Editing LAU-65D/SGM-151 missile pod
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[[File:H3-MissilePodHUD.png|thumb|250px|Using the missile pod in third-person view on [[Sandtrap]] in ''[[Halo 3]]''.]] | [[File:H3-MissilePodHUD.png|thumb|250px|Using the missile pod in third-person view on [[Sandtrap]] in ''[[Halo 3]]''.]] | ||
===''Halo 3''=== | ===''Halo 3''=== | ||
The missile pod was introduced in ''[[Halo 3]]'' as part of the new class of [[ | The missile pod was introduced in ''[[Halo 3]]'' as part of the new class of [[support weapon]]s introduced into the game, alongside the [[AIE-486H machine gun]], [[Pek-pattern plasma cannon|plasma cannon]], and [[M7057 flamethrower]]. Accordingly, the weapon is used in a third-person view. In the [[campaign]], the weapon appears solely in the level [[The Storm]] encountered twice in the level - the first as a dismounted weapon in the pier structure of the first lakebed next to a dead Marine. This weapon can be used against the {{Pattern|Ogab'd|anti-aircraft Wraith}} and [[Ghost]] vehicles encountered in that section of the level. The second encounter with missile pods comes in the second lakebed of The Storm, with two such weapons deployed by the Marines to help fight off the Scarab. These weapons are turret-mounted, and have an infinite amount of ammunition. They can be used to target the Scarab's legs, turret, and rear power core. | ||
In multiplayer, the missile pod fulfils the role of a lock-on missile launcher, similar to the [[Cut Halo: Combat Evolved weapons#Rocket launcher|missile launcher]] cut from ''[[Halo: Combat Evolved]]'' or the standard [[M41 SPNKr]]'s lock-on functionality in ''[[Halo 2]]''. For ''Halo 3'', the SPNKr's lock-on was taken away from the weapon and additionally considered for use in a [[Cut Halo 3 weapons#Missile launcher|separate missile launcher weapon]] which made it as far as alpha testing, though was ultimately scrapped in favour of the missile launcher concept. The missile pod only ever appears in its un-mounted (and thus, limited ammunition) configuration in multiplayer, with the mounted variant being unable to be spawned in [[Forge/Halo 3|Forge mode]]. In rare circumstances, the weapon can be used to recreate the "[[Ring of Rockets]]" trick similar to ''Halo 2''{{'}}s rocket launcher.{{Ref/Site|Id=Beta|URL=http://halo.bungie.net/content.aspx?link=h3betaWeapons|Site=Bungie.net|Page=Halo 3 Beta Guide|D=17|M=01|Y=2021}} | In multiplayer, the missile pod fulfils the role of a lock-on missile launcher, similar to the [[Cut Halo: Combat Evolved weapons#Rocket launcher|missile launcher]] cut from ''[[Halo: Combat Evolved]]'' or the standard [[M41 SPNKr]]'s lock-on functionality in ''[[Halo 2]]''. For ''Halo 3'', the SPNKr's lock-on was taken away from the weapon and additionally considered for use in a [[Cut Halo 3 weapons#Missile launcher|separate missile launcher weapon]] which made it as far as alpha testing, though was ultimately scrapped in favour of the missile launcher concept. The missile pod only ever appears in its un-mounted (and thus, limited ammunition) configuration in multiplayer, with the mounted variant being unable to be spawned in [[Forge/Halo 3|Forge mode]]. In rare circumstances, the weapon can be used to recreate the "[[Ring of Rockets]]" trick similar to ''Halo 2''{{'}}s rocket launcher.{{Ref/Site|Id=Beta|URL=http://halo.bungie.net/content.aspx?link=h3betaWeapons|Site=Bungie.net|Page=Halo 3 Beta Guide|D=17|M=01|Y=2021}} |