Editing Last Spartan Standing

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{{Status|Gameplay}}
{{Status|Gameplay}}
[[File:HINF Last Spartan Standing.jpg|thumb|300px|A promotional render for Last Spartan Standing.]]
[[File:HINF Last Spartan Standing.jpg|right|thumb|300px|A promotional render for Last Spartan Standing.]]
{{Article quote|Every Spartan for themselves! Level-Up your loadout by earning Personal Score to be the last Spartan standing.}}
{{Article quote|Every Spartan for themselves! Level-Up your loadout by earning Personal Score to be the last Spartan standing.}}


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===Danger Zone===
===Danger Zone===
After one of three conditions are met (five minutes have passed in the match, all players are out of respawns, or only five players are remaining in the match), a circular Danger Zone will appear on the edge of the map and begin to constrict in phases to a random point on the map. Players who travel or are caught outside the Danger Zone's boundaries will slowly take damage until they either die or move into the safe area.
After a certain amount of time has passed, a circular Danger Zone will appear on the edge of the map and begin to constrict in phases to a random point on the map. Players who travel or are caught outside the Danger Zone's boundaries will slowly take damage until they either die or move into the safe area.


===Leveling up===
===Leveling up===
Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their [[Personal AI]], which can be secured by surviving players to earn 500 points.
Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their [[Personal AI]], which can be secured by surviving players to earn 300 points.


Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure players have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon players keep.
Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure players have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon players keep.
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Default
Default
|[[Disruptor]]
|[[Disruptor]]
|
|[[MK50 Sidekick]]
|- align="center"
|- align="center"
|2
|2
100 points
100 points
|[[MA40 assault rifle]]
|[[Mangler]]
|Disruptor
|Disruptor
|- align="center"
|- align="center"
|3
|3
300 points
300 points
|[[Mk50 Sidekick]]
|[[MA40 assault rifle]]
|MA40 assault rifle
|Mangler
|- align="center"
|- align="center"
|4
|4
650 points
650 points
|[[VK78 Commando]]
|[[VK78 Commando]]
|Mk50 Sidekick
|MA40 assault rifle
|- align="center"
|- align="center"
|5
|5
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|[[BR75 battle rifle]]
|[[BR75 battle rifle]]
|CQS48 Bulldog
|CQS48 Bulldog
|- align="center"
|7
2,750 points
|[[Type-1 energy sword]]
|BR75 battle rifle
|- align="center"
|- align="center"
|}
|}
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*The mode's official image, as seen at the top of this page, features an [[SRS99-S7 AM sniper rifle|S7 Sniper Rifle]] and an [[M41 SPNKR]] among the Spartans at the base of the image, in spite of neither weapon appearing on this mode.
*The mode's official image, as seen at the top of this page, features an [[SRS99-S7 AM sniper rifle|S7 Sniper Rifle]] and an [[M41 SPNKR]] among the Spartans at the base of the image, in spite of neither weapon appearing on this mode.
*The mode's victory condition as displayed at the start of each match is "Current Objective: Survive", a reference to the ''[[Halo: Reach]]'' level [[Lone Wolf]] in which "Survive" is the only objective given to the player.
*The mode's victory condition as displayed at the start of each match is "Current Objective: Survive", a reference to the ''[[Halo: Reach]]'' level [[Lone Wolf]] in which "Survive" is the only objective given to the player.
==Gallery==
<gallery>
File:HINF-UTILs.jpg|Players with different levels of weapons.
File:HINF-BUTLRnoooo.jpg|A player getting XP from an eliminated player's AI.
File:HINF-LSSAST.jpg|The ring closing in on the players.
File:HINF-LSS.jpg|Players running with [[Disruptor]]s.
File:HINF-LSS1.jpg|A player wielding a [[Mangler]], staring at another player with a [[BR75 battle rifle|Battle rifle]].
File:HINF-OrphanAIs.png|AIs stand over their dead Spartans.
</gallery>


==Sources==
==Sources==

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