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{{Era|RW}} | |||
{{Title|Kizingo Boulevard}} | {{Title|Kizingo Boulevard}} | ||
{{Level infobox | {{Level infobox | ||
| | |image=[[File:ODST Campaign Kizingo01.jpg|300px]] | ||
| | |prev= ''[[Uplift Reserve]]'' | ||
| | |next= ''[[ONI Alpha Site (level)|ONI Alpha Site]]'' | ||
|game=''[[Halo 3: ODST]]'' | |||
|name='''''Kizingo Boulevard''''' | |name='''''Kizingo Boulevard''''' | ||
|player=[[Michael Crespo|Mickey]] | |||
|player= | |||
|date=[[2552#October|October 20, 2552]], 1736 hours | |date=[[2552#October|October 20, 2552]], 1736 hours | ||
|place=[[Kizingo]] [[Kizingo Boulevard (location)|Boulevard]], [[New Mombasa]], [[Earth]] | |place=[[Kizingo]] [[Kizingo Boulevard (location)|Boulevard]], [[New Mombasa]], [[Earth]] | ||
|objective=Drive the Scorpion through the city and escort Marines to the rally point. | |objective=Drive the Scorpion through the city and escort Marines to the rally point. | ||
| | |enemies=*[[Jiralhanae]] | ||
| | **[[Jiralhanae Minor|Minor]] | ||
**[[Jiralhanae Major|Major]] | |||
**[[Jiralhanae Captain|Captain]] | |||
**[[Jiralhanae Captain Major|Captain Major]] | |||
**[[Jiralhanae Captain Ultra|Captain Ultra]] | |||
*[[Unggoy]] | |||
**[[Grunt Minor|Minor]] | |||
**[[Grunt Major|Major]] | |||
**[[Grunt Heavy|Heavy]] | |||
*[[Kig-yar]] | |||
**[[Jackal Minor|Minor]] | |||
**[[Jackal Major|Major]] | |||
**[[Jackal Sniper|Sniper]] | |||
*[[Type-52 Troop Carrier|Phantom]] | |||
*[[Type-32 Rapid Assault Vehicle|Ghost]] | |||
*[[Type-26 Wraith|Wraith]] | |||
*[[Type-26 Anti-Infantry Stationary Gun|Shade turret]] | |||
|weapons=[[Human]] | |||
*[[M7S Caseless Submachine Gun]] | |||
*[[M6C/SOCOM]] | |||
*[[MA5C Individual Combat Weapon System|MA5C Assault Rifle]] | |||
*[[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2AM Sniper Rifle]] | |||
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 SSR MAV/AW Rocket Launcher]] | |||
*[[M9 High-Explosive Dual-Purpose grenade|Frag grenade]] | |||
[[Covenant Empire|Covenant]] | |||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | |||
*[[Type-33 Guided Munitions Launcher|Needler]] | |||
*[[Type-25 Carbine|Spiker]] | |||
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] | |||
*[[Type-51 Carbine|Covenant Carbine]] | |||
*[[Type-50 Sniper Rifle System|Particle Beam Rifle]] | |||
*[[Type-25 Grenade Launcher|Brute Shot]] | |||
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] | |||
*[[Type-1 Antipersonnel grenade|Plasma grenade]] | |||
*[[Type-2 Antipersonnel Fragmentation grenade|Spike grenade]] | |||
*[[Type-52 Directed Energy Support Weapon|Plasma Cannon]] | |||
}} | }} | ||
{{Article | {{disambig header|the level|other uses|Kizingo Boulevard (disambiguation)}} | ||
{{Article Quote|Scorpion rampage through the heart of the city.}} | |||
'''Kizingo Boulevard''' is the third [[campaign]] flashback level in ''[[Halo 3: ODST]]''. The level takes place in the [[Kizingo|Kizingo District]] of [[New Mombasa]], on the [[Kizingo Boulevard (location)|Kizingo Boulevard]], during daytime. This is the only level where the player takes the role of [[Michael Crespo|Michael "Mickey" Crespo]]. | '''Kizingo Boulevard''' is the third [[campaign]] flashback level in ''[[Halo 3: ODST]]''. The level takes place in the [[Kizingo|Kizingo District]] of [[New Mombasa]], on the [[Kizingo Boulevard (location)|Kizingo Boulevard]], during daytime. This is the only level where the player takes the role of [[Michael Crespo|Michael "Mickey" Crespo]]. | ||
Completing the level on [[Normal]] or higher unlocks [[Michael Crespo|Mickey]] for use in [[Firefight ( | Completing the level on [[Normal]] or higher unlocks [[Michael Crespo|Mickey]] for use in [[Firefight]] as well as the [[Kizingo Boulevard (achievement)|Kizingo Boulevard achievement]]. | ||
