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{{Era|RW}} | |||
{{Title|Kizingo Boulevard}} | {{Title|Kizingo Boulevard}} | ||
{{Level infobox | {{Level infobox | ||
| | |image=[[File:ODST Campaign Kizingo01.jpg|300px]] | ||
| | |prev= ''[[Uplift Reserve (level)|Uplift Reserve]]'' | ||
| | |next= ''[[ONI Alpha Site (level)|ONI Alpha Site]]'' | ||
|game=''[[Halo 3: ODST]]'' | |||
|name='''''Kizingo Boulevard''''' | |name='''''Kizingo Boulevard''''' | ||
|player=[[Michael Crespo|Mickey]] | |||
|date=[[2552 #October|October 20, 2552]] | |||
|player= | |place=[[Kizingo]] [[Kizingo Boulevard (Location)|Boulevard]], [[New Mombasa]], [[Earth]] | ||
|Objective=Drive the Scorpion through the city and escort Marines to the rally point. | |||
|date=[[2552#October|October 20, 2552]] | |enemies=*[[Jiralhanae]] | ||
|place=[[Kizingo]] [[Kizingo Boulevard ( | **[[Jiralhanae Minor|Minor]] | ||
| | **[[Jiralhanae Major|Major]] | ||
| | **[[Jiralhanae Captain|Captain]] | ||
| | *[[Unggoy]] | ||
**[[Grunt Minor|Minor]] | |||
**[[Grunt Major|Major]] | |||
**[[Grunt Heavy|Heavy]] | |||
*[[Kig-yar]] | |||
**[[Jackal Minor|Minor]] | |||
**[[Jackal Major|Major]] | |||
**[[Jackal Sniper|Sniper]] | |||
*[[Huragok]] | |||
*[[Type-52 Troop Carrier|Phantom]] | |||
*[[Type-32 Rapid Assault Vehicle|Ghost]] | |||
*[[Type-26 Assault Gun Carriage|Wraith]] | |||
*[[Type-26 Anti-Infantry Stationary Gun|Shade turret]] | |||
|weapons=[[Human]] | |||
*[[M7S Caseless Submachine Gun]] | |||
*[[M6C/SOCOM]] | |||
*[[MA5C Individual Combat Weapon System]] | |||
*[[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2AM Sniper Rifle]] | |||
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 SSR MAV/AW Rocket Launcher]] | |||
*[[M9 High-Explosive Dual-Purpose grenade|Frag grenade]] | |||
[[Covenant Empire|Covenant]] | |||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | |||
*[[Type-33 Guided Munitions Launcher|Needler]] | |||
*[[Type-25 Carbine|Spiker]] | |||
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] | |||
*[[Type-51 Carbine|Covenant Carbine]] | |||
*[[Type-50 Sniper Rifle System|Particle Beam Rifle]] | |||
*[[Type-25 Grenade Launcher|Brute Shot]] | |||
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] | |||
*[[Type-1 Antipersonnel grenade|Plasma grenade]] | |||
*[[Type-2 Antipersonnel Fragmentation grenade|Spike grenade]] | |||
*[[Type-52 Directed Energy Support Weapon|Plasma Cannon]] | |||
}} | }} | ||
{{Article Quote|Scorpion rampage through the heart of the city.}} | |||
'''Kizingo Boulevard''' is the third [[campaign]] flashback level ''[[Halo 3: ODST]]'' level. The level takes place in the [[Kizingo|Kizingo District]] of [[New Mombasa]], on the [[Kizingo Boulevard (Location)|Kizingo Boulevard]], during daytime. This is the only level where you play as [[Michael Crespo|Mickey]]. | |||
Completing the level on [[Normal]] or higher unlocks [[Michael Crespo|Mickey]] for use in [[Firefight]] as well as the [[Kizingo Boulevard (Achievement)|Kizingo Boulevard achievement]].<ref>'''Halo 3: ODST''', Achievement [[Kizingo Boulevard (Achievement)|Kizingo Boulevard]]</ref> | |||
The [[Firefight]] level [[Rally Point (level)|Rally Point]] is based on the end of this level. | |||
== Summary == | == Summary == | ||
90 minutes after the drop, | 90 minutes after the drop, Mickey finds himself in the middle of a fierce battle between the [[Covenant Empire|Covenant]] and the [[United Nations Space Command|UNSC]]. He commandeers a [[M808B Main Battle Tank|Scorpion Tank]] and fights his way along the Kizingo Boulevard with the aid of other [[UNSC Marine Corps|UNSC Marines]]. Eventually, he and [[Taylor H. Miles|Dutch]] meet up at a [[Rally Point|rally point]] at the entrance to the [[ONI Alpha Site]], where they defend the area against waves of Covenant attackers. After the battle, Mickey proposes that they hole up and wait for backup, before an [[New Mombasa Police Department|NMPD]] officer comes asking if they know how to use explosives. Mickey and Dutch decide to follow the officer into the [[Office of Naval Intelligence|ONI]] facility.<ref>''[[Halo 3: ODST]]''</ref> | ||
