Editing LAU-65D/SGM-151 missile pod

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Era|H3}}
|name=LAU-65D/SGM-151
{{Weapon
|image=[[File:Missile Pod front.png|300px]]
| image=[[Image:Missile Pod.jpg|250px]]
|manufacturer=[[Ushuaia Armory]]{{Ref/Book|Id=vis|EVG|Page=125}}{{Ref/Book|Id=Enc22|Enc22|Page=177}}
| name=Missile Pod
|series=
| manufacturer=[[UNSC]]
|type=Missile launcher
| model=LAU-65D/SGM-151
|cost=
| type=Missile Launcher
|variant=
| cost=
|service=[[Human-Covenant War]]<br>[[Post-Covenant War conflicts]]
| size=Support Weapon
|length={{Convert|79.7|in|cm|disp=flip|sp=us}}{{Ref/Reuse|vis}}
| damage per hit= Medium to High
|width=
| magazine=*Mounted: Unlimited
|height=
*Unmounted: 08
|weight=
| maxammo=8
|ammotype=[[ASGM-4 missile|M5607 ASGM-4 missiles]]{{Ref/Reuse|Enc22}}
| fire=
|capacity=
| ammotype= Guided armor piercing missile
|feed=
| operation=
|operation=
| rate of fire= 2.5 missiles/second
|rate=Semi-automatic{{Ref/Reuse|vis}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}}
| accuracy=
|velocity=
| range= Long
|optics=
| era=Halo 3
|range=
| counterpart=[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]], [[M41 SSR MAV/AW|Rocket Launcher]], [[Type-25 Grenade Launcher|Brute Shot]], [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]
| counterwep=
| affiliation=[[United Nations Space Command]]
}}
}}
The '''Launcher Unit-65D/Self-Guided Missile-151'''{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}} ('''LAU-65D/SGM-151'''),{{Ref/Reuse|Enc11}} also known as the '''Missile Pod''', is a stationary mounted missile launcher manufactured by [[Ushuaia Armory]].{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}
The '''LAU-65D/SGM-151'''<ref>http://www.microsoft.com/silverlight/halo3.aspx</ref>, also known as the '''Missile Pod''', is a portable [[United Nations Space Command]] infantry [[weapon]]. It is a missile-launching weapon, and holds up to eight small, highly explosive missiles when released from its tripod. The Missile Pod is capable of locking onto [[vehicle]] or turret position targets. <ref>[http://www.bungie.net/content.aspx?link=h3betaWeapons ''Halo 3 Beta'' Guide]</ref><ref>[http://www.xboxygen.com/index.php?file=Gallery&op=description&sid=9395&orderby=news# OXM UK</ref>


The weapon is employed in the [[United Nations Space Command]], and has garnered the nickname of "'''The Noisemaker'''" among the personnel assigned to use it.{{Ref/Book|Id=Enc11|Enc11|Page=330}}
== Operation ==
[[Image:Missile Pod Mounted.jpg|thumb|right|The missile pod can be found mounted on tripods as turrets by the [[UNSC]] on the level [[The Storm]], but can be dismounted and hefted as a weapon by beings with great strength such as [[Spartans]], [[Elites]], and [[Brutes]].]]
The mounted version of the Missile Pod can only be seen in one [[Campaign]] level, [[The Storm (Level)|The Storm]]. When mounted, it has an infinite amount of [[ammo]]. The Missile Pod can carry eight rounds, which are less powerful than the [[Rocket Launcher]] and can fire continuously without the need for reloading. In its mounted form, the Missile Pod is used by [[Marines]] as a rocket-powered mortar (by firing its missiles vertically into the sky). This allows the missiles to hit targets from above, inflicting maximum damage and leaving less time for the target to avoid the strike; however, in its mounted form, it can't hit targets on the ground up close easily (it will just fire up into the air and do no damage.)


==Overview==
Once the missile is fired, it will travel about five meters before becoming self-propelled. This, along with the pod's ability to maintain a lock even when there's an obstacle (such as a small hill in [[Valhalla (Level)|Valhalla]]) between the pod and the target, means the wielder can fire at an upward angle, giving the missile enough vertical clearance to fly over the hill and into the target.
[[File:HTMCC-H3 MissilePod&Stand.png|thumb|left|A Missile Pod detached from its stand.]]
===Design details===
The LAU-65D/SGM-151 missile pod is a predominantly mounted weapon, typically deployed mounted atop a small tripod. When mounted, the launcher faces up at a roughly 45 degree angle. The weapon is capable of being operated by interfacing with an operator's [[heads-up display]], which can be used to select enemy ground and air vehicles for targeting. Once fired, the missile is launched into the air before engaging its automated guidance system and booster - which then track the target's heat signature and deliver the payload in a precision strike from above.{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}} This allows the weapon to act in a similar capacity to a more conventional [[mortar weapon]].