The [[ | The [[Firefight]] level [[Rally Point]] is based on the end of this level. | ||
== Summary == | == Summary == | ||
90 minutes after the drop, Crespo finds himself in the middle of a fierce battle between the [[Covenant]] and the [[United Nations Space Command|UNSC]]. He commandeers a [[M808C Scorpion|Scorpion Tank]] and fights his way along the Kizingo Boulevard with the aid of other [[UNSC Marine Corps|UNSC Marines]]. Eventually, he and [[Taylor H. Miles|Dutch]] meet up at a [[Rally Point|rally point]] at the entrance to the [[ | 90 minutes after the drop, Crespo finds himself in the middle of a fierce battle between the [[Covenant]] and the [[United Nations Space Command|UNSC]]. He commandeers a [[M808C Scorpion|Scorpion Tank]] and fights his way along the Kizingo Boulevard with the aid of other [[UNSC Marine Corps|UNSC Marines]]. Eventually, he and [[Taylor H. Miles|Dutch]] meet up at a [[Rally Point|rally point]] at the entrance to the [[ONI Alpha Site]], where they defend the area against waves of Covenant attackers. After the battle, Mickey proposes that they hole up and wait for backup, before an [[New Mombasa Police Department|NMPD]] officer comes asking if they know how to use explosives. Mickey and Dutch decide to follow the officer into the [[Office of Naval Intelligence|ONI]] facility.<ref>''[[Halo 3: ODST]]''</ref> | ||
== Transcript == | == Transcript == | ||
Line 43: | Line 76: | ||
*'''Marine''': "Take a guess, genius!" | *'''Marine''': "Take a guess, genius!" | ||
''Mickey walks out into the street, confused, passing by a wall riddled with [[ | ''Mickey walks out into the street, confused, passing by a wall riddled with [[Type-25 Carbine|Spiker]] projectiles. A [[Type-26 Wraith|Wraith]] suddenly appears from around a building. It fires a plasma mortar as its gunner fires at Mickey, who runs for cover. The mortar strikes the area that Mickey was a moment ago, destroying a civilian vehicle. The blast knocks Mickey off his feet, and causes one of the destroyed car's wheel rims to hit him in the head.'' | ||
*'''Mickey''': "Ah!" | *'''Mickey''': "Ah!" | ||
Line 51: | Line 84: | ||
*'''Mickey''': "Son of a gun!" | *'''Mickey''': "Son of a gun!" | ||
''As the camera cuts to a first-person viewpoint from Mickey's helmet, the Marines take cover under a building. The Scorpion continues backing up, the secondary gunner opens fire, trading shots with the | ''As the camera cuts to a first-person viewpoint from Mickey's helmet, the Marines take cover under a building. The Scorpion continues backing up, the secondary gunner opens fire, trading shots with the Wraiths gunner.'' | ||
*''' | *'''Marine''' ''(fires semi-automatic bursts from assault rifle)'': "Wanna live? Then get your ass out of the street!" | ||
''The Scorpion fires a shell right past Mickey's ear. He ducks and then signals the Marines''. | ''The Scorpion fires a shell right past Mickey's ear. He ducks and then signals the Marines''. | ||
Line 61: | Line 94: | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
''Mickey makes his way toward the Marines and Scorpion tank, while the Wraith manoeuvres into a position to fire. As he advances, a massive group of Covenant infantry engage them.'' | |||
''Mickey makes his way toward the Marines and Scorpion tank, while the Wraith | |||
''If the player doesn't make their way to the tank the Marines will start yelling at them.'' | ''If the player doesn't make their way to the tank the Marines will start yelling at them.'' | ||
*''' | *'''Marine''': "Get in the tank, before it's destroyed!" | ||
''or'' | ''or'' | ||
*''' | *'''Marine''': "Get to the Scorpion tank, trooper, before the Wraith takes it out!" | ||
''If the player still doesn't get in the tank:'' | ''If the player still doesn't get in the tank:'' | ||