== Transcript == | == Transcript == | ||
Line 37: | Line 70: | ||
''90 Minutes after drop'' | ''90 Minutes after drop'' | ||
''[[Mickey]] is seen running down a street | ''[[Mickey]] is seen running down a street. Just as he reaches a junction, a [[M808B Main Battle Tank|Scorpion Tank]] is seen backing up at high speed, followed by a few Marines.'' | ||
*'''[[Private First Class]] [[Michael Crespo|Michael "Mickey" Crespo]]''': "Hey! Where's the fight at?" | *'''[[Private First Class]] [[Michael Crespo|Michael "Mickey" Crespo]]''': "Hey! Where's the fight at?" | ||
Line 43: | Line 76: | ||
*'''Marine''': "Take a guess, genius!" | *'''Marine''': "Take a guess, genius!" | ||
''Mickey walks out into the street, confused, | ''Mickey walks out into the street, confused, just before a [[Wraith]] tank comes into view. It fires a plasma mortar as its gunner fires at Mickey, who runs for cover. The mortar makes contact with ground where Mickey was a moment ago. The explosion from the mortar also makes a barrel hit him in the head.'' | ||
*'''Mickey''': "Ah!" | *'''Mickey''': "Ah!" | ||
Line 51: | Line 84: | ||
*'''Mickey''': "Son of a gun!" | *'''Mickey''': "Son of a gun!" | ||
''As the camera cuts to a first-person viewpoint from Mickey's helmet, the Marines take cover under a building | ''As the camera cuts to a first-person viewpoint from Mickey's helmet, the Marines take cover under a building.'' | ||
*''' | *'''Marine''' ''(fires semi-automatic bursts from Assault Rifle)'': "Wanna live? Then get your ass out of the street!" | ||
''The Scorpion fires a shell right past Mickey's ear | ''The Scorpion fires a shell right past Mickey's ear''. | ||
*'''Mickey''': "Wait for me!" | *'''Mickey''': "Wait for me!" | ||
Line 61: | Line 94: | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
''As Mickey makes his way toward the tank a group of Covenant engage them.'' | |||
''Mickey makes his way toward the | |||
''If the player doesn't make their way to the tank the Marines will start yelling at them.'' | ''If the player doesn't make their way to the tank the Marines will start yelling at them.'' | ||
*''' | *'''Marine''': "Get in the tank, before it's destroyed!" | ||
''or'' | ''or'' | ||
*''' | *'''Marine''': "Get in the tank, trooper, before the Wraith takes it out!" | ||
''If the player still doesn't get in the tank:'' | ''If the player still doesn't get in the tank:'' | ||
*''' | *'''''Marine''': 'Come on trooper, don't let the Wraith kill our tank!"'' | ||
''If player stalls more and | ''If player stalls more and not get into the tank:'' | ||
*''' | *'''Marine''': "Trooper, get into the tank and start shooting or we're screwed!" | ||
''As Mickey reaches the tank | ''As Mickey reaches the tank a Phantom lands down the road, and drops off a Ghost and a Wraith.'' | ||
''If the player goes to the tank after | ''If the player goes to the tank after he/she stalls too long:'' | ||
*''' | *'''Marine''': "This Wraith are killing us, knock them dead!" | ||
'' | ''With the help of the tank Covenant forces in the area are defeated.'' | ||
*'''Marine''': "Ah, good work trooper! Covenant's been rollin' us back block by block. Every Marine in the city is headed for a rally point near the Naval Intelligence building, you oughta come with us." | |||
*'''Marine | |||
*'''Mickey''': "Sure, as long as I get to drive the tank!" | *'''Mickey''': "Sure, as long as I get to drive the tank!" | ||
''The tank makes its way through the streets, engaging more Covenant troops | ''The tank makes its way through the streets, engaging more Covenant troops, soon coming to a plaza.'' | ||
*'''Marine | *'''Marine''': "We got a squad of Marines pinned down, far corner in the next plaza. It's packed with Covenant, trooper, so once you come in, don't stop movin'." | ||
''After | ''After eliminating the Covenant in the area, Mickey makes contact with the new squad of Marines.'' | ||
