Editing Land Grab
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===Mechanics=== | ===Mechanics=== | ||
At the start of each game, three neutral zones are spawned on the map for the teams to capture. When a zone is captured, it awards its team a single point and is 'locked', remaining inactive for the remainder of the set. When all three zones are captured, gameplay continues during a short intermission period before three new zones are created, starting a new set. | At the start of each game, three neutral zones are spawned on the map for the teams to capture. When a zone is captured, it awards its team a single point and is 'locked', remaining inactive for the remainder of the set. When all three zones are captured, gameplay continues during a short intermission period before three new zones are created, starting a new set. In [[Ranked]] modes, the spawning order of zones are fixed and map-dependent. | ||
===Scoring=== | ===Scoring=== | ||
The first team to earn 11 points wins the game. When one team is up to 10 points at the end of a set, subsequent | The first team to earn 11 points wins the game. When one team is up to 10 points at the end of a set, subsequent rounds will only spawn 2 zones to capture. If both teams are tied at 10 points each, the final deciding round will feature a single zone to contest. | ||
==Supported maps== | ==Supported maps== | ||
This mode is playable on all [[Arena]] maps, though in | This mode is playable on all [[Arena]] maps, though in both Social and Ranked playlists this map is only played on symmetrical maps. | ||
*[[Aquarius]] | *[[Aquarius]] | ||
*[[Bazaar]] | *[[Bazaar]] |