*''' | *'''Marine''': "Come on trooper, don't let the Wraith kill our tank!"'' | ||
''If player stalls more and does not get into the tank:'' | ''If player stalls more and does not get into the tank:'' | ||
*''' | *'''Marine''': "Trooper, get into the tank and start shooting or we're screwed!" | ||
''As Mickey reaches the tank | ''As Mickey reaches the tank a [[Type-52 Troop Carrier|Phantom]] lands down the road, and drops off a [[Type-32 Rapid Attack Vehicle|Ghost]]. Another Wraith emerges from the street near the Phantoms landing zone, along with a [[pack]] of Jiralhanae.'' | ||
''If the player goes to the tank after | ''If the player goes to the tank after he/she stalls too long:'' | ||
*''' | *'''Marine''': "This Wraith is killing us, knock them dead!" | ||
''or'' | ''or'' | ||
*''' | *'''Marine''': "That Wraith is killing us! Blow it to pieces!" | ||
''With the help of the tank, the UNSC forces manage to defeat all Covenant units in the area.'' | ''With the help of the tank, the UNSC forces manage to defeat all Covenant units in the area.'' | ||
Line 96: | Line 128: | ||
*'''Mickey''': "Sure, as long as I get to drive the tank!" | *'''Mickey''': "Sure, as long as I get to drive the tank!" | ||
''The tank makes its way through the streets, engaging more Covenant troops including Ghosts and infantry ambushing from the rooftops. They soon make it to a plaza, where a massive contingent of Covenant troops including Ghosts, [[ | ''The tank makes its way through the streets, engaging more Covenant troops including Ghosts and infantry ambushing from the rooftops. They soon make it to a plaza, where a massive contingent of Covenant troops including Ghosts, [[Type-26 Anti-Infantry Stationary Gun|Shade]] turrets, infantry and a [[Deployable Lookout Tower|deployable lookout tower]] have a squad of Marines pinned.'' | ||
*'''Marine #2''': "We got a squad of Marines pinned down, far corner in the next plaza. It's packed with Covenant, trooper, so once you come in, don't stop movin'." | *'''Marine #2''': "We got a squad of Marines pinned down, far corner in the next plaza. It's packed with Covenant, trooper, so once you come in, don't stop movin'." | ||
Line 108: | Line 140: | ||
*'''Marine #2''': "Don't worry, this ODST we got - he's an artist with high explosives." | *'''Marine #2''': "Don't worry, this ODST we got - he's an artist with high explosives." | ||
''Mickey and the Marines make their way through the streets, engaging another mass of Covenant forces in another plaza. | ''Mickey and the Marines make their way through the streets, engaging another mass of Covenant forces in another plaza. [[Kig-Yar Sniper]]s soon appear on the rooftops.'' | ||
*'''Female Marine''': "Snipers! Watch those rooftops!" | *'''Female Marine''': "Snipers! Watch those rooftops!" | ||
'' | ''Another Phantom swoops into the area, depositing a Ghost as well as [[Unggoy]] wielding [[Type-33 Light Anti-Armor Weapon|fuel rod guns]]. With the help of Mickey's Scorpion tank, Covenant here are defeated as well:'' | ||
*'''Female Marine''': "Trooper, head through the doors to Kizingo Boulevard, fastest way to the rally point! Placin' a beacon on the door, let's move trooper!" | |||
*'''Female Marine''': "Trooper, head through the doors to Kizingo Boulevard, fastest way to the rally point! Placin' a beacon on the door, let's move | |||
''or'' | ''or'' | ||
Line 124: | Line 152: | ||
*'''Female Marine''': "Trooper, go through the doors to Kizingo Boulevard, it's the fastest way to the rally point! Somebody get a beacon on the door!" | *'''Female Marine''': "Trooper, go through the doors to Kizingo Boulevard, it's the fastest way to the rally point! Somebody get a beacon on the door!" | ||
''Mickey approaches the door.'' | ''As Mickey approaches the door.'' | ||
