Editing Last Spartan Standing
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:HINF Last Spartan Standing.jpg|thumb|300px|A promotional render for Last Spartan Standing.]] | [[File:HINF Last Spartan Standing.jpg|right|thumb|300px|A promotional render for Last Spartan Standing.]] | ||
{{Article quote|Every Spartan for themselves! Level-Up your loadout by earning Personal Score to be the last Spartan standing.}} | {{Article quote|Every Spartan for themselves! Level-Up your loadout by earning Personal Score to be the last Spartan standing.}} | ||
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===Danger Zone=== | ===Danger Zone=== | ||
After | After a certain amount of time has passed, a circular Danger Zone will appear on the edge of the map and begin to constrict in phases to a random point on the map. Players who travel or are caught outside the Danger Zone's boundaries will slowly take damage until they either die or move into the safe area. | ||
===Leveling up=== | ===Leveling up=== | ||
Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their [[Personal AI]], which can be secured by surviving players to earn | Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their [[Personal AI]], which can be secured by surviving players to earn 300 points. | ||
Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure players have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon players keep. | Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure players have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon players keep. | ||
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Default | Default | ||
|[[Disruptor]] | |[[Disruptor]] | ||
| | |[[MK50 Sidekick]] | ||
|- align="center" | |- align="center" | ||
|2 | |2 | ||
100 points | 100 points | ||
|[[ | |[[Mangler]] | ||
|Disruptor | |Disruptor | ||
|- align="center" | |- align="center" | ||
|3 | |3 | ||
300 points | 300 points | ||
|[[ | |[[MA40 assault rifle]] | ||
| | |Mangler | ||
|- align="center" | |- align="center" | ||
|4 | |4 | ||
650 points | 650 points | ||
|[[VK78 Commando]] | |[[VK78 Commando]] | ||
| | |MA40 assault rifle | ||
|- align="center" | |- align="center" | ||
|5 | |5 | ||
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|[[BR75 battle rifle]] | |[[BR75 battle rifle]] | ||
|CQS48 Bulldog | |CQS48 Bulldog | ||
|- align="center" | |- align="center" | ||
|} | |} | ||
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*The mode's official image, as seen at the top of this page, features an [[SRS99-S7 AM sniper rifle|S7 Sniper Rifle]] and an [[M41 SPNKR]] among the Spartans at the base of the image, in spite of neither weapon appearing on this mode. | *The mode's official image, as seen at the top of this page, features an [[SRS99-S7 AM sniper rifle|S7 Sniper Rifle]] and an [[M41 SPNKR]] among the Spartans at the base of the image, in spite of neither weapon appearing on this mode. | ||
*The mode's victory condition as displayed at the start of each match is "Current Objective: Survive", a reference to the ''[[Halo: Reach]]'' level [[Lone Wolf]] in which "Survive" is the only objective given to the player. | *The mode's victory condition as displayed at the start of each match is "Current Objective: Survive", a reference to the ''[[Halo: Reach]]'' level [[Lone Wolf]] in which "Survive" is the only objective given to the player. | ||
==Sources== | ==Sources== |