Missile pods are typically fired from a stationary, fixed position, though are capable of being ripped off their stands and hip-fired by personnel strong enough to carry them (such as [[Spartan]]s and [[Sangheili]]).{{Ref/Reuse|vis}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}} When fired in this manner, the missile pod's projectiles fire directly into the path of their target, skipping the vertical-launch stage of their operation. They may also be mounted directly for defensive atop static walls, or as part of the armament on vehicles.{{Ref/Reuse|Enc11}}
It is also effective against foot-bound stationary targets (such as an enemy sniper); the missile's high speed means that even if the target hears the missile, he or she may not be able to react in time. This is most effective at short and medium range, mostly because it is harder to see an enemy at long ranges, much less determining if one is moving. One of the best anti-vehicle tactics is to lock on, aim up in the air, and fire; however, its low ammo capacity when unmounted means it should be used sparingly. Also, on Valhalla, a possible tactic is to carry the missile pod into the [[Man Cannon]] while firing at an enemy. The enemy will most likely not see you and will die confused, leaving you able to repeat the trick.


Without a suitable lock-on, the missile pod can be dumb-fired to limited effect. While mounted, this causes the missile to simply fly into the air, while firing it from the hip can allow the missile to be manually aimed at enemy targets.
==Tactics==
[[Image:1211252590 Missile Pod Blast.jpg|thumb|right|150px|The explosion of a Missile Pod projectile.]]
[[Image:Missile pod.JPG|thumb|right|150px|a good example of the missile pods homing ability]]
[[Image:Pockettyk1.png|right|thumb|200px|The missile launched from the pod.]]
The Missile Pod can be a weak weapon against infantry. It typically takes a direct missile hit to kill an opponent with one shot. Quite unlike the [[Rocket Launcher]], its splash damage is confined to a smaller area, making it challenging to use in a one-on-one mid-range fight. The pod is extremely deadly against vehicles, however, and can be found on the following maps: [[Valhalla (Level)|Valhalla]], [[Sandtrap (Level)|Sandtrap]], [[Sandbox (Level) |Sandbox]] and [[Construct (Level)|Construct]]. Of course, any player can place it into any map using [[Forge]]. It causes the wielder to fall victim to the high maneuverability of a Ghost, as the wielder is slow due to its' weight. On [[Valhalla]], it is capable of destroying [[Banshees]], [[Mongooses]], [[Warthogs]], and [[turrets]]. On [[Construct]], the missile pod becomes a powerful infantry weapon because the map's architecture allows for quick kills, making it especially useful for killing the sword wielders or campers at the [[Gravity Lifts]].


===Ammunition===
It is noteworthy to use in a Big Team Slayer match next, as a few short missiles can take out a central threat, such as a [[Scorpion]], [[Banshee]], or [[Wraith]] antagonizing your opponents and getting kills for you and your team.
The missile pod fires the [[ASGM-4 missile|M5607 Automatic Self-Guided Missile-4]],{{Ref/Reuse|Enc22}} a heat-seeking, armour-piercing,{{Ref/Reuse|Enc11}} and self-guided high-explosive missile a part of the same series as other larger missiles such as the [[ASGM-7 missile|ASGM-7]], [[ASGM-10 missile|ASGM-10]] and [[ASGM-15 missile|ASGM-15]].{{Ref/Reuse|vis}} The internal magazines in the base of the launcher can hold eight such missiles, which can be rapid-fired in a short amount of time.{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Book|Id=H3Manual|Halo 3 manual|Page=14}}


==Operational history==
== Trivia ==
[[File:Missile Pod Mounted 2.jpg|thumb|200px|A Marine using a Missile Pod on its tripod.]]
*Missile Pods are first and only seen in the campaign on the level "[[The Storm]]", along with being the missile pod's only appearance in game, its debut as a turret mounted weapon is also made in ''[[The Storm]]''.
The missile pod was used by [[human]] military forces during the [[Battle for Earth]] in [[2552#|October-November 2552]]. Several such weapons were operated by the [[New Mombasa Police Department]] during the [[Covenant]] occupation of [[New Mombasa]] on October 20, with [[Alpha-Nine]] assisting NMPD personnel in fending off a Covenant air assault on their downed [[D77C-NMPD Pelican]].{{Ref/Level|H3ODST|NMPD HQ}} They were later used by [[UNSC Marine Corps]] forces operating in [[Traxus Factory Complex 09]], [[Voi]], during the [[Battle of Voi]] on November 17. During the battle, several LAU-65Ds were installed around the factory complex and were used by a force led by [[John-117]] to disable and destroy a {{Pattern|Deutoros|Scarab}}.{{Ref/Level|H3|The Storm}}
*[[Hornets]] fire couples of what ''appear'' to be Missile Pod missiles as a primary weapon.
 
