Editing Knight Blade
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|ammotype-title = Blade material | |ammotype-title = Blade material | ||
|ammotype = Presumably [[hard light]] | |ammotype = Presumably [[hard light]] | ||
|feed = | |feed = | ||
|operation = | |operation = | ||
|rate = | |rate = | ||
|velocity = | |velocity = | ||
|range = Short<br />23.5 ft (7.16 m) {{C|gameplay}}<ref name="analysis">[https://www.youtube.com/watch?v=tlI8gtwADPg '''YouTube''' - ''Halo 5 | Knight Blade Is Awesome (Analysis)'']</ref> | |range = Short<br />23.5 ft (7.16 m) {{C|gameplay}}<ref name="analysis">[https://www.youtube.com/watch?v=tlI8gtwADPg '''YouTube''' - ''Halo 5 | Knight Blade Is Awesome (Analysis)'']</ref> | ||
|service = [[Post-Covenant War conflicts]] | |service = [[Post-Covenant War conflicts]] | ||
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== Gameplay == | == Gameplay == | ||
If a loadout weapon has this attachment equipped, it will display different melee animations and also has increased lunge range. It can destroy a | If a loadout weapon has this attachment equipped, it will display different melee animations and also has increased lunge range. It can destroy a [[Type-54 Ghost]] in four hits or an [[M12 Warthog|M12B Warthog]] in six hits, assuming neither vehicle is hit in its respective weak point. It is noted to increase melee effectiveness, damage, and knockback against vehicles. Unlike the lightblades used by actual Knights, the Knight Blade attachment causes enemies to disintegrate if they are killed with it.{{Ref/Reuse|analysis}} | ||
This attachment can only be applied to the base variants of the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], and [[M395 DMR|DMR]]. | This attachment can only be applied to the base variants of the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], and [[M395 DMR|DMR]]. |