Editing Kizingo Boulevard
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{{Level infobox | {{Level infobox | ||
|pagegamelabel=ODST | |pagegamelabel=ODST | ||
|image=[[File:H3ODST KizingoBoulevard Loadscreen.png|300px]] | |image=[[File:H3ODST KizingoBoulevard Loadscreen.png|300px]] | ||
|prev= ''[[Uplift Reserve]]'' | |||
|next= ''[[ONI Alpha Site]]'' | |||
|game=''[[Halo 3: ODST]]'' | |||
|devname=<code>sc120</code> | |||
|name='''''Kizingo Boulevard''''' | |name='''''Kizingo Boulevard''''' | ||
|player=[[Michael Crespo|Mickey]] | |||
|player= | |||
|date=[[2552#October|October 20, 2552]], 1736 hours | |date=[[2552#October|October 20, 2552]], 1736 hours | ||
|place=[[Kizingo]] [[Kizingo Boulevard (location)|Boulevard]], [[New Mombasa]], [[Earth]] | |place=[[Kizingo]] [[Kizingo Boulevard (location)|Boulevard]], [[New Mombasa]], [[Earth]] | ||
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|parscore=18,000 {{C|''Master Chief Collection''}}<br/>75,000 {{C|''Halo 3: ODST''}} | |parscore=18,000 {{C|''Master Chief Collection''}}<br/>75,000 {{C|''Halo 3: ODST''}} | ||
}} | }} | ||
{{Article | {{Article Quote|Scorpion rampage through the heart of the city.}} | ||
'''Kizingo Boulevard''' is the third [[campaign]] flashback level in ''[[Halo 3: ODST]]''. The level takes place in the [[Kizingo|Kizingo District]] of [[New Mombasa]], on the [[Kizingo Boulevard (location)|Kizingo Boulevard]], during daytime. This is the only level where the player takes the role of [[Michael Crespo|Michael "Mickey" Crespo]]. | '''Kizingo Boulevard''' is the third [[campaign]] flashback level in ''[[Halo 3: ODST]]''. The level takes place in the [[Kizingo|Kizingo District]] of [[New Mombasa]], on the [[Kizingo Boulevard (location)|Kizingo Boulevard]], during daytime. This is the only level where the player takes the role of [[Michael Crespo|Michael "Mickey" Crespo]]. | ||
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''As the camera cuts to a first-person viewpoint from Mickey's helmet, the Marines take cover under a building. The Scorpion continues backing up, the secondary gunner opens fire, trading shots with the Wraith's gunner.'' | ''As the camera cuts to a first-person viewpoint from Mickey's helmet, the Marines take cover under a building. The Scorpion continues backing up, the secondary gunner opens fire, trading shots with the Wraith's gunner.'' | ||
*''' | *'''Marine''' ''(fires semi-automatic bursts from assault rifle)'': "Wanna live? Then get your ass out of the street!" | ||
''The Scorpion fires a shell right past Mickey's ear. He ducks and then signals the Marines''. | ''The Scorpion fires a shell right past Mickey's ear. He ducks and then signals the Marines''. | ||
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''If the player doesn't make their way to the tank the Marines will start yelling at them.'' | ''If the player doesn't make their way to the tank the Marines will start yelling at them.'' | ||
*''' | *'''Marine''': "Get in the tank, before it's destroyed!" | ||
''or'' | ''or'' | ||
*''' | *'''Marine''': "Get to the Scorpion tank, trooper, before the Wraith takes it out!" | ||
''If the player still doesn't get in the tank:'' | ''If the player still doesn't get in the tank:'' | ||
*''' | *'''Marine''': "Come on trooper, don't let the Wraith kill our tank!" | ||
''If player stalls more and does not get into the tank:'' | ''If player stalls more and does not get into the tank:'' | ||
*''' | *'''Marine''': "Trooper, get into the tank and start shooting or we're screwed!" | ||
''As Mickey reaches the tank | ''As Mickey reaches the tank a [[Type-52 Phantom|Phantom]] lands down the road, and drops off a [[Type-32 Ghost|Ghost]]. Another Wraith emerges from the street near the Phantoms landing zone, along with a [[pack]] of Jiralhanae.'' | ||
''If the player goes to the tank after they stalls too long:'' | ''If the player goes to the tank after they stalls too long:'' | ||
*''' | *'''Marine''': "This Wraith is killing us, knock them dead!" | ||
''or'' | ''or'' | ||
*''' | *'''Marine''': "That Wraith is killing us! Blow it to pieces!" | ||
''With the help of the tank, the UNSC forces manage to defeat all Covenant units in the area.'' | ''With the help of the tank, the UNSC forces manage to defeat all Covenant units in the area.'' | ||
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*'''Mickey''': "Sure, as long as I get to drive the tank!" | *'''Mickey''': "Sure, as long as I get to drive the tank!" | ||
''The tank makes its way through the streets, engaging more Covenant troops including Ghosts and infantry ambushing from the rooftops. They soon make it to a plaza, where a massive contingent of Covenant troops including Ghosts, [[ | ''The tank makes its way through the streets, engaging more Covenant troops including Ghosts and infantry ambushing from the rooftops. They soon make it to a plaza, where a massive contingent of Covenant troops including Ghosts, [[Type-26 Shade|Shade]] turrets, infantry and a [[Deployable Lookout Tower|deployable lookout tower]] have a squad of Marines pinned.'' | ||
*'''Marine #2''': "We got a squad of Marines pinned down, far corner in the next plaza. It's packed with Covenant, trooper, so once you come in, don't stop movin'." | *'''Marine #2''': "We got a squad of Marines pinned down, far corner in the next plaza. It's packed with Covenant, trooper, so once you come in, don't stop movin'." | ||
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*'''Marine #2''': "Everyone pile on, we're pushin' to the rally point!" | *'''Marine #2''': "Everyone pile on, we're pushin' to the rally point!" | ||
*''' | *'''Jessica Thompson''': "I spotted a whole column of Covenant armor headed in that direction." | ||