*On [[Heroic]] difficulty, it takes eight rounds of the LAU-65D/SGM-151 to destroy a [[Phantom]]; however, it only takes four missiles to the rear section to destroy it because the engines will go critical, which will end up destroying the rest.
Members of the [[717th Xeno-Materials Exploitation Battalion]]'s Charlie Company used missile pods as part of their deployment into the city of [[Wendosa]], [[Gao]], during [[Operation: JOVIAN WHISTLE]].{{Ref/Novel|LL|Chapter=11}}
*If you give the Missile Pod to the [[Arbiter (Character)|Arbiter]] during single player campaign by killing him and dropping the pod at his feet, he'll be able to lock onto infantry with the Missile Pod.
 
*The LAU-65D/SGM-151's missile is considerably stronger than the M41's ordinance.
During the [[Carrow Conflict]] in [[2558]], the [[Surakan Militia Volunteers]] used missile pods to defend their city against an attack by the [[Sharquoi]] unleashed by [[Hekabe]]. The creatures proved largely ignorant of the missiles fired at them and were able to shrug off most of the damage dealt.{{Ref/Novel|Env|Chapter=19}}
*The maximum magazine size of a Missile Pod can be changed in [[Forge]]. However, this has no effect on the weapons actual ammo capacity which is always 8.
 
*The Missile Pod can be used to do the [[Halo 2]] "Ring of Rockets" trick.
==In-game information==
*[[Too Close To The Sun]], is a ''[[Halo 3]]'' multiplayer [[achievement]]. It is awarded for destroying a Banshee in either campaign or a ranked multiplayer playlist with a [[Spartan Laser]] or Missile Pod. Unlocking this achievement will give you the Scout Body for Spartan Armor Customization. It is represented by a red ten-pointed star with a brown-winged white star.
[[File:H3-MissilePodHUD.png|thumb|250px|Using the missile pod in third-person view on [[Sandtrap]] in ''[[Halo 3]]''.]]
*In [[Multiplayer]], if a vehicle is locked onto by a Missile Pod, the driver, gunner, or passenger, should hear a droning/buzzing/beeping noise from their [[HUD]] as a warning to get out of the vehicle.
===''Halo 3''===
*Although it is a weapon, the Missile Pod acts more like a vehicle, and is classed as one in the game code.{{fact}}
The missile pod was introduced in ''[[Halo 3]]'' as part of the new class of [[Weapon types#Turret|turret weapons]] introduced into the game, alongside the [[AIE-486H machine gun|machine gun turret]], [[Pek-pattern plasma cannon|plasma cannon]], and [[M7057 flamethrower|flamethrower]]. Accordingly, the weapon is used in a third-person view. In the [[campaign]], the weapon appears solely in the level [[The Storm]] encountered twice in the level - the first as a dismounted weapon in the pier structure of the first lakebed next to a dead Marine. This weapon can be used against the {{Pattern|Ogab'd|anti-aircraft Wraith}} and [[Ghost]] vehicles encountered in that section of the level. The second encounter with missile pods comes in the second lakebed of The Storm, with two such weapons deployed by the Marines to help fight off the Scarab. These weapons are turret-mounted, and have an infinite amount of ammunition. They can be used to target the Scarab's legs, turret, and rear power core.
*The Missile Pod acts similar to modern day Javelin Rocket Launcher, but only when mounted. The Missile Pod's designation (SGM-151) is also similar to that of the Javelin (FGM-148).
 