*'''Marine # | *'''Marine #1''': "Everyone pile on, we're pushin' to the rally point!" | ||
*''' | *'''Marine #2''': "I spotted a whole column of Covenant armor headed in that direction." | ||
*'''Marine # | *'''Marine #1''': "Don't worry, this ODST we got - he's an artist with high explosives." | ||
'' | ''The Marines make their way through the streets, engaging heavy Covenant forces in another plaza, soon they are defeated as well.'' | ||
*''' | *'''Marine #2''': Trooper, head through the doors to Kizingo Boulevard, fastest way to the rally point! Placin' a beacon on the door, let's move trooper! | ||
''or'' | ''or'' | ||
*''' | *'''Marine #2''': "Trooper, go through the doors to Kizingo Boulevard, it's the fastest way to the rally point! Somebody get a beacon on the door!" | ||
'' | ''As Mickey approaches the door.'' | ||
*''' | *'''Marine #2''': "Trooper, door's unlocked, roll on through." | ||
''Mickey drives onto the boulevard, and sees two Gauss Turrets over looking the street. The Turret that the Rookie finds has already been disabled.'' | |||
''Mickey drives onto the boulevard, and sees two Gauss Turrets | |||
*'''Marine #3''': "Gauss Turret's hot, ready to fire!" | *'''Marine #3''': "Gauss Turret's hot, ready to fire!" | ||
*'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]] | *'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "Relax, Marine, wait 'till they're in the kill zone!" | ||
*'''Marine #3''': "Ghosts! They'll see me for sure, I-I gotta take the shot!" | *'''Marine #3''': "Ghosts! They'll see me for sure, I-I gotta take the shot!" | ||
*'''Dutch | *'''Dutch''': "I said hold your fire! Concentrate on the Wraiths at the end of the -" | ||
''The Marine | ''The Marine starts to open fire. The Wraith shells the turret in return, destroying it.'' | ||
*'''Dutch | *'''Dutch''': "Ah, hell. Back blast clear, let 'em have it!" | ||
'' | ''Mickey and the Marines engage the Covenant in the area and soon defeat them, Mickey drives towards Dutch's position.'' | ||
*'''Mickey''': "Dutch! What are you doing up there?!" | *'''Mickey''': "Dutch! What are you doing up there?!" | ||
'' | ''A Wraith suddenly drives out from behind the building.'' | ||
*'''Dutch | *'''Dutch''': "I'm outta rockets! Kill that Wraith!" | ||
'' | ''Mickey quickly destroys the tank, heads up the street, and leaves the tank, because of a couple of barricades.'' | ||
*'''Dutch | *'''Dutch''': "Okay, dismount, get up to my position." | ||
*'''Dutch''': "Mickey! Over here!" | *'''Dutch''': "Mickey! Over here!" | ||
Line 168: | Line 180: | ||
*'''Dutch''': "Aw crap! Watch the door!" | *'''Dutch''': "Aw crap! Watch the door!" | ||
''Together Mickey and Dutch defeat the Covenant in the area.'' | |||
''Together Mickey and Dutch defeat the Covenant | |||
*'''Dutch''': "Those Covenant dropped in behind us, they must know this is our rally point!" | *'''Dutch''': "Those Covenant dropped in behind us, they must know this is our rally point!" | ||
Line 194: | Line 190: | ||
''Soon more Phantoms arrive dropping off Covenant reinforcements, including a Wraith.'' | ''Soon more Phantoms arrive dropping off Covenant reinforcements, including a Wraith.'' | ||
*'''Dutch''': "Phantoms! Everyone | *'''Dutch''': "Phantoms! Everyone find some cover!" | ||
*'''Mickey''': "We got any heavy weapons for that Wraith?" | *'''Mickey''': "We got any heavy weapons for that Wraith?" | ||
*'''Dutch''': "Negative, I'll draw its fire, you try and board it!" | *'''Dutch''': "Negative, I'll draw its fire, you try and board it!" | ||
''or'' | |||
*'''Dutch''': "Fire an overcharged plasma shot at it, then stick it with grenades!" | *'''Dutch''': "Fire an overcharged plasma shot at it, then stick it with grenades!" | ||
'' | ''A group of Jackals head over one of the bridges.'' | ||
*'''Dutch''': "Kill those runners, Mickey, they're tryin | *'''Dutch''': "Kill those runners, Mickey, they're tryin to flank us!" | ||
''After most of the Covenant troops are killed.'' | ''After most of the Covenant troops are killed.'' | ||