*'''Female Marine''': "Trooper, door's unlocked, roll on through." | *'''Female Marine''': "Trooper, door's unlocked, roll on through." | ||
Line 133: | Line 161: | ||
*'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]] (COM)''': "Relax, Marine, wait 'till they're in the kill zone!" | *'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]] (COM)''': "Relax, Marine, wait 'till they're in the kill zone!" | ||
*'''Marine #3''': "Ghosts! They'll see me for sure, I-I gotta take the shot!" | *'''Marine #3''': "Ghosts! They'll see me for sure, I-I gotta take the shot!" | ||
Line 140: | Line 166: | ||
*'''Dutch (COM)''': "I said hold your fire! Concentrate on the Wraiths at the end of the-" | *'''Dutch (COM)''': "I said hold your fire! Concentrate on the Wraiths at the end of the-" | ||
''The Marine | ''The Marine starts to open fire on the Covenant around him. One of the Wraiths further down the road takes notice and fires a mortar at the turret, destroying it.'' | ||
*'''Dutch (COM)''': "Ah, hell. Back blast clear, let 'em have it!" | *'''Dutch (COM)''': "Ah, hell. Back blast clear, let 'em have it!" | ||
'' | ''Mickey and the Marines engage the Covenant, who pour out of nearby buildings, and flood the streets. A [[Type-52 Directed Energy Support Weapon|plasma cannon]], Ghosts and even several [[Type-26 Ground Support Aircraft|Banshees]] attack Mickey and accompanying Marines. More Phantoms drop reinforcements into the area and one of the Wraith tanks take on the Scorpion. Despite their numerical advantage, Mickey manages to wipe out these forces and drives towards Dutch's position.'' | ||
*'''Mickey''': "Dutch! What are you doing up there?!" | *'''Mickey''': "Dutch! What are you doing up there?!" | ||
Line 152: | Line 178: | ||
*'''Dutch (COM)''': "I'm outta rockets! Kill that Wraith!" | *'''Dutch (COM)''': "I'm outta rockets! Kill that Wraith!" | ||
''Mickey quickly destroys the tank, heads up the street, and if forced to leave the Scorpion due to a couple of barricades.'' | |||
''Mickey quickly destroys the tank, heads up the street, and | |||
*'''Dutch (COM)''': "Okay, dismount, get up to my position." | *'''Dutch (COM)''': "Okay, dismount, get up to my position." | ||
Line 167: | Line 189: | ||
*'''Dutch''': "Aw crap! Watch the door!" | *'''Dutch''': "Aw crap! Watch the door!" | ||
''Together Mickey and Dutch defeat the Covenant, and help a group of Marines further up the road clear out more Covenant troops.'' | ''Together Mickey and Dutch defeat the Covenant, and help a group of Marines further up the road clear out more Covenant troops.'' | ||
Line 194: | Line 200: | ||
''Soon more Phantoms arrive dropping off Covenant reinforcements, including a Wraith.'' | ''Soon more Phantoms arrive dropping off Covenant reinforcements, including a Wraith.'' | ||
*'''Dutch''': "Phantoms! Everyone | *'''Dutch''': "Phantoms! Everyone find some cover!" | ||
*'''Mickey''': "We got any heavy weapons for that Wraith?" | *'''Mickey''': "We got any heavy weapons for that Wraith?" | ||
*'''Dutch''': "Negative, I'll draw its fire, you try and board it!" | *'''Dutch''': "Negative, I'll draw its fire, you try and board it!" | ||
''or'' | |||
*'''Dutch''': "Fire an overcharged plasma shot at it, then stick it with grenades!" | *'''Dutch''': "Fire an overcharged plasma shot at it, then stick it with grenades!" | ||
Line 213: | Line 212: | ||
''While the bulk of the attacking Covenant troops assault the UNSC position head-on, a group of [[Kig-Yar]] head over one of the bridges, intending to get behind the humans.'' | ''While the bulk of the attacking Covenant troops assault the UNSC position head-on, a group of [[Kig-Yar]] head over one of the bridges, intending to get behind the humans.'' | ||
*'''Dutch''': "Kill those runners, Mickey, they're tryin | *'''Dutch''': "Kill those runners, Mickey, they're tryin to flank us!" | ||
