may spawn in the locked vaults in the [[Big Team Battle]] multiplayer map [[Fragmentation]], the ''[[Diminisher of Hope]]'' is available on [[Scarr]],{{Ref/Site|URL=https://www.halowaypoint.com/news/maps-overview-season-4|Site=Halo Waypoint|Page=Maps Overview <nowiki>|</nowiki> Season 4|D=15|M=6|Y=2023}} and the [[Pinpoint Needler]] is the central [[power weapon]] on [[Prism]].{{Ref/Site|URL=https://www.halowaypoint.com/news/maps-overview-season-5|Site=Halo Waypoint|Page=Maps Overview <nowiki>|</nowiki> Season 5|D=12|M=10|Y=2023}}  All Legendary variant weapons are available as part of [[custom game]] settings and [[Forge/Halo Infinite|Forge]] placement.{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}


Outside of their campaign use, special weapons can be used in the game's multiplayer as part of [[custom game]] settings and [[Forge/Halo Infinite|Forge]] placement.{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}
{{Clear}}
==Boss weapons==
==Boss weapons==
Legendary variant [[Banished]] and [[Forerunner]] weapons can be acquired by defeating [[High Value Target]]s and bosses during the campaign. The sole exception is the [[M41 Tracker]], a human rocket launcher wielded by one of the bosses.
Special [[Banished]] and [[Forerunner]] weapons can be acquired by defeating [[High Value Target]]s and bosses during the campaign. The sole exception is the [[M41 Tracker]], a [[human]] rocket launcher wielded by one of the bosses.


All boss weapons can be spawned at a Forward Operating Base once their respective boss is killed.
Most boss weapons can be spawned at a Forward Operating Base once their respective boss is killed.
{| class="wikitable" style="width: 75%;"
{| class="wikitable"
|-
|-
! style="width: 10%" | Weapon !! style="width: 15%" | Unlock requirement !! style="width: 50%" | Description
! Weapon !! Unlock requirement !! Notes
|-
|-
|align="center"|[[File:HINF Cindershot Backdraft Crop.png|150px]]<br>[[Backdraft Cindershot]] || Defeat [[Myriad]] || Modified firing core with a three-phase sequential detonation.{{Ref/Reuse|Support}}
| [[Backdraft Cindershot]] || Defeat [[Myriad]] || Modified firing core with a three-phase sequential detonation.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF Disruptor Calcine Crop.png|75px]]<br>[[Calcine Disruptor]] || Defeat [[Bipbap|Bipbap, the Vanquisher]] || Modified with delayed detonation rounds.{{Ref/Reuse|Support}}
| [[Calcine Disruptor]] || Defeat [[Bipbap|Bipbap, the Vanquisher]] || Modified with delayed detonation rounds.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF Bloodblade Crop.png|150px]]<br>[[Bloodblade]] || Defeat [[Jega 'Rdomnai]] || [[Energy sword (fiction)|Energy Sword]] variant belonging to [[Jega 'Rdomnai|Jega]].{{Ref/Reuse|Support}}
| [[Bloodblade]] || Defeat [[Jega 'Rdomnai]] || [[Energy sword (fiction)|Energy Sword]] variant belonging to [[Jega 'Rdomnai|Jega]].{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF DuelistEnergySword Crop.png|150px]]<br>[[Duelist Energy Sword]] || Defeat [[Okro 'Vagaduun]] || Lightweight frame allows for increased agility.{{Ref/Reuse|Support}}
| [[Duelist Energy Sword]] || Defeat [[Okro 'Vagaduun]] || Lightweight frame allows for increased agility.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF DiminisherOfHope Crop.png|150px]]<br>[[Diminisher of Hope|Escharum's Axe]] || Defeat [[Escharum]] || Escharum's custom Gravity Hammer that bestows additional mobility.{{Ref/Reuse|Support}}
| [[Diminisher of Hope|Escharum's Axe]] || Defeat [[Escharum]] || Escharum's custom Gravity Hammer that bestows additional mobility.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF GravityHammer Rushdown Crop.png|150px]]<br>[[Rushdown Hammer]] || Defeat [[En'Geddon]] || Upgraded gravitic core and composite materials increase effective range and user mobility.{{Ref/Reuse|Support}}
| [[Rushdown Hammer]] || Defeat [[En'Geddon]] || Upgraded gravitic core and composite materials increase effective range and user mobility.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF Heatwave Scatterbound Crop.png|150px]]<br>[[Scatterbound Heatwave]] || Defeat [[Ordo 'Mal]] || Fires modified and repurposed [[Z-180 Scattershot|Z-180 rounds]] which seek targets after a ricochet.{{Ref/Reuse|Support}}
| [[Scatterbound Heatwave]] || Defeat [[Ordo 'Mal]] || Fires modified and repurposed [[Z-180 Scattershot|Z-180 rounds]] which seek targets after a ricochet.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF Mangler Riven Crop.png|75px]]<br>[[Riven Mangler]] || Defeat [[Balkarus]] || Fires a split-shard projectile at a low rate of fire.{{Ref/Reuse|Support}}
| [[Riven Mangler]] || Defeat [[Balkarus]] || Fires a split-shard projectile at a low rate of fire.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF Needler Pinpoint Crop.png|75px]]<br>[[Pinpoint Needler]] || Defeat [[Writh Kul]] || Modified [[Posu'gelka-pattern needler|Needler]] with advanced target acquisition and lower supercombine requirement.{{Ref/Reuse|Support}}
| [[Pinpoint Needler]] || Defeat [[Writh Kul]] || Modified [[Posu'gelka-pattern needler|Needler]] with advanced target acquisition and lower supercombine requirement.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF PlasmaPistol Unbound Crop.png|75px]]<br>[[Unbound Plasma Pistol]] || Defeat [[Briglard]] || Bolts detonate when super-combined on target; over-charge increases detonation and tracking.{{Ref/Reuse|Support}}
| [[Unbound Plasma Pistol]] || Defeat [[Briglard]] || Bolts detonate when super-combined on target; over-charge increases detonation and tracking.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF PulseCarbine Rapidfire Crop.png|150px]]<br>[[Rapidfire Pulse Carbine]] || Defeat [[Inka 'Saham]] || Precision [[Erudo'ma'keth-pattern pulse carbine|Pulse Carbine]] with a rapid burst interval firing mechanism.{{Ref/Reuse|Support}}
| [[Rapidfire Pulse Carbine]] || Defeat [[Inka 'Saham]] || Precision [[Erudo'ma'keth-pattern pulse carbine|Pulse Carbine]] with a rapid burst interval firing mechanism.{{Ref/Reuse|Support}}
|-
|-
| align="center"|[[File:HINF Ravager Rebound Crop.png|150px]]<br>[[Ravager Rebound]] || Defeat [[Arthoc]] || Modified [[Veporokk Workshop Ravager|Ravager]] that fires bouncing projectiles with multiple secondary detonations.{{Ref/Reuse|Support}}
| [[Ravager Rebound]] || Defeat [[Arthoc]] || Modified [[Veporokk Workshop Ravager|Ravager]] that fires bouncing projectiles with multiple secondary detonations.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF SPNKr Tracker Crop.png|150px]]<br>[[M41 Tracker]] || Defeat [[Zeretus]] || Modified [[M41 SPNKr]] with increased lock-on capability.{{Ref/Reuse|Support}}
| [[M41 Tracker]] || Defeat [[Zeretus]] || Modified [[M41 SPNKr]] with increased lock-on capability.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF SentinelBeam Arcane Crop.png|100px]]<br>[[Arcane Sentinel Beam]] || Defeat [[Thav 'Sebarim]] || Undocumented [[Sentinel beam|Sentinel Beam]] that offers lower capacity but extremely increased damage.{{Ref/Reuse|Support}}
| [[Arcane Sentinel Beam]] || Defeat [[Thav 'Sebarim]] || Undocumented [[Sentinel beam|Sentinel Beam]] that offers lower capacity but extremely increased damage.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF ShockRifle Purging Crop.png|150px]]<br>[[Purging Shock Rifle]] || Defeat [[Skimmer Alpha]] || High-damage [[Sicatt Workshop shock rifle|Shock Rifle]] with improved voltaic chaining but with detonation capability.{{Ref/Reuse|Support}}
| [[Purging Shock Rifle]] || Defeat [[Skimmer Alpha]] || High-damage [[Sicatt Workshop shock rifle|Shock Rifle]] with improved voltaic chaining but with detonation capability.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF Skewer Volatile Crop.png|150px]]<br>[[Volatile Skewer]] || Defeat [[Ik'novus]] || Skewer refitted to fire an explosive spike that detonates on impact.{{Ref/Reuse|Support}}
| [[Volatile Skewer]] || Defeat [[Ik'novus]] || Skewer refitted to fire an explosive spike that detonates on impact.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF StalkerRifle Ultra Crop.png|150px]]<br>[[Stalker Rifle Ultra]] || Defeat [[Barroth]] || [[Covenant]]-sourced [[Elutuzem-pattern stalker rifle|Stalker Rifle]] with increased rate of fire but reduced heat and damage output.{{Ref/Reuse|Support}}
| [[Stalker Rifle Ultra]] || Defeat [[Barroth]] || [[Covenant]]-sourced [[Elutuzem-pattern stalker rifle|Stalker Rifle]] with increased rate of fire but reduced and heat and damage output.{{Ref/Reuse|Support}}
|}
|}


==FOB weapons==
==Firebase weapons==
These [[human]] weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of [[Valor]] points.
These [[human]] weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of [[Valor]] points.
{| class="wikitable" style="width: 75%;"
{| class="wikitable"
|-
|-
! style="width: 10%" | Weapon !! style="width: 15%" | Unlock requirement !! style="width: 50%" | Description
! Weapon !! Unlock requirement !! Notes
|-
|-
|align="center"|[[File:HINF Sidekick Striker Crop.png|75px]]<br>[[Striker Sidekick]] || 2,200 Valor || Precision [[Mk50 Sidekick|Mk50 Sidekick]] modified for improved stopping power.{{Ref/Reuse|Support}}
| [[Striker Sidekick]] || 2,200 Valor || Precision [[Mk50 Sidekick|Mk50 Sidekick]] modified for improved stopping power.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF MA40 Longshot Crop.png|150px]]<br>[[MA40 Longshot]] || 2,300 Valor || Precision MA40 with improved long-range performance.{{Ref/Reuse|Support}}
| [[MA40 Longshot]] || 2,300 Valor || Precision MA40 with improved long-range performance.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF Bulldog Convergence Crop.png|150px]]<br>[[Convergence Bulldog]] || 2,400 Valor || High-capacity magazine with tighter projectile spread and improved range.{{Ref/Reuse|Support}}
| [[Convergence Bulldog]] || 2,400 Valor || High-capacity magazine with tighter projectile spread and improved range.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF VK78Commando Impact Crop.png|150px]]<br>[[Impact Commando]] || 2,700 Valor || High-capacity magazine with reduced accuracy but increased damage.{{Ref/Reuse|Support}}
| [[Impact Commando]] || 2,700 Valor || High-capacity magazine with reduced accuracy but increased damage.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF BattleRifle Breacher Crop.png|150px]]<br>[[BR75 Breacher]] || 2,800 Valor || Improved stopping power tuned for close-range encounters.{{Ref/Reuse|Support}}
| [[BR75 Breacher]] || 2,800 Valor || Improved stopping power tuned for close-range encounters.{{Ref/Reuse|Support}}
|-
|align="center"|[[File:HINF SniperRifle Flexfire Crop.png|150px]]<br>[[S7 Flexfire Sniper]] || 2,900 Valor || Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters.{{Ref/Reuse|Support}}
|-
|align="center"|[[File:HINF Hydra Pursuit Crop.png|150px]]<br>[[Pursuit Hydra]] || 3,000 Valor || Increased long-range proficiency with faster target lock and improved rocket velocity.{{Ref/Reuse|Support}}
|}
 
==Multiplayer-exclusive weapons==
The Bandit Evo was released in [[Season 05: Reckoning]]. Like the M392 Bandit, it is exclusive to multiplayer and cannot be used in the campaign.
{| class="wikitable" style="width: 75%;"
|-
|-
! style="width: 10%" | Weapon !! style="width: 15%" | Unlock requirement !! style="width: 50%" | Description
| [[S7 Flexfire Sniper]] || 2,900 Valor || Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters.{{Ref/Reuse|Support}}
|-
|-
|align="center"|[[File:HINF Bandit Evo Crop.png|150px]]<br>[[Bandit Evo]] || N/A {{C|multiplayer-exclusive}} || Competitive configuration of the [[M392 Bandit]].{{Ref/Game|Id=banditevo|HINF|Forge - Bandit Evo description|Quote=Competitive configuration of the M392 Bandit.}}
| [[Pursuit Hydra]] || 3,000 Valor || Increased long-range proficiency with faster target lock and improved rocket velocity.{{Ref/Reuse|Support}}
|}
|}


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{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Halo Infinite weapons]]
[[Category:Halo Infinite weapons]]
[[Category:Weapon variants]]
[[Category:Collectibles]]

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