*'''Dutch''': "Keep it up | *'''Dutch''': "Keep it up Mickey! We almost got 'em beat!" | ||
''After a hard fought battle, the Covenant troops are defeated and Mickey destroys the Wraith.'' | ''After a hard fought battle, the Covenant troops are defeated and Mickey destroys the Wraith.'' | ||
*'''Dutch''': "That's all of 'em. Way to go | *'''Dutch''': "That's all of 'em. Way to go Mickey! Come to my position." | ||
''Once the player arrives at Dutch's position the level ends.'' | ''Once the player arrives at Dutch's position the level ends.'' | ||
Line 227: | Line 216: | ||
[http://youtu.be/Ol_tAYZQZ6U '''{''Cutscene''}'''] | [http://youtu.be/Ol_tAYZQZ6U '''{''Cutscene''}'''] | ||
''Mickey and Dutch clasp hands'' | |||
''Mickey and Dutch clasp hands | |||
*'''Dutch''': "You heard from Gunny?" | *'''Dutch''': "You heard from Gunny?" | ||
Line 238: | Line 226: | ||
*'''Dutch''': "Huh, guess it's just you and me." | *'''Dutch''': "Huh, guess it's just you and me." | ||
*'''Mickey''': "My vote? | *'''Mickey''': "My vote? Hold up, wait for back up." | ||
''The Superintendent's avatar shows an angry face at Mickey's vote.'' | ''The Superintendent's avatar shows an angry face at Mickey's vote.'' | ||
Line 247: | Line 235: | ||
*'''Dutch''': "Your vote? Just got overruled." | *'''Dutch''': "Your vote? Just got overruled." | ||
*'''Mickey''': "Ohh..." | *'''Mickey''': "Ohh..." | ||
''The camera pans up to show the | ''The camera pans up to show the Naval Intelligence sign.'' | ||
''Level ends.'' | ''Level ends.'' | ||
== Trivia == | == Trivia == | ||
[[File:Kizingo Boulivard.jpg|thumb|right|200px|This mission's beacon is a destroyed Gauss Turret.]] | |||
*According to Bungie, the main difference of this Scorpion-based mission as compared to those in the previous games is that "it's more of a close-range city fight," and the time the player controls the tank is slightly shorter. | *According to Bungie, the main difference of this Scorpion-based mission as compared to those in the previous games is that "it's more of a close-range city fight," and the time the player controls the tank is slightly shorter. | ||
*The beacon to start this level is a ruined [[M68 Gauss Cannon|Gauss Turret]] | *The beacon to start this level is a ruined [[M68 Gauss Cannon|Gauss Turret]]. The player can actually save this turret from damage in level as Mickey and use it to his/her advantage in the ensuing fight, especially on Legendary Difficulty. The turrent is unusual in that it is not displayed predominately in a cutscene, unlike all the other beacons. | ||
*In the opening cutscene the Wraith comes around the street corner, but if the player quickly turn right to look behind | *Near the beacon lies a [[Single Occupant Exoatmospheric Insertion Vehicle|HEV pod]], which may belong to Mickey or Romeo because their pods are never seen. | ||
*This is the only level in the entire game where the player starts with a Rocket Launcher. | |||
*In the opening cutscene the Wraith comes around the street corner, but if the player quickly turn right to look behind he/she at the start of gameplay, the Wraith has not rounded the corner yet. | |||
*At the beginning of the level, although the Marines yell at the player to save their Scorpion from being destroyed by Wraith fire, a second, unmanned tank is also in the plaza. It is likely available for Co-op purposes and is completely ignored by the enemy unless the player or a friendly is nearby. | *At the beginning of the level, although the Marines yell at the player to save their Scorpion from being destroyed by Wraith fire, a second, unmanned tank is also in the plaza. It is likely available for Co-op purposes and is completely ignored by the enemy unless the player or a friendly is nearby. | ||
*Players can ride on the side of the tank, unlike in ''Halo 2'' and ''3'' in which only NPCs can ride on the sides. This change reflects the fact that the player is an ODST and provides gameplay balance. | *Players can ride on the side of the tank, unlike in ''Halo 2'' and ''3'' in which only NPCs can ride on the sides. This change reflects the fact that the player is an ODST and provides gameplay balance. | ||
