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| {{Status|Canon}} | | {{Rename |
| {{Conjectural title}} | | |Unidentified Human Landmine |
| {{Weapon infobox | | |Its pretty obvious it was made by humans because of its appearence and that all UNSC weapons have a formal name i.e M45 Tactical Shotgun. |
| |name=Landmine
| | }}{{Era|RE}} |
| |image=[[File:H4-UNSC-Landmine-Front.png|250px]]
| | {{Ratings}} |
| |manufacturer=
| | {{New Content}} |
| |series=
| | {{Cleanup}} |
| |type=[[Mine]]
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| |ammotype=Explosive
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| |range=Close
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| }} | |
| {{Disambig header|the Forge object introduced in ''Halo: Reach''|other types of landmines|Mine}} | |
| This '''landmine''' is a stationary explosive mine employed by the [[United Nations Space Command]].{{Ref/Reuse|BNet}}
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| ==Design details==
| | <center>''Were you also looking for the [[Brute Land Mine]] or the [[TR/9 Antipersonnel Mine|Trip Mine]] from [[Halo 3]]?''</center> |
| The landmine is a large circular explosive planted on the ground. It has a circular blinking red light in its center.
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| ==Gameplay==
| | A '''Landmine''' is a stationary explosive that appears in ''[[Halo: Reach]]''. Landmines may be placed in [[Forge Mode]], and they’re an integral and multifaceted part of the overall experience of Race.<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310</ref> It functions similar to that of the [[trip mine]], a usable equipment in ''[[Halo 3]]'s'' Forge Mode and other Multiplayer experiences. The flashing red light, like the trip mine is very noticeable but can catch unwary drivers off guard. when making your own forge map. turning these Landmines upside down and phasing them into the ground slightly (so that the top sticks out enough for it to register something driving over it) can make it a very effective trap. All vehicles will die upon driving over one. |
| {{Quote|What’s a landmine? Should be obvious, right? A small, metal platter with a flashing red bulb perched on top like a violent, blood-soaked maraschino cherry on a death-dealing sundae. You’d have to be some kind of moran not to instantly know you need to steer clear.|Urk.{{Ref/Reuse|BNet}}}}
| | ==Trivia== |
| ===''Halo: Reach''===
| | *Landmines can be activated by proximity. If you drive or walk close enough to one, they will explode after a short delay. This can be used to stop any player following close behind you. |
| In ''[[Halo: Reach]]'', these landmines may be placed in [[Forge/Halo: Reach|Forge]] mode, under the "Gadget" section. They serve as an integral part of the [[Race]] gametype.{{Ref/Site|Id=BNet|URL=http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310|Site=Bungie.net|Page=Bungie Weekly Update: 08.13.10|D=07|M=6|Y=2012}} It functions similarly to the [[TR/9 Antipersonnel Mine|Trip Mine]] equipment from ''Halo 3''. The landmine is able to kill a fully shielded player, unlike the Trip Mine, which only takes out a player's shields.
| | *Landmines will typically appear in the Race gametype on most maps. |
| | | *Landmines can be placed in midair via the "fixed" feature. This can be useful in making a base resistant to aerial attacks. |
| Unlike the Trip Mine, the landmine is not activated solely by motion. Thus, trying to crouch walk slowly over a landmine will detonate it. Landmines can be activated by proximity. If you drive close enough to one, it will explode after a short delay. This can be used to stop any player following close behind you. Oddly enough, however, [[Evade|Evading]] over a trip mine will not detonate it, and the mine may even be thrown into the air from the impact.
| | *The Landmine is the most sensitive explosive in ''Halo: Reach''. Even a slow-rolling [[Frag Grenade]] will detonate it. |
| | | *In the Race gametype, landmines will often have almost transparent markers above them alerting you of their presence. |
| ===''Halo 4''===
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| The Landmine returns in ''[[Halo 4]]'' with no changes whatsoever.
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| ===''Halo 2: Anniversary''===
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| The Landmine returns in ''[[Halo 2: Anniversary]]'' [[multiplayer]] with no changes whatsoever. The game introduces an EMP variant of the landmine, which has a blue light in its center; its explosion does not damage players, but emits an EMP pulse that disables nearby vehicles and trigger the standard landmine. | |
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| ===''Halo 5: Guardians''===
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| {{Expand-section}}
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| ==Gallery== | | ==Gallery== |
| ===''Halo: Reach''===
| | <gallery captionalign="left"> |
| <gallery> | | landmine1.jpg|The landmine, as seen at the bottom left of the screen. |
| File:HR VariousProps 1.jpg|A render of the landmine asset created for ''Halo: Reach''.
| | landmine2.jpg|The landmine is detonated. |
| File:HaloReach-Landmine.png|Render of the landmine.
| | landmine3.jpg|A [[Mongoose]] drives by a landmine. |
| File:LandmineReach.jpg|Close-up aerial view of the landmine on [[Forge World]].
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| File:landmine1.jpg|A player approaching the landmine on Forge World.
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| File:landmine2.jpg|The explosion from a landmine on Forge World.
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| File:landmine3.jpg|An [[M274 Mongoose]] drives by a landmine on [[Spire (map)|Spire]].
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| </gallery>
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| ===''Halo 4''===
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| <gallery>
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| File:HTMCC-H4 Landmines.png|Three landmines on [[Exile]].
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| File:HTMCC-H4 LandmineExplosion.png|The explosion from a landmine on Exile.
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| </gallery>
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| ===''Halo 2: Anniversary''===
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| <gallery>
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| File:HTMCC-H2AMP Landmines.png|The standard landmine and its EMP variant on [[Stonetown]].
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| File:HTMCC-H2AMP LandminesExplosions.png|The explosions from the standard landmine and its EMP variant.
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| File:HTMCC-H2AMP EMPLandmineExplosion.png|The EMP landmine's explosion disables a [[Karo'etba-pattern Ghost|Ghost]].
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| </gallery> | | </gallery> |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Halo: Reach]]'' {{1st}} | | *[[Halo: Reach]] {{1st}} |
| *''[[Halo 4]]''
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| *''[[Halo 2: Anniversary]]''
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| *''[[Halo 5: Guardians]]''
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{UNSC ordnance}} | | {{Stub}} |
| [[Category:Mines]] | | [[Category:New Content]] |
| [[Category:Forge objects]] | | [[Category:Halo: Reach]] |
| | [[Category:Explosives]] |