Editing Last Stand (Halo Wars 2 level)
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{{ | {{Era|RW}} | ||
{{Title|Last Stand (''Halo Wars 2'' level)}} | {{Title|Last Stand (''Halo Wars 2'' level)}} | ||
{{Disambig header|the Halo Wars 2 campaign level| | {{Disambig header|the Halo Wars 2 campaign level|the [[Halo 3]] achievement|Last Stand (achievement)}} | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HW2 | |pagegamelabel=HW2 | ||
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*Upgraded turret deployment | *Upgraded turret deployment | ||
}} | }} | ||
{{Article | {{Article Quote|Cutter and his crew must fend off the Banished in a final defense of Anders as she prepares the Halo for its voyage.}} | ||
'''Last Stand''' is the twelfth and final [[campaign]] level in ''[[Halo Wars 2]]''. | '''Last Stand''' is the twelfth and final [[campaign]] level in ''[[Halo Wars 2]]''. | ||
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'''''Mission Briefing''''' | '''''Mission Briefing''''' | ||
*'''[[Captain (Navy)|Captain]] [[James Cutter]]''': "Professor, what's the update at the [[ | *'''[[Captain (Navy)|Captain]] [[James Cutter]]''': "Professor, what's the update at the [[Control Room]]?" | ||
*'''[[Ellen Anders|Professor Ellen Anders]]''': "I'm in, and I think I've found [[Installation 09|the Halo's]] weapon systems. Once I've deactivated them, then I'll place the [[distress beacon|comms beacon]]." | *'''[[Ellen Anders|Professor Ellen Anders]]''': "I'm in, and I think I've found [[Installation 09|the Halo's]] weapon systems. Once I've deactivated them, then I'll place the [[distress beacon|comms beacon]]." | ||
*'''Cutter''': "Keep us updated. Jerome, [[Atriox]] will be sending everything to stop us. You need to hold the line and protect the Professor in the Control Room until she's finished her work." | *'''Cutter''': "Keep us updated. Jerome, [[Atriox]] will be sending everything to stop us. You need to hold the line and protect the Professor in the Control Room until she's finished her work." | ||
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*'''Cutter''': "Red Team, reinforcements are ready for you at the LZ." | *'''Cutter''': "Red Team, reinforcements are ready for you at the LZ." | ||
''After succeeding in repelling the wave of Locusts and Hunters, a [[ | ''After succeeding in repelling the wave of Locusts and Hunters, a [[Banished Scarab]] appears and the screen moves to show the incoming Scarab from the north.'' | ||
*'''[[Douglas-042]]''': "We've got an incoming [[ | *'''[[Douglas-042]]''': "We've got an incoming [[Banished Scarab|Scarab]], people!" | ||
*'''Anders''': "What?" | *'''Anders''': "What?" | ||
*'''[[Alice-130]]''': "Stay on target, Professor. This is what we're here for." | *'''[[Alice-130]]''': "Stay on target, Professor. This is what we're here for." | ||
*'''Cutter''': "Isabel! What's the status of that new gunship? We need it now!" | *'''Cutter''': "Isabel! What's the status of that new gunship? We need it now!" | ||
*'''Isabel''': "The Condor is on the way, Captain. Nothing like live combat to test a new design." | *'''Isabel''': "The Condor is on the way, Captain. Nothing like live combat to test a new design." | ||
''Screen moves to the Condor Gunship that has just arrived from the south.'' | ''Screen moves to the Condor Gunship that has just arrived from the south.'' | ||
*'''Condor''': "My crew is ready for action, sir." | *'''Condor''': "My crew is ready for action, sir." | ||
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*'''Cutter''': "Watch out, team. The Banished have sent in artillery." | *'''Cutter''': "Watch out, team. The Banished have sent in artillery." | ||
''A [[ | ''A [[Blisterback]] arrives through the air and starts attacking UNSC forces as soon as they land.'' | ||
*'''Jerome-092''': "Sir, we won't be able to hold them off indefinitely!" | *'''Jerome-092''': "Sir, we won't be able to hold them off indefinitely!" | ||
*'''Cutter''': "Professor? Time is running out!" | *'''Cutter''': "Professor? Time is running out!" | ||
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''She pushes up, and the landmass is flung into space. The shield dissipates, and the Marines watch the landmass fly high into space. Cut to an orbital view of the ring, where the ejected landmass crumbles from air pressure.'' | ''She pushes up, and the landmass is flung into space. The shield dissipates, and the Marines watch the landmass fly high into space. Cut to an orbital view of the ring, where the ejected landmass crumbles from air pressure.'' | ||
''Cut to an interior view of a Pelican's open troop bay. The Marines and Jerome walk inside. Jerome stands by the door, watching the enormous hole in the ground left from the ejection. The Pelican's bay door closes.'' | ''Cut to an interior view of a Pelican's open troop bay. The Marines and Jerome walk inside. Jerome stands by the door, watching the enormous hole in the ground left from the ejection. The Pelican's bay door closes.'' | ||
