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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=H3
|name=Last Resort
|name=Last Resort
|image=[[File:H3 LastResort Overview.jpg|300px]]
|image=[[File:Halo_3_Last_Resort3.jpg|250px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>zanzibar</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\multi\zanzibar\zanzibar.scenario}}
|map=
|map=
|location=[[Zanzibar Municipal Turbine 7]], [[Zanzibar Island]], [[Earth]]  
|location=[[Zanzibar Island]], [[Earth]]  
|terrain=Urban fortress, beach, rock, grass
|terrain=Urban fortress, beach, rock, grass
|symmetry=Asymmetrical
|symmetry=
|playernumber=4-12
|playernumber=4-12
|gametypes=*[[1 Flag CTF|One Flag]]
|gametypes=*[[1 Flag CTF|One Flag]]
*[[Assault|One Bomb]]
*[[Single Bomb|One Bomb]]
*[[Team Slayer]]
*[[Team Slayer]]
*[[VIP|One Sided VIP]]
*[[One Sided VIP]]
}}
}}
{{Article quote|Remote industrial sites like this one are routinely requisitioned and razed as part of Spartan training exercises.}}
{{Article Quote|Remote industrial sites like this one are routinely requisitioned and used as part of Spartan training exercises.}}
'''Last Resort'''<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12616 '''Bungie.net''' ''Way Beyond the Beta: Screenshots Galore'']</ref> is a ''[[Halo 3]]'' [[multiplayer]] map, which was also included in ''[[Halo Online]]'' as '''Refuge'''. It is remake of the ''[[Halo 2]]'' map, [[Zanzibar]].
'''Last Resort'''<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12616 '''Bungie.net''' ''Way Beyond the Beta: Screenshots Galore'']</ref> is a ''[[Halo 3]]'' [[multiplayer]] map, being a remake of the ''[[Halo 2]]'' map, [[Zanzibar]]. It is the most pure of the two remakes in the original ''Halo 3'' maps, being nearly identical to its predecessor.
 
==Layout==
==Universe and lore==
===Fortress===
{{Main|Wind Power Station 7}}
Last Resort is one of [[Zanzibar|many]] [[Stonetown|similar]] power stations situated on [[Zanzibar Island]], following the [[East African Protectorate]]'s attempts at re-nationalisation in the 24th century.<ref>'''[[Halo 2]]''', ''Zanzibar'' map description</ref><ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref> When Wind Power Station 7 was decommissioned in the 26th century, it was taken over for military training exercises, with detailed scans of the sites contributing to a number of notable [[War Games]] maps, including Last Resort.{{Ref/Reuse|HU}} Signage around the facility reads '''Sector K2433'''.
 
The installation itself, [[Zanzibar Municipal Turbine 7]], was constructed by [[Buelterman Carney Cotton & Hayward Inc.]], and [[Traxus Heavy Industries]] was also heavily involved in the location. Unlike the other facilities, Last Resort is built amongst an old stone fortress. Despite this, the facility maintains a very similar layout to the other wind power stations observed on Zanzibar Island, with the notable exception of a larger area in the "courtyard" and an extension to the interior of the facility.
 
==Overview==
===Layout===
<gallery>
File:HMCC Last Resort.PNG|Layout of the map in ''[[Halo: The Master Chief Collection]]''.
File:H3 LastResort HeatMap.jpg|A birds-eye view of Last Resort.
</gallery>
====Fortress====
''Last Resort'' is extremely similar to ''Zanzibar''. At one end of the map is a generator station, a larger more expanded version of the one featured in ''Zanzibar'', offering more defensible positions and points of digress. The "prison bars" gate that once blocked the vulnerable right flank of the station is now replaced by three barriers, preventing vehicles from intruding and giving defenders more cover. There is, however, an internal switch to lower these barriers. The "flag room" of the station has also been maximized by a factor of three or four in terms of surface area, making it more spacious. The single generator from ''Halo 2'' has been replaced with nine generators inaccessible from within the map, but visible.
''Last Resort'' is extremely similar to ''Zanzibar''. At one end of the map is a generator station, a larger more expanded version of the one featured in ''Zanzibar'', offering more defensible positions and points of digress. The "prison bars" gate that once blocked the vulnerable right flank of the station is now replaced by three barriers, preventing vehicles from intruding and giving defenders more cover. There is, however, an internal switch to lower these barriers. The "flag room" of the station has also been maximized by a factor of three or four in terms of surface area, making it more spacious. The single generator from ''Halo 2'' has been replaced with nine generators inaccessible from within the map, but visible.