''After most of the Covenant troops are killed.'' | ''After most of the Covenant troops are killed.'' | ||
Line 227: | Line 226: | ||
[http://youtu.be/Ol_tAYZQZ6U '''{''Cutscene''}'''] | [http://youtu.be/Ol_tAYZQZ6U '''{''Cutscene''}'''] | ||
''Mickey and Dutch clasp hands'' | |||
''Mickey and Dutch clasp hands | |||
*'''Dutch''': "You heard from Gunny?" | *'''Dutch''': "You heard from Gunny?" | ||
Line 247: | Line 245: | ||
*'''Dutch''': "Your vote? Just got overruled." | *'''Dutch''': "Your vote? Just got overruled." | ||
*'''Mickey''': "Ohh..." | *'''Mickey''': "Ohh..." | ||
''The camera pans up to show the | ''The camera pans up to show the Naval Intelligence sign.'' | ||
''Level ends.'' | ''Level ends.'' | ||
== Trivia == | == Trivia == | ||
[[File:Kizingo Boulivard.jpg|thumb|right|200px|This mission's beacon is a destroyed Gauss Turret.]] | |||
*According to Bungie, the main difference of this Scorpion-based mission as compared to those in the previous games is that "it's more of a close-range city fight," and the time the player controls the tank is slightly shorter. | *According to Bungie, the main difference of this Scorpion-based mission as compared to those in the previous games is that "it's more of a close-range city fight," and the time the player controls the tank is slightly shorter. | ||
*The beacon to start this level is a ruined [[M68 Gauss Cannon|Gauss Turret]]. Though this turret is slagged automatically, a second Gauss turret is found on the lower level. The player can actually save this second turret from damage and use it to their advantage in the ensuing fight. | *The beacon to start this level is a ruined [[M68 Gauss Cannon|Gauss Turret]]. Though this turret is slagged automatically, a second Gauss turret is found on the lower level. The player can actually save this second turret from damage and use it to their advantage in the ensuing fight. | ||
*In the opening cutscene the Wraith comes around the street corner, but if the player quickly turn right to look behind | * This is the only the mission in which the area you find the flashback item is in the level (the rest you see through cutscenes). | ||
*Near the beacon lies a [[Single Occupant Exoatmospheric Insertion Vehicle|HEV pod]], which may belong to Mickey or Romeo because their pods are never seen. | |||
*This is the only level in the entire game where the player starts with a Rocket Launcher. | |||
*In the opening cutscene the Wraith comes around the street corner, but if the player quickly turn right to look behind he/she at the start of gameplay, the Wraith has not rounded the corner yet. | |||
*At the beginning of the level, although the Marines yell at the player to save their Scorpion from being destroyed by Wraith fire, a second, unmanned tank is also in the plaza. It is likely available for Co-op purposes and is completely ignored by the enemy unless the player or a friendly is nearby. | *At the beginning of the level, although the Marines yell at the player to save their Scorpion from being destroyed by Wraith fire, a second, unmanned tank is also in the plaza. It is likely available for Co-op purposes and is completely ignored by the enemy unless the player or a friendly is nearby. | ||
*Players can ride on the side of the tank, unlike in ''Halo 2'' and ''3'' in which only NPCs can ride on the sides. This change reflects the fact that the player is an ODST and provides gameplay balance. | *Players can ride on the side of the tank, unlike in ''Halo 2'' and ''3'' in which only NPCs can ride on the sides. This change reflects the fact that the player is an ODST and provides gameplay balance. | ||
Line 305: | Line 265: | ||