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''Cut to within slipspace, as Anders' ring speeds through the galaxy. Stars streak by over the ring's trees.'' | ''Cut to within slipspace, as Anders' ring speeds through the galaxy. Stars streak by over the ring's trees.'' | ||
[[File:HW2-Anders meets a Guardian.png|thumb|300px|Anders meeting a [[Guardian]].]] | [[File:HW2-Anders meets a Guardian.png|thumb|300px|right|Anders meeting a [[Guardian]].]] | ||
''Cut to the Control Room. The hologram of the slipspace transit shrinks and slow. A [[Forerunner symbols|Forerunner symbol]] appears in the hologram near the ring.'' | ''Cut to the Control Room. The hologram of the slipspace transit shrinks and slow. A [[Forerunner symbols|Forerunner symbol]] appears in the hologram near the ring.'' | ||
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==Leader Powers available== | ==Leader Powers available== | ||
(Note that in this level, all leader powers were already maximized and you do not need to spend leader points anymore). | |||
*Restoration Drones I, II and III | *Restoration Drones I, II and III | ||
*Archer Missiles I, II and III | *Archer Missiles I, II and III | ||
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**2 Hornets | **2 Hornets | ||
**2 Nightingales | **2 Nightingales | ||
==Trivia== | ==Trivia== | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*This is the only level where the [[G81 Condor|G81 Condor Gunship]] appears in the Campaign. | *This is the only level where the [[G81 Condor|G81 Condor Gunship]] appears in the Campaign. | ||
*This is the only level where the player gets infinite resources. The only units players can call in are ODSTs using Leader Power. Reinforcements will gradually arrive at the Control Room via Pelicans. Population is not infinite, however, as ODST Drops can be made unavailable when the player reaches the maximum population. | *This is the only level where the player gets infinite resources. The only units players can call in are ODSTs using Leader Power. Reinforcements will gradually arrive at the Control Room via Pelicans. Population is not infinite, however, as ODST Drops can be made unavailable when the player reaches the maximum population. | ||
*This is the only level where the player encounters multiple Banished [[ | *This is the only level where the player encounters multiple Banished [[Banished Scarab|Scarabs]]. | ||
*All units are fully upgraded in this level. Additionally, all Leader Powers are unlocked and upgraded to maximum level. The cooldown timers have also been reduced by around 50%. | *All units are fully upgraded in this level. Additionally, all Leader Powers are unlocked and upgraded to maximum level. The cooldown timers have also been reduced by around 50%. | ||
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*Sometimes a marine unit can be seen in the southern part of the map that is impassable by level barrier. They cannot move back into the playable area. | *Sometimes a marine unit can be seen in the southern part of the map that is impassable by level barrier. They cannot move back into the playable area. | ||
== | ==Strategies== | ||
=== | ===General=== | ||
*Other than ODSTs, there is no way to replace units in this level. Conserve your units, and your defenses will be very airtight once you have many units stationed around the Control Room. | |||
*Utilize Garrisons to strengthen defenses. Upgrade turrets to close the gap that the Garrisons need. That being said, Turrets and Garrisons will not be enough to slow them down. | |||
*You will get a total of 8 Nightingales at this level. Keep the Nightingales alive as they are a key part of strengthening the defenses on this level. | |||
*You will get endless resources and population for this mission and the cooldown of Leader Power has been reduced. It is recommended to immediately make an ODST Drop on the battlefield to strengthen the garrison with infantry. | |||
*Utilize your Leader Powers to the fullest. Immediately deploy ODSTs as soon as the ODST drop is ready; the same is also recommended for Lotus Mines as well to shore up defenses. | |||
=== | ===Optional and Bonus Objectives=== | ||
*Build turrets immediately and upgrade them as they are one of the bonus objectives. | |||
*It is recommended to eliminate the Jiralhanae Warlords as soon as possible. After the the second group of reinforcements (2 Scorpions, 2 Warthogs, and 2 Nightingales) arrive, send an attack force with at least Spartans, Scorpions, and Cyclopes to defeat the Warlords. They are heavily guarded by Infantry, Wraiths, and Engineers. Prioritize on killing the Engineers as they can heal each other as well as units around them. Use Turret Drop, ODSTs, Pelican Gunships, or Archer Missiles if necessary. | |||
**Note that the 10-minute countdown begins after Cutter's dialogue instead of 10 minutes from mission timer. | |||
*As long as no Banished units get past your defenses, the Control Room Shield will easily remain above 50%. | |||
==Sources== | ==Sources== |