The two passages that allowed attackers at the "front door" of the station to enter have been widened and elongated. A secondary point of entrance for vehicles has been added to the far wall (perpendicular to the main gate entrance). The internal switch located in the “flag room” of the fortress also controls the gate here. This switch contains one of the more known Easter Eggs in ''Halo 2'' and ''3'', the BSOD (Blue Screen of Death) is shown on the computer after it is activated.
The two passages that allowed attackers at the "front door" of the station to enter have been widened and elongated. A secondary point of entrance for vehicles has been added to the far wall (perpendicular to the main gate entrance). The internal switch located in the “flag room” of the fortress also controls the gate here. This switch contains one of the more known Easter Eggs in ''Halo 2'' and ''3'', the BSOD (Blue Screen of Death) is shown on the computer after it is activated.
<gallery>
 
File:H3 LastResort Beach Overlook.jpg|A vista from the beach to the towering fortress in the distance.
===Camp Froman===
</gallery>
====Camp Froman====
Camp Froman, familiar to many Zanzibar players as the [[SRS99D-S2 AM sniper rifle|sniper rifle]] spawn, is still mid-map, but is now more accessible. There is an open room underneath Camp Froman that is accessible from four different fronts (a drop-down from above, a door under each set of stairs, and a primary door in-between the stairs). Furthermore, a second catwalk stems from the second story of the fortress to Camp Froman, which allows base defenders to reach the sniper rifle just as quickly as attackers. In ''Zanzibar'', players could exit the fortress on the right hand side by jumping down from the windows, or walking down a dirt ramp. This alternative catwalk replaces the dirt ramp and edges along the cement wall that walls off the map, makes a perpendicular turn midway and connects to Camp Froman.
Camp Froman, familiar to many Zanzibar players as the [[SRS99D-S2 AM sniper rifle|sniper rifle]] spawn, is still mid-map, but is now more accessible. There is an open room underneath Camp Froman that is accessible from four different fronts (a drop-down from above, a door under each set of stairs, and a primary door in-between the stairs). Furthermore, a second catwalk stems from the second story of the fortress to Camp Froman, which allows base defenders to reach the sniper rifle just as quickly as attackers. In ''Zanzibar'', players could exit the fortress on the right hand side by jumping down from the windows, or walking down a dirt ramp. This alternative catwalk replaces the dirt ramp and edges along the cement wall that walls off the map, makes a perpendicular turn midway and connects to Camp Froman.
<gallery>
 
File:H3 LastResort CampFroman.png|Camp Froman.
===Transformers===
</gallery>
====Transformers====
Next to Camp Froman, there are three large transformers that provide much better cover than the rocks in ''Zanzibar''. This is an adequate fighting spot, considering the only possible places of attack are the Fortress and the Wheel. The transformers protect players from a majority of fire from the Wheel, though. The Sea Wall is not a threat, due to the protection Camp Froman offers. These large transformers presumably convert voltages from the generators in the station. While moderate cover is provided, these transformers can easily be flanked or rushed, leaving the player vulnerable to close-range enemies that can approach from the sideways passages leading from the bridge, or Sea Wall.
Next to Camp Froman, there are three large transformers that provide much better cover than the rocks in ''Zanzibar''. This is an adequate fighting spot, considering the only possible places of attack are the Fortress and the Wheel. The transformers protect players from a majority of fire from the Wheel, though. The Sea Wall is not a threat, due to the protection Camp Froman offers. These large transformers presumably convert voltages from the generators in the station. While moderate cover is provided, these transformers can easily be flanked or rushed, leaving the player vulnerable to close-range enemies that can approach from the sideways passages leading from the bridge, or Sea Wall.
<gallery>
File:H3 LastResort Transformers.png|The expanded courtyard and transformers.
</gallery>
====Beach====
At the other end of the map is the beach, next to a cinematic seashore, where the [[M12 Warthog|Warthog]], [[Karo'etba-pattern Ghost|Ghost]], and two [[M274 Mongoose|Mongooses]] spawn. There is a large chunk of land between the fortress and the beach, which is home to the Sea Wall. Now more easily defended, the Sea Wall runs along the length of the beach as it did in ''[[Halo 2]]'', and moves up towards the middle of the map (opposite from Camp Froman) with a path to the fortress or wind wheel. The middle tower in between the wheel and the beach is now accessible from the beach, and an archway is formed from the water to the tower.
<gallery>
File:H3 LastResort Coastal View.png|The view along the beach.
</gallery>


