Editing Last Stand (Halo Wars 2 level)

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{{Status|Gameplay}}
{{Era|RW}}
{{Title|Last Stand (''Halo Wars 2'' level)}}
{{Title|Last Stand (''Halo Wars 2'' level)}}
{{Disambig header|the Halo Wars 2 campaign level|articles of the same name|Last Stand}}
{{Disambig header|the Halo Wars 2 campaign level|articles of the same name|Last Stand}}
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*Upgraded turret deployment
*Upgraded turret deployment
}}
}}
{{Article quote|Cutter and his crew must fend off the Banished in a final defense of Anders as she prepares the Halo for its voyage.}}
{{Article Quote|Cutter and his crew must fend off the Banished in a final defense of Anders as she prepares the Halo for its voyage.}}
'''Last Stand''' is the twelfth and final [[campaign]] level in ''[[Halo Wars 2]]''.
'''Last Stand''' is the twelfth and final [[campaign]] level in ''[[Halo Wars 2]]''.


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'''''Mission Briefing'''''
'''''Mission Briefing'''''
*'''[[Captain (Navy)|Captain]] [[James Cutter]]''': "Professor, what's the update at the [[Control Room (Installation 09)|Control Room]]?"
*'''[[Captain (Navy)|Captain]] [[James Cutter]]''': "Professor, what's the update at the [[Control Room]]?"
*'''[[Ellen Anders|Professor Ellen Anders]]''': "I'm in, and I think I've found [[Installation 09|the Halo's]] weapon systems. Once I've deactivated them, then I'll place the [[distress beacon|comms beacon]]."
*'''[[Ellen Anders|Professor Ellen Anders]]''': "I'm in, and I think I've found [[Installation 09|the Halo's]] weapon systems. Once I've deactivated them, then I'll place the [[distress beacon|comms beacon]]."
*'''Cutter''': "Keep us updated. Jerome, [[Atriox]] will be sending everything to stop us. You need to hold the line and protect the Professor in the Control Room until she's finished her work."
*'''Cutter''': "Keep us updated. Jerome, [[Atriox]] will be sending everything to stop us. You need to hold the line and protect the Professor in the Control Room until she's finished her work."
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*'''Cutter''': "Red Team, reinforcements are ready for you at the LZ."
*'''Cutter''': "Red Team, reinforcements are ready for you at the LZ."


''After succeeding in repelling the wave of Locusts and Hunters, a [[Barukaza Workshop Scarab]] appears and the screen moves to show the incoming Scarab from the north.''
''After succeeding in repelling the wave of Locusts and Hunters, a [[Banished Scarab]] appears and the screen moves to show the incoming Scarab from the north.''
*'''[[Douglas-042]]''': "We've got an incoming [[Barukaza Workshop Scarab|Scarab]], people!"
*'''[[Douglas-042]]''': "We've got an incoming [[Banished Scarab|Scarab]], people!"
*'''Anders''': "What?"
*'''Anders''': "What?"
*'''[[Alice-130]]''': "Stay on target, Professor. This is what we're here for."
*'''[[Alice-130]]''': "Stay on target, Professor. This is what we're here for."
*'''Cutter''': "Isabel! What's the status of that new gunship? We need it now!"
*'''Cutter''': "Isabel! What's the status of that new gunship? We need it now!"
*'''Isabel''': "The Condor is on the way, Captain. Nothing like live combat to test a new design."
*'''Isabel''': "The Condor is on the way, Captain. Nothing like live combat to test a new design."
[[File:HW2-G81&AC220.png|thumb|right|250px|The G81 Condor and a Vulture.]]
 
''Screen moves to the Condor Gunship that has just arrived from the south.''
''Screen moves to the Condor Gunship that has just arrived from the south.''
*'''Condor''': "My crew is ready for action, sir."
*'''Condor''': "My crew is ready for action, sir."
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*'''Cutter''': "Watch out, team. The Banished have sent in artillery."
*'''Cutter''': "Watch out, team. The Banished have sent in artillery."


''A [[Gydrozka Workshop Blisterback]] arrives through the air and starts attacking UNSC forces as soon as they land.''
''A [[Blisterback]] arrives through the air and starts attacking UNSC forces as soon as they land.''
*'''Jerome-092''': "Sir, we won't be able to hold them off indefinitely!"
*'''Jerome-092''': "Sir, we won't be able to hold them off indefinitely!"
*'''Cutter''': "Professor? Time is running out!"
*'''Cutter''': "Professor? Time is running out!"
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''Cut to within slipspace, as Anders' ring speeds through the galaxy. Stars streak by over the ring's trees.''
''Cut to within slipspace, as Anders' ring speeds through the galaxy. Stars streak by over the ring's trees.''
[[File:HW2-Anders meets a Guardian.png|thumb|300px|Anders meeting a [[Guardian]].]]
[[File:HW2-Anders meets a Guardian.png|thumb|300px|right|Anders meeting a [[Guardian]].]]
''Cut to the Control Room. The hologram of the slipspace transit shrinks and slow. A [[Forerunner symbols|Forerunner symbol]] appears in the hologram near the ring.''
''Cut to the Control Room. The hologram of the slipspace transit shrinks and slow. A [[Forerunner symbols|Forerunner symbol]] appears in the hologram near the ring.''


