Editing Last Stand (Halo Wars 2 level)
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*'''Cutter''': "Isabel! What's the status of that new gunship? We need it now!" | *'''Cutter''': "Isabel! What's the status of that new gunship? We need it now!" | ||
*'''Isabel''': "The Condor is on the way, Captain. Nothing like live combat to test a new design." | *'''Isabel''': "The Condor is on the way, Captain. Nothing like live combat to test a new design." | ||
''Screen moves to the Condor Gunship that has just arrived from the south.'' | ''Screen moves to the Condor Gunship that has just arrived from the south.'' | ||
*'''Condor''': "My crew is ready for action, sir." | *'''Condor''': "My crew is ready for action, sir." | ||
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===Optional and Bonus Objectives=== | ===Optional and Bonus Objectives=== | ||
*Build turrets immediately and upgrade them as they are one of the bonus objectives. | *Build turrets immediately and upgrade them as they are one of the bonus objectives. | ||
*It is recommended to eliminate the Jiralhanae Warlords as soon as possible. After the second group of reinforcements (2 Scorpions, 2 Warthogs, and 2 Nightingales) arrive, send an attack force with at least Spartans, Scorpions, and Cyclopes to defeat the Warlords. They are heavily guarded by Infantry, Wraiths, and Engineers. Prioritize on killing the Engineers as they can heal each other as well as units around them. Use Archer Missiles, Close Air Support, Turret Drop, ODSTs, or Holographic Decoy if necessary. | *It is recommended to eliminate the Jiralhanae Warlords as soon as possible. After the the second group of reinforcements (2 Scorpions, 2 Warthogs, and 2 Nightingales) arrive, send an attack force with at least Spartans, Scorpions, and Cyclopes to defeat the Warlords. They are heavily guarded by Infantry, Wraiths, and Engineers. Prioritize on killing the Engineers as they can heal each other as well as units around them. Use Archer Missiles, Close Air Support, Turret Drop, ODSTs, or Holographic Decoy if necessary. | ||
**Note that the 10-minute countdown begins after Cutter's dialogue instead of 10 minutes from mission timer. | **Note that the 10-minute countdown begins after Cutter's dialogue instead of 10 minutes from mission timer. | ||
*As long as no Banished units get past your defenses, the Control Room Shield will easily remain above 50%. | *As long as no Banished units get past your defenses, the Control Room Shield will easily remain above 50%. |