====Wind Wheel====
===Beach===
At the other end of the map is the beach, next to a cinematic seashore, where the [[M12 Warthog|Warthog]], [[Type-32 Ghost|Ghost]], and two [[M274 Mongoose|Mongooses]] spawn. There is a large chunk of land between the fortress and the beach, which is home to the Sea Wall. Now more easily defended, the Sea Wall runs along the length of the beach as it did in ''[[Halo 2]]'', and moves up towards the middle of the map (opposite from Camp Froman) with a path to the fortress or wind wheel. The middle tower in between the wheel and the beach is now accessible from the beach, and an archway is formed from the water to the tower.
 
===Wind Wheel===
The iconic Wind Wheel still is placed squarely between the Sea Wall and the fortress. The [[Type-1 energy sword|energy sword]] that was present in the small wheel on the center of the windmill, has now been replaced with [[active camouflage]]. A [[Z-4190 bubble shield|bubble shield]] now resides where the active camouflage was in Zanzibar, the tower to the wind wheel via the Sea Wall.
The iconic Wind Wheel still is placed squarely between the Sea Wall and the fortress. The [[Type-1 energy sword|energy sword]] that was present in the small wheel on the center of the windmill, has now been replaced with [[active camouflage]]. A [[Z-4190 bubble shield|bubble shield]] now resides where the active camouflage was in Zanzibar, the tower to the wind wheel via the Sea Wall.


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The Wind Wheel itself can be used to get up to the [[M6 Spartan Laser|Spartan Laser]], which replaced the [[M41 SPNKR|rocket launcher]], and the Active Camouflage. If you are at the bottom, you can ride the wind wheel's 'blades' and then walk on them when they are horizontal. If you try to drive a vehicle over the blades, it may kill you and count as a suicide.
The Wind Wheel itself can be used to get up to the [[M6 Spartan Laser|Spartan Laser]], which replaced the [[M41 SPNKR|rocket launcher]], and the Active Camouflage. If you are at the bottom, you can ride the wind wheel's 'blades' and then walk on them when they are horizontal. If you try to drive a vehicle over the blades, it may kill you and count as a suicide.
<gallery>
File:H3 LastResort Driveway.png|thumb|250px|The area around the Wind Wheel.
</gallery>