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===Optional and Bonus Objectives===
===Optional and Bonus Objectives===
*Build turrets immediately and upgrade them as they are one of the bonus objectives.
*Build turrets immediately and upgrade them as they are one of the bonus objectives.
*It is recommended to eliminate the Jiralhanae Warlords as soon as possible. After the second group of reinforcements (2 Scorpions, 2 Warthogs, and 2 Nightingales) arrive, send an attack force with at least Spartans, Scorpions, and Cyclopes to defeat the Warlords. They are heavily guarded by Infantry, Wraiths, and Engineers. Prioritize on killing the Engineers as they can heal each other as well as units around them. Use Archer Missiles, Close Air Support, Turret Drop, ODSTs, or Holographic Decoy if necessary.
*It is recommended to eliminate the Jiralhanae Warlords as soon as possible. After the the second group of reinforcements (2 Scorpions, 2 Warthogs, and 2 Nightingales) arrive, send an attack force with at least Spartans, Scorpions, and Cyclopes to defeat the Warlords. They are heavily guarded by Infantry, Wraiths, and Engineers. Prioritize on killing the Engineers as they can heal each other as well as units around them. Use Archer Missiles, Close Air Support, Turret Drop, ODSTs, or Holographic Decoy if necessary.
**Note that the 10-minute countdown begins after Cutter's dialogue instead of 10 minutes from mission timer.
**Note that the 10-minute countdown begins after Cutter's dialogue instead of 10 minutes from mission timer.
*As long as no Banished units get past your defenses, the Control Room Shield will easily remain above 50%.
*As long as no Banished units get past your defenses, the Control Room Shield will easily remain above 50%.
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==Trivia==
==Trivia==
===Miscellaneous===
===Miscellaneous===
*The [[Halo Wars 2 skulls#Nightmare|Nightmare skull]] is awarded upon level completion for keeping the Control Room Shield health above 50% at the end of the level. The [[Halo Wars 2 skulls#Shadow|Shadow skull]] is awarded for killing the two Brute Warlords.
*The [[Halo Wars 2 Skulls#Nightmare|Nightmare skull]] is awarded upon level completion for keeping the Control Room Shield health above 50% at the end of the level. The [[Halo Wars 2 Skulls#Shadow|Shadow skull]] is awarded for killing the two Brute Warlords.
*This is the only level where the [[G81 Condor|G81 Condor Gunship]] appears in the Campaign.
*This is the only level where the [[G81 Condor|G81 Condor Gunship]] appears in the Campaign.
*This is the only level where the player gets infinite resources. The only units players can call in are ODSTs using Leader Power. Reinforcements will gradually arrive at the Control Room via Pelicans. Population is not infinite, however, as ODST Drops can be made unavailable when the player reaches the maximum population.
*This is the only level where the player gets infinite resources. The only units players can call in are ODSTs using Leader Power. Reinforcements will gradually arrive at the Control Room via Pelicans. Population is not infinite, however, as ODST Drops can be made unavailable when the player reaches the maximum population.
*This is the only level where the player encounters multiple Banished [[Barukaza Workshop Scarab|Scarabs]].
*This is the only level where the player encounters multiple Banished [[Banished Scarab|Scarabs]].
*All units are fully upgraded in this level. Additionally, all Leader Powers are unlocked and upgraded to maximum level. The cooldown timers have also been reduced by around 50%.
*All units are fully upgraded in this level. Additionally, all Leader Powers are unlocked and upgraded to maximum level. The cooldown timers have also been reduced by around 50%.


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==Gallery==
==Gallery==
===Concept art===
<gallery>
File:HW2_ControlRoom_Concept_1.jpg|Concept art of the Control Room.
File:HW2_ControlRoom_Concept_2.jpg|Concept art of the Control Room.
</gallery>
===Renders===
<gallery>
File:HW2 Halo ForerunnerGeo Render 1.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2 Halo ForerunnerGeo Render 2.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2 Halo ForerunnerGeo Render 3.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2 Halo ForerunnerGeo Render 4.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2 Halo ForerunnerGeo Render 5.jpg|A render of the Forerunner geometry made for this level and the previous level.
File:HW2_Installation09_ControlRoom_Render.jpg|A render of the Control Room.
</gallery>
===Screenshots===
<gallery>
File:HW2 LastStand Screenshot 1.jpg|A screenshot of the level environment.
File:HW2 LastStand Screenshot 2.jpg|A screenshot of the level environment.
File:HW2 LastStand Screenshot 3.jpg|A screenshot of the level environment.
File:HW2 LastStand Screenshot 4.jpg|A screenshot of the level environment.
File:HW2_Installation09_ControlRoom_Screenshot_1.jpg|A screenshot of the Control Room in the level.
File:HW2_Installation09_ControlRoom_Screenshot_2.jpg|A screenshot of the Control Room in the level.
</gallery>
===Cutscenes===
<gallery>
<gallery>
File:HW2-Jerome-03.jpg|Jerome on Installation 09.
File:HW2-Jerome-03.jpg|Jerome on Installation 09.

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