*Sometimes the Marine who places the beacon on the door to Kizingo Boulevard says the two different comments at once. | *Sometimes the Marine who places the beacon on the door to Kizingo Boulevard says the two different comments at once. | ||
*It is possible, though extremely difficult, to hijack a Banshee in this level through [http://www.youtube.com/watch?v=XgY-rAQWKXk a glitch]. When the player gets inside the Banshee and fly over the wall with the 4 on it, go right and fly straight for a bit and the player will see something like a Da Vinci Egg texture on the ground (like from the eggs in Sandtrap and Sandbox). The player can also go exploring and see the 2D-render of the apparent 3D structure of the space tether and 3D buildings that are out of play zone. The player can even get inside the "blocked off" Kizingo Boulevard on the other side of the district (the area behind the plasma shield barrier). | *It is possible, though extremely difficult, to hijack a Banshee in this level through [http://www.youtube.com/watch?v=XgY-rAQWKXk a glitch]. When the player gets inside the Banshee and fly over the wall with the 4 on it, go right and fly straight for a bit and the player will see something like a Da Vinci Egg texture on the ground (like from the eggs in Sandtrap and Sandbox). The player can also go exploring and see the 2D-render of the apparent 3D structure of the space tether and 3D buildings that are out of play zone. The player can even get inside the "blocked off" Kizingo Boulevard on the other side of the district (the area behind the plasma shield barrier). | ||
*Upon entering the area where the player meets up with Dutch, exit the Scorpion just past the blast doors and go through the open door leading into the building with the Gauss Turret that serves as this level's beacon. Both inside this building and on the ledge next to the | *Upon entering the area where the player meets up with Dutch, exit the Scorpion just past the blast doors and go through the open door leading into the building with the Gauss Turret that serves as this level's beacon. Both inside this building and on the ledge next to the turrent are extra Rocket Launcher ammo and Frag Grenades. The former is useful for getting the [[Both Tubes]] achievement. | ||
*The 'Both Tubes' achievement can also be easily accomplished by giving a Marine the player's Rocket Launcher. If he is sitting on the player's Scorpion, his/her kills will count towards the achievement. This is much easier than having to aim for multiple enemies, with only limited ammunition. | |||
*Although the game intends for the player to abandon the Scorpion in order to meet Dutch, the player can destroy enough of the first line of roadblocks to drive the player's tank directly up to Dutch and, to a limited extent, shell enemy forces beyond the blast doors. However, if Dutch boards an available spot on the tank, he will remain there and cannot assist him/her in the coming fight. | *Although the game intends for the player to abandon the Scorpion in order to meet Dutch, the player can destroy enough of the first line of roadblocks to drive the player's tank directly up to Dutch and, to a limited extent, shell enemy forces beyond the blast doors. However, if Dutch boards an available spot on the tank, he will remain there and cannot assist him/her in the coming fight. | ||
*If a player captures a [[ | *The Marines on the player's Scorpion tank can be made to proceed to the last area of the level by making them dismount the tank and then pushing them past the blast doors. | ||
*If a player captures a [[Type-32 Rapid Assault Vehicle|Ghost]], they can drive it up to the rally point, where an invisible barrier will prevent them from entering the next area unless they exit the vehicle. | |||
== | ==Sources== | ||
< | <references/> | ||
{{Levels | {{Levels}} | ||
[[Category:Halo 3: ODST Campaign]] |