===Strategy===
==Strategy==
[[File:H3 LastResort Courtyard.png|250px|thumb|The inner courtyard area.]]
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section-->
* In team games, The Generators are the best place to gain and control. The team should acquire the sniper rifle, [[BR55HB battle rifle|battle rifle]], and [[Type-25 Brute Shot|Brute Shot]] from Camp Froman. Have another player get the Battle Rifle from the Fortress. This way, the team is protected from close to long range. Then, have the Brute Shot protect the sniper, and have the Battle Rifle watch the catwalk near the Wheel. Have another battle rifle watch the Fortress and have the sniper take out long-range threats before they get too close to attack. In the case of a close range threat or vehicle, have your Brute Shot clean up with support fire from the Battle Rifle. Be sure to use [[grenade]]s and [[equipment]] when required.
* In team games, The Generators are the best place to gain and control. The team should acquire the sniper rifle, [[BR55HB battle rifle|battle rifle]], and [[Type-25 Brute Shot|Brute Shot]] from Camp Froman. Have another player get the Battle Rifle from the Fortress. This way, the team is protected from close to long range. Then, have the Brute Shot protect the sniper, and have the Battle Rifle watch the catwalk near the Wheel. Have another battle rifle watch the Fortress and have the sniper take out long-range threats before they get too close to attack. In the case of a close range threat or vehicle, have your Brute Shot clean up with support fire from the Battle Rifle. Be sure to use [[grenade]]s and [[equipment]] when required.
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*When defending in [[Capture The Flag]] or [[Assault]], the first priority should be the Spartan Laser; this leaves your opponents to only a few ways to enter and exit, meaning the attackers can't risk a fast approach or exit without being slaughtered.
*When defending in [[Capture The Flag]] or [[Assault]], the first priority should be the Spartan Laser; this leaves your opponents to only a few ways to enter and exit, meaning the attackers can't risk a fast approach or exit without being slaughtered.
**This map is considered by some, to be overpowered with Power Weapons, if you have a shotgun, Spartan Laser, sniper rifle, Brute shot or [[Type-2 spike grenade|spike grenades]] then you've got a power weapon. Pair your power weapon with something like an [[M7 SMG|SMG]] or [[MA5C assault rifle|assault rifle]] to expand your versatility.
**This map is considered by some, to be overpowered with Power Weapons, if you have a shotgun, Spartan Laser, sniper rifle, Brute shot or [[Type-2 spike grenade|spike grenades]] then you've got a power weapon. Pair your power weapon with something like an [[M7 SMG|SMG]] or [[MA5C assault rifle|assault rifle]] to expand your versatility.
*During a [[Assault|One Bomb]] game, when you are on defense, it is possible to use a [[power drain]] to flip the container into a vertical position. You can then have someone that can disarm the bomb with out being subject to enemy fire. This can also be used to block the bomb site from the attacking team.
*During a [[Single Bomb|One Bomb]] game, when you are on defense, it is possible to use a [[power drain]] to flip the container into a vertical position. You can then have someone that can disarm the bomb with out being subject to enemy fire. This can also be used to block the bomb site from the attacking team.
*On most types of gameplay the inside of the Wind Wheel can be an interesting to set up camp with a Spartan Laser or sniper rifle, but only for accomplished marksmen; compensating for the movement of the wheel while aiming will be difficult for some players.
*On most types of gameplay the inside of the Wind Wheel can be an interesting to set up camp with a Spartan Laser or sniper rifle, but only for accomplished marksmen; compensating for the movement of the wheel while aiming will be difficult for some players.
*In Assault games, the recess beside the staircase is a good place to lurk when you're defending the bomb-arming site
*In Assault games, the recess beside the staircase is a good place to lurk when you're defending the bomb-arming site
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*A good tactic during Team Slayer games is to have a teammate with a shotgun hold down the tower to the left of the fortress. Having a battle rifle or sniper rifle at this area will also assist in skirmishes on both sides of the windwheel.
*A good tactic during Team Slayer games is to have a teammate with a shotgun hold down the tower to the left of the fortress. Having a battle rifle or sniper rifle at this area will also assist in skirmishes on both sides of the windwheel.
*Using a sniper rifle, you can easily see the other sniper rifle and pick off enemy snipers until you can collect their ammo.
*Using a sniper rifle, you can easily see the other sniper rifle and pick off enemy snipers until you can collect their ammo.
*By deploying a gravity lift onto the landing at the top of the stairs above Camp Froman (by the [[fusion coil]]s—be careful they don't get caught in the lift), a sniper can position themselves on the pipes that run along the wall. An edge toward the front is a good hiding place. There isn't much cover, so once you are found you will probably be killed, but it usually takes quite a while for anyone to figure out where you are shooting from (less time if you have a battle rifle or Spartan laser). If your team begins in Froman you can snag the sniper rifle, drop down the hole to get the grav lift, and be out and up the stairs before the other team gets to your side of the map.
*By deploying a gravity lift onto the landing at the top of the stairs above Camp Froman (by the [[Fusion core|fusion coils]]—be careful they don't get caught in the lift), a sniper can position themselves on the pipes that run along the wall. An edge toward the front is a good hiding place. There isn't much cover, so once you are found you will probably be killed, but it usually takes quite a while for anyone to figure out where you are shooting from (less time if you have a battle rifle or Spartan laser). If your team begins in Froman you can snag the sniper rifle, drop down the hole to get the grav lift, and be out and up the stairs before the other team gets to your side of the map.
*Try to get places you shouldn’t be. Useing grenade jumping, equipment, and other glitches, you can find a good sniping or hiding spot.
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
*The name Last Resort is a joking reference to Zanzibar's idyllic, island setting. Another possibility as to the time period of Last Resort, is hinted at in the description text. It is possible that this is the representation of Zanzibar during the training of the Spartan super-soldiers, before the [[Human-Covenant War]], as ''Halo 3'' also features [[The Pit (level)|The Pit]], another [[UNSC]] training facility.
*Last Resort was in the ''Halo 3'' Internal Multiplayer beta, but was not placed in the ''Halo 3'' Public Multiplayer Beta.
*The name "Camp Froman" came from [[Bungie]] employee [[Luke Timmins]]' gamertag, as he camped and sniped from the general area regularly.
*When you go out the left entrance to the beach, look outside the map towards some trees and structures on the left side and you will see some birds, you can shoot and kill these birds; making for fun sniper competitions.  
 