*It is possible, though extremely difficult, to hijack a Banshee in this level through [http://www.youtube.com/watch?v=XgY-rAQWKXk a glitch]. When the player gets inside the Banshee and fly over the wall with the 4 on it, go right and fly straight for a bit and the player will see something like a Da Vinci Egg texture on the ground (like from the eggs in Sandtrap and Sandbox). The player can also go exploring and see the 2D-render of the apparent 3D structure of the space tether and 3D buildings that are out of play zone. The player can even get inside the "blocked off" Kizingo Boulevard on the other side of the district (the area behind the plasma shield barrier). | *It is possible, though extremely difficult, to hijack a Banshee in this level through [http://www.youtube.com/watch?v=XgY-rAQWKXk a glitch]. When the player gets inside the Banshee and fly over the wall with the 4 on it, go right and fly straight for a bit and the player will see something like a Da Vinci Egg texture on the ground (like from the eggs in Sandtrap and Sandbox). The player can also go exploring and see the 2D-render of the apparent 3D structure of the space tether and 3D buildings that are out of play zone. The player can even get inside the "blocked off" Kizingo Boulevard on the other side of the district (the area behind the plasma shield barrier). | ||
*Upon entering the area where the player meets up with Dutch, exit the Scorpion just past the blast doors and go through the open door leading into the building with the Gauss Turret that serves as this level's beacon. Both inside this building and on the ledge next to the turret are extra Rocket Launcher ammo and Frag Grenades. The former is useful for getting the [[Both Tubes]] achievement. | *Upon entering the area where the player meets up with Dutch, exit the Scorpion just past the blast doors and go through the open door leading into the building with the Gauss Turret that serves as this level's beacon. Both inside this building and on the ledge next to the turret are extra Rocket Launcher ammo and Frag Grenades. The former is useful for getting the [[Both Tubes]] achievement. | ||
*The 'Both Tubes' achievement can also be easily accomplished by giving a Marine the player's Rocket Launcher. If he is sitting on the player's Scorpion, his/her kills will count towards the achievement. This is much easier than having to aim for multiple enemies, with only limited ammunition. | |||
*Although the game intends for the player to abandon the Scorpion in order to meet Dutch, the player can destroy enough of the first line of roadblocks to drive the player's tank directly up to Dutch and, to a limited extent, shell enemy forces beyond the blast doors. However, if Dutch boards an available spot on the tank, he will remain there and cannot assist him/her in the coming fight. | *Although the game intends for the player to abandon the Scorpion in order to meet Dutch, the player can destroy enough of the first line of roadblocks to drive the player's tank directly up to Dutch and, to a limited extent, shell enemy forces beyond the blast doors. However, if Dutch boards an available spot on the tank, he will remain there and cannot assist him/her in the coming fight. | ||
*If a player captures a [[ | *The Marines on the player's Scorpion tank can be made to proceed to the last area of the level by making them dismount the tank and then pushing them past the blast doors. | ||
*If a player captures a [[Type-32 Rapid Assault Vehicle|Ghost]], they can drive it up to the rally point, where an invisible barrier will prevent them from entering the next area unless they exit the vehicle. However, it is possible to carefully melee the vehicle past the invisible barrier, where it will be possible to mount it and freely drive it for the remainder of the level. | |||
== | ==Sources== | ||
< | <references/> | ||
{{Levels|ODST}} | {{Levels|ODST}} |