*'''Marine #2''': "Don't worry, this ODST we got - he's an artist with high explosives." | *'''Marine #2''': "Don't worry, this ODST we got - he's an artist with high explosives." | ||
''Mickey and the Marines make their way through the streets, engaging another mass of Covenant forces in another plaza. | ''Mickey and the Marines make their way through the streets, engaging another mass of Covenant forces in another plaza. [[Kig-Yar Sniper]]s soon appear on the rooftops.'' | ||
'' | *'''Jessica Thompson''': "Snipers! Watch those rooftops!" | ||
''Another Phantom swoops into the area, depositing a Ghost as well as [[Unggoy]] wielding [[Pez'tk-pattern fuel rod gun|fuel rod guns]]. With the help of Mickey's Scorpion tank, Covenant here are defeated as well:'' | |||
*'''Jessica Thompson'': "Trooper, head through the doors to Kizingo Boulevard, fastest way to the rally point! Placin' a beacon on the door, let's move trooper!" | |||
*''' | |||
''or'' | ''or'' | ||
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*'''Female Marine''': "Trooper, go through the doors to Kizingo Boulevard, it's the fastest way to the rally point! Somebody get a beacon on the door!" | *'''Female Marine''': "Trooper, go through the doors to Kizingo Boulevard, it's the fastest way to the rally point! Somebody get a beacon on the door!" | ||
''Mickey approaches the door.'' | ''As Mickey approaches the door.'' | ||
*''' | *'''Jessica Thompson''': "Trooper, door's unlocked, roll on through." | ||
''Mickey drives onto the boulevard, and sees two Gauss Turrets overlooking the street, one at ground level and the other at the top of a building. The turret on the roof - that the Rookie later finds - has already been disabled. A Marine trains the remaining turret down the street, where large numbers of Covenant are congregated, including a pair of Wraith tanks.'' | ''Mickey drives onto the boulevard, and sees two Gauss Turrets overlooking the street, one at ground level and the other at the top of a building. The turret on the roof - that the Rookie later finds - has already been disabled. A Marine trains the remaining turret down the street, where large numbers of Covenant are congregated, including a pair of Wraith tanks.'' | ||
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*'''Dutch (COM)''': "I said hold your fire! Concentrate on the Wraiths at the end of the-" | *'''Dutch (COM)''': "I said hold your fire! Concentrate on the Wraiths at the end of the-" | ||
''The Marine | ''The Marine starts to open fire on the Covenant around him. One of the Wraiths further down the road takes notice and fires a mortar at the turret, destroying it.'' | ||
*'''Dutch (COM)''': "Ah, hell. Back blast clear, let 'em have it!" | *'''Dutch (COM)''': "Ah, hell. Back blast clear, let 'em have it!" | ||
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*'''Dutch (COM)''': "I'm outta rockets! Kill that Wraith!" | *'''Dutch (COM)''': "I'm outta rockets! Kill that Wraith!" | ||
''Mickey quickly destroys the tank, heads up the street, and is forced to leave the Scorpion behind due to a couple of barricades.'' | ''Mickey quickly destroys the tank, heads up the street, and is forced to leave the Scorpion behind due to a couple of barricades.'' | ||
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''Soon more Phantoms arrive dropping off Covenant reinforcements, including a Wraith.'' | ''Soon more Phantoms arrive dropping off Covenant reinforcements, including a Wraith.'' | ||
*'''Dutch''': "Phantoms! Everyone | *'''Dutch''': "Phantoms! Everyone find some cover!" | ||
*'''Mickey''': "We got any heavy weapons for that Wraith?" | *'''Mickey''': "We got any heavy weapons for that Wraith?" | ||
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*Upon entering the area where the player meets up with Dutch, exit the Scorpion just past the blast doors and go through the open door leading into the building with the Gauss Turret that serves as this level's beacon. Both inside this building and on the ledge next to the turret are extra Rocket Launcher ammo and Frag Grenades. The former is useful for getting the [[Both Tubes]] achievement. | *Upon entering the area where the player meets up with Dutch, exit the Scorpion just past the blast doors and go through the open door leading into the building with the Gauss Turret that serves as this level's beacon. Both inside this building and on the ledge next to the turret are extra Rocket Launcher ammo and Frag Grenades. The former is useful for getting the [[Both Tubes]] achievement. | ||
*Although the game intends for the player to abandon the Scorpion in order to meet Dutch, the player can destroy enough of the first line of roadblocks to drive the player's tank directly up to Dutch and, to a limited extent, shell enemy forces beyond the blast doors. However, if Dutch boards an available spot on the tank, he will remain there and cannot assist him/her in the coming fight. | *Although the game intends for the player to abandon the Scorpion in order to meet Dutch, the player can destroy enough of the first line of roadblocks to drive the player's tank directly up to Dutch and, to a limited extent, shell enemy forces beyond the blast doors. However, if Dutch boards an available spot on the tank, he will remain there and cannot assist him/her in the coming fight. | ||
*If a player captures a [[ | *If a player captures a [[Type-32 Ghost|Ghost]], they can drive it up to the rally point, where an invisible barrier will prevent them from entering the next area unless they exit the vehicle. However, it is possible to carefully melee the vehicle past the invisible barrier, where it will be possible to mount it and freely drive it for the remainder of the level. | ||
==Gallery== | ==Gallery== |