==Forge==
===[[Forge]]===
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
{{Main|Forge}}
*Under Camp Froman in the small room, if you place a portable gravity lift at the back wall it will allow players to go up the "chute", making snipers think twice before camping there.
*Under Camp Froman in the small room, if you place a portable gravity lift at the back wall it will allow players to go up the "chute", making snipers think twice before camping there.
*Putting a gravity lift under either or both of the turret spawns will allow quick access to the top level of the fortress.
*Putting a gravity lift under either or both of the turret spawns will allow quick access to the top level of the fortress.
*It is possible to get up on top of the roof if a receiver node is placed correctly.
*It is possible to get up on top of the roof if a receiver node is placed correctly.
*You can barricade off the various buildings quite easily with crates, single crates, barricades, containers, etc.. This is very useful for [[Infection]], [[CTF]], [[King of The Hill]], or [[VIP]] based games.
*You can barricade off the various buildings quite easily with crates, single crates, barricades, containers, etc.. This is very useful for [[Infection]], [[CTF]], [[King of The Hill]], or [[VIP]] based games.
==Production notes==
The name "Camp Froman" came from [[Bungie]] employee [[Luke Timmins]]' gamertag "Abe Froman". During early tests for the E3 demo of ''[[Halo 2]]'', Timmins was able to find the spot on Last Resort's predecessor [[Zanzibar]], resulting in extensive nerfs added to balance the dominant sniping spot. The plaque was placed in his honour.{{Ref/Twitter|MaxHoberman|1646325621084024835|Max Hoberman|Quote=Yes, it's Zanzibar, our E3 showcase. Luke aka Abe Froman immediately discovered a dominant camping spot in playtests, and we tried to balance it without nerfing it completely by adding a rear rock ramp and fusion cores. But we also named it in his honor. Check replies for images.|D=13|M=04|Y=2023}}
Last Resort was in the ''Halo 3'' Internal Multiplayer beta, but was not placed in the ''Halo 3'' Public Multiplayer Beta.{{Citation needed}}
A remake of Last Resort was considered for inclusion in a [[Cut Halo 4 levels|cancelled ''Halo 4'' map pack]], with at least one paintover being released.
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
*The name Last Resort is a joking reference to Zanzibar's idyllic, island setting. Another possibility as to the time period of Last Resort, is hinted at in the description text. It is possible that this is the representation of Zanzibar during the training of the Spartan super-soldiers, before the [[Human-Covenant War]], as ''Halo 3'' also features [[The Pit (level)|The Pit]], another [[UNSC]] training facility.
*When you go out the left entrance to the beach, look outside the map towards some trees and structures on the left side and you will see some birds, you can shoot and kill these birds; making for fun sniper competitions.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art===
<gallery>
File:H3_LastResort_Exterior_Concept.jpg|Concept art of the map's main structure.
File:H3 LastResort Interior Concept.jpg|Concept art of the generator.
File:H3 ResortBeachConcept.jpg|Concept art of the beach.
File:H3 ResortBeachConcept2.jpg|Another beach concept.
</gallery>
===Screenshots===
<gallery>
<gallery>
File:H3 LastResort Beach.jpg|A view of the beach.
File:IH-WPS7-exterior.jpg|Map concept of Last Resort.
File:H3 LastResort Wheel Back.jpg|An underside look at the wind wheel.
File:HMCC Last Resort.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''.
File:H3 LastResort Generators.png|The generators inside the base.
File:Halo 3 Last Resort.jpg|An underside look at the wind wheel.
File:H3 LastResort Flag.jpg|A battle for the flag in the wall.
File:Last Resort Beach Overlook.jpg|A vista from the beach to the towering fortress in the distance.
File:H3 LastResort Mongoose&Ghost.jpg|A Mongoose driving through the wall entrance.
File:LRHeatMap.jpg|A birds-eye view of Last Resort.
File:H3 LastResort Warthog&Ghost.jpg|A Warthog and a Ghost near the generators.
File:H3 Blue flag capture.jpg|Blues about to capture an enemy flag.
File:H3 LastResort Warthog&Mongoose.jpg|A Mongoose clashes with a Spartan.
File:Halo3 Last-Resort 3rd-person-20.jpg|A Warthog and a Ghost clashes.
File:H3 Blue flag capture.jpg|Some members of the blue team about to capture an enemy flag.
File:H3 Security with Katana.jpg|A Spartan sniping from Camp Froman.
File:Flag kill.jpg|A Spartan getting a Flag melee kill.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|H3|HO|mode=yes}}
{{Levels|H3|mode=yes}}

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