*In Forge, you can't spawn missile pods mounted on turrets, probably for game balancing reasons, since a missile pod with infinite ammo is a tremendous defensive advantage.
In multiplayer, the missile pod fulfils the role of a lock-on missile launcher, similar to the [[Cut Halo: Combat Evolved weapons#Rocket launcher|missile launcher]] cut from ''[[Halo: Combat Evolved]]'' or the standard [[M41 SPNKr]]'s lock-on functionality in ''[[Halo 2]]''. For ''Halo 3'', the SPNKr's lock-on was taken away from the weapon and additionally considered for use in a [[Cut Halo 3 weapons#Missile launcher|separate missile launcher weapon]] which made it as far as alpha testing, though was ultimately scrapped in favour of the missile launcher concept. The missile pod only ever appears in its un-mounted (and thus, limited ammunition) configuration in multiplayer, with the mounted variant being unable to be spawned in [[Forge/Halo 3|Forge mode]]. In rare circumstances, the weapon can be used to recreate the "[[Ring of Rockets]]" trick similar to ''Halo 2''{{'}}s rocket launcher.{{Ref/Site|Id=Beta|URL=http://halo.bungie.net/content.aspx?link=h3betaWeapons|Site=Bungie.net|Page=Halo 3 Beta Guide|D=17|M=01|Y=2021}}
 
The missile pod can be used to unlock the [[Too Close to the Sun]] achievement in multiplayer, by killing a [[Banshee]].
 
===''Halo 3: ODST''===
The missile pod appears in the ''[[Halo 3: ODST]]'' campaign level [[NMPD HQ]] in the final stage of the mission. Several such weapons are deployed (both mounted and detached) around the Pelican crash site. They have identical gameplay to their ''Halo 3'' incarnation, and can be used to shoot down the incoming [[Banshee]]s and [[Phantom]]s.


==Gallery==
==Gallery==
{{linkbox|gallery=yes}}
<gallery>
<gallery>
File:H3-Concept-MissilePodMount.jpg|Concept art of various types of the missile pod, from the ''[[Art of Halo 3]]''.
Image:Missle_pod_angle.jpg|Back View
File:H3-MissilePodMount-ScanRender.png|A missile pod still on its tripod mount.
Image:Missile Pod Mounted 2.jpg|Marine using a Missile Pod on its stand.
File:Missile Pod rear.png|The back view of the missile pod.
Image:SpartanSL.JPG|A [[SPARTAN]] manually carrying a missile pod.
File:Missile Pod Profile.png|Profile view of the missile pod.
Image:1215439386 Images.jpeg|A SPARTAN pointing a missile pod upwards.
File:H3 MarineMissilePod Screenshot 1.png|A Marine operating a LAU-65D during the Battle of Voi.
Image:1225936218 True bullet.jpg|A missile mid-flight.
File:H3 MarineMissilePod Screenshot 2.png|A Marine firing a LAU-65D during the Battle of Voi.
Image:Missle to rocket.JPG|A missile compared to a [[Heat]] rocket.
File:H3 MissilePod Transparent.png|A Spartan pointing a missile pod upwards.
File:Missile.jpg|An unaware player about to die from a missile
File:MJOLNIR Mk.VI Powered Assault Armor (EVA).jpg|An [[EVA-class Mjolnir|EVA-clad]] Spartan holding the missile pod.
File:HTMCC-H3 Soldier Body.jpg|A [[SOLDIER-class Mjolnir|Soldier-clad]] Spartan holding the missile pod.
File:Missile pod.JPG|A Banshee being tracked by multiple missiles.
File:H3-MissilePodRocket.png|In-game preview of a rocket launched from the Missile Pod in ''Halo 3''.
File:Pockettyk1.png|The missile launched from the pod.
File:Missle to rocket.JPG|A missile pod's ASGM-4 missile (top) compared with an M41 SPNKr's [[M19 missile]] (lower).
File:HTMCC-H3ODST Missile Pods.jpg|[[Taylor Miles|Dutch]] on a stationary missile pod while [[Kojo Agu|Romeo]] is carrying a detached missile pod.
File:HTMCC-H3ODST Romeo&Missile 1.jpg|Romeo firing a missile pod from its tripod.
File:Missle Pod Reticle.jpg|A HUD view of the LAU-65D/SGM-151 in ''[[Halo 3: ODST]]''.
File:SGM-151-ODST.jpg|A detached LAU-65D/SGM-151 firing a missile in ''Halo 3: ODST''.
</gallery>
</gallery>


==List of appearances==
== Sources ==  
*''[[Halo 3]]'' {{1st}}
<references/>
*''[[Halo 3: ODST]]''
*''[[Halo: Last Light]]'' {{Mo}}
*''[[Halo: Envoy]]''
 
== Sources ==
{{Ref/Sources}}


{{UNSC support weapons}}
<br clear="all">
[[Category:Artillery]]
{{UNSC Infantry Weapons}}
[[Category:Missiles]]
[[Category:UNSC]]
[[Category:Weapons]]
[[Category:Held Weapons]]
[[Category:Human Weapons]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: