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[[File: | [[File:Legendarymappack.jpg|right|250px]] | ||
The '''Legendary Map Pack''' is the second map pack that was released for ''[[Halo 3]]''. It first appeared on the Xbox Live Marketplace on Tuesday, April 15, 2008 at 2am PST (9am UTC/GMT). | |||
== | The map pack is currently downloadable for 160 Microsoft Points. (Previously 800 Microsoft Points before 7/7/08)<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=13382 '''Bungie.net''': ''Legendary Map: Avalanche'']</ref> It is the follow up to the [[Heroic Map Pack]], which was released on December 11, 2007.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=13070 '''Bungie.net''': ''Heroic Map Pack FAQ'']</ref> Like the Heroic Map Pack, there are several more new [[Forge]] objects. | ||
==Maps== | ==Maps== | ||
===Avalanche=== | ===Avalanche=== | ||
{{Main|Avalanche}} | {{Main|Avalanche}} | ||
The spiritual successor to ''[[Halo: Combat Evolved]]''<nowiki>'</nowiki>s large snowy vehicular map [[Sidewinder]], Avalanche is the | |||
The spiritual successor to ''[[Halo: Combat Evolved]]''<nowiki>'</nowiki>s large snowy vehicular map [[Sidewinder]], Avalanche is the Halo Trilogy's 2nd largest multiplayer map ever made. | |||
All [[Human]] vehicles on this map are snow-camouflaged, and two vehicles, the [[Hornet]] and the [[Scorpion]] tank, are now available on this map in Matchmaking. However, the Hornet, which was a Transport Hornet, was "toned down" for Matchmaking due to balance issues. Avalanche was codenamed ''Cottonball''. | |||
===Blackout=== | ===Blackout=== | ||
{{Main|Blackout}} | {{Main|Blackout}} | ||
The remake of the popular ''[[Halo 2]]'' map; [[Lockout]], Blackout was designed with a human theme layout unlike its predecessor Lockout, which had a [[Forerunner]] theme instead. However, they were both based in cold climates. Blackout's setting is an abandoned drill platform in the Arctic, and has spectacular views of icy oceans and glacial formations. Blackout has a few spawn point changes that differ from Lockout. Blackout was codenamed ''Moonlight Sonata''. | |||
The remake of the popular ''[[Halo 2]]'' map; [[Lockout]], Blackout was designed with a human theme layout unlike its predecessor Lockout, which had a [[Forerunner]] theme instead. However, they were both based in cold climates. | |||
Blackout's setting is an abandoned drill platform in the Arctic, and has spectacular views of icy oceans and glacial formations. Blackout has a few spawn point changes that differ from Lockout. Blackout was codenamed ''Moonlight Sonata''. | |||
===Ghost Town=== | ===Ghost Town=== | ||
{{Main|Ghost Town}} | {{Main|Ghost Town}} | ||
An entirely new map as announced by Bungie, Ghost Town bears a slight resemblance to the ''Halo 2'' map, [[Turf]]. The map also may remind some players of a map of another popular FPS game, Counterstrike, due to its human-themed layout. Ghost Town was codenamed ''O.K. Corral''. | An entirely new map as announced by Bungie, Ghost Town bears a slight resemblance to the ''Halo 2'' map, [[Turf]]. The map also may remind some players of a map of another popular FPS game, Counterstrike, due to its human-themed layout. Ghost Town was codenamed ''O.K. Corral''. | ||
==Delayed Maps== | ==Delayed Maps== | ||
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{{Main|Forge Filters}} | {{Main|Forge Filters}} | ||
[[File:Halo-3-legendary-map-pack--20080408000140905.jpg|thumb|120px|A Forge Filter.]] | [[File:Halo-3-legendary-map-pack--20080408000140905.jpg|thumb|120px|A Forge Filter.|right]] | ||
'''Forge Filters''' are forge objects that change what the map looks like by using effects. The effects were made to make the custom game and forge experience more entertaining according to Bungie. | '''Forge Filters''' are forge objects that change what the map looks like by using effects. The effects were made to make the custom game and forge experience more entertaining according to Bungie. | ||
There are six different Forge Filters to choose from, each one changing the map's look in some way. They are "colorblind"; "gloomy"; "juicy"; "nova"; "old timey" and "pen & ink". [[Cold Storage]] also has Forge Filters. | There are six different Forge Filters to choose from, each one changing the map's look in some way. They are "colorblind"; "gloomy"; "juicy"; "nova"; "old timey" and "pen & ink". [[Cold Storage]] also has Forge Filters. | ||
The Mythic Map Pack maps also have the Forge Filters. | |||
The | |||
==Media== | ==Media== | ||
===Trailer=== | ===Trailer=== | ||
{{Main|Darkness}} | {{Main|Darkness}} | ||
The trailer was called "[[Darkness]]", after the poem of the same name written by Lord Byron. The spoken lines are the beginning portion of this poem concluding with a line from the middle. It was also voiced by [[David Scully]] (who voices [[Avery Johnson]] and most of the [[Sangheili]]). The trailer was released on April 3 & can be downloaded from Bungie [http:// | |||
The trailer was called "[[Darkness]]", after the poem of the same name written by Lord Byron. The spoken lines are the beginning portion of this poem concluding with a line from the middle. It was also voiced by [[David Scully]] (who voices [[Avery J. Johnson]] and most of the [[Sangheili]]). The trailer was released on April 3 & can be downloaded from Bungie [http://www.bungie.net/News/content.aspx?type=topnews&cid=13469 here]. | |||
===ViDoc=== | ===ViDoc=== | ||
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A Video Documentary called "Mapmaker, Mapmaker Make Me a Map" by several DLC designers, contributors and leads was posted on Bungie.net on April 9. | A Video Documentary called "Mapmaker, Mapmaker Make Me a Map" by several DLC designers, contributors and leads was posted on Bungie.net on April 9. | ||
It features three different Bungie employees for each map that worked on the particular map and is done in a machinima style. It goes in depth about the canon behind the maps, their overall design and structure, as well as some of the Forge items available. The [[Forge Filters]] were shown in action for the first time. You can download it [http:// | It features three different Bungie employees for each map that worked on the particular map and is done in a machinima style. It goes in depth about the canon behind the maps, their overall design and structure, as well as some of the Forge items available. The [[Forge Filters]] were shown in action for the first time. You can download it [http://www.bungie.net/News/content.aspx?type=topnews&cid=13509 here] or watch it [http://www.vimeo.com/880628 here] | ||
===Price=== | |||
Bungie has confirmed on update 3 July 2008, that the Legendary Map Pack will no longer cost 800 Microsoft points. It will be 600 Microsoft points from 7/7 and all legendary map purchases after 7/7 will no longer include the free bungie pro bonus. | |||
Also, for one week (Tuesday December 2 to Monday December 8) in 2008, the Legendary Map Pack was available for 400 Microsoft points, or 5 USD. It is currently unknown when it will be free for download, due to the ''Halo 3 DLC'', the Mythic Map Pack that was released on the Xbox LIVE Marketplace as well as with the Limited Edition of Halo Wars. It ''is'' known, however, that the Legendary Map Pack was included in ''[[Halo 3: ODST]]''. | |||
The Legendary Map Pack had another permanent price drop during E3 to 160 points. | |||
==Trivia== | ==Trivia== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:Avalancheoverview.jpg|Avalanche | ||
File: | File:Blackout_243444.JPG|Blackout | ||
File: | File:Overheadghost.jpg|Ghost Town | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{ | <references/> | ||
{{clear}} | |||
{{MapPacks}} | |||
{{ | {{Level}} | ||
[[Category: | [[Category:Halo 3]] | ||
[[Category: | [[Category:Multiplayer]] | ||
[[Category: | [[Category:Multiplayer Map Packs]] |